Digital Art I made some stuff

Discussion in 'Arts & Graphics' started by Doukuro, Oct 17, 2010.

  1. Doukuro Chaser

    Joined:
    Jun 29, 2007
    Gender:
    Female
    1,172
    What sizes does everyone use for icons and sigs? Cause I'm always randomly guessing or when I use a tutorial, like I did for the sig, I always use what they suggest.

    Some icons:

    Miku
    [​IMG]


    Black Rock Shooter
    [​IMG]


    Tachibana Kanade aka Angel from Angel Beats
    [​IMG][​IMG][​IMG]


    AndthisgirlwhoIdontknow
    [​IMG][​IMG][​IMG][​IMG]


    And I made a sig, which I thought I already posted but guess not cause I looked and found no such thread.


    Tsubaki from Soul Eater
    [​IMG]

    I am not please with the text but still proud of what I made. Some cnc would be nice, of course.​
     
  2. Chevalier Crystal Princess

    Joined:
    Jan 8, 2008
    Location:
    Trapped on an Island
    552
    Okay, well...

    The Miku Icon is very LQ(low quality), which immediately hampers the icon. The positioning in it is pretty basic. Try to experiment with gradients and adjustments for it.

    Your icons are inconsistent in size. They're all pretty random sizes. If you're using photoshop, set the crop tools' numbers to the desired pixels(px) and crop away. This makes icon cropping a snap, and fun to do, so you can focus on getting unique positions and working with the looks of the image, rather than worrying about getting a perfect size by eye.

    I'm not particularly fond of huge icon sizes, but if you're gonna make them big, then follow the method above to get a perfect cut.

    As for the tag...It seems nice, not extraordinarily outstanding, but it's a good improvement. The text isn't good, to be honest. Also, there should be more blending for the stock. And this doesn't necessarily mean smudging the edges of the stock.

    One thing the tag could do without is the color...most of the time gradients aren't set on normal. And most of the time, you'll have to mess with opacity and fill. Same goes with gradient maps.