There are the games that stand high in accolades and praise that won many awards, sold millions, moved people, and are awesome in every aspect overall. Then there are those that die off the start, pitiful in content, and sole bare minimum. Today though, I wanna focus on the games that belong in neither category. The games that gave you that "Ehh it looks ok I guess" feeling at first, but it then grows to you. The games that sold pretty low despite the production value yet you still decided to give it a shot. The game that had very middle-of-the-road scores and you didn't care at all. Because I know as a gamer, not every gamer have all their favorites in the top peak of awesome games. We grab those somewhat unknown games, pop them in, and instantly love them. And I wanna hear why they are so great to you. So what makes a game mediocre/underrated? Well here are some few qualities: The game rating is between great and bad (numberwise, between 8 and 4 or whatever you define as mediocre) It sold rather low There was no large hype behind it Friends cared little or had no care at all (or you had to look hard to find a fan for it) Price dropped on the game within a few months For specific reasons, I'm not going to allow indie titles because about 98% of hem are all either underrated or had low sales despite their excellence (except Minecraft or DayZ or any of that sandbox nonsense =3=). I wanna focus on the games made by the triple-A producers that didn't go so well with the public and had some low runs in the market. Also, PLEASE KEEP SENSITIVE INFORMATION SPOILER FREE. If you need to get unsafe info out, please use spoiler tags. Without further ado, let us begin. Medal of Honor: Airborne- I remember buying this as my first PS3 game. I read a little about it and was hooked instantly. I loved the Medal of Honor games I had on the PS2 and one for the next-gen (now it's previous gen) really excited me. Though it kinda saddened me that many of my friends lad little to no care for that game and how hard it was to find a match online. But the game really hooked me in with it's parachuting mechanics, the freedom to choose how you want to complete your objectives, the polished look of the game, and just how much it reminded me why I loved these kinds of games. It's so hard to find a FPS these days that let you have a good amount of choice in your gameplay whether it be your loadouts, where to land, and which order to complete your objectives. I still have high hopes that EA (haha by high, I mean bare minimum T^T) JUST MIGHT wanna go back to their roots and bring back the WWII games I loved. Spec Ops: The Line- I had the same reaction as many others when they saw this game. "Blehh...another third-person military shoot-em up. How boring and cookie-cutter." How much was I wrong. Ok fine there is some truth to that. I wasn't impressed by the gameplay or the graphical fidelity of the game, but I had never been so into a military shooter with a very heart-wrenching campaign. Being swarmed with online shooters like Call of Duty, I almost forgot that there were still military shooters that had great stories to tell, not just being a superhuman that can mow through thousands of soldiers. It's jarring how in Call of Duty, I smiled and laughed as I shot many enemies along my merry way and in Spec Ops, how much it made me cringe with some of the brutal actions you had to do in that game. As much as I didn't want to experience something this dramatic and jarring again, I also wanted to see more producers bring us less about the fun of mowing people down and more on the horror and painful choices people do in situations like this. Battlefield: Bad Company- Another shooter? Yep. Off the topic of Spec Ops, Bad Company does the exact opposite. Bringing humor, sarcasm, and fun to a rather strange area. With the familiar franchise Battlefield, many veterans were confused. It played really nothing like the old Battlefield games and it was very alien. But similar to Spec Ops, the main meat was in single player. Loveable characters, expanse maps, and fun gameplay, it was a great bag of fun in a rather overlooked game. Multiplayer was also a blast to play as well. The destructible environments only added to the chaos and fun. Sure the sequel was better received and sold, but it lost much of that humor me and many others wanted in a new Bad Company game. Once again, I hope EA (why does EA love bringing misery T^T) returns back to Bad Company and bring us the third installment to the series. Being honest, I'm getting tired of the shooters they're pumping out. I really have no interest to play Hardline.
The easiest pick ever: War of the Monsters, while being far from perfect, was the best kaiju-gaming experience I've ever had. A bunch of unique monsters with differing themes, storylines, moves, and such, fighting in giant arenas like desert military bases and the city of Tokyo and a town near a volcano. Some monsters had combos, some specialized in grappling, some in projectiles, and two of them could even fly (Preytor the giant mantis, and Raptros the dragon.) Downsides of the game included some awkward cameras, lack of four-person multiplayer (only up to two, even though fights could include four monsters,) and a bit of a a shallow combat system, which includes many spammable combos, overpowered moves, and poor A.I. To this day, I pray that some studio will revive War of the Monsters, bring it to the next-generation systems and PC, and improve the original's parts to make an amazing kaiju-game. Colossal Kaiju Combat looks kinda close, at least.