Chain of Memories Wierd Deck

Discussion in 'Kingdom Hearts HD I.5 ReMIX' started by riku-josh07, Apr 19, 2007.

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What do you think about this Wierd Deck?

  1. What flaws? IT ROCKS!!!

    2 vote(s)
    18.2%
  2. Aside from it's flaws, it's smart.

    5 vote(s)
    45.5%
  3. It's wierd, . . . but I guess it's okay.

    3 vote(s)
    27.3%
  4. If I could, I would ban you from this forum!!!!

    1 vote(s)
    9.1%
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  1. riku-josh07 Destiny Islands Resident

    Joined:
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    I don't actually have a deck like this. I just thought it up for fun.

    Powerwild- as many as possible.
    1 valued Attack cards.
    1 valued cure cards.
    Maybe an elixir or two.
    And a few zero cards.

    Cards with the value of 1 will allow you to place numerous cards in your deck depending on your CP and choice of cards.
    With the Powerwild cards, you can turn the 1 valued cards into 9.
    The cards will take longer to run out because of the number of cards in the deck.
    If your opponent uses sleights use Zantetsuken or a 0 card.
    You can break any normal attacks on you.

    There are some obvious flaws in this deck.

    So you decide.
    Should it remain an imagination? Or is it worth even one try?
     
  2. dandanrevolutionextreme Banned

    Joined:
    Feb 11, 2007
    Location:
    under the sky so blue....
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    ive tried it. it is woth it, if you manage to build it. getting even one powerwild card is difficult, let alone 3-4. same with getting enough 0 and 1 cards.

    but, if you do manage to aquire all of these things, it is very good.
     
  3. RoxasNoxas Hollow Bastion Committee

    Joined:
    Mar 31, 2007
    Location:
    Southern California
    10
    524
    Oh!LOL.
    Dude, I never thought of that!!

    :)

    Let's see..... my deck would be...

    Ultima : 9
    Ultima :9
    Ultima :9
    Ultima :9
    (repeat 64 times)

    :)
    Oh yeah. And a Larxene card.
     
  4. Kiryu Setsuna F. Seiei

    Joined:
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    20
    Wow that that sounds like a well thought out deck.
     
  5. Roxas- PARTYMAN MORE LIKE HOMOVAN 73M SUCK MY B****!

    16
    950
    Cool deck. I'll try it.
     
  6. Nol Twilight Town Denizen

    Joined:
    Jan 2, 2007
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    Pirate > PowerWild. You would also want more than just an Elixir or two. Instead of being offensive with PowerWild, you can be defensive with All Zeros. All attacks will be effectively stopped, and when you're damaged, you can simply resort to using the Cures as well.

    Why All Zeros over RetroGrade? Because other decks that revolve around KeyBlades will probably be at 9 value already. This means that every single attack you have will be tieing up with the opponent's cards. This leaves you at a disadvantage, actually, because that means that you're dependant on your Enemy card while they can use something like Search Ghost or Genie Jafar to have even more of an advantage over you. Value Break is also something to fear, as a deck full of 1s being Value Broken into 0s will leave a whole bunch of your cards not being able to be RetroGraded anymore.

    With a deck full of 0s, however, all you can do is continuously Break your opponent's attacks, and still be able to Zantetsuken anything that you want gone. Cures and Elixirs can go through Sleights as well, so you can always have a shot at replenishing your HP and deck whenever you need to.

    All in all, whether it's PowerWild or Pirate, any other standard KeyBlade deck could still probably beat this out, depending on the skills of the competitors.
     
  7. riku-josh07 Destiny Islands Resident

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    Yeah, okay. Thanks for the idea.
     
  8. Anderson (☞゚∀゚)☞ You've lost the game.

    Joined:
    Nov 11, 2006
    Location:
    Mt. Silver
    65
    A good combination of 1s and Powerwild, but it doesn't make a good deck. One reason is that because what if you run out of Powerwilds? You would have to put strong cards to support this. And the Powerwilds also cost some CP. It's a good combination, and you might want to put it in your deck, but it shouldn't be the basis of your deck.
     
  9. riku-josh07 Destiny Islands Resident

    Joined:
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    Yeah, I did say it had some obvious flaws like the one you just saw. But thanks anyway.
     
  10. BlessedOne148 Destiny Islands Resident

    Joined:
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    It's not a good deck. It has some goods ideas but mostly it's not a good idea for a deck.
    1.) Because getting the Powerwilds cards are too hard to obtain and they cost too much CP.
    2.) While finding 1s is great the only thing you can get are freaking Kingdom Keys most of the time, and they dont deal all that much damage.
    3.) What happens when you run out of Powerwilds? Hmm? Now all you have are a bunch of cards that can easily be breaked and watched your *** get kicked across the screen.

    All in all, this is just something that should be left to your imagination. But go ahead and try it. Noone will stop you.
     
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