Dream Drop Distance: History of the 'Drop' System

Discussion in 'Kingdom Hearts News & Updates' started by Misty, May 15, 2012.

  1. Misty gimme kiss

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    [thumb=400px]http://www.kh-vids.net/gallery/albums/dream-drop-distance/famitsu-1217-cover.jpg[/thumb]​
    In a recent issue of Famitsu, they outlined whose idea it was to implement various new elements of Dream Drop Distance's gameplay (three guesses who!), and how these changes were received and implemented by the development team. Nothing really groundbreaking, but still worth a read! Gives you an idea of what we'll see when the game releases (July 20th for EU, 26th for AU, and the 31st for NA). Take a look of a summary below.
    Sources: Famitsu, Andriasang
     
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Discussion in 'Kingdom Hearts News & Updates' started by Misty, May 15, 2012.

    1. Shikou
      Shikou
      Dat CGI.... so beautiful I hope they make it as a official wall scroll ;_;
    2. Krowley
      Krowley
      Would have loved to see this in Chain of Memories.
      Instead of beating Sora's Story to get to Riku's.
      Since they were doing things somewhat near the same time frame.
    3. Stardust
      Stardust
      Am I the only one who finds the hot pink text kind of hilarious? Haha xD.

      Interesting article though, it's surprising that the drop count thing has no effect on gameplay (could have made for something interesting idk) but I guess it works more or less like some stats at the end of other games (i.e. did the Anti-Sora switch count in KH2 serve any purpose?). Thanks for the news~.