Possible Roleplay Idea

Discussion in 'Retirement Home' started by Amaury, Jan 1, 2015.

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  1. Amaury Chaser

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    This is something I posted back in March 2014, but I had @Korrasami™ delete it when he was still staff because @Lightning Farron offered to critique it, which he did, but he never got back to my last response due to being busy, which is understandable.

    Now @Calxiyn, who can post her thoughts if she wants, has offered, but I also wanted to see what others thought and how I could improve it:

    And these were Hero's thoughts on it:

     
  2. cstar stay away from my waifu

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    Hero of Time's point is very important one because what is coming across right now to me is not a roleplay, it is a KH-Vids.net plays Kingdom Hearts type of thing.

    One of the important things about developing a roleplay is that you want to present a plot that people can expand on in their own creative way. What I am getting from you right now is that you want to basically have people roleplay out the events of Kingdom Hearts. It is a nice idea, but the problem is it comes across as limited and claustrophobic. Kingdom Hearts is its own story, it happened and everything is already taken from the game. You cannot alter what happened in the game... but you could do something along these lines:


    1. Kingdom Hearts through a different perspective

    Basically, you tell everyone you want to make it as close to the original game as possible, but you have another part open to expand on creatively. Say, you're roleplaying Kingdom Hearts through the perspective of the heartless. Present the idea as if you are a specific type of heartless and you are attacking the heroes we know and love. Or allow for original characters and have a roleplay based on a world falling to darkness, where you play a character on a doom fated world.

    2. A new Kingdom Hearts game.
    This one is a more common one, but if you want to be able to play Sora, Donald, and Goofy: offer up a new experience. Offer and say that you are making Kingdom Hearts 3, and let your creative ideas fly around on how you feel the game will go. You are able to take these characters, but throw in a fresh take on them. You aren't stuck with a prewritten script, but the roleplayer can decide what they feel a character would say.

    3. Kingdom Hearts with a doomed fate
    Basically, make it so the roleplay will follow similar events to the original game, but have the take on it go so the heroes lose and the villains win. People like cruel twists in fate and trust me, there are a lot of people out there that like to torture their favorite characters for some reason. It can be a similar structure to the base game, but it allows people to make different takes on events that already exist in the game. Like... what if Goofy really did die in Hollow Bastion during KHII, how would the rest of the game played out without him?


    These are just basic ideas to flow from that allow for people to throw their creative juices in there, not a lot of people like to perfectly reenact an entire story (I tried it once myself, I wrote out an entire episode of Spongebob Squarepants with a friend once. It was neither fun nor funny)


    Also, when you wrote out your wall of text, was that just a basic idea and layout? There is very little description added to each action. You don't get a lot scene wise by just saying "he hit Pete with a keyblade" or "Sora used Fire". For a battle system to flow and not get too boring, you would need to be able to allow more than one action to take place per post. I mean... I've been in roleplays in the past that did it (#bringin09back) but after a while it got tiring.

    If there's any questions or misunderstandings please let me know. This is my input.
     
  3. Amaury Chaser

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    So I can do the battles the same, seen in my spoiler, essentially, it's just a matter of using a different story (your first and second points) and making them more interaction-y (and yes, that was the basic idea / layout).

    What would you recommend so I can keep things like, "Donald: Heeeeeelp!" but also keep them interesting?
     
  4. cstar stay away from my waifu

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    (On the road response this will probably not be as detailed)

    There's the very basic posting, but would depend on why Donald is calling for help. I'll just go with the basic Donald yelling for help because he's in pain.

    Donald continued whacking the shadow heartless with his staff before he found himself attacked by three shadows at once, causing him to cry out in pain a couple of times before shouting, "Heeeeeeelp!"

    Now, I wouldn't make that an entire post. If there was more to what was going on, add it. Interact with other players during the fight. Acknowledge was Sora or Goofy was doing during the fight if the two were controlled by another role player. It may seem like filler, but it's doing one of two things, painting the overall picture from your characters' perspective, and it lets your fellow role players understand that you do know what is going on elsewhere in the fight. However make sure you don't god mod (I'm just going to assume for now you know what this means)

    also, if you really want to expand, add an internal Donald monologue so we can see what is going on in his head.

    Not every post for a fight scene will be long, it gets tiring to write 200+ words a post for every fight action and people will understand that. This would come down to how you structure your fights. I am specifically talking about writing the posts out.

    If you want, to keep things interesting, you could give out an incentive to people who go and help their party members. Which would guarantee at least one person would go and help out Donald. Like, make an overall goal for the fight (ie destroy 50 shadows!) and add in smaller objectives (go back and help out your teammate!)
     
  5. Amaury Chaser

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    "Heeeeeelp!" is what Donald says when he falls into low health in the game, actually, though I'm sure you know that and you're just twisting it around and making it cool (and I guess "being in pain" is essentially the same thing). The same could be done with Goofy's "Somebody come quick!" Jack Skellington's "Something is amiss!" and so on.

    Yeah, I know what God modifying is. If we're fighting and you keep pummeling me into oblivion and I keep getting up and fighting back, that's God modifying. Obviously it's fine if it happens, say, five times because from watching TV shows, like Digimon, you've seen how characters will continue fighting due to strong will, but they can't always win and there obviously comes a point where it becomes too much for them. God modifying basically makes it impossible to be defeated, which defeats the purpose of a roleplay.

    Any examples?

    Like the Captain Barbossa battle in Kingdom Hearts II? Jack is required to be in the party, and if he gets taken out, you lose. That would be an incentive to keeping your allies healed.
     
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