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Discussion in 'Retirement Home' started by Arch, Sep 2, 2012.

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  1. Arch Mana Knight

    Joined:
    Oct 5, 2007
    Gender:
    Male
    Location:
    Anywhere
    2,430
    [​IMG]

    Classes

    Class Zero: A group of 14 extremely talented students who have been hand picked to be part of this Class. No OCs will be allowed here. I will allow characters from this Class to be taken though. The mantle in their uniform is red.
    Class One: Students from this Class represent the Knight Class found in other Final Fantasy games. The mantle in their uniform is light blue.
    Class Two: These students have the characteristics of the Dragoon Class. Those from this class are the most likely to proceed to becoming officers as this is a highly militarized class. The mantle in their uniform is indigo.
    Class Three: These have the characteristics of the Red Mage Class. The mantle in their uniform is purple.
    Class Four: These are represented by the Geomancer Class. The mantle in their uniform is orange.
    Class Five: Represented by the Monk Class. The mantle in their uniform is light green.
    Class Six: Represented by the Time Mage Class. The mantle in their uniform is green.
    Class Seven: Represented by the White Mage Class. Most of those in this class are female, including their commander. The mantle in their uniform is pink.
    Class Eight: Represented by the Thief Class. The mantle in their uniform is yellow.
    Class Nine: Represented by the Ninja Class. Focuses on intelligence and espionage. The mantle in their uniform is brown.
    Class Ten: Represented by the Scholar Class. The mantle in their uniform is gray.
    Class Eleven: Represented by the Professor Class. This isn't actually an official Class in Final Fantasy and I'm not sure how it's different from the Scholar Class. I'll do some research on this though. The mantle in their uniform is white.
    Class Twelve: Represented by the Blue Mage Class. The mantle in their uniform is turquoise.


    Class Zero Students

    No.01 Ace [Taken by me]
    Trust
    At first glance, he seems cool but also has a reckless side. He is someone who accepts the feelings of others, and is able to shed tears for the dying in Oriense, which casts away its dead. He has a habit of singing a song, sung to him by Arecia, to himself occasionally. Ace’s closest friend is Machina’s older brother, Izana, despite only knowing him for a short amount of time. He spends his free time sparring with Izana to help boost Izana’s combat abilities because his older age prevents him from gaining as much power from Rubrum’s crystal. Because of Ace‘s friendship with Izana, it seems obvious that he and Machina will be able to get along very well.
    Weapon: A deck of cards used for ranged attacks. The deck magically replenishes itself.
    Skills:
    Teleport - Ace can move himself over a very short distance(about five or six feet) instantaneously in order to step out of the way of incoming attacks.
    Burst - By drawing three red cards, Ace can unleash a ranged magical attack on a single target.
    HP Charge - By drawing three blue cards, Ace can heal the wounds of himself or an ally.
    Shadow Step - By drawing three white cards, Ace can cast the freeze an enemy in place by activating the Stop spell.
    Spells:
    Wall - A spell that generates a large glass-like barrier to stop incoming attacks until it is broken or dismissed.
    Cure - A healing spell.
    Thunder - A lightning-based attack spell.
    Blizzard - Launches a blast of cold magic that can freeze an enemy solid.

    No.02 Deuce
    Gentleness
    Deuce is very loyal to her duties in Class Zero. She is kindhearted and good-natured even if she can be a bit stubborn.
    Weapon: A flute. By playing different tunes, she can cast a variety of status affects to her allies. While powerful magically, she’s severely lacking in any offensive abilities. By just playing, a magic orb floats around Deuce to knock away enemies who get near her.
    Skills:
    Concerto - Increases the physical attack power and defense of all her allies for as long as she is using this skill. Useful when her teammates have high physical ability.
    Concerto ff - Increases the magical power and defense of all allies for as long as the skill is being used.
    Dissonance Sonata - Stuns and knocks back all enemies surrounding Deuce.
    White Seranade - Slowly heals the wounds of allies as long as Deuce is using this skill.
    Spells:
    Invisible - Temporarily turns the caster invisible as the name implies.
    Cure - A healing spell.
    Fire - A fire-based attack spell that can burn an enemy to a crisp.
    Blizzard - Launches a blast of cold magic than can freeze an enemy solid.

    No.03 Trey [Taken by Boy Wonder]
    Knowledge
    Trey is a calm, well-mannered person. He gives advice to his comrades in Class Zero but he is very chatty and tends to talk a lot. He's very competitive when it comes to academics and does his best to outdo Queen on exams. He can be a bit cynical at times.
    Weapon - A bow. He carries no quiver because he summons the arrows magically. The arrows themselves are not made of pure magical energy however.
    Skills:
    Arrow Shower - Shoots into the sky before a volley of arrows come raining down on enemies.
    Grand Train - By aiming into the ground, Trey summons a large circular magic sigil that drains enemies’ health when he fires his arrow. The attack takes awhile to set up but the damage is devastation.
    Arrow Dynamite - Plants an explosive on the enemy that will explode after a certain amount of time.
    Hit & Shield - Swings with bow before jumping back to fire at the ground, creating a wall of fire. Useful for getting breathing room.
    Spells:
    Blizzard - Launches a blast of cold magic than can freeze an enemy solid.
    Blizzard Bomb - A short ranged but powerful spell that shoots icy spikes upwards to kill surrounding enemies.
    Wall - A spell that generates a large glass-like barrier to stop incoming attacks until it is broken or dismissed.
    Fire - A fire-based attack spell that can burn an enemy to a crisp.

    No.04 Cater
    Courage
    Cater is very confident and direct but also tends to be competitive. She prefers to face things head-on. Her motto is "Trust your instincts, don't think", though this doesn't always work out very well for her.
    Weapon: Magic Gun. A pistol that fires magic bullets rapidly.
    Skills:
    Exploding Bullet - Fires an explosive shot.
    Freezing Bullet - A frozen bullet that will penetrate multiple targets.
    Toxic Bullet - Fires a bullet made of poisonous gas that will, obviously, poison the enemy.
    Weakening Bullet - Fires a bullet that weakens the enemy’s defense.
    Spells:
    Fire - A fire-based attack spell that can burn an enemy to a crisp.
    Fire Shotgun - A fire blast that hits at all height levels to burn anything directly in front of the caster. Does not travel far but is powerful against close enemies.
    Thunder - A lightning-based attack spell.
    Invisible - Temporarily turns the caster invisible as the name implies.

    No.05 Cinque
    Innocence
    Her somewhat naive, childish and weak-hearted personality combined with her unpredictable actions tend to cause others outside of Class Zero to stay away from her. She seems to be good friends with Deuce and Cater due to their similar ages. Cinque also has an acute sixth sense that allows her to sense danger easily.
    Weapon: Mace. Extremely powerful and extremely slow.
    Skills:
    Earthquake - Smashes the ground with her mace and generates a shock wave that is capable of stunning all foes in the immediate area.
    Earth Impulse - Slams her mace on the ground, dealing damage to her opponents in a straight line.
    Full Swing - A powerful swing that sends enemies flying.
    Mace Cyclone - Cinque spins with her mace to knock back and stun enemies. This skill tends to get her dizzy.
    Spells:
    Protect - A spell that increases the defenses of the caster or an ally.
    Wall - A spell that generates a large glass-like barrier to stop incoming attacks until it is broken or dismissed.
    Blizzard - Launches a blast of cold magic than can freeze an enemy solid.
    Fire - A fire-based attack spell that can burn an enemy to a crisp.

    No.06 Sice [Taken by Twilight_Nobody13]
    Persistence
    Sice isn't very good with words but has good judgment. Her rough word usage gives her a tomboy-like personality, however with time she can become more gentle. Sice is easily annoyed by Trey due to his chatty personality.
    Weapon: Scythe.
    Skills:
    Black Hole - Creates an orb of gravity that draws foes in, allowing her to strike multiple targets with a single attack.
    Dark Nebula - Shoots a dark-red projectile from her scythe that travels in a straight line.
    Dark Zone - Stabs her scythe into the ground to form a damaging phantoma pool under the enemy.
    Poison Wall - Creates a wall of mist that poisons targets that come in contact.
    Spells:
    Thunder - A lightning-based attack spell.
    Thunder Missile - A bolt of lightning that chases after an enemy.
    Cure - A healing spell.
    Blizzard - Launches a blast of cold magic than can freeze an enemy solid.

    No.7 Seven
    Understanding
    Although silent with a seemingly cold impression, in truth Seven is very caring of other people and is thus popular with the female underclassmen. Because she is trusted to do things reliably, they often come to her with their requests and she has a hard time saying no to them. She is the only member of Class Zero without a mantle. And no, she is not “silver-haired Lightning”.
    Weapon: Whip.
    Skills:
    Catch - Captures enemies with her whip and reels them in.
    Lightning Whip - Attacks with an electrically charged whip.
    Bondage Whip - Strikes ground with whip to unleash spikes that freeze enemies in their tracks with the Stop spell.
    Drain Whip - Catches an enemy to drain their health from them.
    Spells:
    Blizzard - Launches a blast of cold magic than can freeze an enemy solid.
    Blizzard Shotgun - A blast of ice that hits at all height levels to freeze anything directly in front of the caster. Does not travel far but is powerful against close enemies.
    Cure - A healing spell.
    Fire - A fire-based attack spell that can burn an enemy to a crisp.

    No.8 Eight
    Calmness
    Eight uses gloves and fights using martial arts because he hates weapons, believing that they take away lives too easily. He’s an extremely calm individual and is quite cheery.
    Weapon: Knuckles
    Skills:
    Backfist - A backhand attack that stuns the enemy.
    Exploding Fist - Punches the enemy to unleash a powerful explosion.
    Sacrifice Punch - Eight’s most dangerous technique, it deals a massive amount of damage to an enemy but severely wounds himself as well.
    Last Stand - Increases his speed and physical attack strength but also severely lowers Eight’s resistance to attacks.
    Spells:
    Blizzard - Launches a blast of cold magic than can freeze an enemy solid.
    Blizzard Rocket - Similar to the standard version, but will explode on impact to deal a large amount of damage to the surrounding area, freezing nearby enemies.
    Thunder - A lightning-based attack spell.
    Fire - A fire-based attack spell that can burn an enemy to a crisp.

    No.09 Nine [Taken by Boy Wonder]
    Action
    He is impulsive and straightforward, viewing the world in black and white and only feels satisfied when things aren't complicated. Although he has a foul mouth, isn't exactly wise and is considered stupid by fellow classmate Queen, his courage boosts Class Zero's morale on the battlefield.
    Weapon: Lance. Nine is one of the strongest, physically, of Class Zero. His skill in magic however leaves much to be desired.
    Skills:
    High Jump - Jumps high into the sky before crashing down on enemies below for large damage.
    Safety Guard - Creates a barrier around Nine and regenerates health slowly. He is unable to attack during this.
    Spiral Lance - Spins his lance so fast that it deflects most projectiles coming from the direction he’s facing. Sucks in enemies and damages those who come in contact with the spinning lance.
    Strike Lancer - Throws his lance to penetrate multiple enemies from a distance.
    Howl - Shouts to freeze enemies in their tracks with the Stop spell.
    Spells:
    Fire - A fire-based attack spell that can burn an enemy to a crisp.
    Fire Rocket - Similar to the standard version, but will explode on impact to deal a large amount of damage to the surrounding area, burning nearby enemies.
    Protect - A spell that increases the defenses of the caster or an ally.

    No.11 Jack
    Ignorance
    Rarely seen without a smile, he’s the class clown of Class Zero. Whatever situation he comes across, he gets through it with a positive attitude, often using the occasional joke or words of encouragement to lighten the mood.
    Weapon: Katana. Jack moves slowly with his blade drawn and rarely attacks an enemy more than one time. He relies on precise attacks to finish his enemies quickly.
    Skills:
    Deliver - An extremely fast attack that will instantly kill weakened enemies.
    Flash Breakthrough - A slash that will damage and lower the defenses of an enemy.
    Furious Red Snowstorm - Unleashes a horizontal red blade of magical power directly in front of Jack, killing just about anything. This attack will leave Jack out of stamina however.
    Clear Tranquil - Kills an enemy instantly when Jack counters an attack.
    Spells:
    Fire - A fire-based attack spell that can burn an enemy to a crisp.
    Fire Bomb - A short ranged but powerful spell that causes an explosion around the caster to kill surrounding enemies.
    Invisible - Temporarily turns the caster invisible as the name implies.
    Thunder - A lightning-based attack spell.

    No.12 Queen
    Intelligence
    As her name implies, she has a dignified position among her comrades due to her intelligence and strong sense of justice. She holds the position of a class leader in Class Zero and is often seen immersing herself in books.
    She has a practical, realistic and logical personality and is known for saying cruel things to her classmates. But in actuality, Queen does so in favor of her classmates; being one of the older students in the class, she constantly looks out for her classmates and cares deeply for them as a sister figure to the class.
    Weapon: Longsword. Despite having such a physically based weapon, Queen is far from being the strongest in Class Zero but makes up with it for the speed at which she is able to use her sword.
    Skills:
    Cross Judge - Unleashes a cross-shaped beam of light that simultaneously damages enemies and heals allies standing in its field. Queen is unable to move while she is using this skill.
    Energy Bomb - Causes a large explosion around Queen to knock back enemies.
    Energy Combo - Releases balls of energy that scatter and strike multiple targets.
    Energy Share - By sacrificing her own health, Queen can heal others around her.
    Spells:
    Thunder - A lightning-based attack spell.
    Thunder Shotgun - A bolt of lightning that arcs to hit at all height levels, shocking anything directly in front of the caster. Does not travel far but is powerful against close enemies.
    Protect - A spell that increases the defenses of the caster or an ally.
    Blizzard - Launches a blast of cold magic than can freeze an enemy solid.

    No.13 King [Taken by Boy Wonder]
    Resolve
    Although he appears cold, he is actually a person with a kind heart. Apparently he trains everyday. He possesses a serious demeanor and strong common sense. King is able to make quick decisions on the battlefield unlike Queen.
    Weapon: Dual Guns. Regular pistols for the most part. They each hold twelve shots each before needing to be reloaded. Ammunition is of course magically summoned by King, just like the guns themselves.
    Skills:
    Powered Bullet - Infuses the next shot with magical energy. Explodes on contact.
    Magazine Bomb - Throws a magazine which explodes when shot at by King.
    Endless Waltz - Unloads both of King’s magazines in a barrages of shots. His accuracy is magically increased during this period of time so as to not waste single shot.
    Never Give Up - Massively boosts King’s defensives for a short period of time.
    Spells:
    Blizzard - Launches a blast of cold magic than can freeze an enemy solid.
    Blizzard Missile - A blast of ice that chases after an enemy.
    Thunder - A lightning-based attack spell.
    Thunder Bomb - A short ranged but powerful spell that causes bolts of lightning to arc out of the caster to kill surrounding enemies.

    Machina Kunagiri [Taken by me]
    Fear
    He is brave and very powerful; traits which had him transferred into Class Zero. Due to being a recent addition to the ranks of Class Zero, he isn't assigned any number. Despite great proficiency in magic and his straightforwardness, he is fearful of war. Machina is childhood friends with Rem and is extremely protective of her. The two do have romantic feelings for each other but due to the current circumstances, they have never openly expressed them. He and Rem have not yet been transferred to Class Zero by the start of the RP. He is formerly a member of Class Two.
    Weapon: Dual Rapiers. Not only is Machina a powerful magic user, but he is by far one of the strongest members, physically, of Class Zero and suffers no lack of speed because of it.
    Skills:
    Spin Drive - Drills into his enemy by stabbing both blades forward, dealing high amounts of damage for as long as he can sustain the attack.
    Assault Mode - Heals his wounds then doubles both his strength and speed until his stamina runs out.
    Sword Field - Summons to blue blades of energy to spin around himself to deal damage to nearby enemies.
    Darkside - Launches two orbs of darkness to track down multiple enemies, stunning and draining health from those they hit.
    Stun Blade - With his right blade, he can stun an enemy by stabbing with it.
    Drain Sword - With his left blade, he can drain health from an enemy by stabbing with it.
    Spells:
    Wall - A spell that generates a large glass-like barrier to stop incoming attacks until it is broken or dismissed.
    Cure - A healing spell.
    Fire Missile - A burst of fire that chases after an enemy.
    Blizzard - Launches a blast of cold magic than can freeze an enemy solid.

    Rem Tokimiya [Taken by Rem]
    Love
    She is moral, kind, and honest, and has an outstanding hidden talent for magic. Due to being a recent addition to the ranks of Class Zero, she isn't assigned any number.
    She is considered to be a mature and rational person. Serving as a pillar of support and a calming factor for Machina, Rem tries her very best to be cheerful, encouraging, and levelheaded, even through tough times. She is shown to be an emotionally resilient, loyal, and considerate person. Rem is especially sensitive of her friend's feelings, and goes as far as to hide her own pain so that she isn't a burden to her classmates.
    She cares deeply for Machina, and is constantly concerned and looking out for him. As childhood friends, they work well together and understand each other better than anyone else. The two do have romantic feelings for each other but due to the current circumstances, they have never openly expressed them. She and Machina have not yet been transferred to Class Zero by the start of the RP. She is formerly a member of Class Seven.
    Weapon: Twin Daggers. Rem may not be physically strong but she is extremely agile and fast. Rem is also the most magically powerful member of Class Zero.
    Skills:
    Aspir Venom - Shoots a slow moving orb from her daggers that chases after enemies, damaging and them and stealing their magical power.
    Don’t Die - Despite having a long cast time, this spell will revive herself and any allies should they fall in battle after the spell is used.
    Magic Satellite - Summons a beam of magical energy from the sky to strike down on enemies.
    Dagger Shot - Throws both daggers to hit nearby enemies before they return right back to Rem.
    Spells:
    Thunder Rocket - Similar to the standard version, but will explode on impact to deal a large amount of damage to the surrounding area, shocking nearby enemies.
    Cure - A healing spell.
    Wall - A spell that generates a large glass-like barrier to stop incoming attacks until it is broken or dismissed.
    Blizzard - Launches a blast of cold magic than can freeze an enemy solid.
    Fire - A fire-based attack spell that can burn an enemy to a crisp.
    Holy - Launches a ball of white light that chases after an enemy. Deals an extreme amount of damage but is extremely taxing on Rem, thus it is a last resort for her.



    Spells

    Fire - A fire-based attack spell that can burn an enemy to a crisp.
    Blizzard - Launches a blast of cold magic than can freeze an enemy solid.
    Thunder - A lightning-based attack spell.
    Cure - A healing spell.
    Protect - A spell that increases the defenses of the caster or an ally.
    Invisible - Temporarily turns the caster invisible as the name implies.
    Wall - A spell that generates a large glass-like barrier to stop incoming attacks until it is broken or dismissed.



    Rules

    1. No Godmodding or Power-Playing. Of course, I can break this rule if I need to for plot purposes and such.
    2. If you want a character who isn’t a student in the Suzaku Academy, then send me a message.
    3. While l’Cie are in this RP, I’m not allowing anyone to be one at this period in time.
    4. Summons won’t be used unless you want to kill your character off. Summons=Death.
    5. All students of the Academy can summon their weapons “Kingdom Hearts style”, as in, they never need to carry the weapons outside of battle. If you’re feeling uncreative, just give your character a generic sword.
    6. You can only choose spells that I have listed for you all to use. It’s a small list, I know, but that’s how it’s going to be.
    7. I’ll let you all decide what to name your character’s extra abilities and decide what they do. Try not to copy off of another’s existing ability and don’t overpower your character. Holy, Ultima, Meteor and all versions of Flare are off limits.
    8. Oh yeah, keep it PG-13 around here.
    9. Stay involved in the RP!
    10. If you take an existing character, don’t change who they are! Obviously, it’ll be much easier just to make your own character.
    11. Don’t turn an existing Final Fantasy character from another game into a character for this RP. So no Buster Swords. Or Gunblades. B|
    12. I reserve the right to add in more rules as I see fit.



    OC Form

    Username:
    Name:
    Age: [13 to 20]
    Gender:
    Appearance:
    Class:
    Weapon: [Optional]
    Spells: [Three Max]
    Abilities: [Three Max]
    Bio:
    Personality:
    Other: [Optional]



    Characters

    Username: Master of Keyblades
    Name: Fang
    Age: 17
    Gender: Male
    Appearance: http://t1.gstatic.com/images?q=tbn:ANd9GcSCsxMWHYg9wtb_siGsAWaxa5V7Oe1wvKalCUXj4WbJXjeM6gGx&t=1
    Class: One
    Weapon: Sword
    Spells:
    Fire
    Blizzard
    Protect
    Abilities:
    Aura Guard - Greatly increases the defense of the user for a short time.
    Blade Strike - Create a shockwave that can be launched at an enemy.
    Magic Coat - Enables the user to use their weapon to amplify there magic.
    Bio: Being one of the more skilled member of his class, Fang was often the center of attention in his class. While he didn't mind it, he'd prefer it if he wasn't since he mostly did thing by himself whenever he could. Aside from this, he was a really friendly guy to be around.
    Personality: When it comes to interacting with others, Fang prefer to keep to himself rather than to interact with them, but if you can get him out of his shell, than you'll see that he a very friendly guy to be around.
    Other: He prefers it when people don't mention his unusual hair.

    Username: No Heart-X
    Name: Garrett von Ronsenburg
    Age: 18
    Gender: Male
    Appearance: Click
    Class: Two
    Weapon: Naginata
    Spells:
    Cure
    Protect
    Wall
    Abilities:
    Jump - The user jumps into the sky and plunges downward to increase the force of his/her attack.
    Lancet - The caster summons the spirit of the dragons to siphon energy from the opponent.
    Bio: Garrett is one of the more-skilled students in his class. He is proficient in both the use of support magic and melee combat, which is unusual for a Dragoon. When not in class, he is often practicing his techniques to become even better at combat.
    Personality: He is soft-spoken around people he doesn't know. Around people he does know or has become friends with, Garrett is generally straight-forward and blunt.
    Other: His fighting style as a Dragoon is completely unorthodox as he wields his weapon with one hand and swinging it like a gigantic sword, only using two hands to increase the force behind his strikes or when he is defending himself.

    Username: TwilightBlader
    Name: Harken Legault
    Age: 20
    Gender: Male
    Appearance: Appearance
    Class: Three
    Weapon: A sword
    Spells:
    Fire
    Blizzard
    Thunder
    Abilities:
    SpellBlade: The ability that allows the user to imbue their blade with the power of a spell. The power and effectiveness is all dependent on what spell is used.
    DualCast: The ability to simultaneously cast two spells at once. The drawback is that it quickens fatigue faster that a spell shot one at a time
    Temper: The ability to strengthen the strength of a weapon
    Bio: A true Jack of all Trades. When Harken first entered the school he was accepted into class one because of his proficiency with a sword. After a long time his instructors soon realized that Harken was quite good at casting magic and decided to transfer him to class three in order to awaken the boy's true potential. At first the change was a great change for Harken. Since he was more proficient at weaponry and had little experience dealing with magic, his time at class three was tough. Eventually he made his mark when he developed his SpellBlade ability, able to combine magic and weaponry together. Currently he is close to graduation and had earned a reputation for his combat skills
    Personality: Calm and extremely quiet. Though he looks like a loner in reality he really enjoys company. His quiet nature is due to his shyness that he hides under a cold facade. In battle he is a cold warrior that will do what he is order to do in order get the job done.
    Other: While a very calm person he tends to easily react in confusion at things he find strange. Usually things he find strange are casual jokes, which he has a hard time understanding. He will attempt to be more casual, but he become lost easily. He also tends to wears a purple hat that most Red Mages are usually seen wearing in the series.

    Username: Midnight Star
    Name: Anya Hope
    Age: 18
    Gender: Female
    Appearance: Little Anya (she is often mistaken to be much younger than she actually is)
    Class: 7
    Weapon: Staff in pic
    Spells: Cure
    Wall
    Protect
    Abilities:
    Reflect - reflects most spells back at the enemy
    Dispuna - removes any status effects from the enemy
    Dia - usually uncontrolled light attack that she only uses when there appears to be no other way of protecting her friends, she usually uses it unconsciously as she doesn't like hurting even the enemy and she won't tell anyone about this ability.
    Bio: Anya has always been the smallest out of the class, she made friends easily and never seemed to stop smiling. She also has always had a sense of innocence about her and often doesn't appear to understand things. Despite this, she seems to have developed fastest ability wise and is one of the best in her class.
    Personality: Anya usually acts quite childish and naive, often seeming to not grasp the full seriousness of a situation. She is always an optimist and will always try to put a smile on everybody else's faces. However despite her appearances, she understands more than she lets on, she has seen too many people get hurt so knows the harsh realities of life. She has a strong moral compass and a strong desire to help, she hates to see people in pain. She is extremely loyal to her friends and will work very hard to protect them at all costs. She will often throw herself into situations where she may get hurt in order to help someone else, seemingly naive to the dangers. She is very determined but prefers people to think she's just a little girl.
    Other: Anya is one of the smallest, she isn't that strong physically but she is quite fast and agile.

    Username: Twilight_Nobody13
    Name: Tsukoyomi (Yomi)
    Age: 20
    Gender: Male (?)
    Appearance: http://i30.tinypic.com/2uy0xl4.png
    Class: Nine
    Weapon: dual-wield katanas
    Spells:
    Fire
    Invisible
    Wall
    Abilities:
    Utsusemi: Ni - creates four Copy Images that absorb attacks directed at the caster, causing them to miss completely.
    Throw - Throws either kunai knives or shiriken.
    Amaterasu - Fire-based attack that inflicts status ailments.
    Bio: Tsukoyomi prides himself on being the top of his class, but he dares not let that pride go to his head. Preferring people use his full name, even with its length, he finds himself asking those around him to shorten his name to simply Yomi. Tsukoyomi's abilities are unmatched in his field as he hones them through meditation.
    Personality: Yomi is rather quiet and shy, but his ability to gather information about a person at a single meeting is unique. Though quiet himself, he dislikes the silence around him.
    Other: Despite appearances, he might also be a...girl? but he gives no indication that he is or isn't.

    Username: Machina
    Name: Nil Maccus
    Age: 19
    Gender: Male
    Appearance: http://i261.photobucket.com/albums/ii45/ArchAwesome1/Character.jpg
    Class: 11
    Weapon: None.
    Spells:
    Invisible
    Wall
    Cure
    Abilities:
    Libra - Allows for instant analysis of an opponents techniques.
    Mimic - Copies an ability, spell, or technique of an enemy.
    Bio - Drains the life force of an enemy by touch.
    Bio: Close to graduation, Nil is close to becoming an instructor himself to train other students at the Academy. With his abilities and high magical aptitude, he has easily risen to be top of his respective class. He often assists others from different classes with information on various monsters. Though he may not act like it, he’s a genius.
    Personality: Exceedingly friendly. Nil has never shown anger towards others and is always positive. He’s talkative, speaking out whether others want him to or not.
    Other: Avoids confrontation and combat at all costs. He gives the excuse that he‘s a terrible fighter and that he‘s better at sticking to books and research. Secretly though, he really is a terrible fighter.

    Username: Rem
    Name: Ivy Rouge
    Age: Eighteen
    Gender: Female
    Appearance: Ivy
    Class: Twelve
    Weapon: Staff
    Spells:
    Wall
    Blizzard
    Thunder
    Abilities:
    Sphera - When used, several white orbs suddenly surround the caster and expands about two feet away from her, damaging and pushing away anything surrounding her.
    Heat Breath - Deals fire damage to enemies within a fan-shaped area originating from the caster.
    Guard-Off - Lowers the target's defense.
    Bio: Ivy isn’t very well known in her class due to her pleasure in keeping out of the spotlight, but those that do know her, they know well she is skilled in her abilities. She originally wanted to be part of a different class, figuring being a Blue Mage wouldn’t allow her really let loss, but she has grown fond of her class and how it has drastically changed her as a person, physically and mentally.
    Personality: Quiet and calm, Ivy enjoys being independent and in most cases can be found either in the garden or even in the library reading. She chooses to practice and enhance her abilities on her own time, but her teachers sometimes force her to work with others.
    Other: Ivy knows herself well enough to know she is stronger when it comes to magic, but she’s not weak physically either.



     
  2. No Heart-X Destiny Islands Resident

    Joined:
    Apr 12, 2007
    Location:
    The Velvet Room
    2
    55
    Username: No Heart-X
    Name: Garrett von Ronsenburg
    Age: 18
    Gender: Male
    Appearance: Click
    Class: Two
    Weapon: Naginata
    Spells:
    Cure - A healing spell.
    Protect - A spell that increases the defenses of the caster or an ally.
    Wall - A spell that generates a large glass-like barrier to stop incoming attacks until it is broken or dismissed.
    Abilities:
    Jump - The user jumps into the sky and plunges downward to increase the force of his/her attack.
    Lancet - The caster summons the spirit of the dragons to siphon energy from the opponent.
    Bio: Garrett is one of the more-skilled students in his class. He is proficient in both the use of support magic and melee combat, which is unusual for a Dragoon. When not in class, he is often practicing his techniques to become even better at combat.
    Personality: He is soft-spoken around people he doesn't know. Around people he does know or has become friends with, Garrett is generally straight-forward and blunt.
    Other: His fighting style as a Dragoon is completely unorthodox as he wields his weapon with one hand and swinging it like a gigantic sword, only using two hands to increase the force behind his strikes or when he is defending himself.
     
  3. Twilight_Nobody13 Chaser

    Joined:
    Sep 25, 2010
    Gender:
    Female
    Location:
    Beyond Time and Death; Valhalla
    214
    Username: Twilight_Nobody13
    Name: Tsukoyomi (Yomi)
    Age: 20
    Gender: Male (?)
    Appearance: http://i30.tinypic.com/2uy0xl4.png
    Class: Nine
    Weapon: dual-wield katanas
    Spells:

    Fire - A fire-based attack spell that can burn an enemy to a crisp.
    Invisible - Temporarily turns the caster invisible as the name implies.
    Wall - A spell that generates a large glass-like barrier to stop incoming attacks until it is broken or dismissed.


    Abilities:
    Utsusemi: Ni: creates four Copy Images that absorb attacks directed at the caster, causing them to miss completely.
    Throw: throws either kunai knives or shiriken.
    Amaterasu: fire-based attack that inflicts status ailments.
    Bio: Tsukoyomi prides himself on being the top of his class, but he dares not let that pride go to his head. Preferring people use his full name, even with its length, he finds himself asking those around him to shorten his name to simply Yomi. Tsukoyomi's abilities are unmatched in his field as he hones them through meditation.
    Personality: Yomi is rather quiet and shy, but his ability to gather information about a person at a single meeting is unique. Though quiet himself, he dislikes the silence around him.
    Other: Despite appearances, he might also be a...girl? but he gives no indication that he is or isn't.
     
  4. Arch Mana Knight

    Joined:
    Oct 5, 2007
    Gender:
    Male
    Location:
    Anywhere
    2,430
    Great! You both are in. Thanks for joining. 8D
     
  5. Aura Goddess

    Joined:
    Feb 8, 2008
    Gender:
    Female
    Location:
    Safest Haven
    193
    Username: Rem
    Name: Ivy Rouge
    Age: Eighteen
    Gender: Female
    Appearance: Ivy
    Class: Twelve
    Weapon: Staff
    Spells:
    • Wall - A spell that generates a large glass-like barrier to stop incoming attacks until it is broken or dismissed.
    • Blizzard - Launches a blast of cold magic than can freeze an enemy solid.
    • Thunder - A lightning-based attack spell.
    Abilities:
    • Sphera - When used, several white orbs suddenly surround the caster and expands about two feet away from her, damaging and pushing away anything surrounding her.
    • Heat Breath - Deals fire damage to enemies within a fan-shaped area originating from the caster.
    • Guard-Off - Lowers the target's defense.
    Bio: Ivy isn’t very well known in her class due to her pleasure in keeping out of the spotlight, but those that do know her, they know well she is skilled in her abilities. She originally wanted to be part of a different class, figuring being a Blue Mage wouldn’t allow her really let loss, but she has grown fond of her class and how it has drastically changed her as a person, physically and mentally.
    Personality: Quiet and calm, Ivy enjoys being independent and in most cases can be found either in the garden or even in the library reading. She chooses to practice and enhance her abilities on her own time, but her teachers sometimes force her to work with others.
    Other: Ivy knows herself well enough to know she is stronger when it comes to magic, but she’s not weak physically either.
     
  6. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
    Gender:
    Male
    Location:
    On board the DenLiner
    1,341
    Username: Master of Keyblades
    Name: Fang
    Age: 17
    Gender: Male
    Appearance: http://t1.gstatic.com/images?q=tbn:ANd9GcSCsxMWHYg9wtb_siGsAWaxa5V7Oe1wvKalCUXj4WbJXjeM6gGx&t=1
    Class: One
    Weapon: Sword
    Spells:
    • Fire - A fire-based attack spell that can burn an enemy to a crisp.
    • Blizzard - Launches a blast of cold magic than can freeze an enemy solid.
    • Protect - A spell that increases the defenses of the caster or an ally.
    Abilities:
    • Aura Guard - Greatly increases the defense of the user for a short time.
    • Blade Strike - Create a shockwave that can be launched at an enemy.
    • Magic Coat - Enables the user to use their weapon to amplify there magic.
    Bio: Being one of the more skilled member of his class, Fang was often the center of attention in his class. While he didn't mind it, he'd prefer it if he wasn't since he mostly did thing by himself whenever he could. Aside from this, he was a really friendly guy to be around.
    Personality: When it comes to interacting with others, Fang prefer to keep to himself rather than to interact with them, but if you can get him out of his shell, than you'll see that he a very friendly guy to be around.
    Other: He prefers it when people don't mention his unusual hair
     
  7. TwilightBlader Child of the Sun

    Joined:
    Mar 31, 2007
    Gender:
    Male
    2,239
    773
    Username: TwilightBlader
    Name: Harken Legault
    Age: 20
    Gender: Male
    Appearance: Appearance
    Class: Three
    Weapon: A sword
    Spells:
    Fire - A fire-based attack spell that can burn an enemy to a crisp. Blizzard - Launches a blast of cold magic than can freeze an enemy solid.
    Thunder - A lightning-based attack spell.
    Abilities:
    SpellBlade: The ability that allows the user to imbue their blade with the power of a spell. The power and effectiveness is all dependent on what spell is used.
    DualCast: The ability to simultaneously cast two spells at once. The drawback is that it quickens fatigue faster that a spell shot one at a time
    Temper: The ability to strengthen the strength of a weapon
    Bio: A true Jack of all Trades. When Harken first entered the school he was accepted into class one because of his proficiency with a sword. After a long time his instructors soon realized that Harken was quite good at casting magic and decided to transfer him to class three in order to awaken the boy's true potential. At first the change was a great change for Harken. Since he was more proficient at weaponry and had little experience dealing with magic, his time at class three was tough. Eventually he made his mark when he developed his SpellBlade ability, able to combine magic and weaponry together. Currently he is close to graduation and had earned a reputation for his combat skills
    Personality: Calm and extremely quiet. Though he looks like a loner in reality he really enjoys company. His quiet nature is due to his shyness that he hides under a cold facade. In battle he is a cold warrior that will do what he is order to do in order get the job done.
    Other: While a very calm person he tends to easily react in confusion at things he find strange. Usually things he find strange are casual jokes, which he has a hard time understanding. He will attempt to be more casual, but he become lost easily. He also tends to wears a purple hat that most Red Mages are usually seen wearing in the series
     
  8. Arch Mana Knight

    Joined:
    Oct 5, 2007
    Gender:
    Male
    Location:
    Anywhere
    2,430
    Awesome. Great profiles everyone. I've edited everyone into both threads. Except you, TwilightBlader but I'll do that soon! You're in though. I'm ordering all the OCs by the number of their class in case any of you were curious(which I'm sure you're not XD). We'll be starting...this Friday!
     
  9. Twilight_Nobody13 Chaser

    Joined:
    Sep 25, 2010
    Gender:
    Female
    Location:
    Beyond Time and Death; Valhalla
    214
    Would it be possible for me to play No. 6 Sice? She reminds me of Luce.
     
  10. Midnight Star Master of Physics

    Joined:
    Jun 7, 2009
    Gender:
    Female
    Location:
    England
    983
    753
    Username: Midnight Star
    Name: Anya Hope
    Age: 18
    Gender: Female
    Appearance: Little Anya (she is often mistaken to be much younger than she actually is)
    Class: 7
    Weapon: Staff in pic
    Spells: Cure - A healing spell
    Wall - A spell that generates a large glass-like barrier to stop incoming attacks until it is broken or dismissed
    Protect - A spell that increases the defenses of the caster or an ally.
    Abilities:
    Reflect - reflects most spells back at the enemy
    Dispuna - removes any status effects from the enemy
    Dia - usually uncontrolled light attack that she only uses when there appears to be no other way of protecting her friends, she usually uses it unconsciously as she doesn't like hurting even the enemy and she won't tell anyone about this ability.
    Bio: Anya has always been the smallest out of the class, she made friends easily and never seemed to stop smiling. She also has always had a sense of innocence about her and often doesn't appear to understand things. Despite this, she seems to have developed fastest ability wise and is one of the best in her class.
    Personality: Anya usually acts quite childish and naive, often seeming to not grasp the full seriousness of a situation. She is always an optimist and will always try to put a smile on everybody else's faces. However despite her appearances, she understands more than she lets on, she has seen too many people get hurt so knows the harsh realities of life. She has a strong moral compass and a strong desire to help, she hates to see people in pain. She is extremely loyal to her friends and will work very hard to protect them at all costs. She will often throw herself into situations where she may get hurt in order to help someone else, seemingly naive to the dangers. She is very determined but prefers people to think she's just a little girl.
    Other: Anya is one of the smallest, she isn't that strong physically but she is quite fast and agile.

    Okay, I hope this is alright, I don't play FF and struggled with the abilities.
     
  11. Arch Mana Knight

    Joined:
    Oct 5, 2007
    Gender:
    Male
    Location:
    Anywhere
    2,430
    Edited everyone in! EVERYONE. Friday is definitely the starting time for this now! Also, you can have Sice Twilight! Good comparison actually.
     
  12. Britishism Gummi Ship Junkie

    Joined:
    Jun 4, 2011
    Gender:
    Male
    Location:
    Radio Free Wasteland
    266
    387
    Username: Argyle
    Name: Gildes O'Veer
    Age: 13
    Gender: Male
    Appearance: [​IMG]
    Class: Four
    Weapon: A sleigh bell
    Spells: Thunder
    Protect
    Invisible
    Abilities: Terrain, the ability to use the earth as a weapon.
    Speak to Animals (i.e. Final Fantast II), the ability to talk mentally to animals or monsters.
    Bio: He has the lowest grades in his class, due to his inability to focus enough on Terrain due to his ADD. However, he's trained since he was incredibly young and thus is in tune with nature enough to understand the thoughts of animals or calmer monsters. This ability causes him to be even more distant and strange to his classmates due to preferring the company of animals.
    Personality: Severe ADD and OCD make him panicky and distant. He is the opposite of social, angrily turning away the other classmates. He's not quiet, however, wanting to hurry through class and practice alone.
    Other: [Optional]
     
  13. Arch Mana Knight

    Joined:
    Oct 5, 2007
    Gender:
    Male
    Location:
    Anywhere
    2,430
    You're in, Argyle. I'll add you in later but start whenever you're free.
     
  14. Arch Mana Knight

    Joined:
    Oct 5, 2007
    Gender:
    Male
    Location:
    Anywhere
    2,430
    Just going to clarify things about my last post. The Byakko are using a device(soon to be known as a Crystal Jammer) that cuts off the power of a nation's Crystal. Since all of us are RPing as Suzaku characters, this means everyone outside of the school has lost the ability to use magic. No weapons and no spells.

    For everyone still on school grounds, they're out of range of the Crystal Jammer that's in the town. So those who are in the courtyard are unaffected. What Machina saw was another Crystal Jammer(that hasn't been activated) moving onto school grounds. Obviously, this is bad.

    Oh and Class Zero is immune to the Crystal Jammer effects. There's reasons for that but I won't explain yet. Hope this clears things up!
     
  15. LadyAzura Hollow Bastion Committee

    Joined:
    May 21, 2012
    Gender:
    Female
    Location:
    Garreg Mach Monastery
    389
    607
    Would it be possible to play #12 Queen? I like her personality and how she cares about everyone.
     
  16. Arch Mana Knight

    Joined:
    Oct 5, 2007
    Gender:
    Male
    Location:
    Anywhere
    2,430
    If you want someone caring, I'd probably suggest someone else. Queen does look out for the others in Class Zero, but she's normally pretty harsh. Still, if you want her you can have her. 8D
     
  17. LadyAzura Hollow Bastion Committee

    Joined:
    May 21, 2012
    Gender:
    Female
    Location:
    Garreg Mach Monastery
    389
    607
    Ok then, may i be cater?
     
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