Chain of Memories Organization XIII Cards:Where They Are, What They Do...and Other Secrects

Discussion in 'Kingdom Hearts HD I.5 ReMIX' started by Noise, Jan 18, 2009.

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  1. Noise For Love and Justice

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    Xemnas I
    Where: Wonderland
    What Does it Do?: Quick Barrier
    Description: Guard the 2nd hit and on of a combo attack.
    Duration: 3 reloads
    What Do You Need?: Key of Rewards (must have completed the WHOLE game including Riku's Story)

    ------------
    Xigbar II
    Where: Hollow Bastion
    What Does it Do?: Shot Charge
    Description: Power up projectile attacks like Strike Raid, Fire...etc.
    Duration: 2 reloads
    What Do You Need?: Key of Rewards (must have completed the WHOLE game
    including Riku's Story)

    ------------

    Xaldin III
    Where: Monstro
    What Does it Do?: Aero Guard
    Description: Aero remains in effect for a short period.
    Duration: 3 attacks
    What Do You Need?: Key of Rewards (must have completed the WHOLE game
    including Riku's Story)

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    Vexen IV
    Where: After You Defeat Him
    What Does it Do?: Auto-Life
    Description: Revive automatically when your HP reaches 0.
    Only a small amount of HP is restored.
    Duration: 1 use
    What Do You Need?: Nothing

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    Lexeaus V
    Where: Castle Oblivion
    What Does it Do?: Warp Break
    Description: Obliterate enemies with the finishing blow of a combo with
    a high success rate.
    Duration: 50 attacks
    What Do You Need?: False Bounty (this card is in one of the chests that you can get to with False Bounty)

    ---------------

    Zexion VI
    Where: Destainy Island
    What Does it Do?: Confuse Strike
    Description: Chance to confuse enemy as you attack.
    Duration: 50 attacks
    What Do You Need?: False Bounty (this card is in one of the chests that you can get to with False Bounty)

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    Saix VII
    Where: Traverse Town
    What Does it Do?: Combo Boost
    Description: Attack cards are powered up.
    Duration: 20 attacks
    What Do You Need?: Key of Rewards (must have completed the WHOLE game
    including Riku's Story)

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    Axel VIII
    Where: After You Defeat Him
    What Does it Do?: Quick Recovery
    Description: Use cards even while staggering from damage.
    Duration: 10 hits taken
    What Do You Need?: Nothing

    ---------------

    Demyx IX
    Where: Atlantica
    What Does it Do?: Water Charge
    Description: Power up water attacks like Aqua Splash, Blizzard...etc.
    Duration: 2 reloads
    What Do You Need?: Key of Rewards (must have completed the WHOLE game
    including Riku's Story)

    ----------------

    Luxrod X
    Where: Agrahbah
    What Does it Do?: Omni Break
    Description: Always Card Break regardless enemy's Card Numbers.
    Duration: 15 cards
    What Do You Need?: Key of Rewards (must have completed the WHOLE game
    including Riku's Story)

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    Marluxia XI
    Where: After Beating Him
    What Does it Do?: Double Sleight
    Description: Use stocked cards and sleights twice in a row
    Duration: 3 sleights
    What Do You Need?: Nothing

    -----------------

    Larxene XII
    Where: After You Beat Her
    What Does it Do?: Dash
    Description: Increase running speed
    Duration:15 cards
    What Do You Need?: nothing

    ------------------
    Roxas XIII
    Where: Twilight Town
    What Does it Do?: Double Hit
    Description: One Attack Card can inflict twice as much damage.
    Duration: 20 attacksWhat Do You Need?: Key of Rewards (must have completed the WHOLE game
    including Riku's Story)

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    Other Stuff:

    Cards:

    Unlockable:
    One Winged Angel: Beat Riku's story and obtain from a chest in Twilight Town.

    Diamond Dust: Beat Riku's story and obtain from a chest in Castle Oblivion.

    Ultima Beat: Riku's story and obtain from a chest/shop in Castle Oblivion.
     
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