Square-Enix Advice on FF10 sphere grid....

Discussion in 'Gaming' started by >Keyblader<, Sep 2, 2007.

  1. >Keyblader< Traverse Town Homebody

    Joined:
    Mar 30, 2007
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    Okay, here's the deal. I've just finished my respective character's parts of the sphere grid. Now, I need some advice on where to proceed from there. I also need some advice as where Khimari should go, since I'm piling up sphere levels on him....thanks guys..
     
  2. Zexion of the Twilight The conflicts within my priorities....

    28
    How about checking out what the spheres ahead are?
     
  3. kitty_mckechnie I want to hug you like big fuzzy Siberian bear!

    Joined:
    Feb 6, 2007
    2,230
    It depends what you want his ablities to b like. I sent him out on Tidus's line, then Auron's or Wakka's, i can't really remember.
     
  4. Bubble Master Califa Hollow Bastion Committee

    Joined:
    Apr 20, 2007
    Location:
    UK, England
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    Well if it's the standard grid...

    Kimarhi can directly go to these charcaters via LVL1 key spheres:
    Tidus = Speed and Strength mostly boosted (can get all time magic)
    Wakka = Accuracy and then Strength most boosted (can get status attacks and absorbing moves)
    Lulu = Magic and Evasion most boosted (can get all black magic but Ultima)

    It really is your choice on what you want (but considering his solo fight on gagzet I advise raising his defences as best you can which makes me employ Tidus' grid).