Opinions on KH3

Discussion in 'Kingdom Hearts III' started by Sadden Blood Warrior, Aug 20, 2023.

  1. Sadden Blood Warrior Lost in the mind! Help help me god!!!!! Their afte

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    Specifically, why is there so much like I guess not hate but disappointment for the game.

    I personally loved the game, so much so I started another playthrough right after and I legit cried when I started to play. The only things that really disappointed me were the following:

    Not really much final fantasy characters and themes which BBS did the same thing, and given the worlds and such in the game I understand why they did, just weird to me

    No more dual weilding, which again is explained and I understand just Miss it.

    Everyone says the game was too short, but it was a typical length of a KH game, granted more filler than anything (frozen anyone), but it was still pretty decent sized game.

    I felt that the ending boss was easier than most. I didn't even die once where I usually atleast die a couple of times.

    Iunno just curious on why people feel it's a disappointment.
     
  2. SionBarzahd Moogle Assistant

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    It's awesome that you're so passionate about the game! It seems like some folks were looking forward to more classic Final Fantasy vibes and iconic characters, which can spark a sense of nostalgia. Dual wielding has a special place in our hearts, right? The game's length might have been in line with past titles, but perhaps the pacing made it feel different. And I totally get what you mean about the final boss – a bit more challenge would have hit the spot. It's all about personal connection and expectations, isn't it?
     
  3. Sadden Blood Warrior Lost in the mind! Help help me god!!!!! Their afte

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    Yeah like I didn't nesseszarly find any issues with the game other than the few disappointments. Do I think it could've been better given the amount of years they were working on it? Yeah but I felt like it was a solid game still
     
  4. Konai Moogle Assistant

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    Woman like to play games because of story mode (especially if it matches with their experience).

    Men prefer fighting mode.
     
  5. Jin うごかないで

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    Glad to see som level of discussion here.

    Combat


    KH2's combat is something that somewhat unexplainable refined and it ticks all the right boxes. The weight, the feel, the options and just Sora's gravity as a whole just clicked together to form a moveset that felt extremely weld rounded and refined to play with. I think this coupled with the fact A lot of people expected a return to form with a return to development of the mainline games people expected an experience more in line with how KH2 operated rather than an amalgamation of KH2 with the Mobile titles. i don't think a lot of people know how to really convey how they feel about the combat but I think this is a major factor as to why people felt dissapointment.

    Sora's weight in KH3 is extremely floaty and to be quite frank, when you hit something with the keyblade it doesn't garner the same hitfeedback you would get from KH2 which is the start of the issues. From a game physics standpoint it feels like his hits feel flimsy, that coupled with KH2's being relatively small encounters focused where as KH3's moveset feels like it's aiming to crowd control a lot more enemies with wider arcs and swings to it it makes for Sora in KH3 to feel quite flimsy and dull. Where as KH2's combat felt really weighty and precise in what it wanted to achieve, this is what people have deemed as the "Osaka" effect named after Team Osaka who took on developing KH titles post Days.

    A lot of my complaints come back to combat but , keybalde transformation albeit an amazing Idea, didn't function as well as they should have, for one there were quite a few that felt..samey? stuff like the Chef's pan and Olympic collessium keyblade or even the nanogear being an amalgamation of all of them. this isn't a major issue however i think a big problem was switching between the forms between combat (which don't get me wrong, KH is an Action RPG but i think people were hoping for a more dynamic experience and flow to the combat such as how DMC founded style switching and so did yakuza) given that we had 3 keyblades on your person at any time, Keyblade switching ended up severely breaking the flow of this combat. People have found tech around it since such as Item cancel switching (where you use an item but immediately switch keyblades thus cancelling the use of the item but immediately switching keyblades as item useage puts sora back to Neutral) however this was not founded until after remind which by then KH3 had garnered it's rough reputation already.

    TLDR; all these little combat intricacies ended up souring the experience from what KH2 had us expect of a mainline KH2 , i've since come to terms with KH3 as a game and thoroughly enjoy it but i can understand people being sour especially Pre ReMind


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    Story


    Story wise, i think the problem we have is the pacing of KH3, something thats been built up over the past decade and and some of to be quite frank supplementary story telling, feels like it tries to encompass a bit too much. The whole journey to find the power of waking from worlds where...nothing ever really comes of the journey, there are a few moments that are definitely endearing but nothing that ever really teaches our main party anything new, for lack of a better example these first visit to worlds story telling worlds feel like the 2nd visits in KH2 where there's not much subtance but to directly parallel the movie events in which the worlds are taking place, In kh1 and kh2 these encounters definitely had something for our party to take away from and learn from.

    I definitely like the chemistry between Sora Donald and Goofy but i really wish we had more on screen chemistry between Sora Riku and Kairi by this point as well, and as you said. The taking away of FF characters definitely did not help with this.

    My biggest personal gripe is probably the Finale, the final gauntlet somewhat...pales in comparison to KH2's finale as well, i feel it ties off every ORG member quite well but there's just not that feeling of grandios against the Odds and some of the ways they force the main party to fail as well feels..quite forced.

    I don't know really how to best describe my gripes with the story but all in all i just don't feel it lives up to the standard KH2 set but story is always up to inerpretation. I'm always open to people trying to educate me on stuff I might've missed.