So does anyone know how to do texture edits on this game or rip the game's files and view them because i've tried many times and it doesn't work.
This thread concerns me a bit. Don't post anything illegal. But if you are talking about ISO modding it is pointless if you can't re insert the files. If you don't know what half of these things mean then don't attempt it because you will get nothing out of this.
Oh I wasn't going to post any game files(maybe put some pictures). But I just wanted to find a way to rip and view the files. I don't know where to rip from in KH1FM since I can't find to missing data that doesn't show up on Windows 7. Also if anyone can help me please make sure it works on Windows 7 Home Premium
You need programs that are specifically designed to do what you want. Which no one has done or released. Sure you can get a model viewer but you will get no ISO mods by just looking.
Wheel of Time did a tutorial on how to rip models from KH1. Just follow this link. It has the instructions and files needed: http://www.youtube.com/watch?v=DnsWVSM95RU
But still someone who knows nothing of how to extract and re insert is going to get nothing out of this. No offense.
Well they will get to see the models and all of their animations. But really all I wanted to do was replace Normal Sora with Anti-Sora's Textures is it possible to do a code for that on KHFM? Maybe i'll ask in the KHFM thread(so that this doesn't go off-topic)
Like I said if you don't know what you are doing this won't work. And yes it is possible but it would be dma.
Well I guess I can give up on the ISO hacking part but this tutorial seems to work so i'll just look at the models and on my free time make videos of it. I'll someday do the same with some Wii games(Not all of them since a good portion keeps the BRRES files in the Root of the Partition). Also why are so many KH1 codes DMA unlike KH2?
KH2 uses a lot of universal codes. Which in a sense means they can be used everywhere. KH1 doesn't really have that.
I created a app to rip KH1 and KH1FM about a year and a half ago. Although, I'm am not on the PC currently that has that app on it. I also didn't make it with the idea of modding, so no reinsertion. http://i844.photobucket.com/albums/ab5/xMajik/KH1/19048fb7.png Yes, it is possible through codes and modding (obviously, as you can do anything through modding). KH2 keeps the values static. KH1 doesn't. I may look back into KH1. Back in the day, I made a un-dma character modifier. Well, not really a modifier since you couldn't choose who you could play as since each character required a completely separate code. Though I did get play-as codes to work un-DMA.