A lot of people really understate video games in the terms of stirring up emotions. When people watch movies and TV shows, there are moments when people cry and bawl like crazy. However, people scoff at games, saying all they do is provide entertainment and saying there is no room for that. I find that a whole lot of crap. Video games have a large amount of positional in giving people an emotional response. Not once have I had a strong emotional response from any movie I have watched in my entire life. EVER. When it came down to games, I had a lot of moments where I had deep sorrow or even cried. One, for example, is To the Moon. It's an Indie game and boy, it just made me cry in so many ways. Not gonna spoil anything, but the music combined with the amazing plot will make you tear up. I'd like to have your opinions. Do a lot of people tend to overlook the emotional concept in games? And if you can, share your moment where it moved you :D
I think those that are unfamiliar with gaming might overlook it, writing games off as childish and whatnot. There's still ongoing arguments as to if it can be considered an art form, so it's a very "new" area in terms of what it can and can't be or do. I fully believe games are an art form and means of expression, and because of that, there can be very emotional moments or even whole games. These are just a few of mine of what I've played recently. Okami:In the middle of the final boss fight when Spoiler Ammy loses her powers and Issun begins to scatter paintings of her across the land and then everyone Ammy has helped begins praying for her, in conjunction with the music and what Issun says is probably one of the greatest scenes I have seen in gaming. Skyward Sword: Three different parts. Spoiler When Zelda tells Link to wake her up - you can actually see the emotion on Link's face. Then again after he does wake her up, and finally, when Fi says goodbye to Link. I really like the idea of her "watching over" all the future Links for, presumably, the end of time. Metal Gear Solid 2: Closer to the end of the Big Shell when Spoiler Otacon's sister is killed and part of his personal history is revealed. I honestly didn't see that coming and was pretty hard for me to watch. Journey: The entire thing, really. Jenova Chen's philosophy behind thatgamecompany is to create games that touch players on an emotional level. The combination of isolation (if playing alone), a seemingly vast world, and...well, the way it ends and how things you see along the way can be interpreted has made it one of my all time favorite games. It's a story told without words, and I think that's sometimes one of the things that can cause an emotional reaction. Nier: BASICALLY THE ENTIRE ****ING GAME. It's a phenomenal game but dear god, so much of it depressed me or made me cry. Those that played it can probably guess how badly post-ending A playthroughs of Facade (the desert) affected me. Tales of the Abyss: Several parts, but in particular, when Spoiler Akzeriuth sinks. That scene with the little boy just destroys me every time. Then later when Luke finds that Tear is dying, and again when Tear finds out that Luke is dying. Spoiler AND FINALLY basically all of what happens on Eldrant, especially at the end when Tear tells Luke she'll wait for him forever and loves him. And so it seems Luke sacrifices himself, thankfully the epilogue clears that up. On the opposite side of emotion, however, there have been plenty of games that have made me feel happy. There are little parts in all of these previously listed games, and I think one of the things I really like about games is that they can have both played out in front of you in the same game.