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Discussion in 'Retirement Home' started by Arch, Jul 27, 2011.

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  1. Arch Mana Knight

    Joined:
    Oct 5, 2007
    Gender:
    Male
    Location:
    Anywhere
    2,430


    Earth. Year 3150

    It has been at least 700 years since the last form of conflict was settled on Earth. Weapons were deemed useless in a peaceful society and all of mankind pulled their resources together to change the very world they lived in. Soon the worldwide pollution which had once threatened to wipe out the human race was cleansed from the Earth with the heavy advances in technology. Humans eventually gained the knowledge to even control weather and prevent most natural disasters from occurring while those that could not be stopped no longer posed any threat to humanity.

    During these centuries of peace a small but ancient group known as the Magi surfaced. They had always been around, hidden and waiting for the time when humans would finally reach a time of peace. The Magi believed for such a long time that only when humans would work together instead of fighting would they truly be ready for what was to come. A great evil was what the Magi spoke of, an unimaginable force that would come to conquer all and kill everything that would not serve it. For a time, the humans believed the Magi but as time passed nothing came. The Magi continued to push that something would come but with no evidence the humans eventually shunned and began to grow a distaste for the Magi and their strange ways.

    Currently the Magi live in a small residential district designated specifically for them to live in. They have been cast aside from the rest of society and have been placed on the outskirts of a city so that no one will have to deal with their ravings of the future that is to come. Meanwhile everyone else lives their lives just as normal, enjoying a life of comfort knowing that nothing will come to wreck their way of life.



    At least...

    ...That’s what they expected...

    ...Everything changes.



    [​IMG]



    A catastrophic event occurred recently in which thousands of lives were lost soon after a mysterious man entered a city known as Haven. At first those who had seen him thought he was one of the Magi and was treated just as terribly as any other Magi when he entered Haven. He revealed himself to be something entirely different, a man of a powerful group that has finally decided to surface. He showed that his power far exceeded that of any Magi, unleashed magic of the most powerful kind unlike the five elements that the Magi had practiced. Once he had done enough damage he announced that unless seven items he claimed to belong to his kind were returned, he and his “brothers and sisters” would return to destroy everything, leaving no survivors. These items were old relics hidden away by the Magi known as the Veritas.

    Now with so many dead because of a war that could only be guessed to be of the Magi’s making, the humans have turned violent against them, forcing the Magi into hiding as the humans blame them for what had happened even though they had been warned for centuries. Only the Magi know where the Veritas are hidden and refuse to give the relics up because if they do, everything will come to an end.

    The Immortals, as they call themselves, are actively seeking out the Veritas but even with their great powers they cannot find them on their own. Many humans are beginning to ally themselves with them in order to stay alive while others seek the help of the Magi, knowing that they are the only way to defeat the Immortals and restore peace to the world once more.

    Either one can help the Immortals for a promise of having their loved ones taken care of in the new world they seek to create or one foolish enough can seek to aid the Magi in finding the Veritas before the Immortals can. In any case...there will be death.




    [​IMG]



    The Magi
    A small but normally peaceful group of people. Despite their mistreatment over the last few centuries, the Magi have mostly been accepting of their living conditions. Every single one of them is extremely religious though they don’t seem to speak much of whatever deity they seem to worship. They find value in all life and until recently have been pacifists. They are the only living things other than the Immortals that practice magic. The Magi only practice five basic elements being: Fire, Water, Earth, Wind, and Lightning. In appearance the Magi have bright colored hair and at times hair colors that are completely unnatural to humans. Their hair color almost always matches that of their eyes. Other than that, they are much like humans, even sharing their lifespan.



    The Immortals
    As their name implies, this group truly is immortal. They have lived for as long as the Magi have existed and possibly even longer. Not a single one has ever died over the centuries. Their magic and skill is unmatched and no single mortal can possibly hope to take one on in combat. Thankfully, they are rarely seen. There are only seven Immortals, each one harnessing a different power. The first Immortal that had appeared controlled the element of Darkness.​



    [​IMG]



    Classes

    With the recent turn of events, weapons have resurfaced though they have taken a primitive design after their extended time of disuse. All the weapons are, in essence, energy based. [Swords having plasma running along their blades, tips of spears following the same pattern, arrows from bows being drawn out of thin air because purely physical arrows are obsolete, and etc.]


    Vanguard
    A class specializing in swords. Vanguards are able to take quite a beating and are a rather well-rounded class. They aren’t the strongest or the fastest but they’ll keep up a hard fight until they finally fall. There are some that choose to carry two swords on a traditional sword and shield combo.

    Lancer
    A class specializing in pole weapons such as spears. Lancers are heavy hitters, overpowering some of the other classes in combat with their deadly reach. They strike fast and hard, preferring to keep a medium distance. Though most use spears, there have been some using unconventional weapons such as even scythes.

    Marauder
    A class that uses heavy weapons such as axes and hammers to overwhelm their opponents. Marauders are easily able to overwhelm an opponent’s defenses with their heavy weapons and crush anything in their path. They may not be the fastest class but they are definitely the strongest.

    Hunter
    The Hunters use bows to strike from a distance with their precise shots. Hunters are moderately fast and able to hit several targets at once if they play their cards right. They rarely miss a shot and are easily able to get distance when facing those using melee weapons.

    Rogue
    A fast moving class that often uses knives, daggers, and throwing weapons. The Rogues are easily the fastest moving class, often dodging anything that comes at them rather than taking a hit. However, Rogues cannot suffer many hits and might even be considered to be the weakest physical class.

    Monk
    The Monks use their fists as their weapons. They carry gauntlets that increase their physical strength as to actually deal damage to those that would never be hurt by a normal punch. Monks can deal out many hits and dish out a great deal of damage, however they cannot take many hits themselves.

    Mages
    A class special to the Magi. All the Magi share this class. Mages use magic instead of weaponry in order to
    fight. Though they can use any weapon they find they won’t be proficient with it.


    Abilities

    Vanguard
    1. Phalanx ~ An attack that will raise one’s defense afterwards for the following turn. Cost: 20 SP
    2. Double Cut ~ Strike twice on a single opponent. Each attack has lowered accuracy and strength. Cost: 25 SP
    3. Aegis ~ Attacks landed on the Vanguard will recover 10 SP for four turns. Cost: 15 SP
    4. Shield Bash ~ Attacks with shield(only if one is available). Lowers opponent’s Attack for one turn. Cost: 20 SP
    5. Backhand Blow ~ Attacks with two swords for a high chance at a critical hit. Only usable if using two swords. Cost: 20 SP


    Lancer
    1. Pole Swing ~ Strike all enemies with a pole-type weapon for slightly less than normal damage. Cost: 15 SP
    2. Lancet ~ A weak attack that will recover 30 SP. Cost: 0 SP
    3. Jump ~ Leap in the air and deal high damage. Holds a higher chance of dealing a critical hit. Cost: 35 SP.


    Marauder
    1. Crushing Blow ~ Force an enemy to lose a turn by striking with tremendous force. Has low accuracy. Cost: 30 SP
    2. Smite ~ An attack that will lower an enemy’s defense for the next turn. Cost: 20 SP
    3. Strength of Many ~ Lose a turn to charge up an attack that will strike the following turn. Has a higher chance of making a critical hit and is far stronger than a normal attack. Cost: 30 SP


    Hunter
    1. Straightarrow ~ A single attack that will never miss though it is weaker than a regular attack. Cost: 20 SP
    2. Volley ~ Allows a Hunter to fire up to four arrows at once. Each arrow has a higher chance of missing and is weaker than a regular attack but all four can be targeted at a single enemy. Cost: 10 SP per arrow.
    3. Puncture ~ A stronger than normal attack that will gain further strength against an enemy when they are defending. Has slightly lowered accuracy. Cost: 20 SP


    Rogue
    1. Steal ~ Absorbs 20 SP and 10 HP from the opponent. Cost: 0 SP
    2. Double Time ~ Speed stat doubles for three turns after being used. Cost: 30 SP
    3. Sneak Attack ~ A fast attack with a higher chance of making a critical hit. Never misses. Cost: 25 SP


    Monk
    1. Concussive Blow ~ An attack that will lower an opponent’s Speed. Cost: 15 SP
    2. Disarm ~ An ability with a low chance of hitting. It will disarm an opponent of their weapon for two turns, severely lowering their Attack. Cost: 35 SP
    3. Counter ~ Attack after being struck with slightly higher than normal damage. Does nothing on the first turn. Cost: 30 SP


    Mage
    1. Bolt ~ An electrical orb fired from the palm of a Magi’s hand. High accuracy, low power. Cost: 15 SP
    2. Ignite ~ A punch backed by fire. High power, lower accuracy. Cost: 15 SP
    3. Healing Water ~ A drop of water falls onto any target(including the Magi) and heals 30 HP. Cost: 20 SP
    4. Rock Spike ~ The ground moves beneath the opponent and suddenly rises, causing a pillar to strike the enemy. Never misses. Cost: 25 SP
    5. Gale ~ A gust of wind knocks over all opponents, causing them to lose a turn. Cancels out all abilities/effects in place. Deals no damage. Cost: 20 SP


    Stats
    Attack: Determines how strong any attack is.
    Defense: Determines the resistance one has against attacks.
    Health: The more you have, the more hits you can take before falling.
    Speed: The higher this is, the more likely you are to dodge an attack completely.
    Spirit: These points will be used for special abilities. The more you have, the more you can use your abilities.




    Rules

    1. You will wait for me to post during a fight and wait for your opponent to take their turn after you have taken action.
    2. Just because I’m RPing too doesn’t mean I’ll be playing “Random Number God” when it comes to my own characters. I’ll play by the rules just the same as everyone else. If I don’t then I’ll explicitly say so when I post and give a valid reason.
    3. Don’t worry so much about the math and stats! Just get a general idea of what you want and let me(the MATH GOD) take care of the rest. Don’t be frightened about the stats! We’re all on equal grounds!
    4. You can only pick TWO abilities at the time being. I know some classes have more abilities than others but that’s only because I saw fit to add more. That doesn’t mean any one class is more important than the other.
    5. We won’t start until we have one or two Magi(Mage Class). B|
    6. I’d really like it if everyone tried to take a different class. I DON’T want everyone going for swords. If I start to see that it’s too popular well…*Cough* I won’t hate you if you’re the first person to grab the Vanguard though!
    7. In the OC Form there’ll be a priority list when I ask you to about your preferences in stats. You won’t be picking your stats but you’ll just be telling me which stats are the most important to you. I’ll PM you your stats based on what you want. Don’t expect it to be exactly the same as what you want though.
    8. About that, if you can have as many stats as you want being of the same priority to balance things out if you want. Be careful though, not specializing in any area might hurt you more than it’ll help.
    9. PLEASE BE ACTIVE. I cannot stress this enough.
    10. In battles, you don’t have to use an ability. You can attack regularly for no SP(spirit) cost. You can even get creative with the standard attack and even use the environment to your advantage if you can! Just because there are stats doesn’t mean this isn’t an action-based RP.
    11. Fill out an OC Form and a Stat Priority List for every character you want. It doesn’t have to be massively detailed!
    12. Bold the name of the ability that you are using when in combat. If you’re doing a regular attack or defending, make it obvious for me.



    [​IMG]



    OC Form

    Username:
    Name:
    Gender:
    Age: [17 and up.]
    Appearance: [Picture or description.]
    Bio: [Backstory and Personality please.]
    Class: [All Mages are Magi and all Magi are Mages. Remember this!]
    Weapon(s) : [Keep in mind what your class is.] (Optional for Mages)
    Abilities: [Only two!]
    Side: [Magi or Immortal]
    Other:


    Stat Priority List [1 being the highest and 5 being the lowest. Same numbers mean same priority.]

    Health:
    Attack:
    Defense:
    Speed:
    Spirit:




    Accepted Characters

    Username: Terra
    Name: Ivan
    Gender: Male
    Age: 21
    Appearance: http://i261.photobucket.com/albums/ii45/ArchAwesome1/FFXIV003.jpg
    Bio: Ivan worked as a sort of "delivery boy" to support his family living in Haven. Since the Magi were not allowed to have jobs within human cities and towns, they had to live somehow and Ivan was one of the few that brought supplies and goods to their small encampment. When his family died in the attack on Haven, he wasn't sure what he could do but take up arms against the Immortals. He couldn't bring himself to blame the Magi for what had happened as he had spent so much time amongst them. Ivan's unsure of fighting as he has a strong distaste for violence, but he knows that he must do what he feels is right.
    Class: Hunter
    Weapon: Bow
    Abilities: Straightarrow and Volley.
    Side: Magi
    Other: N/A


    Username: Elika
    Name: Rhea Riviere
    Gender: Female
    Age: 20
    Appearance: Click
    Bio: At a young age, Rhea had been bullied due to her strange hair color and her matching light green eyes. She constantly heard herself being called a “freak” and at one point, it had gotten physical. Eventually, the bullying had stopped when Rhea had gotten violent on a girl that tried pushing her to the ground. Rhea had never been one to show too much violence towards someone and that was the first it had ever happened. She was constantly told that she had such a gentle nature that easily made a person want to approach her. Rhea had always been one to never raise her voice unless she was angry, and even then, it is difficult to make her angry in the first place.

    As Rhea got older, she constantly left the area she lived in, but due to her childhood, she would wear a coat and hood to hide her hair. She was a curious child, and still is a rather curious person. She constantly ran off and watched how others lived, even those that hated her kind. Whenever she was caught, she quickly ran back home, usually arriving just in time to hear a lecture from her mother while her father would praise his daughter for her bravery and curiosity.
    Class: Mage
    Weapon(s) : N/A
    Abilities:
    • Bolt - An electrical orb fired from the palm of a Magi’s hand. High accuracy, low power. Cost: 15 SP
    • Healing Water - A drop of water falls onto any target(including the Magi) and heals 30 HP. Cost: 20 SP
    Side: Magi
    Other: N/A



    Username: Fuuka Yamagishi
    Name: Alice
    Gender: Female
    Age: 17
    Appearance: This.
    Bio: Even when the humans turned away her kind she continued to believe that it was they, the Magi, who would be the ones to protect them when evil came. And so she was nice to all, hoping to become useful. Even when her parents were killed by humans and then the killers walked away without any punishment she stayed the same. And now that the Immortals are here she works even harder to become useful. She will even heal people passing by and will stop to work at inns and such to heal the injured travelers.
    Class: Mage
    Weapon(s) : N/A
    Abilities: Healing water and Gale.
    Side: Magi
    Other:


    Username: No Heart-X
    Name: Aster Highwind
    Gender: Male
    Age: 23
    Appearance: Click
    Bio: Aster's parents died when he was just a small boy. He didn't know where to go and simply wandered around the city. Eventually he came across the settlement that the Magi lived in. A kind couple found him and decided to take him in since he was still just a child. As such, he is treated just as badly as the Magi even though he isn't one himself. He doesn't bother to try to explain that he is just a normal human since he would still be considered a freak for living with them.

    Aster is a very laid-back person who doesn't really take anything seriously. Even when there are people harassing him, he just smiles and doesn't do anything about it. He doesn't really fight back unless it is a dire situation and he is about to get seriously injured. When that happens, his smile completely disappears and he will fight back without any restraint. He was taught how to fight by his adoptive father, and told only to fight back when absolutely necessary. His adoptive father even taught him how to handle a naginata with accuracy and efficiency.
    Class: Lancer
    Weapon(s): Naginata
    Abilities: Jump and Lancet
    Side: Magi
    Other: He often falls asleep at inappropriate times.


    Username: B-K
    Name: Victor Bilinski
    Gender: Male
    Age: 25
    Appearance: Victor
    Bio: N/A
    Class: Hunter
    Weapon: A RED bow.
    Abilities: Volley and Puncture
    Other: Magi


    Username: B-K
    Name: Erik Corsair
    Gender: Male
    Age: 26
    Appearance: Erik
    Bio: N/A
    Class: Vanguard
    Weapons: Two Katanas.
    Abilities: Double Cut and Backhand Blow
    Side: Immortals
    Other: Erik wears a Mask to hide his face from other humans, because he is ashamed of his choice to join the Immortals.
     
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