Resonance of Fate

Discussion in 'Gaming' started by StardustXtreme, Aug 5, 2011.

  1. StardustXtreme Chaser

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    Developed by tri-ace and published by SEGA, Resonance of Fate takes place in the distant future where Earth has undergone a drastic change in the environment. For reasons unknown, poisonous layers of gases permeated the land, causing cancer, which resulted in near extinction for mankind due to humanity's inability to adapt to the new changes. The remaining humans built a gigantic device called Basel, an environment purifier buried deep in the ground, which cleanses the air in the surrounding land; it was called the Zenith System. Civilization began to reform around Basel itself, building a city around the tower. In order to overcome the cancer, human lives were tied to quartz and linked to the Zenith system, making them immune to disease and mutation, but requiring them to remain in the city, and giving them a set shelf-life.

    Civilization gradually began to grow around Basel, with people eventually moving inside the machine itself and building up the core, raising it high above the planet’s surface. As centuries went on, people built levels around the core and established various towns, cities, and even theme parks and landmarks for the survivors to enjoy themselves. However, Basel has now existed so long that people have forgotten why they live there, or that there is even a world outside Basel. The Cardinals, who are the political/religious leaders that foster a worship of Basel and its machinery, built their luxurious mansions in the uppermost layers of Basel, in the monster-free “Chandelierâ€, while the lower classes reside among the many districts built around the base and stem of the tower.

    Heroes of the Game
    Protagonists
    Zephyr - Brought up in a seminary from an early age. Several years ago he was involved in an incident, which resulted in him meeting Vashyron, who had been contracted to subdue him. He now makes a living as a member of Vashyron's squad. He is voiced by Hiro Shimono in the Japanese version and Scott Menville in the English version

    Vashyron - Makes a living as leader of a squad of Hunters taking on a variety of contract missions for reward money. He was the only survivor on the losing side of a large scale military assault under the command of a Cardinal. He is voiced by Ken Narita in the Japanese version[1] and Nolan North in the English version.

    Leanne - A young lady that lives together with Zephyr and Vashyron. She met Zephyr when she tried to take her own life, and has since joined Vashyron's Hunter squad. She is voiced by Aya Endou in the Japanese version and Jessica DiCicco in the English version

    Gameplay

    Basically, it focuses the tri-Attack Battle system. The battle system is a mixture of real-time and turn-based controls. The game consists of battle elements such as command battles and action battles. Players start the battle by selecting one of the player's characters to control, following which the player takes direct control over the character. The player can then move the character around and attack targets, the character's move ends when the player's attack is over. Enemies are also able to move while the player's character is moving and will usually attack only the character being controlled by the player.

    Each character's turn is limited by action points, during which players can keep moving and switching weapons until the action points runs out. However during each turn, players are only allowed to make a single attack, after which, even if action points remains, the character's turn ends. Attacking an enemy uses a charging system where the player selects a target. The attack charges up, and the attack is carried out when the charge meter is full. Players can also choose to charge up the attack multiple times, for a more powerful attack. The time needed to charge up is also dependent on the proximity of the enemy. The closer the enemy the shorter the time needed to charge up though it renders the player more vulnerable to attack. Enemy charge meters can be observed.[6] There are two damage types in the game. The first is "scratch" damage, which is only dealt by machine guns. Scratch damage accumulates quickly, but can't actually kill anything. Killing things requires that the scratch damage be converted to "direct damage", which can be done by pistols and grenades.

    Players are able to move about the battlefield freely, though they have the choice to create predefined paths for their character to follow. While moving along the predefined path, characters gain access to Hero action, which slow down time and speed up charge times. However the use of these Hero actions requires the use of an item known as Bezel, the item is an essential element in battle and is earned through a variety of methods such as destroying an enemy’s defensive barrier, or killing an enemy. Characters can also attack while jumping in the air, they are then able to unleash a special attack which may result in certain stylish actions. Weapons in the game can also be easily customized by using items earned by defeating enemies, or obtained through side quests, these items can be further developed into an enhancement item such as a scope or additional ammunition for the weapon.

    In addition to fueling the Hero actions, Bezels act as a safeguard to character defeat. Characters will not receive any direct damage as long as there is at least one full Bezel. If there are enough Bezels remaining, scratch HP causes the character to be whacked into the air, only to re-emerge with induced regeneration, while the containers for the Bezels, Bezel Shards, fly in different directions around the player. The number of Bezel Shards smashed depends on the enemy attack that whacked the character's HP to zero. If the player does not have any Bezels remaining, the characters go into critical mode. Critical mode causes the characters to become extremely scared, leaving them unable to shoot quickly and taking direct damage from every attack. Four Bezel Shards must be recollected by the characters in order to regain Bezels, and enemies can even pick up Bezel Shards to regenerate health and shields. Game Over occurs if any character is killed in Critical Mode (or if all playable characters are now frozen).

    My views on it

    Personally, I love this game when I bought it a week ago since I had some birthday cash since I love JPRG's since Final Fantasy annd so I thought "This looks interestign, no swords though" and the graphics are nicely done, if I had to say from other games I owned, it's like Dirge of Cerberus with KHII's Reaction Commands.

    The cutscenes I seen so far in the game are some comical while others reflect on the reality of their world and if says it hasa New Game+ in which you can go up to a harder difficulties in Resonance of Fate and there are [ten/U] in total apart from Easy & Normal

    You also have the option of buying clothing to change your characters which is a good part of the game, you could dress them in cooler outfits or dye their hair colours, change their eye colour etc.

    The Companys
    Tri-ace developed Star Ocean: Til the End of Time, last Hope, Valkirye Profile but I never expected Sega's brand on it but it just shows to me Sonic isn't all I remember it for now.

    Finally, I'm glad I never looked this up on Youtube and spoiled myself, I don't know if anyone has this game but if so, what are your thoughts on it and before anyone asks, I'm only up to Chapter 5 so I'll be happy if you didn't spoil it.
     
  2. kingdom_hearts_loverXX Gummi Ship Junkie

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    I got this game a few weeks ago, it's pretty cool but the learning curve for this game absolutley annoyed me - until I finally got the hang of it. Can't really say much about it, I'm not far into the game haven't played much of it really so I believe im up to the first chapter or so. I agree on the graphics - cutscenes look great. And when I heard that the people behind this game are well know for there RPG's I had to get this.