Thanks, btw do you have the hall of the cornerstone replacements or are they in a different thread.
Has this game lost interest because i was here 2 years ago and it was WAY more active and i didn't even have kh2fm at the time, i know it's off topic but it just seems dead now. BTW is there a lv1 code for stats and level as i DON'T want to go through the game at lv1 i just want to attempt the datas
I would like to ask why is the BGM mod for Ansem theme (KH1) not working i've seen a video use it before; mine just BSODs me. Must i joker it?
Man that sucks well i'll just take faster
Yeah faster and the fire ring drainage thats what i want
No like their moveset. The Datas have a faster move set and different moveset and Axel's fire ring drains faster
so anybody find the code to make bosses act more like datas
Well i've run out of requests atm so does anybody have any new codes
Well i use boss stats mod for slots 1-4 but i don't know i noticed a difference with my bosses but on made slot 2 max Edit: I'll take you through it then Slot 2 Stats (use this to strenghten or weaken bosses during fights where Sora/Roxas fights alone) Current HP (joker this if you want to use, do not exceed 0D48) 11C94F00 0000???? Max HP 11C94F04 0000???? Strength 01C95088 000000?? Defense 01C9508C 000000?? Resistances 21C950A8 ??????64 21C950AC 0064???? Ok so first like you said you put the numbers in so yes 3400 is 0D48 in hex Current HP (joker this if you want to use, do not exceed 0D48) 11C94F00 00000D48 now you've HAVE to make the max hp the SAME VALUE (so put 0D48 for Max HP and you have to joker the CURRENT HP code) So for strength and defense Strength 01C95088 000000?? Defense 01C9508C 000000?? you do the same thing as above but put ONLY 2 digits in to decimal in the hex converter you always put the values you want to convert into the decimal so 3400 for hp in decimal would equal 0D48(or D48) So i'm going to put in max atk Strength 01C95088 00000063 63=99 in hex i believe that's max I don't know and you do the same for defenses and resistances Edit 2: Well i need to experiment more on the FF value later
probably meant 60/60 hp
Aww man and if i recall you said it can only be used from the file it was dumped from.
Is there a way other than the target modifer that can make the ally boss go after someone else
So its possible to mod movesets of bosses well is it also possible to make axel's fire circle thing to drain faster
Bro the boss stats mod uses hex values use a hex converter like http://www.permadi.com/tutorial/numConvJs/index.html go there sorry guys if i'm not allowed to post links i won't do it again if its againist the rules and does anybody have the stat modifier for slots 2 and 3 i can only find 4-13 Slot 4 (Credit to EvilMan_89) Current HP: 11C94A50 0000XXXX Max HP: 11C94A54 0000XXXX Max Strength: 01C94BD8 000000XX Max Defense: 01C94BDC 000000XX I want a code like that only for slots 2 and 3 And does anybody know why the view battle code won't work? And if its not being i would like to know if its a way to stop freezing once the battle is over when you have an ally boss (like xaldin)
Hey guys the view battle code doesn't it makes the menu invisible and there are no fighters
Well i finally got it to work 33 converts to 51 which isn't max Edit: The Final Xemnas Code Doesn't Work it sends me to the world of nothing but xemnas isn't there Edit 2: NVM i found a working Xemnas Warp
33 i didn't know they had to be hex
Kinda putting in numbers
hmm ok and sorry hmm is there maybe a list of values then or maybe i'm not supposed to put numbers in
So can anybody help