Welcome to RPG board game!

Discussion in 'Retirement Home' started by Go Luxord!, Nov 8, 2006.

Thread Status:
Not open for further replies.
  1. Go Luxord! Moogle Assistant

    0
    2
    This is the board

    [1]-[2]-[3]-[4]-[5]
    !
    [6]
    !
    [7]-[8]-[9]-[10]-[11]-[12]-[13]-[14]-[15]-[16]
    !
    [17]
    !
    [27]-[26]-[25]-[24]-[23]-[22]-[21]-[20]-[19]-[18]
    !
    [28]
    !
    [29]
    !
    [30]

    The mission is to get from 1 to 30 to save the village from the dragon at the end. You start with these stats.

    Strength: 3

    Health: 10

    Magic: 3

    MP: 2

    Speed: 5

    You take the enemys strength from your health and vice versa. Magic is your magic strength. Speed determines who attacks first. If you have twice the amount of speed as your enemy, you attack twice in your turn. If your enemy has twice your speed then they attack twice.

    You roll a dice, or, of you don't have a dice, move your finger up and down across the following numbers to figure out your move. You may move backwards to collect experiance. or forwards to get to the dragon

    1 2 3 4 5 6

    These are the levels you can advance by and their stats (You start at level one, as shown above)

    Level 2: 50 exp, 5 strength, 4 magic, 2 MP, 7 speed, 12 health

    Level 3: 150 exp, 6 strength, 5 magic, 2 MP, 8 speed, 15 health

    Level 4: 300 exp, 8 strength, 6 magic, 3 MP, 9 speed, 20 health

    Level 5: 500 exp, 9 strength, 6 magic, 3MP, 11 speed, 23 health

    Level 6: 700 exp, 9 strength, 7 magic, 3MP, 11 speed, 23 health

    Level 7: 950 exp, 10 strength, 8 magic, 4MP, 12 speed, 25 health

    Level 8: 1200 exp, 11 strength, 9 magic, 4MP, 12 speed, 25 health

    Level 9: 1500 exp, 12 strength, 9 magic, 4MP, 13 speed, 27 health

    Level 10: 2000 exp, 13 strength, 10 magic, 5MP, 15 speed, 30 health

    Here are enemy stats:

    Shadow: Strength 2, Health 5, Speed 5, Exp 15, Drops 2 Hp, 3 munny

    Soldier: Strength 5, Health 7, Speed 3, Exp 20, Drops 3 Hp, Potion, 5 munny

    Small Ninja: Strength 2, health 2, Speed 15, Exp 10, Drops 1 Hp, 3 munny

    Pot: Strength 0, Health 1, Speed 1, Exp 5, Drops 1 munny, Ability: Must attack pots before you attack other enemys

    Bulge: Strength 4, Health 20, Speed 2, Exp 30, Drops 3 Hp, 6 munny, Hi-Potion

    Boarder: Strength 5, Health 10, Speed 7, Exp 50, Drops 5 Hp, 10 munny, Poition

    Spining Top: Strength 7, Health 1, Speed 13. Exp 40, Drops 4 Hp, 7 munny, Ether

    Lion Sheild: Strength 6, Health 15, Speed 11, Exp 70, Drops 6 Hp, 15 munny, Hi-potion, Ether

    These enemys are on these squares. (If there are more than one enemy on a square, you all take turns according to order of speed, you attack 2 of them at once), you can't avoid bosses or mission battles if you are going past them. Restore Point means no enemys, you can fully restrore your Hp and Mp and you can't go past it!

    1: 5 shadows (mission battle)

    3: 2 solders

    5: 1 bulge

    7: Restore Point

    8: 5 pots, 1 solder (mission battle)

    10: 2 spinning tops

    13: The Dealer (Boss)

    Stats: Hp 30, Speed 10, strength 6, Exp 100

    15: Restore point

    18: 1 lion sheild

    20: 2 spining tops, 1 boarder (mission battle)

    22: restore point

    23: 10 pots, 2 soldiers

    24: 3 Spinning tops (mission battle)

    25: 5 soldiers

    27: restore point

    28: 3 bulges (mission battle)

    29: 2 lion sheilds (mission battle)

    30: Dragon (Boss)

    Stats: Health: 50, Strength: 7, Speed:7, Experiance: 2000, Drops: Village Key

    If it says an enemy drops an item, you must roll a 1 or 2 to obtain it after you beat it. Using an Item in battle uses up you turn.

    Potion: 10 Hp healed

    Hi-Potion: All Hp healed

    Ether: Restore 2 Mp

    Elixer: Restore All Hp and Mp

    You can also equip items. You may only equip one item at a time. These are the equip items.

    Strength Band: +1 strength

    Magic Band: +1 magic

    Health Band: +2 health

    Strength Band+: +2 strength

    Magic Band+: +2 magic

    Health Band+: +5 health

    Great Magic Band: +1 Mp

    At restore points there is also a stall. These are the things you can buy with your munny:

    Potion: 7 munny

    Hi-potion: 15 munny

    Ether: 10 munny

    Elixer: 20 munny

    Strength Band: 15 munny

    Strength Band+: 25 munny

    Magic Band: 15 munny

    Magic Band+: 25 munny

    Great Magic Band: 30 munny

    Health Band: 15 munny

    Health Band+: 25 munny

    You can cast magic using MP. You get fire from 7 onwards, You get blizzard from 15 onwards, you get thunder from 22 onwards and heal from 27 onwards. Here are the magic stats.

    Fire: Target: 1 enemy. Strength: Magic times 3. Cost: 1 Mp

    Blizzard: Target: 4 enemys at once. Strength: Exact Magic Value. Cost: 1 Mp

    Thunder: Target: 3 enemys at once. Strength: Magic value times 2. Cost: 2 Mp

    Cure: Target: Yourself. Strength: Heal yourself by Magic Value times 2. Cost: 3 Mp.

    Thank you for playing. Please post to tell me how you did and/or if it was too hard/easy. Thanks
     
  2. KeybladewarriorNexus1993 Destiny Islands Resident

    5
    61
    OK.Um..........I'll Play!
     
  3. KeybladewarriorNexus1993 Destiny Islands Resident

    5
    61
    I roll and move six spaces.
     
  4. Go Luxord! Moogle Assistant

    0
    2
    You move into a restore point, and remember, you can move backwards or forwards and if you have any money, buy something!
     
  5. KeybladewarriorNexus1993 Destiny Islands Resident

    5
    61
    OK Now I move 2 spaces backward.
     
Thread Status:
Not open for further replies.