Publishers: Bandai Namco Entertainment Developers: Media.Vision (developed Wild Arms series) Release Dates: Playstation Vita Japan: March 12, 2015 North America: February 2, 2016 Europe: February 5, 2016 Playstation 4 North America: February 2, 2016 Europe: February 5, 2016 I noticed there wasn't a thread or very much discussion about this game yet, but I wanted to try giving it some spotlight because of how much I'm enjoying it, as well as pointing out the fact that this game only came overseas because of a fan-made petition (with the last Digimon game overseas coming over six years ago.) Gameplay feels a lot like the Shin Megami Tensei games and Final Fantasy X in terms of both exploration and the turn-based RPG combat (with your party of up to three Digimon, who follow you outside combat in dungeons). A big element unique to the game, however, is how Digivolution works: unlike the Pokemon games, you can both Digivolve and Devolve your partners, allowing them to grow even stronger, progress down different evolution lines, etc. The localization includes a (sometimes spotty) English translation of subtitles with the original Japanese voice-acting, and new to the original game (now patched into all versions) was the inclusion of Beelzemon Blast Mode, Cherubimon Vice, a New Game + feature, a Hard mode difficulty, and Cross-Save between PS4 and Vita.
I'm working on mine right now, and it is enjoyable. I just wish there was an easier way to level up your digimon once you digivolved them, or reverted them, because it can take a while to get them back up to even the 30's. There's a trick where you can grind the Gold Cup using PlatinumSukamon, but it still takes a while, and once you beat the cups, as far as I've noticed so far, you can't go back to them, making the one good form of experience not really a viable means of leveling up quickly. I'd also like to add that being able to have more digimon is reserve is nice, since it means you're not really just limited to 3 digimon. But it is annoying having that memory space that you have to increase to use any of the digimon you like, even if it makes sense that stronger digimon take up more data. I would also like to point out that having to wait a full 35 minutes of real-time for the digimon farm investigations is annoying. I can't tell if they meant for that to be a useful thing or not. The battles are nice though, and it's interesting trying to fight while watching both data types and elemental types at the same time. So you can have an enemy that's a data and you a virus, but it could be water and you fire, meaning you don't get the X3 bonus damage. I'm only 5 chapters in so far, with about 12 hours of gameplay (i digivolved and reverted a few times to up stats at first), so I'm guessing this game either goes on a while, or I'm just slow.
I know there are at least 19 chapters, though I've purposely not looked up the actual number. Stacking the PlatinumSukamon/PlatinumNumemon effects is awesome; I managed to get I believe six Ultimates so far using them. Leveling hasn't been much of an issue since. Far as I know, the Memory upgrades are all from story missions so far.
What the effect for PlatinumNumemon? Is it also double exp or something? Where do you do your training after you've reverted them or digivolved them? And so far I've got Angewomon, WarGrowlmon, MegaSeadramon, Rapidmon, and DoruGreymon. I'm thinking for mega levels I want Examon, Mastemon (which looks awesome, but I'm not sure how you get Ability up to 80), and maybe ShineGreymon. I don't want any megas that other people use in the story because I want an original team. And I know some of them because I'd checked up info on this game long before it came to America
Aww, I feel so important now. Excuse me while I go back to school work and wish to play the game more