Nope.
If you do it gradually (by gaining EXP) yes but if you do it instantly by editing the value of the level no and the codes for the stats just visually change your stats not effectively and they'll get reset when you reach a savepoint or they'll even corrupt your savegame if you try to save with the cheat enabled or not.
Because finding the addresses for each room is a pain in the a$$ and not all rooms have a special behaviour that you could replace objects with a boss, for example you would be able to replace it but it would freeze or T-Stance. Also the fact that the addresses for the room that have been found was a matter of much luck, most of the times it will be randomly placed on the memory and there's just nothing you can do about it
There's a tiny app called Maxconvert that does exactly what you want. :p
You can even give a try to FF even though I'm pretty sure it will have the same effect as 00. 1F by the way will mute any sountrack BUT Cavern of Remembrance" but I think the track is being played only on the mission mode selection screens so it's not a big deal really.
Weird here it seems ok, I guess if it's true it has to do with the soundbank being loaded. What about changing the last 2 values to 1A or 1F?
Just did it: Code: No BGM 02191D5E 00000000 Possibly a BGM change could work too, but it seems like alot of work on this game.
No BGM 02191D5E 00000000
For example: Unused track: The game lists a file called "119desti.scd" but it never actually calls it under any circumstance, if you force it to load it you can hear the KH1 version of Destiny Islands theme. Removed track: The game lists a file called "065riku.scd" which is obviously Riku's theme. Since the file is removed from the gamedata the game will load nothing, it's just the traces that remain there. Also another intresting thing is that it lists a file (that can't be loaded again since it's missing) "101ice1_132.scd". I'm pretty sure what it is. There's a used file called "100ice1_128.scd" which is "It's a Small World" from the icecream minigame and the "128" stands for the BPM since the track is on 128BPM. So the removed file would have been somewhat of a hard version of the same track since it would be faster (132BPM) but obviously removed since it would have been reaaally hard to beat and really unfair.
I think I found how to brute-force a BGM to play on every area with no exception. Because I'm on holidays could somebody test this for me? If that works I'll do a full list of BGM modifier and I'll port it on all versions too (JAP/EUR/US): Code: _C0 BGM (Dive Into Your Heart - Destati) _L 0x00319BA2 0x00000030 _L 0x00319BA3 0x00000033 _L 0x00319BA4 0x00000036 _L 0x00319BA5 0x00000073 _L 0x00319BA6 0x00000065 _L 0x00319BA7 0x00000069 _L 0x00319BA8 0x00000073 _L 0x00319BA9 0x00000069 _L 0x00319BAA 0x0000006E _L 0x00319BAB 0x0000002E _L 0x00319BAC 0x00000073 _L 0x00319BAD 0x00000063 _L 0x00319BAE 0x00000064 _L 0x00319BAF 0x00000000 _L 0x00319BB0 0x00000000 _L 0x00319BB1 0x00000000 _L 0x00319BB2 0x00000000 _L 0x00319BB3 0x00000000 _L 0x00319BB4 0x00000000 _L 0x00319BB5 0x00000000 I also came across some unused (still on the gamedata so loadable) and some removed (the filename and the path exists on the bgm file list but when the game loads the file, since it's missing, it doesn't load anything) which is really intresting.
_C0 BGM (Dive Into Your Heart - Destati) _L 0x00319BA2 0x00000030 _L 0x00319BA3 0x00000033 _L 0x00319BA4 0x00000036 _L 0x00319BA5 0x00000073 _L 0x00319BA6 0x00000065 _L 0x00319BA7 0x00000069 _L 0x00319BA8 0x00000073 _L 0x00319BA9 0x00000069 _L 0x00319BAA 0x0000006E _L 0x00319BAB 0x0000002E _L 0x00319BAC 0x00000073 _L 0x00319BAD 0x00000063 _L 0x00319BAE 0x00000064 _L 0x00319BAF 0x00000000 _L 0x00319BB0 0x00000000 _L 0x00319BB1 0x00000000 _L 0x00319BB2 0x00000000 _L 0x00319BB3 0x00000000 _L 0x00319BB4 0x00000000 _L 0x00319BB5 0x00000000
Code: _C0 Mirage Arena Model Color Modifier _L 0x2114FB80 0xFFxxyyzz _L 0x2172B8BC 0xFFxxyyzz xx = Blue yy = Green zz = Red The game engine normaly allows values from 41 to C1 when you make an RGB combination on the settings menu, but using that code you can go from 00 to FF and create some really intresting stuff, like for example, FF000000 will create a mate black model or FFFFFFFF a super bright model or some really tinted models like FF0000FF which is a super red model or some spacey colors like FF012345. DISABLE THE CHEAT TO SAVE/LOAD, I'm not responsible for anything that happens to your savegame. I'm trying to find also a BGM modifier with little success so far.
_C0 Mirage Arena Model Color Modifier _L 0x2114FB80 0xFFxxyyzz _L 0x2172B8BC 0xFFxxyyzz
As promised: _C1 Force 60 FPS Mode _L 0x21727548 0x00000000
As promised: _C1 Force 60 FPS Mode _L 0x21722E48 0x00000000
As promised: _C0 Force 60 FPS Mode _L 0x21722E08 0x00000000
This is what I do.
There is a conflict with the translated one, it breaks the CRC the system data creates. I haven'tr found a way to fix that.
With the translation patch or not?
Savestates don't load ELF range codes (it doesn't reload/flush the ELF file), it will always fail. Save, close PCSX2, reopen it, load the game and go to that area and try it again (without load savestates all that). (don't try in general widescreen hacks and codes in general that start with a 0xxxxxxx or 1xxxxxxx by using savestates, they don't get applied unless you reset emulation as a whole because the ELF will not get reloaded so the code can't get applied)
Real PS2 or PCSX2? It doesn't freeze on PCSX2.
I think so but the code on PCSX2 is way too scattered and I can't find all code traces that involve speedhacks, I need a current dev to show me all of them. I'm not a coder really, I just understand the arguments there from experience.
WSHelper is for PS2 not PSP...