source :http://andriasang.com/comzbo/zelda_motion_controls/ Listen Link, we had a really great time together, you' ll forever remain a piece of my chidhood, but you' ve made your choice and I have to make mine. This is where our road splits, if you ever change your mind you know where I am.
oh what is wrong with them? How can they keep those controls? Come on guys, go back to buttons, you know, the thing that we've all grown up with and can actually use. I can barely deal with Twilight Princess, how am I supposed to deal with later Zelda games?
Um... Considering the fact that the next console that will most likely get the next big Zelda title is Wii U Why is this a surprise?
It' s not, it' s just a definitive confirmation of my nagging suspicions. They' ve forced their latest gadget input method whims on players for 10 years, I foolishly entertained the tiniest hope that they would realize how dumb it is someday, what with them claiming that they' re trying to reconquer hardcore gamers and all ... Guess not.
Complain all you want, I personally liked the new control system on what I've played of Skyward Sword. It actually requires you to think rather than swing blindly and is arguably a better use of the motion concept of the Wiimote than Twilight Princess had.
I actually enjoy the new controls to be honest It's more interactive, plus, aiming the bow and arrow is so much fun.
Havn't played Skyward Sword yet, but I thought Twilight Princess' controls were great. Aiming the bow is so much easier than it was in Ocarina of Time, too.
What, swing an inaccurate remote around for every tiniest basic move conceivable, praying that the console won' t loose track of the remote position ? Sure, I can do that, doesn' t mean it' s funnier, nor more intuitive, nor more accurate than using a classic controller. I' m not complaining that Nintendo try to think of alternative input methods, if some people think it' s funnier to aim physically rather than using a pad then good for them. If some people think it' s fun to move Link using a touch pad good for them too. If Nintendo actually manage to think of game-mechanics that couldn' t be done with a classic pad, which is rare, then hurray. The problem is that in the end, from what I' ve seen, only 25% of the gameplay at best couldn' t be implemented with a classic controller, yet they deliberately chose to ignore that fact and give the middle finger to people who' d prefer it. It' s as dumb as, say, not letting players chose a difficulty, skip dialogs nor deactivate Navi/Fi. It' s a good thing to keep children in mind, but treating everyone as a child is just ******ed. I bought a classic controller to play Muramasa, and it' s been collecting dust ever since. Even Metroid Prime 1 and 2 from the Trilogy cannot be played with it, makes me wonder why they even sell those things.
First, I liked the new controls. MotionPlus is nice, and responsive, as well as adds depth to puzzles. Second, you're talking about modern Nintendo.
So gaming companies should just remain stagnant and not attempt new things to perhaps appeal to a new market?
Looks like I wasn' t clear enough. I' m not complaining about them trying new things, there' s nothing wrong there, I' m basically complaining about them fixing or throwing stuff that weren' t broken. I also think they' re often wrongly praised for innovation (oh hey, look at that, you can vaguely aim a sensor bar that keeps loosing track of your position, let' s just forget that the 1985 Nes Zapper allowed us to aim directly what we wanted to shoot without any bug). But hey, they' re successful anyway, good for them.
I just played that like two days ago. I probably looked goofy as hell going PHWOAR IT KNOWS WHERE I MOVE HOLY DSGFDSHF LOOK I CUT THAT LOG DIAGONALLY Then I battled the strongest enemy in the game: the swinging log We settled on a draw You're really having trouble with that sensor bar aren't you? What'd you do to it to make it malfunction like that, leave it alone with your cat? And that Zapper was effed, never shot where I aimed it.
From what I can tell the Wii-mote starts getting confused if you move somewhat quickly. That is the only fun way to fight in Zelda, but now have to be all *swing*... *swing*... *swing*... The move is better as far as capturing your movement anyway. Mildly amusing since no games support it.