I go first! Hand - 5 Standby Phase: Nothing Main Phase 1: I Activate ANCIENT RULES! This lets me play the DARK MAGICIAN from my hand! Next, I activate THE EYE OF TIMAEUS! COME FORTH, TIMAEUS! Now fuse with the Dark Magician to summon....AMULET DRAGON! I'll banish both Spells in my Grave to give my monster 200 more points for a total of 3100 ATK! I'll lay 2 cards face down and end my turn. Cards in hand: 0 S/T: 2 Graveyard: 1 Monsters: 1 Extra Deck: 14 Deck: 55 LP: 8000
Don't ask. I don't want to know.
Wow, I missed out on a lot! We're in V11 of the Duel Arena?[DOUBLEPOST=1423934301][/DOUBLEPOST]Guess it might be time to get back in the saddle: LP: 8000 Customs: Yes Anime Exclusives: Yes Manga Exclusives: Yes (but I only run one Card of Compensation in any of my decks, so don't expect me to abuse it) Video Game Exclusives: No God Cards: ABSOLUTELY NOT! Illegal Cards: No First Player: Me Number of Cards per Deck: 60 Number of Cards per Extra Deck: 15 Other conditions(luck based cards, handicaps, etc.): No
So much for playing E-Heroes in honor of Jaden.
When Shining's destroyed, I can bring 2 of my banished Heroes back to my hand! I choose Avian and Burstinatrix!
That ends my turn! Good luck trying to stop The Shining! Hand: 0 Monsters: 1 S/T: 0 Graveyard: 2 Removed From Play: 7 Extra Deck: 13
Elemental Hero The Shining.....STRIKE DOWN HIS PIXIE DRAGON! COSMIC SHINE BURST!
Now to use Fusion Gate's effect! I banish the Flame Wingman I have in play and the Sparkman in my hand! to summon.... ELEMENTAL HERO THE SHINING! And he's got a killer effect! He gains 300 points for each of my banished Heroes! And I count 7! That means he gains an extra 2100 points for a grand total of 4700! Chain?
Next up.....MIRACLE FUSION! This allows me to remove the Avian and Burstinatrix that I just discarded.... ....to summon.... FLAME WINGMAN! Chain?
Hand: 2 I'll also play...GRACEFUL CHARITY! Now I can draw 3 cards and discard 2! Chain?
MY DRAW! HERE GOES....SOMETHING! (Hand: 1) Pot of Greed lets me draw twice! Chain?
Continue.
Forgot to mention that because this little number was drawn outside of my normal draw, I can now summon my Watapon to the field! Defense Mode! Chain?
Activate Trap! JAR OF GREED! This lets me draw a card. Response?[DOUBLEPOST=1413573062][/DOUBLEPOST]Well, it's gonna get destroyed anyway, so what's the use in playing it? Continue.
It's destroyed. It was of no use to me anyway.
MY HERO RING!
No chain. Continue.
We'll follow old rules.
LET'S DUEL! I'll go first! DRAW! (Hand: 6) I'll start by activating my FUSION GATE! Next, I'll use its effect to fuse Elemental Heroes Avian, Sparkman and Bubbleman! In order to summon.....ELEMENTAL HERO TEMPEST! I'll lay 2 cards face down.... and call it a turn! Cards in hand: 0 LP: 8000 Monsters: 1 S/T: 3 (including Field Spell) Graveyard: 0 Removed from Play: 3 Extra Deck: 14