The animation for the game's cut scenes are actually done by Titmouse Inc., who animated series like Metalocalypse and The Venture Bros., as well as I think the opening sequence for Avatar: The Last Airbender. I agree, the writers kinda seemed to ignore a lot of the Spirits being in Republic City now as of Book Two's ending, but it's not that major to me when Book Three was really good. You probably figured this out, but you can switch your target just by moving the Right Analog. I'm thoroughly enjoying the game myself. Though the combat is definitely not on the level of Devil May Cry or Bayonetta, it's very responsive and fast paced, with attacks and counters that you can string together in cool ways, especially once you get Bending. I really hope to see it succeed so that we can get a sequel with really high quality models and textures, actual eye and mouth animations, more (and better) visual effects, larger variety in enemy types, more characters on screen