Finished DMC: Devil May Cry this week.

Discussion in 'The Spam Zone' started by Boy Wonder, Jun 28, 2013.

  1. Boy Wonder Dark Phoenix in Training

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    I personally loved it.
     
  2. KeybladeSpirit [ENvTuber] [pngTuber]

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    Is it good enough to pay for? I've considered pirating it, but first I want to know if it's worth the money that I could use to buy it legally.
     
  3. Ars Nova Just a ghost.

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    Does it feel good when you SSS for smashing one baddie over the head with an axe *brick'd*

    HOW 'BOUT THEM ONE-LINERS HUH REAL SNAPPY AIN'T THEY *additional bricks*

    FUCKIN CASUL PLEBS *buried under haphazard pile of concrete and mortar*
     
  4. Boy Wonder Dark Phoenix in Training

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    A friend of mine let me borrow it so I didn't lose any money from it (though I'm most likely going to buy the Vergil DLC). I don't know if I would pay $60 for it, though...but there's not many games I would. $40, definitely.
    It did. Oh, it did.
    I know a lot of people complained about the dialogue, too vulgar and all that jazz, but it was my favorite part of it (as well as my roommates, who watched me play for the most part, and my girlfriend who normally hates that kind of thing Though I think she was just saying that because she enjoyed watching me play<3). The Succubus script was just <3
     
  5. Ars Nova Just a ghost.

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    Honestly like the game itself really doesn't bother me that much

    The dialogue teeters between organic grit and dumb niggas cussing but it definitely has its moments from what I've seen

    Gameplay could use some tweaking but fuck how many great series got off on the wrong foot (cough System Shock)

    I'm just sad that it couldn't be an original property instead of osmosing a work that I love and prefer as it was

    It ditches the theatrical demon slayer camp for UP THE PUNX DAILY camp and I wish I didn't have to choose between the two - or, more accurately, that the choice wasn't made for me
     
  6. Boy Wonder Dark Phoenix in Training

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    Honestly, I can't make a fair comparison having only played DMC 1 and 3 (and that one cell phone game based off the third) and I didn't play it entirely (watching my brother beat 1 and playing 3 with a friend of mine), but I did enjoy the old series. I just...do find this one more on my entertainment level (then again, I'm the kind of gamer who when Superman kicks my ass in Injustice, I yell "You ****ing piece of ****, I'm glad your goddamn planet blew up. Everyone you ever ****ing loved is dead and in hell!").

    The cussing was...I don't know. There was maybe one moment or two when I felt like it was too much, but even then, I simply thought it was too much for a video game. It barely stood out as "too much" for me. I think it's mostly because swearing is extremely normal in my daily life.


    The gameplay was...not as complex as I expected, but still seemed like a bit much without needing to be (does that make sense?). Though switching between modes for different enemies was pretty fun.


    I do agree with you on it being original material vs a reboot. It would be pretty awesome by itself, and I wouldn't have guessed who the final boss was going to be so early on.
     
  7. Hayabusa Venomous

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    I really think you'd have a lower opinion of the game after playing through DMC3. I'm not saying the new DMC game is terrible, in fact it seems to be quite good, but for a DMC fan like me (I own all 4 of the pre-reboot games), it's impossible to not see how the new game fails (lack of experimentation in combat, change in general tone, unnecessary cosmetic shifts, making Devil Trigger what it became, changing the music, etc.)

    tl;dr: I agree, it should have just been an original IP instead of a reboot.
     
  8. Ars Nova Just a ghost.

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    3 is all right but I think 4 is the best as far as presentation. Less choppy dialogue, more fluid gestures - the little touches that bump up the immersion. DMC4 Dante is easily my favorite as well, and it instantly became the default Dante persona, and the one everyone sees when they think of him whether they admit it or not: the wise-crackin', straight-shootin', pizza-lovin' halfbreed with fly-ass chaps and a modest stubble, who doesn't so much fight demons as turn them into his personal whitefaces for an invisible, yet no doubt captive audience, dazzling with flawless style and enough verbal savvy to out-talk the chattiest of monologuing villains.

    Donte just isn't that kind of character, and only resembles the original due to fan outcry. He's not as self-aware, he's not as refined, he's not as dramatic, and he bull-rushes his way through baddies instead of dancing on their heads. Even when he mouths off, it's really aggressive and crude. Not to say he has to be anything like his predecessor, but... well, why throw out the old one to begin with? Why's he taking that name when he could strike out on his own?

    In any event, Ninja Theory shouldn't be held accountable; Capcom approached them with this idea. Capcom are the ones who wanted to change Dante's image - heedless of his fans' stance on the matter, no doubt. In fact, they've been rather unkind to the brand since its earliest days, when they were just about finished developing Devil May Cry 2 before anyone bothered to tell Hideki Kamiya (the creator of the series) that it even fucking existed.

    I would have, he's dressed like a fucking nazi

    That said, one of the most organic bits of dialogue was the exchange between Dante and Vergil before the final fight

    the way Vergil is totally calm and kind of incredulous when Dante goes "The fuck did you just say"

    Like that's the kind of stuff that says "Film quality" to me, if that's what they're aiming for then mor dis plz

    Honestly, I like DMC3 myself, but I couldn't recommend it as highly as 4. It just doesn't age as well imo. Especially for people who aren't into the absurd skill ceiling and difficulty curve the series is known for; 4 is both a critical spike in the amount of crazy shit you can do in these games, and not as punishingly difficult as previous entries - while still not being as piss-easy as DmC.
     
  9. Stardust Chaser

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    Damn, really? I had no idea. They've done that with other series too, or even just pushed the creator into making more of something they considered finished.

    I love several of Capcom's IPs but they seem to handle them really poorly/disrespectfully.
     
  10. Ars Nova Just a ghost.

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    Seeing as Capcom has mistreated enough former employees and gaming pioneers to fill an entire studio? Yeah, they're actually kinda dicks haha.
     
  11. Hayabusa Venomous

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    I just hate how, with 4, they literally recycled the levels for the halfway point. But I do agree with what you said here:

    My favorite depiction of Dante, and with the coolest weapons for him, as well as the funniest dialogue. The way he's just so chillaxed about everything, cracking jokes at giant demons, and especially when he gets Lucifer...perfect. For me, Donte does nothing for me as far as entertaining or badass go. He seems way too try-hard, but to each his own.

    Just remember, it's all Capcom's fault
     
  12. Jiηx You're such a loser.

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    4 for the first half of it's life is my favourite in the series, Nero is fantastic to play as, Dante fees stale in comparison.

    DmC is alot of fun, the combat is really fluid and it's a change of pace on a series I'd grown a bit tired of in all honestly.
     
  13. Hayabusa Venomous

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    But it wasn't necessary for them to reboot the series, was it? They could have just let it die down, and make DmC it's own series. That way it wouldn't have to be compared to the originals, and instead it could venture in much more different and unique ways.
     
  14. Nate_River Hollow Bastion Committee

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    Stop that.
     
  15. Jube Formerly Chuck's

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    Ultimately why the game will never be anywhere near a decent action game. Even God of War takes more effort
    And of course, does anybody really like Donte?
    I'm the exact opposite.
    I ****ing hated playing as Nero.
    The Devil Bringer was so incredibly boring to use, it was pretty much the solution to everything.

    Is the enemy far away?
    No: Why aren't you using the Devil Bringer?
    Yes: Use the Devil Bringer

    Is the enemy close?
    No: Bring em over with the Devil Bringer
    Yes: Use the Devil Bringer

    It just ended up being this godly weapon that could not be beat. It also didn't help that everytime you used it, you couldn't control Nero for a short while because he was too busy doing some obnoxious performance.
    EXCEED WAS ****ING AWESOME THOUGH.

    In comparison, I liked Dante a lot more because Dante had more options.
    There wasn't just one solution to every problem like with Nero, there were multiple options that you had. You could teleport, dash, block, royal release, switch weapons, and all kinds of ****. The possibilities were endless with Dante and the fact that you could switch styles on the fly lead to some absolutely crazy ****.
    And the best part about it was that YOU were in control of it ever step of the way, none of that "Alright, let me just do this while you wait for me to finish" bullshit that was with Nero.
    And there is truly nothing more satisfying then royal gaurding a ****ing Blitz
     
  16. Ars Nova Just a ghost.

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    I don't get people's frustration with "recycled levels." I love it when developers re-use assets, because you get to see the same landscapes from a totally different perspective. It transforms your understanding of the world you inhabit, helps with the feeling that these places aren't created for you to explore; they change and evolve independently of you, and when you return you may find something's a little different from before. And that is a major source of immersion for me. Of course, I'm from the NES/SNES/Genesis era, where levels would repeat several times, assets would be used and re-used time and time again, a core set of ten enemies would populate almost every level... so on and so forth. I consider it wasteful to introduce new areas, enemies, or devices before the old ones have been completely tapped of their uses. That's also why I like the Bloody Palace; it takes one raw element of the game, strips away everything else, and endeavors to see how many unique scenarios it can create.

    tl;dr if you went to the MoMA one year and fucking loved it, then went back the following year, would you immediately go "6/10 seen it before"

    Make me nigga

    [​IMG]
     
  17. Jiηx You're such a loser.

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    We'd make for a good game night of the game, I do first half you do second half. Admittedly some of my dislike for Dante is I find him having too many options, so im never sure which to use when, so he aint bad, i'm just a bit shit.
     
  18. Hayabusa Venomous

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    I don't despise going back to older levels. It's one of the reasons I love Metroid/Castlevania style games, but Devil May Cry doesn't feel like that to me. I kept expecting new environments to go into, since that's pretty much how it was for 1 and 3. It didn't feel like I was really exploring those levels that were recycled in 4, or getting a totally different perspective: just going backwards with Dante instead (which was, admittedly, a lot more fun than Nero.) Maybe if they only did like one or two of the first half's levels, but not the entirety of the first half.
     
  19. Jube Formerly Chuck's

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    The problem is there's nothing new or unique about the backtracking. It's literally the EXACT same level with the EXACT same enemies and boss fights. It also doesn't help that Capcom has clearly stated that they were rushed and had originally intended for Dante to have his own level and bosses(hence the names of his weapons)
     
  20. Ars Nova Just a ghost.

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    No, it is not exact, no matter how similar it is. The different paths and configurations distinguish it enough to ensure that. And while it would've been nice for Capcom to have not been rushed and to have been able to put in unique levels for Dante, it doesn't mean what we got is automatically utter garbage. If it was fun the first time, why isn't it fun the second time? Have you never replayed a game in your entire life or what? It's not that identical, to be sure.