Search Results

  1. VIRGIN KLM
    Nope.
    Post by: VIRGIN KLM, Aug 30, 2013 in forum: Code Vault
  2. VIRGIN KLM
    If you do it gradually (by gaining EXP) yes but if you do it instantly by editing the value of the level no and the codes for the stats just visually change your stats not effectively and they'll get reset when you reach a savepoint or they'll even corrupt your savegame if you try to save with the cheat enabled or not.
    Post by: VIRGIN KLM, Aug 29, 2013 in forum: Code Vault
  3. VIRGIN KLM
    Because finding the addresses for each room is a pain in the a$$ and not all rooms have a special behaviour that you could replace objects with a boss, for example you would be able to replace it but it would freeze or T-Stance. Also the fact that the addresses for the room that have been found was a matter of much luck, most of the times it will be randomly placed on the memory and there's just nothing you can do about it
    Post by: VIRGIN KLM, Aug 19, 2013 in forum: Code Vault
  4. VIRGIN KLM
    There's a tiny app called Maxconvert that does exactly what you want. :p
    Post by: VIRGIN KLM, Aug 16, 2013 in forum: Code Vault
  5. VIRGIN KLM
    You can even give a try to FF even though I'm pretty sure it will have the same effect as 00.
    1F by the way will mute any sountrack BUT Cavern of Remembrance" but I think the track is being played only on the mission mode selection screens so it's not a big deal really.
    Post by: VIRGIN KLM, Aug 16, 2013 in forum: Code Vault
  6. VIRGIN KLM
    Weird here it seems ok, I guess if it's true it has to do with the soundbank being loaded.
    What about changing the last 2 values to 1A or 1F?
    Post by: VIRGIN KLM, Aug 14, 2013 in forum: Code Vault
  7. VIRGIN KLM
    Just did it:

    Code:
    No BGM
    02191D5E 00000000
    
    Possibly a BGM change could work too, but it seems like alot of work on this game.
    Post by: VIRGIN KLM, Aug 13, 2013 in forum: Code Vault
  8. VIRGIN KLM
    For example:
    Unused track: The game lists a file called "119desti.scd" but it never actually calls it under any circumstance, if you force it to load it you can hear the KH1 version of Destiny Islands theme.
    Removed track: The game lists a file called "065riku.scd" which is obviously Riku's theme. Since the file is removed from the gamedata the game will load nothing, it's just the traces that remain there. Also another intresting thing is that it lists a file (that can't be loaded again since it's missing) "101ice1_132.scd". I'm pretty sure what it is. There's a used file called "100ice1_128.scd" which is "It's a Small World" from the icecream minigame and the "128" stands for the BPM since the track is on 128BPM. So the removed file would have been somewhat of a hard version of the same track since it would be faster (132BPM) but obviously removed since it would have been reaaally hard to beat and really unfair.
    Post by: VIRGIN KLM, Aug 7, 2013 in forum: Code Vault
  9. VIRGIN KLM
    I think I found how to brute-force a BGM to play on every area with no exception.
    Because I'm on holidays could somebody test this for me?

    If that works I'll do a full list of BGM modifier and I'll port it on all versions too (JAP/EUR/US):

    Code:
    _C0 BGM (Dive Into Your Heart - Destati)
    _L 0x00319BA2 0x00000030
    _L 0x00319BA3 0x00000033
    _L 0x00319BA4 0x00000036
    _L 0x00319BA5 0x00000073
    _L 0x00319BA6 0x00000065
    _L 0x00319BA7 0x00000069
    _L 0x00319BA8 0x00000073
    _L 0x00319BA9 0x00000069
    _L 0x00319BAA 0x0000006E
    _L 0x00319BAB 0x0000002E
    _L 0x00319BAC 0x00000073
    _L 0x00319BAD 0x00000063
    _L 0x00319BAE 0x00000064
    _L 0x00319BAF 0x00000000
    _L 0x00319BB0 0x00000000
    _L 0x00319BB1 0x00000000
    _L 0x00319BB2 0x00000000
    _L 0x00319BB3 0x00000000
    _L 0x00319BB4 0x00000000
    _L 0x00319BB5 0x00000000
    
    I also came across some unused (still on the gamedata so loadable) and some removed (the filename and the path exists on the bgm file list but when the game loads the file, since it's missing, it doesn't load anything) which is really intresting.
    Post by: VIRGIN KLM, Aug 7, 2013 in forum: Code Vault
  10. VIRGIN KLM
    Code:
    _C0 Mirage Arena Model Color Modifier
    _L 0x2114FB80 0xFFxxyyzz
    _L 0x2172B8BC 0xFFxxyyzz
    xx = Blue
    yy = Green
    zz = Red

    The game engine normaly allows values from 41 to C1 when you make an RGB combination on the settings menu, but using that code you can go from 00 to FF and create some really intresting stuff, like for example, FF000000 will create a mate black model or FFFFFFFF a super bright model or some really tinted models like FF0000FF which is a super red model or some spacey colors like FF012345.

    DISABLE THE CHEAT TO SAVE/LOAD, I'm not responsible for anything that happens to your savegame.

    I'm trying to find also a BGM modifier with little success so far.
    Post by: VIRGIN KLM, Aug 2, 2013 in forum: Code Vault
  11. VIRGIN KLM
    As promised:

    _C1 Force 60 FPS Mode
    _L 0x21727548 0x00000000
    Post by: VIRGIN KLM, Jul 11, 2013 in forum: Code Vault
  12. VIRGIN KLM
    As promised:

    _C1 Force 60 FPS Mode
    _L 0x21722E48 0x00000000
    Post by: VIRGIN KLM, Jul 11, 2013 in forum: Code Vault
  13. VIRGIN KLM
    As promised:

    _C0 Force 60 FPS Mode
    _L 0x21722E08 0x00000000
    Post by: VIRGIN KLM, Jul 11, 2013 in forum: Code Vault
  14. VIRGIN KLM
    Profile Post Comment

    This is what I do.

    This is what I do.
    Profile Post Comment by VIRGIN KLM, Jul 9, 2013
  15. VIRGIN KLM
  16. VIRGIN KLM
    Profile Post Comment

    With the translation patch or not?

    With the translation patch or not?
    Profile Post Comment by VIRGIN KLM, Jul 9, 2013
  17. VIRGIN KLM
    Savestates don't load ELF range codes (it doesn't reload/flush the ELF file), it will always fail.
    Save, close PCSX2, reopen it, load the game and go to that area and try it again (without load savestates all that). (don't try in general widescreen hacks and codes in general that start with a 0xxxxxxx or 1xxxxxxx by using savestates, they don't get applied unless you reset emulation as a whole because the ELF will not get reloaded so the code can't get applied)
    Post by: VIRGIN KLM, Jul 9, 2013 in forum: Code Vault
  18. VIRGIN KLM
    Real PS2 or PCSX2? It doesn't freeze on PCSX2.
    Post by: VIRGIN KLM, Jul 9, 2013 in forum: Code Vault
  19. VIRGIN KLM
    I think so but the code on PCSX2 is way too scattered and I can't find all code traces that involve speedhacks, I need a current dev to show me all of them. I'm not a coder really, I just understand the arguments there from experience.
    Post by: VIRGIN KLM, Jul 9, 2013 in forum: Code Vault
  20. VIRGIN KLM
    WSHelper is for PS2 not PSP...
    Post by: VIRGIN KLM, Jul 9, 2013 in forum: Code Vault