Chain of Memories What do you think about this deck?

Discussion in 'Kingdom Hearts HD I.5 ReMIX' started by >Keyblader<, Apr 27, 2007.

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  1. >Keyblader< Traverse Town Homebody

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    Okay, here's my deck. Help me improve it please. I'm lvl 63 and have 305 hp. The cards are placed in order. Cards with (P) on the side are premiums.

    Wishing Star-0
    Metal Chocobo-0 (P)
    Olmpia-0
    Wishing Star-9
    Spellbinder-9
    Three Wishes-9
    Kingdom Key-9 (P)
    Lady Luck-8
    Crabclaw-9
    Kingdom Key-8 (P)
    Ultima Weapon-8
    Olympia-9 (P)
    Kingdom Key-8
    Wishing Star-7
    Olmpia-9
    Divine Rose-7
    Oathkeeper-7
    Metal Chocobo-8 (P)
    Oblivion-7 (P)
    Oathkeeper-7 (P)
    Three Wishes-8
    Oblivion-7
    Oathkeeper-7
    Metal Chocobo-7
    Mega-Potion-9
    Cloud-6 (P)
    Cloud-6
    Cloud-6
    Cloud-5
    Cloud-4
    Cloud-4
    Mega-Ether-9
    Elixir-9
    Cure-9
    Cure-8
    Cure-7

    Total:1142/1175

    My deck aims to deal out a large amout of damage without took many reloads. I have strength (keyblades and cloud), card recovery items (Mega-Potion,Mega-Ether and Elixir) and healing (cure cards).

    I hope to add some enemy cards. i have barrel spider, ogie boogie (in boss battles) and card soldier in mind. What sould I junk?
     
  2. Darkcloud Word of advice: Let the wookie win. He's Chuck N

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    I think you should add a few Fire, Blizzard, and Thunder cards for some sleight combos. Seriously if position the fire, blizzard, or thunder raids just right, they a huge amount of damage.
     
  3. Nol Twilight Town Denizen

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    I don't see a clear theme. A good deck should focus on a certain combo, Sleight, or attack chain, and then build up from there. (ex. Mega Flare decks should have 5 Mega Flares, Red Nocturne, and then some Sleights to beat out everything that Absorbs Fire. Ragnarok decks should have Wizard so that two Ragnaroks beat any Heartless, etc.)

    Kingdom Keys should only be used for Sleights and 0s. Take them out for actual damage.

    At your point of the game, which is the whole game cleared, you should have availability to just about everything. That being said, only use the best cards available. You waste too much CP on low tier cards like Wishing Star. Take out anything that you won't be needing.

    Now about the way your cards are positioned... Start off with your OmniSlash sleights for now, because that will help you win faster. Move all your 0 cards to the end of the deck, so you only need to shuffle through two cards to the left to be able to Break easily. Cures should be right before them. Put everything else at the back. Oh, and keep Items before the Cures (use Elixirs only in my opinion, and take out Mega-Potion for sure). Put your higher valued Cures closer to the end, because if you want to Sleight, I'm sure you would rather lose the lower valued Cures first, right?

    Your only Premium cards should be all Magic cards except for Cure and TinkerBell, because any other Magic card is only good for Sleights. Attack cards become somewhat useless if they're all Premium.

    The enemy cards to use are dependant on your deck. For a KeyBlade based deck, you should use Genie Jafar, Card Soldier, and Lexaeus/Dragon Maleficent/Blue Rhapsody/Red Nocturne/Search Ghost. Note that Rhapsody and Nocturne give the same boost as Dragon Maleficent and Search Ghost, only with no downsides except that they only boost Diamond Dusts, One-Winged Angel, and LionHeart. For Sleight based decks, it's dependant on your Sleight type. Crescendo for Omnislash, Red Nocturne for Mega Flare, etc.

    Your deck wants to pull out a lot of damage without Reloading, or so you say, but if you want to do that, you have to only use your strong cards. Not to mention that Sleights will do much better damage than any KeyBlade chain will, so I would look into Sleights.
     
  4. Koru-chan Moogle Assistant

    Joined:
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    I honestly think it looks good. Like Nol said, push your omnislashs to teh front and your 0 cards to teh back. I also think two will do you with 0 cards. Too many 0 cards won't help. I find that they're mostly good for breaking a boss's sleights and not very good against weaklings that can be beat with a 9 most of the time anyway.

    Pick a sleight or two that help. Since you have Cloud in your deck a lot, set it up so you can use Omnislash OR Reflect Raid, which in my opinion is one of the better sleights (Cloud + attack + attack). I disagree with the first person that you need more magic cards. Blizzard Raid, Thunder Raid, and Fire Raid are not that bad, but I find Reflect Raid more effecient, and Omnislash beats the other Raids hands down.

    Honestly, I hate premium cards. They cost too much for whatever benefits they give you. I call them CP-suckers. Not only that, but it makes them as if you used them as the first card in a sleight, only allowing you to use them once unless you use something like a Mega-Potion or a Mega-elixer.

    Speaking of sleights and losing cards, as said above (although a bit confusing according to his wording, no offense), put your cards in a sleight in an order to have the lowest-number cards go first. So when you put a sleight together, of the three cards you have in the sleight, the first card is the lowest and the one that will not be reloadable, so at least the other two that are left are high powered.

    i.e.

    9 - 8 - 6
    Vs
    6 - 8 - 9

    At least you're losing only the 6 in the second one.

    Umm.. I think that's about it from me. Nol has the rest covered.
     
  5. Nol Twilight Town Denizen

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    Don't use Reflect Raid. Like, ever. As a Boss killer, you would rather use Omnislash when using Cloud cards. Or, for a Raid, you would want either Fire Raid or Blizzard Raid because they can take advantage of weaknesses and multihit a lot on Bosses (Blizzard Raid can beat Hades in less than half a minute, four boosted Blizzard Raid hits do a quarter of damage to one of Axel II's health bars, etc.). For Heartless, you'll already have better stuff to use like Mega Flare or Ragnarok.

    As I said, Premium cards are good for cards you know that you will Stock, because in Stocks, you will still only lose the first card even if all the Stocked cards are Premium. Cloud, Aero, and Fire make good examples, because they'll be used as some nice Sleights like OmniSlash, Judgment, or Mega Flare. Premiums are good because they reduce the CP cost of a card down to their value 1 card, and make them worth 10 more Moogle Points than usual if you feel like selling one.

    Attack cards and Cures/TinkerBells make pretty bad Premiums though, as you'll be using the A button more for those rather than Sleights, and will fall short if you can't make your Items get through.

    And I think I missed this in my last post, so I'll say right now to use Items for sure. You get put at many risks while trying to Reload normally, and you reduce those risks by using Items. At least with Items you can get your cards back faster, at the very least.
     
  6. BlessedOne148 Destiny Islands Resident

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    Well when I did my deck, I had all higher ranks ed cards in front and all lowers ones last. But to each his own. It looks good.
     
  7. >Keyblader< Traverse Town Homebody

    Joined:
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    Thanks for all the advice guys. I've remodified my deck and now it looks like this:
    Btw, the theme of my deck is to actually use high level cards to avoid being card broken too often and at the same time try to deal high damage to enemies. Omnislash is there for damage.

    Cloud-6
    Cloud-4
    Cloud-4
    Cloud-6
    Cloud-5
    Cloud-6
    Wishing Star-9
    Spellbinder-9
    Crabclaw-9
    Ultima Weapon-8
    Lionheart-8
    Olmpia-9
    Lady Luck-8
    Oathkeeper-7
    Three Wishes-9
    Oblivion-7
    Oathkeeper-7
    Three Wishes-8
    Divine Rose-7
    Lionheart-7
    Metal Chocobo-7
    Elixir-9
    Elixir-8
    Elixir-8
    Cure-7
    Cure-8
    Cure-9
    Kingdom Key-0
    Kingdom Key-0
    Kingdom Key-0

    P/S The card values are quite low because I have trouble finding higher valued cards. This is all I can get.

    Here's an imaginary deck I made. Greet the Omni Flare.

    Mushu
    Fire
    Fire
    Mushu
    Fire
    Fire
    Mushu
    Fire
    Fire
    Mushu
    Fire
    Fire
    Mushu
    Fire
    Fire
    Cloud
    Cloud
    Cloud
    Cloud
    Cloud
    Cloud
    Mega-Ether
    Mega-Ether
    Mega-Ether
    Cure
    Cure
    Cure
    Kingdom Key-0
    Kingdom Key-0
    Kingdom Key-0
    Red Rospodhy
    Crescendo
    Double sleigh

    The total amout if CP needed should be around 942 (not counting the enemy cards). This deck is obiously based on mega flare. Cloud is here to take care of fire resistant enemies and the 0 cards are there to break boss sleighs.

    So? What do you think?
     
  8. BlessedOne148 Destiny Islands Resident

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    Interesting imaginary deck you got there. Yeah, 942 if not more sounds about the right amont of CP to have.
     
  9. Nol Twilight Town Denizen

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    Take a look at my Mega Flare deck on page 4. You should focus each of your decks for a specific purpose (ie, focus on one type of enemy, like a deck for Heartless, a deck for Bosses, a deck for Versus, etc). For example, Ragnarok is good for Heartless, but not very reliable against anything else.

    You've already beaten all the bosses, so you don't really need 0s. Mega Flare is more of a Heartless killer anyways.

    Cloud is more of a boss killer type card. You don't really need him to take off the Fire absorbing Heartless. Something cheap like Blitz can do the job.

    In your deck, you have 3 Items (one too many in my opinion because Mega Flare shouldn't take that many turns to win). As such, you should put in more Red Nocturnes. Have one for the first turn, and then add one more for each Item you have (so 4 Red Nocturnes for 3 Elixirs, etc.).

    You should still show the values that you want for every card in your deck, because that can give us a more clear idea of your deck (incase you use something like a PowerWild deck, or a specific KeyBlade Sleight like Ars Arcanum).
     
  10. >Keyblader< Traverse Town Homebody

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    I only need one of every type of card with the highest value of that card (eg. 1 mushu-9, 1 fire-9, 1 cloud-9, 1 mega-ether-9 etc.) to estimate the amout of CP needed. The rest is all multiplication and addition.
     
  11. dandanrevolutionextreme Banned

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    group all th nines and group the zeros, otherwise its a pretty good deck. mine is just a grouping of different sleights that i thought would deel a lot of damage....
     
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