Obelisk Blue : Strategies

Discussion in 'Social Groups (KH-Vids.Net Forum)' started by Hitokiri Shinigami Shinta, Nov 2, 2011.

  1. Hitokiri Shinigami Shinta The Demon Slayer

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    I'm gonna copy my posts from The Super Elite Duelists Gaming League here.

    Blue-Eyes OTK:

    Yes, yet another deck revolving around the ever classic Blue-Eyes White Dragon. The idea of this deck is to use strategies involving Blue-Eyes and its fusion to deliver massive blows to your opponent's Life Points. Naturally, since it was the first card, Blue-Eyes has aged a lot, so it could struggle in Metagame conditions. However, there are several different strategies to make an OTK in this deck, so you can adapt to your opponent.

    1. Obviously, the first Strategy is to use Future Fusion to send three Blue-Eyes White Dragon copies to the Graveyard, wait two turns to summon Blue-Eyes Ultimate Dragon, attack and then use De-Fusion to summon the three Blue-Eyes copies and attack directly. Use Dark Bribe or Solemn Judgment if you want to protect your Monsters from effects.

    2. Use the above but use Delta Attacker to ensure all direct attacks.

    3. This one is similar to the first strategy, but after you've used Future Fusion use Dragon's Mirror to instantly summon Ultimate to the field, then use Return from the Different Dimension to summon the three BEWDs from your Graveyard and attack with all 4. You can use Giant Trunade or Heavy Storm in this one because you don't need to keep FF on the field.

    4. Another way to use BEUD/De-Fusion is to use FF and send 3 The White Stone of Legend and 2 other Dragons for Five-Headed Dragon. Each TWSOL sent adds another BEWD to your hand, so you can use Polymerization to summon BEUD and then use De-Fusion. Five-Headed can be used as back-up should you need it.

    5. An incredible but difficult strategy involves "Blue-Eyes Ultimate Dragon", "Vengeful Servant", and "Shien's Spy". First, summon "Blue-Eyes Ultimate Dragon" and equip 2 copies of "Vengeful Servant" to it. Then use "Shien's Spy" to switch control of it to your opponent, who will automatically take 9000 damage. (This combo is more of a First Turn Kill than a One Turn Kill, though.)

    6. Use Ancient Rules or Decoy Dragon to get BEWD on the field, then use Spell/Trap destruction to clear half your opponent's field, then use Burst Stream of Destruction to clear the other half. Then summon Magna Drago (if you haven't already) and use it with BEWD to Synchro Summon Trident Dragion, use it's effect for an OTK.

    7. Another strategy is summon Blue-Eyes Ultimate Dragon and play the Trap Card DNA Surgery to change Blue-Eyes Ultimate Dragon into Machine-Type to allow you to use Limiter Removal and attack your opponent directly.

    8. A last strategy is to use Red-Eyes Darkness Metal Dragon dragon to special summon one Blue-Eyes White Dragon then use Burst Stream of Destruction to clear the field. Then normal summon one Magna Drago to Synchro Summon an Trident Dragion and send three random cards to the grave to attack four times with Trident Dragion making a total of 12000 damage in one turn

    Searching Strategies:

    The Searching stuff for BEWD is fairly generic. Summoner's Art, The White Stone of Legend get it into your hand, Foolish Burial and Trade-In can get it to the Graveyard. Obviously, the classic Paladin of White Dragon can get it onto the field, but Paladin is optional if you don't want Manju in your deck.

    Reccomended Cards:

    Monsters

    * Blue-Eyes White Dragon
    * Magna Drago
    * Paladin of White Dragon
    * Masked Dragon
    * Decoy Dragon
    * The White Stone of Legend
    * King of the Swamp
    * Felgrand Dragon
    * Manju of the Ten Thousand Hands
    * Red-Eyes Darkness Metal Dragon

    Spells

    * Future Fusion
    * De-Fusion
    * Polymerization
    * Summoner's Art
    * Ancient Rules
    * Delta Attacker
    * Dragon's Mirror
    * Foolish Burial
    * Swing of Memories
    * Trade-In
    * White Dragon Ritual
    * Giant Trunade
    * Cards of Consonance

    Traps

    * Return from the Different Dimension
    * Dark Bribe
    * Justi-Break
    * Solemn Judgment
    * Cemetery Bomb
    * Sakuretsu Armor
    * Magic Cylinder

    Extra Deck

    * Blue-Eyes Ultimate Dragon
    * Five-Headed Dragon
    * Trident Dragion
    * Ally of Justice - Catastor
    * Brionac, Dragon of the Ice Barrier
     
  2. Hitokiri Shinigami Shinta The Demon Slayer

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    Jinzo FTK:

    The OTK uses the following cards:

    * Future Fusion (with Cyber Dragon, Jinzo - Returner and Jinzo in your deck and Chimeratech Overdragon in your Extra Deck)

    Activate Future Fusion, selecting Chimeratech Overdragon in your Extra Deck and send Cyber Dragon, 3 Jinzo - Returners and 3 Jinzos in from your deck to the Graveyard. Activate the effect of the 3 Jinzo - Returner's and Special Summon the 3 Jinzo's from your Graveyard. Attack with the 3 Jinzo's(7200) and with another monster with 800 or more Atk dealing a total of 8000 or more Points of damage, making it a OTK that needs only 2 cards in your first hand. Note that the OTK will not work if you draw Cyber Dragon, Jinzo - Returner or Jinzo in your first hand so put in one or more Magical Mallet. A different alternative, is by tributing the 3 Jinzos for 3 Jinzo Lords which total to 7800 ATK points. Although this alternative is just 600 more damage, any face-up trap cards during that turn, you can finish off your opponent without normal summoning a monster. You can build a deck for this OTK.

    Recommended Cards:

    Main Deck

    * Future Fusion
    * Cyber Dragon
    * Jinzo - Returner x3
    * Jinzo x3
    * Jinzo - Lord(optional)
    * Magical Mallet x3
    * Reload x2
    * Card Destruction
    * Heavy Storm
    * Lightning Vortex
    * Limiter Removal
    * Mystical Space Typhoon
    * Giant Trunade
    * Royal Decree

    Extra Deck

    * Chimeratech Overdragon
     
  3. Hitokiri Shinigami Shinta The Demon Slayer

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    Card Tips for Anime Exclusive Elemental Hero Neos Knight:

    * While this card is intended for a Neos Deck, you can easily put it into an Elemental Hero Deck since most of your monsters are Warrior-type and "King of the Swamp" can replace "Elemental Hero Neos".

    * This card can easily be used in an OTK strategy when combined with the card "Honest". Using Honest while attacking an opponent's monster will boost its ATK for its second attack and can make for an OTK if the second attack is a direct attack. Using "Elemental Hero Prisma" as the "Warrior Type", for example, only requires the opponent's monster be at least 1300 attack for an OTK. Using Honest to attack over their monster and then attack directly in such a scenario results in more than 8000 damage.
    * For an alternative, use a face-up Elemental Hero Absolute Zero as the "Warrior-Type monster", to destroy all opponent's monsters and have a 3750-ATK Double-Attacker. Summoning a monster like Sangan or Honest in this instance would be more than sufficient for an OTK.

    * Cards like "Ancient Rules" and "Fake Hero" can Special Summon "Elemental Hero Neos" from your hand. Afterwards, you can Normal Summon another Warrior-Type monster and use "Super Polymerization" to summon this card so that nothing can counter the Fusion Summon.
    * (Remember that "Super Polymerization" can use both sides of the field, so you can also set this card and wait until your opponent summons a Warrior-Type monster, then activate "Super Polymerization".)
    * Super Polymerization Is especially effective if your opponent controls Goyo Guardian or other strong warriors.
     
  4. Hitokiri Shinigami Shinta The Demon Slayer

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    Card Tips: Miracle Fusion

    * Use "Miracle Fusion" to summon "Elemental Hero Electrum". The four cards used for this Summon (as well as any other removed from play cards) will be shuffled back into your Deck with "Elemental Hero Electrum's" effect.

    * Use "Miracle Fusion" to summon an Elemental Hero monster from your Extra Deck, then use "Return from the Different Dimension" to bring them back (either same turn to do major damage or later on in emergency situations). Just make sure using this is worth half of your Life Points.

    * This card can be used along with "Spell Reclamation" to easily summon "Elemental Hero Shining Flare Wingman" or "Elemental Hero Shining Phoenix Enforcer".

    * If you run more than one "Miracle Fusion", you can use "Burial from a Different Dimension" to return the removed monsters to the Graveyard.

    * "Elemental Hero Absolute Zero" can be Fusion Summoned with this card, using "Destiny Hero - Malicious" & "Treeborn Frog" in your Graveyard.

    * This is a perfect option after using Dark Fusion to Summon an Evil Hero fusion monster, use Miracle Fusion to Summon the alternate Elemental Hero fusion monster that has the same fusion materials.
    * Use "Return from the Different Dimension" or "Dimension Explosion" to bring back the fusion Materials then combo it with "Super Polymerization" to do more damage.
     
  5. Hitokiri Shinigami Shinta The Demon Slayer

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    Card Tips:

    Elemental Hero Tempest:

    * You can select "Elemental Hero Tempest" for its own effect by sending any other card on your side of the field.

    * Since you are capable of making any of your fusion monsters resistant to battle damage, (as well as the rest of your monsters) play Centrifugal Field (and Branch! while you're at it) so that of your opponent uses card effects to destroy your fusion monsters, the fusion-material monsters will come back.

    * Use Limiter Overload for this card's effect and special summon Speed Warrior.

    * Ocean can stay on your side of the field longer by using Tempest's effect. During each of your standby phases, Ocean can add an Elemental Hero monster from your Graveyard to your hand. This helps maintain Hand Advantage, Field Advantage, and can pay for costs such as Thunder Giant's effect, Wingman's effect and much more. If you send Elemental Hero fusion material monsters to the grave using Tempest's effect, you can use Miracle Fusion to fuse the monsters in your graveyard or recover them using Ocean's effect.
     
  6. Hitokiri Shinigami Shinta The Demon Slayer

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    Card Tips: Elemental Hero Flame Wingman:

    * A very well known combination is to use "Skyscraper" to increase this card's ATK to 3100 and inflict massive damage with its effect. This technique is known as "Super Power".

    * You can use this card with "Grinder Golem" to inflict 3000 Damage to your opponent.

    I myself thought of this one. (Except for the last part about Grinder Golem)
     
  7. Hitokiri Shinigami Shinta The Demon Slayer

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    Elemental Hero Shining Flare Wingman:

    * It is easier to fuse this card by using Elemental Hero Sparkman and Fusion Substitute Monsters rather than fusing Elemental Hero Flame Wingman and fusing it with Elemental Hero Sparkman again.

    * This is the heavy hitter of the E-Hero deck. Elemental Hero Electrum may have a higher base attack, but is harder to summon and harder to power up.

    * If you use Fusion Gate or Miracle Fusion to summon this monster, you can re-strengthen Shining Flare Wingman by using Burial from a Different Dimension or Miracle Dig to return the removed-from-play Elemental Heroes to your Graveyard.

    * Elemental Hero Shining Flare Wingman should be used over Elemental Hero Shining Phoenix Enforcer, while their non-shining counterparts may have to worry about it, the attack boosting effect of the shining heroes makes as a result of battle the least likely method of destroying them.

    * Try a Future Fusion to add some E-Heroes to the graveyard, and give Shining Flare Wingman a boost. Elemental Hero Electrum is a good choice, as Flare Wingman will get 1200 extra attack.

    * Though of course this is hard to do, if you had 1 of every Elemental Hero in the graveyard except the Shining Heroes, then this card's ATK will be 17200 (that's over twice a duelist's base life points).
    In advanced format, the best one can do is 16900 because of poor Neo Bubbleman
     
  8. Hitokiri Shinigami Shinta The Demon Slayer

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    Elemental Hero Electrum Tips:

    * This card can be special summoned with Miracle Fusion or Fusion Gate, because once it is Fusion Summoned, it will return all monsters that are removed from play to the deck (which include the monsters used for the effects of Miracle Fusion or Fusion Gate).

    * This card can be an excellent counter-strategy to a RFG Deck.

    * Attempt to summon Electrum with Future Fusion. Even if Electrum fails to be summoned, you have given yourself 7 possible E-Heros to summon with Miracle Fusion and powered up Elemental Hero Shining Flare Wingman's and Elemental Hero Shining Phoenix Enforcer's attacks by 1200.

    * This is also an effective counter to monsters whose ATK are determined by the number of cards that are removed from play (e.g. Gren Maju Da Eiza, Tyranno Infinity, Helios - The Primordial Sun, Helios Duo Megistus and Helios Trice Megistus). In general it works well against macro decks, and even Tyranno Infinity in dino decks.

    * This card works great with Fuh-Rin-Ka-Zan.

    * This card works well with cards from the "Element" series like "Element Soldier" and "Element Dragon", whose effects depend on the attributes of other monsters. These cards are also easy to include in a Hero deck because there is at least one monster of each attribute among those monsters.

    * This card works well with DNA Transplant, allowing all cards to be any of those attributes increasing your ATK even higher.

    * This would make a OTK with Infinite damage by using Fusion Gate,Dimensional Fissure and Chain Material while you have a Catapult Turtle or Mass Driver or Cannon Soldier on your side of the field. And also 2 Elemental Hero Electrum in your fusion deck. Use Fusion Gate ability to summon Elemental Hero Electrum and tribute it for the effect of Cannon Soldier or Mass Driver. By summoning another 1 from your extra deck, the one removed from plays returns. Keep Repeating until you win.
     
  9. Hitokiri Shinigami Shinta The Demon Slayer

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    Next Strategy:

    Use Painful Choice to get a few DARK and LIGHT monsters in the graveyard and special summon Chaos Emperor Dragon - Envoy of the End. Play Macro Cosmos to remove all cards from play that would go to the graveyard. Play Pot of Greed allowing you to draw 2 cards from your deck. Then play Primal Seed taking back Pot of Greed and another card. Play Pot of Greed again. Then play a second Primal Seed taking back Pot of Greed and the first Primal Seed. Repeat this until you have enough cards in your hand to activate Chaos Emperor Dragon's effect and win the duel. If the duel is in the latter stages, use Skull Lair to remove as many cards from your graveyard as possible. Then continue to play Primal Seed to get back a 2nd Primal Seed and any other card. Repeat until only Primal Seed is removed from play. Then use Chaos Emperor Dragon's effect to win the duel. This combo can be fused with Butterfly Dagger - Elma/Royal Magical Library OTK

    It is also possible for a First Turn Kill with Chaos Emperor Dragon although it requires a perfect draw. Use Graceful Charity and discard a light monster and a dark monster. Remove them from play to summon the Chaos Emperor Dragon. Summon either Banisher of the Light or Banisher of the Radiance. Play Pot of Greed. Play Primal Seed to bring back Pot of Greed and either monster you used for the summoning of Chaos Emperor Dragon. Play a second Primal Seed to bring back the 1st Primal Seed and Pot of Greed. Continue until you have at least 27 cards in your hand and then blow it all up with Chaos Emperor Dragon.

    CED/Yata-Garasu Version of This OTK:

    This combo is reliable to knock off an opponent's opportunity while knocking them out at the same turn. You can activate Call of the Haunted to target Witch of the Black Forest and when Special Summoning Chaos Emperor Dragon - Envoy of the End you activate his effect and destroy all cards your opponent controls (To protect your Call of the Haunted use Fake Trap) Now that the Witch has been destroyed, she can bring you one Yata-Garasu from your Deck. Then attack with Yata-Garasu every turn to win.


    Bonus Strategy:

    Black Luster Soldier/Dark Magician of Chaos OTK

    This combo requires the multiple attacks of Black Luster Soldier - Envoy of the Beginning and Dark Magician of Chaos direct attack. Reasoning and Megamorph might help...

    Recommended Cards

    * Chaos Emperor Dragon - Envoy of the End
    * Black Luster Soldier - Envoy of the Beginning
    * Primal Seed
    * Call of the Haunted
    * Fake Trap
    * Macro Cosmos
    * Dimensional Fissure
    * Painful Choice
    * Monster Reincarnation
    * Magician of Faith
    * Dark Magician of Chaos
    * Yata-Garasu
    * Graceful Charity
    * Banisher of the Light
     
  10. Hitokiri Shinigami Shinta The Demon Slayer

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    Next Strategy:

    Lava Golem OTK:

    (This one would've been an appropriate one for Dalk to post but oh well...)

    The basis of this OTK is to get a Lava Golem on your opponent's side of the field and destroying it after the turn it was summoned with Ring of Destruction, but deflecting your damage to your opponent with Barrel Behind the Door (Since Ring of Destruction is banned in the Advanced Format, this strategy can only be used in the Traditional Format).

    Cards Needed: Cards Needed:

    * Lava Golem
    * Barrel Behind the Door
    * Ring of Destruction
    * Mask of Brutality
    * Advised to have a Dust Tornado or Mystical Space Typhoon just in case

    The Strategy:
    You’ll want to get Lava Golem onto your opponent’s side of the field. Then, equip Lava Golem with “Mask of Brutalityâ€; Lava Golem will have 4000 ATK now. After that, Set 1 “Barrel Behind the Door†and 1 “Ring of Destructionâ€. When it’s your opponent’s turn, Lava Golem’s effect will activate, causing your opponent to lose 1000 Life Points. Activate the “Ring of Destruction†and “Barrel Behind the Door â€. The Ring of Destruction will inflict 4000 Life Point damage to your opponent by destroying Lava Golem as well as Barrel Behind the Door reflecting the other 4000 that was meant to go to you to your opponent, doing 8000 damage!

    Using this strategy into a Burn Deck shall make it easy to dump your opponent. Combo it with Goka, the Pyre of Malice and deal an extra damage just by dashing him to your opponent!
     
  11. Hitokiri Shinigami Shinta The Demon Slayer

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    Demise OTK:

    Demise OTKs is using a Advanced Ritual Art or another ritual spell card to send monsters to the graveyard, activate Demise's effect, and summon another card which can use the cards sent to the graveyard to summon another monster which has at least 5600 ATK or has a effect that can reduce the opponent's life point to 0.

    One version of Demise OTK uses the following cards:

    * Demise, King of Armageddon
    * Advanced Ritual Art
    * Two Insect Knights and/or two Neo Bugs in your deck
    * Doom Dozer and/or Metal Armored Bug (or any normal monster with 2800 or more ATK).
    * Great Maju Garzett, Megamorph and/or Metamorphosis(the last one only in the Traditional Format).

    First, use Advanced Ritual Art, sending two Insect Knights or Neo Bugs in your Deck to your Graveyard to Ritual Summon Demise, King of Armageddon. Then, pay 2000 Life Points to use Demise, King of Armageddon's effect to clear the whole field. Next, Special Summon Doom Dozer by removing from play the two Insect Knights or Neo Bugs in your Graveyard. Next, either summon Great Maju Garzett or play Megamorph on Doom Dozer (you probably will have less Life Points than your opponent), or play Metamorphosis on Doom Dozer to Fusion Summon Cyber Twin Dragon (in the Traditional Format. Attack, and you win the Duel.

    The combo has been weakened with the Limiting of Advanced Ritual Art in the March 2008 Lists.However, Manju of the Ten Thousand Hands, Senju of the Thousand Hands and Sonic Bird may help to find the key cards for the combo. Trade-In and Common Charity are also good support-cards.

    Commonly used support-cards are Monster Reborn and Swing of Memories (also Premature Burial in Traditional) to bring back Metal Armored Bug and the other Insect monsters.

    A particular variation to the deck involves also Sky Scourge Norleras and many Fairy and Fiend monsters (such as Dunames Dark Witch and Archfiend Soldier which are put in the Graveyard by the effect of Advanced Ritual Art in order to summon Sky Scourge Norleras. However, this variation works best in the Traditional Format because of the possibilities given by Dimension Fusion, Chaos Emperor Dragon - Envoy of the End and Black Luster Soldier - Envoy of the Beginning. The deck also uses one copy of Blue-Eyes White Dragon.

    Yet another variation involves Geartown, Ancient Gear Gadjiltron Dragon, and Blue-Eyes White Dragon, as well as the draw card Trade-In. Use Trade-In or Montage Dragon to dump Blue-Eyes White Dragon into the graveyard (Foolish Burial also works, but is not necessary to keep the speed of the deck. Play Geartown, and then use Advanced Ritual Art or End of the World (easily searched by Sonic Bird, Senju of the Thousand Hands, or Manju of the Ten Thousand Hands) to ritual summon Demise, King of Armageddon. Clear the field using his effect, and special summon an Ancient Gear Gadjiltron Dragon due to Geartown's effect. Use Swing of Memories to summon a Blue Eyes White Dragon or two, then use support cards like Megamorph or even Limiter Removal for the OTK. This also can be supported with Great Maju Garzett. It is also wise to keep a Gorz the Emissary of Darkness in this deck in the rare case that you have nothing to play. You might also think about using Dark Coffin or Statue of the Wicked. If these cards are set when Demise, King of Armageddon uses it's effect, then you'll get an instant advantage over the opponent.

    Another variation, similar to the one above, involves Geartown, Ancient Gear Gadjiltron Dragon, and Evil Hero Dark Gaia. First, play Geartown. Next, use Advanced Ritual Art to Ritual Summon Demise, sending one Archfiend Soldier and one Beta The Magnet Warrior. Use Demise, King of Armageddon's ability to clear the field and summon an Ancient Gear Gadjiltron Dragon when you destroy Geartown. Finally, use Dark Calling, and remove from play the Archfiend Soldier and Beta The Magnet Warrior to create a Dark Gaia with an attack of 3600. The total damage these three monsters will do when they attack directly is 9000, enough for an OTK. This variant can make good use of the Spell card Trade-In to send extra copies of Demise or Gajiltron Dragon to the Graveyard to draw extra cards. One or two copies of Valkyrion the Magna Warrior is also recommended for use with Trade-In, and because it has one of the highest attack scores of any Rock-type monster, giving you the potential to create a powerful Dark Gaia and OTK even without the Ancient Gear Gajiltron Dragon or Geartown.

    Another variation of this OTK uses Dark Strike Fighter to win. This OTK uses Demise, King of Armageddon, "Black Salvo", Advanced Ritual Art/ Contract with the Abyss, and 2 monsters with at least 1 DARK Machine. Using Advanced Ritual Art to send 2 level 4 DARK Machine-type monsters(usually Mechanicalchaser or Blocker) to the graveyard and summon Demise, King of Armageddon. Then pay 2000 Life Points to destroy all cards on the field. Then summon "Black Salvo" and special summon one of the monsters you sent to the graveyard using ARA (Advanced Ritual Art) to synchro summon Dark Strike Fighter. Then attack your opponent directly with both monsters. Then, tribute Demise, King of Armageddon with Dark Strike Fighter's effect to inflict damage then tribute Dark Strike Fighter for it's own effect for a total of 8000 damage. If you had Contract with the Abyss in your hand, the OTK is more situational since it requires 2 Level 4 monsters with at least 1 DARK Machine. This combo, however, is now resticted to Traditional Format, now that Dark Strike Fighter is Forbidden.

    Because Demise itself is now Limited, due in part to several other poential new combinations that would make it deadly, the Demise OTK is even harder to do, and seems unlikely to become popular again.

    Demise OTK Decks:

    Demise OTK decks combine "Demise, King of Armageddon" with "Advanced Ritual Art" (ARA) to clear the field and attack with high ATK monsters summoned from your hand or the Graveyard to deal over, or just about, 8000 damage in one turn.

    There are four basic variants for the OTK in the Advanced Format:

    Demise / Doom Dozer OTK

    * Advanced Ritual Art
    * Demise, King of Armageddon
    * Doom Dozer
    * Insect Knight / Neo Bug
    * Megamorph / Great Maju Garzett

    The first one involves special summoning "Doom Dozer" by removing from play two insect monsters - "Insect Knight" and/or "Neo Bug" - in your Graveyard that were discarded there by "Advanced Ritual Art". You would then equip "Megamorph" on "Doom Dozer", doubling its ATK, or tribute it for "Great Maju Garzett", and attack directly with it and Demise.

    Demise / (Any LV8 Normal Monster with 2800+ ATK) OTK

    * Advanced Ritual Art
    * Demise, King of Armageddon
    * LV8 Normal Monster with at least 2800 ATK
    * Swing of Memories
    * Megamorph / Great Maju Garzett

    The second variant includes the use of any LV8 Normal Monster with at least 2800 ATK, by discarding it for advanced ritual art's effect and summoning it from the Graveyard with "Swing of Memories", and then equip it with "Megamorph" or tribute it for the "Great Maju Garzett" and attack for game.

    The advantage to playing "Great Maju Garzett" is that it isn't limited to one, unlike "Megamorph", however, summoning it takes up the normal summon for that turn, which could have been used for a ritual searcher such as "Sonic Bird", "Senju of the Thousand Hands", and "Manju of the Ten Thousand Hands" to gather the cards necessary for Demise. Likewise, the build around Normal Monsters can benefit greatly from "Swing of Memories"

    In the Traditional Format, one could substitute "Megamorph" with "Metamorphosis" to summon "Cyber Twin Dragon" to deal the same amount of damage. Because this OTK build uses several Lv.4 and 8 normal monsters, cards like "Trade-In" and "Common Charity" can be used for support.

    Demise/ Geartown Deck

    * Demise, King of Armageddon
    * Ancient Gear Gadjiltron Dragon
    * Trade-In
    * Megamorph or Limiter Removal
    * Geartown
    * Advanced Ritual Art
    * End of the World

    This variation uses the effect of Geartown when destroyed by the effect of Demise, King of Armageddon. Ritual summon Demise after playing Geartown. The effect will allow you to special summon an Ancient Gear Gadjiltron Dragon from your hand, deck, or graveyard. Than use Megamorph or Limiter Removal for the boost. Also, this deck can be supported by Great Maju Garzett.

    Demise/DSF

    * Demise, King of Armageddon
    * Black Salvo
    * Mechanicalchaser or Blocker (the strongest level 4 DARK Machine Normal Monsters)
    * Advanced Ritual Art
    * Dark Strike Fighter (DSF)

    In this variation you discard 2 level 4 DARK Machine Normal Monsters for ARA, and then use Demise's effect. After that you summon Black Salvo and revive one of them with his effect. Then you Synchro Summon DSF and attack with him and demise for 5000 damage, and after that tribute them both for DSF's effect and inflict (8+7)*200=3000 damage for 8000 total. This is treated today as the best variant, as it uses the lowest number of cards.
     
  12. Hitokiri Shinigami Shinta The Demon Slayer

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    Strategy Number 5: Batteryman OTK

    The Batteryman OTK Deck is based around Batteryman AA. This combo uses; Batteryman AA, Inferno Reckless Summon with cards like Batteryman Charger, Batteryman Micro-Cell, Battery Charger and the obvious staple special summoning like Monster Reborn.

    The combo works like this:

    Use Battery Charger or any of the special summoning card's above to Special Summon Batteryman AA then activate Inferno Reckless Summon to bring out all 3 of the Batteryman AAs to the field from the Hand, Deck, or Graveyard. Due to Batteryman AA's effect, the ATK or DEF will raise by 1000 for every other Batteryman AA on your side of the field in the same battle position. If all 3 Batteryman AAs are in ATK position, then each one of them will have the ATK power of 3000.

    Due to the effect of Inferno Reckless Summon, your opponent also special summons a face-up monster to their side of the field from their hand, deck or graveyard as well. Therefore, it may be necessary to have a mass removal card in your hand like Short Circuit and Lightning Vortex. If you play by Traditional Format it would be advisable if you used cards like Raigeki.

    After activation, your 3 Batteryman AAs can then attack directly for 9000 Life Points. To add some extra damage, many decks run Guardian of Order in the deck. It can be Special Summoned if there are at least 2 Light monsters on your side of the field. You can also create OTK by removing two Batteryman AA to special summon Batteryman Industrial Strength, then activate his effect by removing another Batteryman AA, and then activate Return from the Different Dimension followed by a Short Circuit to clear their field for the game.

    Essential Cards

    * Batteryman AA
    * Batteryman Charger
    * Monster Reborn
    * Battery Charger
    * Inferno Reckless Summon
    * Short Circuit
    * Batteryman Micro-Cell

    Possible Cards

    * Super-Electromagnetic Voltech Dragon
    * Batteryman Industrial Strength
    * Cyber Dragon
    * Cyber Valley
    * Limit Reverse
    * Card of Safe Return
    * Guardian of Order
    * Foolish Burial(Get a batteryman in the graveyard to charge)
    * Zaborg the Thunder Monarch
    * Thunder King Rai-Oh
    * Unstable Evolution
    * Trap Stun
     
  13. Hitokiri Shinigami Shinta The Demon Slayer

    Joined:
    Jun 24, 2007
    Gender:
    Male
    Location:
    The Plains
    334
    Next Strategy:

    A Ben Kei Deck tries to land the Armed Samurai - Ben Kei OTK as quickly as possible. The idea of this One Turn Kill is to get out Armed Samurai - Ben Kei, and attack multiple times.

    The following cards are recommended:

    * Armed Samurai - Ben Kei, the main card of the deck
    * Iron Blacksmith Kotetsu to search out equip cards, more often Big Bang Shot than the others.
    * Reinforcement of the Army to search for Ben Kei.
    * Sangan to search for Ben Kei or Kotetsu.
    * Dekoichi the Battlechanted Locomotive and Magical Merchant for speeding through the deck.
    * Monster Reborn or Limit Reverse for reviving a Ben Kei discarded via Magical Merchant's effect.
    * Heavy Storm or Giant Trunade to clear the field before launching the attack.
    * United We Stand, Mage Power, Axe of Despair are powerful equips that also help to deal huge damage.
    * Big Bang Shot to pierce through any defenders the opponent has. Combos well with Giant Trunade
    * Gravity Bind, Level Limit - Area B, Messenger of Peace, and other stalling cards. It doesn't matter if these cards prevent you from attacking, because you should always play Heavy Storm or Giant Trunade before trying to land the OTK anyway.
    * Shooting Star Bow - Ceal along with at least two other Equip Spell Cards that raise Ben Kei's attack power to at least 2000 will give you a 2000-ATK monster that can attack your opponent directly four times.
    * Arms Hole - To easily search for Equip Spell Cards in the deck or retrieve from the Graveyard.

    Recommended Cards

    Monsters

    * Armed Samurai - Ben Kei
    * Iron Blacksmith Kotetsu
    * Marauding Captain
    * Freed the Matchless General
    * Exiled Force
    * Mataza the Zapper
    * Witch of the Black Forest (Traditional Only)
    * Magical Merchant
    * Dekoichi the Battlechanted Locomotive
    * Tenkabito Shien (To attack against Traps)

    Spells

    * Reinforcement of the Army
    * Monster Reborn
    * Giant Trunade
    * Heavy Storm
    * Mage Power
    * Big Bang Shot
    * Mist Body
    * Megamorph
    * Fusion Sword Murasame Blade
    * Arms Hole
    * Axe of Despair
    * The Warrior Returning Alive
    * The A. Forces
    * Swords of Revealing Light
    * Shooting Star Bow - Ceal
    * Twin Swords of Flashing Light - Tryce
    * Gravity Axe - Grarl
    * Rainbow Veil
    * Burden of the Mighty

    Traps

    * Magic Cylinder
    * Blast with Chain
    * Dark Bribe
    * Royal Decree
    * Mirror Force
    * Dimensional Prison
    * Widespread Ruin
    * Reckless Greed

    Strategy Number 7: Lava Golem OTK

    The basis of this OTK is to get a Lava Golem on your opponent's side of the field and destroying it after the turn it was summoned with Ring of Destruction, but deflecting your damage to your opponent with Barrel Behind the Door (Since Ring of Destruction is banned in the Advanced Format, this strategy can only be used in the Traditional Format).

    Cards Needed:

    * Lava Golem
    * Barrel Behind the Door
    * Ring of Destruction
    * Mask of Brutality

    (Advised to have a Dust Tornado or Mystical Space Typhoon just in case)

    The Strategy:

    You’ll want to get Lava Golem onto your opponent’s side of the field. Then, equip Lava Golem with “Mask of Brutality”; Lava Golem will have 4000 ATK now. After that, Set 1 “Barrel Behind the Door” and 1 “Ring of Destruction”. When it’s your opponent’s turn, Lava Golem’s effect will activate, causing your opponent to lose 1000 Life Points. Activate the “Ring of Destruction” and “Barrel Behind the Door ”. The Ring of Destruction will inflict 4000 Life Point damage to your opponent by destroying Lava Golem as well as Barrel Behind the Door reflecting the other 4000 that was meant to go to you to your opponent, doing 8000 damage!
     
  14. Hitokiri Shinigami Shinta The Demon Slayer

    Joined:
    Jun 24, 2007
    Gender:
    Male
    Location:
    The Plains
    334
    Cyber-Stein OTK

    NOTE: This OTK is now no longer possible in Advanced Format, since "Cyber-Stein" was listed as Forbidden in Advanced Format and Limited for Traditional Format as of December 21st, 2006, in a surprise move by Konami/Upper Deck Entertainment (UDE)

    Key Cards

    * "Cyber-Stein"
    * "Megamorph" (or "Limiter Removal" with "Cyber End Dragon" or "Cyber Twin Dragon")
    * Any Fusion Monster with at least 4000 ATK that can be Special Summoned via Cyber-Stein
    * "Blue-Eyes Ultimate Dragon" (4500 ATK)
    * "Master of Oz" (4200 ATK)
    * "Cyber End Dragon" (4000 ATK)
    * "Cyber Twin Dragon" (2800 ATK; can attack twice)

    In order for this OTK to work you must let your opponent go first since the player who started the duel cannot attack. You'll need either a clear field, or the ability to make your monster strong enough with either "Megamorph" and "Fairy Meteor Crush" so that no matter what monster your opponent plays, you'll still deal enough Battle Damage to win.(Unless you have "Cyber End Dragon" you won't need the Fairy Meteor Crush which has the same effect)

    First, summon "Cyber-Stein" and activate its effect, paying 5000 Life Points to summon the Fusion Monster. Then, activate "Megamorph" and equip it to the Fusion Monster. Since your Life Points will most likely be lower than your opponent's after the 5000 Life Points cost of "Cyber-Stein", "Megamorph" will double the Fusion Monster's ATK points to at least 8000, more than enough to wipe out your opponent.

    Alternate Method:

    Key Cards

    * "Cyber-Stein"
    * "Cyber Twin Dragon"
    * "Ring of Destruction"

    On your turn, set "Ring of Destruction". You'll need a clear field for the next part, so "Nobleman of Crossout" and "Nobleman of Extermination" may come in handy.

    Assuming a clear field, summon "Cyber-Stein", activate his effect, and summon "Cyber Twin Dragon" from your Fusion Deck (YOU 3000 / OPP 8000). Attack your opponent directly twice with "Cyber Twin Dragon" (YOU 3000 / OPP 2400), then activate "Ring of Destruction", selecting "Cyber Twin Dragon" (YOU 200 / OPP 0).

    Alternate Method 2:
    * Cyber-Stein
    * Cyber End Dragon
    * Ring of Destruction
    * Barrel Behind the Door

    On your turn, set "Ring of Destruction" and "Barrel Behind the Door". Summon "Cyber-Stein" then use its effect to summon "Cyber End Dragon". (you=3000 opp:8000) Activate "Ring of Destruction" then chain "Barrel Behind the Door" to it. Your opponent will then take the normal damage from "Ring of Destruction plus the damage you would have taken.
     
  15. Hitokiri Shinigami Shinta The Demon Slayer

    Joined:
    Jun 24, 2007
    Gender:
    Male
    Location:
    The Plains
    334
    Next strategy:

    A Magical Scientist Deck relies on the abilities of Magical Scientist and the ability to pull of an OTK or FTK. There should be many Cards that are able to search the Deck that let you thin out your Deck to find Magical Scientist.

    The OTK involves on summoning Magical Scientist, and Catapult Turtle in one turn. In order to pull off the OTK, you activate Last Will, then Special Summon Gilasaurus from your hand. Since this is the first turn, your opponent's Graveyard will be empty. An alternative is to play two Last Wills (considering it is the first turn) and summon Cannon Soldier. Activate its effect to fulfill the conditions for both Wills with a single monster, proceding to summon Scientist and Turtle. You then Tribute Gilasaurus to Tribute Summon Catapult Turtle, and you then use Last Will's effect to Special Summon Magical Scientist.

    The FTK involves using no more than 7 Level 6 Fusion Monsters whose total ATK is no less than 1470. You Tribute all 7 Fusion Monsters with 2200 ATK, dealing 7700 Damage in total. You then Tribute Magical Scientist and Catapult Turtle, dealing 8350 in total. Essentially:

    2200/2 x 7 + 300/2 + 1000/2 = 8350 Total Damage.

    An alternative method, should Catapult Turtle be in the Graveyard and the opponent has a monster with over 2200 ATK (or you could use Scientist's effect and Creature Swap Aqua Dragon). Summon 3 Dark Flare Knights and use their effect to summon 3 Mirage Knights. Use their effects to deal 8400 damage. Although it is quite situational since Mirage Knight is a dead draw, it is a nice backup OTK.
     
  16. Hitokiri Shinigami Shinta The Demon Slayer

    Joined:
    Jun 24, 2007
    Gender:
    Male
    Location:
    The Plains
    334
    Evil Hero Dark Gaia OTK

    This OTK relies on the use of three main cards: Evil Hero Dark Gaia, Dark Fusion, and Evil Hero Infernal Gainer.

    1. Activate Dark Fusion to summon Evil Hero Dark Gaia.
    2. Summon Evil Hero Infernal Gainer.
    3. Use Evil Hero Infernal Gainer's effect on Evil Hero Dark Gaia : You CAN use Evil Hero Infernal Gainer's effect the turn you use Dark Fusion, because Dark Fusion's effect specified that your monster cannot be targeted as a target by your OPPONENT's card effect.
    4. Attack twice with Evil Hero Dark Gaia and use his effect if attacking an enemy monster.
    5. You can also use Dark Calling on the same turn to summon another Evil Hero Dark Gaia, having the same amount of attack points, but is vulnerable to your opponent's effects.

    * You can get Evil Hero Dark Gaia's attack up to 7500 using cards like The Wicked Dreadroot and Valkyrion the Magna Warrior. With two of these attacks, you have 7000 damage left over. Even if you have to attack through two Blue Eyes White Dragons, you'll still kill the enemy.
    * Dark Fusion makes Evil Hero Dark Gaia immune to a lot of traps and spells for the turn he is summoned. However, he is still vulnerable to non-targeting effects like Torrential Tribute and Mirror Force.
    * Evil Hero Dark Gaia doesn't have to be used to get an OTK. He's a powerful monster in and of himself, so you can just summon him without having Evil Hero Infernal Gainer. The main problem with this is that he won't have Dark Fusion's protection after the first turn.


    You might be tempted to take out Valkyrion the Magna Warrior and The Wicked Dreadroot in lieu of other cards that you can special summon, or maybe use Dark Calling and Return from the Different Dimension or Dimension Fusion in order to get a few strong monsters out with your Evil Hero Dark Gaia. This isn't a very good idea. First of all; in order to remove cards with Dark Calling you'll have to have summoned Evil Hero Dark Gaia anyways, and second of all; in order to use Dimension Fusion you'll have to take your strongest Evil Hero Dark Gaia fusion monsters out and put in much weaker ones. You can use Allure of Darkness and Belial - Marquis of Darkness,Imprisoned Queen Archfiend, and Grinder Golem to help make the deck faster. Another trick to finish off the opponent is to return Evil Hero Dark Gaia to the fusion deck with the Quick-play Spell Dimension Explosion (useful in many situations) and get back some of your removed from play monsters by Dark Calling's effect for example, however, this allows your opponent to get his removed from play monster(s) , so be careful. Another great card to combo with is Trade-In, since You could discard your strong level 8 monsters like Valkyrion the Magna Warrior and Grinder Golem], etc. and get more cards you could benefit from and still use the discarded monster(s) for the effect of Dark Calling

    Basically, if you go that route, all you'll do is give yourself a much weaker Evil Hero Dark Gaia and you'll add more cards to the combo. Not good.
     
  17. Hitokiri Shinigami Shinta The Demon Slayer

    Joined:
    Jun 24, 2007
    Gender:
    Male
    Location:
    The Plains
    334
    Chimeratech OTK:

    A Chimeratech OTK Deck is based on bringing out the monster of it's name sake and winning that exact turn, to accomplish this players would wait to get Heavy Storm or Giant Trunade to clear the field of spells or trap cards that would hinder the summoning of Chimeratech Overdragon. After that a player would play Future Fusion sending at least one Cyber Dragon from the deck along with the rest of the machine monster cards in the deck, followed by Overload Fusion to bring out a monster of usually no less than 8,000 ATK and win after hitting a face up attack position monster on the opponents side of the field. The deck was considerably broken and proved to be very powerful winning several Shonen Jump Championships as well as multiple Top 8's. After the most recent ban list came out in early 2007 the deck became very hard to play as Overload Fusion and Future Fusion, the cards that enabled the player to easily summon Chimeratech Overdragon, were limited to one, seeing as there are very little cards that effectively give the player a chance to look for a spell from the deck, this type of deck is now consider too slow to be played and relies more on the luck to get Overload Fusion with Future Fusion than actually having a strategy. But this OTK can be used in conjunction with Ancient Gear decks. Since all Ancient Gears are machines they can be used in the fusion and you can also use Ancient Gear Drill to search out Overload Fusion or Future Fusion which would speed this deck up a bit. Another possible way to speed the up the otk combo is to use Gold Sarcophagus to search out Overload Fusion or Future Fusion. If you can't pull off the OTK by simply summoning a powerful Chimeratech Overdragon, you can activate Geartown before summoning it to Special Summon a Ancient Gear Gadjiltron Dragon for a 3000 ATK monster and a monster that should probably have 2400 or more ATK and can attack 3 times. For a slower version of the OTK,use Chain Material to remove from play all the machines in your deck,hand,graveyard,and field to summon Chimeratech Overdragon with at least 8000 ATK depending on how many you have in your deck, since it can't attack,you will probably want to tribute it for Ectoplasmer or Catapult Turtle to win the game if you removed at least 20 Machine type monsters which should be easy since you can include 20 machine type monsters in your deck and you can remove it from anywhere in your hand,deck,graveyard,or field so as long as none of them got removed before activation,you can easily win the duel.

    A potential strategy is to activate Ojama Trio and Final Attack Orders. This will allow a Chimeratech OTK using only three monsters in the fusion summon. You can also summon a 16000+ Chimeratech, and use Catapult Turtle or Ectoplasmer to offer it as a Tribute and win the Duel.

    Recommended Cards:

    Monsters

    * Cyber Dragon
    * Cyber Phoenix
    * Cyber Valley
    * trap reactor y fi
    * Ancient Gear Gadjiltron Dragon
    * The Dark - Hex-Sealed Fusion
    * Proto-Cyber Dragon
    * Red Gadget
    * Green Gadget
    * Yellow Gadget
    * Ancient Gear Gadjiltron Chimera
    * Ancient Gear Knight
    * Victory Viper XX03
    * Jinzo
    * Reflect Bounder
    * Blowback Dragon

    Fusion Monsters

    * Chimeratech Overdragon
    * Chimeratech Fortress Dragon
    * Cyber Twin Dragon
    * Cyber End Dragon

    Spells

    * Overload Fusion
    * Future Fusion
    * Power Bond
    * Ectoplasmer
    * De-Fusion
    * Heavy Storm
    * Giant Trunade
    * Monster Reborn
    * Limiter Removal
    * Super Polymerization
    * Burial from a Different Dimension
    * Evolution Burst
    * Double Spell
    * Foolish Burial
    * Big Bang Shot or Fairy Meteor Crush
    * Ancient Gear Drill
    * Gold Sarcophagus
    * Different Dimension Capsule
    * Geartown

    Traps:

    * Final Attack Orders
    * Sakuretsu Armor
    * Magic Cylinder
    * Return from the Different Dimension
    * Negate Attack
    * Rare Metalmorph
    * DNA Surgery
    * Metalmorph
     
  18. Hitokiri Shinigami Shinta The Demon Slayer

    Joined:
    Jun 24, 2007
    Gender:
    Male
    Location:
    The Plains
    334
    *clears throat*

    Okay, New Strategy:

    While this card is intended for a Neos Deck, you can easily put it into an Elemental Hero Deck since most of your monsters are Warrior-type and "King of the Swamp" can replace "Elemental Hero Neos".

    Cards like "Ancient Rules" and "Fake Hero" can Special Summon "Elemental Hero Neos" from your hand. Afterwards, you can Normal Summon another Warrior-Type monster and use "Super Polymerization" to summon this card so that nothing can counter the Fusion Summon.

    (Remember that "Super Polymerization" can use both sides of the field, so you can also set this card and wait until your opponent summons a Warrior-Type monster, then activate "Super Polymerization".)

    Super Polymerization Is especially effective if your opponent controls Goyo Guardian or other strong warriors.
     
  19. Hitokiri Shinigami Shinta The Demon Slayer

    Joined:
    Jun 24, 2007
    Gender:
    Male
    Location:
    The Plains
    334
    Next Strategy:

    Magical Scientist FTK:

    A Magical Scientist Deck relies on the abilities of Magical Scientist and the ability to pull of an OTK or FTK. There should be many Cards that are able to search the Deck that let you thin out your Deck to find Magical Scientist.

    The OTK involves on summoning Magical Scientist, and Catapult Turtle in one turn. In order to pull off the OTK, you activate Last Will, then Special Summon Gilasaurus from your hand. Since this is the first turn, your opponent's Graveyard will be empty. You then Tribute Gilasaurus to Tribute Summon Catapult Turtle, and you then use Last Will's effect to Special Summon Magical Scientist.

    The FTK involves using no more than 7 Level 6 Fusion Monsters whose total ATK is no less than 14700. You Tribute all 7 Fusion Monsters with 2200 ATK, dealing 7700 Damage in total. You then Tribute Magical Scientist and Catapult Turtle, dealing 8350 in total. Essentially:

    2200/2 x 7 + 300/2 + 1000/2 = 8350 Total Damage

    An alternative method, should Catapult Turtle be in the Graveyard and the opponent has a monster with over 2200 ATK (or you could use Scientist's effect and Creature Swap Aqua Dragon). Summon 3 Dark Flare Knights and use their effect to summon 3 Mirage Knights. Use their effects to deal 8400 damage. Although it is quite situational since Mirage Knight is a dead draw, it is a nice backup OTK.

    Alternatively, you can use cards like One for One and Emergency Teleport in order to Special Summon Krebons and Magical Scientist, then use the effect of the Scientist in order to Special Summon a Level 5 Fusion Monster. Then Synchro Summon a Dark Strike Fighter and perform the OTK by Tributing Fusion Monster for a total in Levels of 32 plus the Scientist and Dark Strike Fighter: 32 x 200 + 200 + 7 x 200 = 6400 + 200 + 1400 = 8000.

    Suggested Cards:

    Effect Monster Cards

    * Catapult Turtle
    * Magical Scientist-banned
    * Sangan
    * Toon Cannon Soldier
    * Witch of the Black Forest-Banned
    * Gilasaurus
    * Mother Grizzly
    * Chaos-End Master, though it is a bit slow
    * Mirage Knight
    * Krebons

    Fusion Monster Cards

    * Aqua Dragon
    * Dark Balter the Terrible
    * Dark Flare Knight
    * Dark Blade the Dragon Knight
    * Punished Eagle
    * Roaring Ocean Snake
    * Ryu Senshi
    * Sanwitch
    * Steam Gyroid
    * Thousand-Eyes Restrict-Banned
    * Empress Judge

    Synchro Monsters

    * Dark Strike Fighter-Banned

    Spell Cards

    * Emergency Provisions
    * Pot of Avarice
    * Last Will-Banned
    * Pot of Greed-Banned
    * Toon Table of Contents x3
    * Toon World
    * Poison of the Old Man
    * Dian Keto the Cure Master, though it is highly unlikely you will have room after having three Poisons of the Old Man first
    * Metamorphosis-Banned
    * Messenger of Peace
    * Level Limit - Area B
    * Emergency Teleport
    * One for One

    Trap Cards

    * Gravity Bind
    * Legacy of Yata-Garasu
    * Jar of Greed