Why Did They Turn Riku Into Sora?

Discussion in 'General & Upcoming Kingdom Hearts' started by A Zebra, Jan 15, 2014.

  1. A Zebra Chaser

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    I've thought this for a while, but replaying Reverse/Rebirth has cemented my opinion.
    Why were they so insistent on making Riku drop all original characteristics in order to make him a Sora clone?
    But that, I mean in Dream Drop Distance Riku has lost every unique attribute that made him unique from Sora. He doesn't have increased jump height. His dodge roll is exactly like Sora's. His combos are functionally far more similar to Sora's than his combos in R/R
    There used to be so many unique little details to Riku. His finisher didn't ave the AOE of Sora's. His aerial slash was two handed and much faster than Sora's.
    It' like they drained all of his unique abilities out with half his personality.
     
  2. O13 Follower Twilight Town Denizen

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    You're right ... maybe he is trying to avoid being corrupted again?
     
  3. Explode Who?!

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    *plot and gameplay spoilers below*

    You must have been playing RR only in Dark Mode. His attacks and dodge roll are nearly identical in 3D and RR in his normal fighting mode. It was always pretty similar to Sora, with some key differences. As you progress through 3D, Riku gets a bunch of moves that alter his play style a lot more, making it closer to D-Mode (and Aqua as well). His upgraded teleport-dodge and a lot of his unique commands (Dark Firaga, Dark Aura, Dark Break, etc.) are all very similar if not exactly the same as his D-Mode moves in RR.

    In terms of personality, Riku's gone through the most growth of any character in the series. He started out extremely cocky and prone to jealousy which turned him toward the darkness, which he later became ashamed of. He had to go through his own personal redemption, both in Castle Oblivion, and by helping Sora wake up. In this time, he was stricken with guilt (ashamed that he turned to darkness, not wanting to see his old friends until he sorted it all out), as well as a feeling of loneliness (the King being his only real friend, who he saw only on occasion). This turned him into a more humble and thoughtful person. His transitory period did somewhat break him; losing a lot confidence and becoming more introverted, but we see him starting to recover his better traits in Dream Drop Distance. We never got to see Riku's friendly side before (outside of the first hour of Kingdom Hearts I, and a few choice moments in RR), because he was always either completely alone, surrounded by villains, or struggling with something internally. He conquered most of his demons by the time 3D rolls around, so he has some leeway to have some fun in the Disney worlds. Maybe that's what's throwing you off. He's definitely not a Sora clone. It's very obvious when you compare his and Sora's responses to Young Xehanort in Symphony of Sorcery, or even their talks with Joshua. Sora has a lot of raw energy, passion, and optimism. Riku is more calm and has a greater capacity for wit and sarcasm. Sora often has to be spoon-fed information, but Riku is able to draw his own conclusions, and he's treated like more of an adult, or an equal.

    What you're interpreting as a drain of his personality is, in my opinion, the maturation and evolution of his character.
     
  4. A Zebra Chaser

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    First, on gameplay. Not at all. Dark Mode a functionally different thing entirely. I'm talking about Riku's base combos. They're not nearly identical, they're VERY different. Riku's moves are much longer and sweeping in DDD, more in line with Sora's typical moveset. Riku also jumps higher by default in Re:CoM, mirroring his ability in KH1. Re:CoM Riku is stiff and more surgical, DDD Riku is flowing and round, like Sora. His dodge roll is identical to Sora's now, too. In Re:CoM he'd do a flip that ended with a slight pause, making him feel very different from Sora.

    I never said that Riku losing half his character was good or bad. He just has far fewer distinct characteristics now. He's more mature, that's a definite thing, but you probably can't pick out as many distinct characteristics with Riku now as opposed to KH1 or CoM. For me personally, that makes him a touch more boring, as the world of KH is full of extreme characters, so in a weird way he just sort of sticks out now. To me, Riku being arrogant, confident and ambitious made him interesting. Now he's submissive, passive, basically a walking plot device without much going on for him
    I'm not the kind of person who thinks characters should be forced to stay in the status quo in order to be good, but becoming 'mature' doesn't equate to eliminating all your flaws
     
  5. Explode Who?!

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    That's just a progression of the gameplay between games: changes happen to both Sora and Riku. KH1 Sora's combos were pretty static (they don't cause you to move forward much). DDD is much faster paced, so a lot of things had to be adjusted on both character's ends. Riku DOES get a double jump, much like Aqua, and kind of like D-mode Riku (although that one did more harm than good), so it's not like they nixed it completely. But either way, slightly increased base jump height isn't much of a perk when you can slam yourself against a wall and launch 30 feet in the air...infinitely. Personally I think that's a pretty broken mechanic, but that's another discussion entirely. And I welcome the marginal change in Riku's dodge roll. The delay felt weird to me: it didn't really add anything, and it still feels notably different from Sora's. I'll admit, there isn't quite the same difference between how the characters play as there was in Birth by Sleep, but they are still quite distinct, especially as you get towards the end. Since you alternate between the two characters, it would be a bad idea to make them play VERY differently. Just when you start getting used to one, you would drop and switch to the other (dropping is my most hated mechanic in the series, but again, that's another discussion).

    I don't think it makes him more boring at all, especially when you look at how far he's come. In addition to being more thoughtful, as I said before, he returned to his old self in terms of confidence and ambition, but it's channeled in a more positive direction than in KH1. His hair is a good representation of his character arcs. I initially thought he looked weird when he cut his hair short again, but really, the abnormal part is when it's super long and unkempt. In the time when he was working with DiZ, he was extremely focused on his mission of helping Sora wake up, as well as dealing with his own darkness, and thus wasn't taking care of himself. There was a lot of emotional turmoil that he was dealing with. Cutting his hair symbolizes a return to normalcy, which is what I think actually happened: he finally found himself. Of course he still has his doubts from time to time, as a good character should, but he's in a much more stable place than before. I don't think a character needs Dante levels of confidence to be interesting. I really appreciate characters that have more than one side to them, and I think it's a stretch to call him submissive or even passive, simply because he doesn't talk as loudly as he used to. A lot of his dialog in KH3D could easily have been said by the younger version of him from KH1 or CoM. He's just a little more casual around his friends, which should be expected.

    Now I happen to think that transitory long-haired Riku is really interesting, but it wouldn't be interesting if they sustained that version of him forever, because then it would lose its impact and relevance to that point in his life. It shouldn't be the goal of writers to always make their characters as "interesting" as possible, because it could come off as phony after a while. I'd take a three-dimensional, believable character over a cool character with little depth any day.
     
  6. Dredica SNES was the best.

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    I completely agree with everything you're saying. The gameplay mechanics of Sora and Riku differ on a huge level towards the end of the game, when you get all of abilities for Riku. You can really mimic Dark Mode with those abilities and attacks if you chose to, but the attacks honestly aren't as effective and overpowered as they were in Chain of Memories, which could be a good thing rather than a bad one. Riku's character development is also the most believable out of all the characters in the franchise and I think that makes him the least boring, honestly. Not that I even find the characters boring, because I think they all offer something different, but Riku definitely takes the cake for being the most interesting due to his humanity and, I don't know how young you were when you played Kingdom Hearts, but growing up with the series (I'm 17 now and played Kingdom Hearts when I was 7), I feel like Riku is the most relatable and genuine because he's like a teenager coming to maturity and learning to become more of a man, like Riku has done, and his character development sort of gives off a certain inspiration to do some inward thinking of your own.
     
  7. A Zebra Chaser

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    I still appreciate Riku as a character. He hasn't been put through as much of a blender as, say, Lea.
    The gameplay honestly wasn't very useful in terms of gameplay, but it made me feel like I was playing as a different character than Sora. By the end Riku has a different dodge anyways, so they clearly aren't against making him play different from Sora. The thing is, by the end of the game it doesn't really feel like I'm playing as Sora OR Riku, most of their unique abilities are more or less ripped from BBS.
    The thing is, Riku IS more thoughtful than Sora, and I wish that was exploited more. Riku has since Days retired himself to being a background character to Sora, this is exemplified in Country of Musketeers, where he is LITERALLY backstage while Sora does the real fighting. I don't think Riku needs to be loud or angry, but he's lost so much initiative and drive since even CoM. Riku has the potential to figure out things Sora couldn't, and interact with the world in a very different way from Sora, and that's sorely underused. Like in Symphony of Sorcery, it makes sense for Sora to try to bash the music in with his keyblade, but when Riku is presented with the same challenge... he has the EXACT same response.
    But yeah, Riku's not terrible or anything, but compared to the other extremes in KH he stands out and is a bit obring. He would be at home in a Final Fantasy game, but KH doesn't really respond well to being down to earth.
    And here's the thing. A three dimensional character IS an interesting one. But what has Riku done to show he's 3d? what facets does he have? Like, what does he have going for him besides his darkness plot? Sora has more depth, we've seen him in more situations and can glean details from that, and Ventus has shades of this too. When has Riku even talked about something not plot relevant?

    Here's the thing about relatable characters.
    They aren't relatable for being really well developed, or something like that, they're relatable for being the opposite.
    It's a lack of detail that makes people relate with a character en masse. Otherwise a relatable character is really only reletable to a few people because they become too specific. That's why, for example, in so many media characters are who might otherwise be extraordinary are treated ordinarily. Giving superheroes a job and money issues makes them more relatable than they otherwise would be because most humans can relate to that.