Vanitas is the Standard all KH Bosses Should Strive for

Discussion in 'General & Upcoming Kingdom Hearts' started by A Zebra, Jul 4, 2013.

  1. A Zebra Chaser

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    Vanitas is a fantastic example of how a boss fight should work in KH
    It's a highly reactive boss with a huge variety of attacks and weaknesses.
    Vanitas can be approached in a tonne of ways. You could attack when you get the chance, you could slap him with status effects if you caught him off guard. You could goad him into using specific attacks and exploit weaknesses that way. You could abuse his weakness to wind spells, specifically Tornado. Or you could use the cheapest method, shotlocks.
    The great thing about Vanitas is that he exists on almost equal terms with the player. His moves look and function like commands, he can use cure, he can use shotlocks.

    I think expanding on this concept and applying it to more bosses would lead to AMAZING results in future KH games. Rather than simply making stuff like poison or zero gravity or whatever completely useless, make the boss react and try to those moves, but if you catch them off guard, then you CAN use it.
    Basically, make more strategies viable.

    Thoughts?
     
  2. Vagineer Hollow Bastion Committee

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    I agree that there should be more bosses like Vanitas. It's kinda unfair if status effects don't work on some bosses (Secret bosses should never have any status weaknesses.) Oh and I agree with the shotlocks thing. I watched someone win against Vanitas by spamming Ragnarock. Anyways, KHIII and any future games should have bosses that are like Vanitas in A.I., battle behavior, and Status weaknesses.
     
  3. 61 No. B

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    His "commands" were always a pain for me, but I agree nonetheless. One thing I liked about DDD was that the player was not immune to things like Zero Gravity, I never like when the player or boss is unaffected by status effects.