Digital Art Xemnas

Discussion in 'Arts & Graphics' started by Cody, May 17, 2007.

  1. Cody Chaser

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    [​IMG]
    All default.
    No tuts.
    Don't you hate it when lazy spriters don't render their sheets?
     
  2. Misty gimme kiss

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    Dude, it's mega hard to see the sprite.

    The background is nice, but the light source is a little off... It's very strong, but it doesn't seem to be lighting the sig... What do you do to create a light source?

    The side to the left is looking a little empty too. Maybe some text?

    Overall, 8.9/10
     
  3. Cody Chaser

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    Eh......
    I don't see how the sprite is hard to see lol.
    And the lighting is supposed to be like... that light door thing at the end of kh2....see how he's like coming out of it?
    Thanks for teh commentz0rz.
     
  4. Cin Derp Derp Derp Derp Derp Derp Derp Derp Derp Derp

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    Yeah, Misty's right, as a person who usually has no trouble with things like this, it took me a few minutes to find the sprite
     
  5. Cody Chaser

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    xD
    Thanks, i'll try and put it in the middle next time.
    And maybe i'll make it so bright it blinds you guys.
     
  6. Eclipse Hollow Bastion Committee

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    lol,i can see it just fine.although the sprite looks like it has some background in it?not sure anways door to light is a good idea.the darkness is pretty cool.And the lighting is just right since it shows the sprite.Good job.
     
  7. Inasuma "pumpkin"

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    I do.

    I'm liking this tag. It's really cool. The dark look really suits it. =DDDD

    The sprite doesn't fit in too well, though.

    All I can say is that BG is hawt. Nice job.

    EDIT: After viewing the posts here, how is it hard to find the sprite???? XDDD Took me two seconds. It was the second thing I saw (BG being the first). And IMO that neg. space makes it hawt.

    Hawt hawt hawt hawt hawt. +rep for hawtness.

    EDITEDIT: On second thought, you might be able to increase the brightness of the sprite by applying the image, and dodge tooling a bit on him. But I'd keep it safe and hold CTRL, click the image of the layer with the sprite to get the shape, then dodge in the applied image layer.