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  1. SirFred131
    [​IMG]

    I made this card, but don't know how I feel about it. Considering scrapping it. Thoughts?
    Post by: SirFred131, Jan 17, 2015 in forum: The Playground
  2. SirFred131
    Hmm... I guess you're right. /drops card draw.
    Post by: SirFred131, Jan 17, 2015 in forum: The Playground
  3. SirFred131
    The card I had in mind was Gemini Spark. This is slightly stronger in terms of what it can hit, but at the cost of being more difficult to actually be able to use. In that regard, I think it's fair.. But I guess Gemini Spark was strong enough to make it into Heroes, despite Alius being the only Gemini. I'm kind of on the fence as to whether it would be better to drop the card draw or not.. Perhaps replace it with 500 burn or something?
    Post by: SirFred131, Jan 17, 2015 in forum: The Playground
  4. SirFred131
    I hate when YCM does that.. It's a quick-play spell, the quick-play symbol just didn't show up properly.

    inb4 its rating drops six points.

    The reason I said also is so that it can still kill something that's effects can't be negated. In terms of fluidity in the grammar I would rather have then, but game mechanics trump that ;(
    Post by: SirFred131, Jan 17, 2015 in forum: The Playground
  5. SirFred131
    Tch.. How did I let that one slip past me!? All I needed to do was edit the creator slot...
    Post by: SirFred131, Jan 17, 2015 in forum: The Playground
  6. SirFred131
    Hmm.. So either my cards are automatically good because I used that image.. Or they automatically suck because I used that image. Good to know.
    Post by: SirFred131, Jan 17, 2015 in forum: The Playground
  7. SirFred131
    An Elemancer, a Golemental, and the first ever (non-monster) Elemancer support card.

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    Once per turn you can target one card you control other than a face-up Spell or Trap card; return it to its owner's hand, and if you do, Special Summon one "Elembryo Token" (Rock-type/WIND/Level 1/ATK 0/DEF 0). Once per turn, you can target one "Elembryo Token" you control and declare one attribute; That target's attribute becomes the declared attribute.


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    1 LIGHT "Elembryo Token" + 1 WATER "Elembryo Token"
    This card must be Fusion Summoned by removing the listed materials from the field, and cannot be summoned by other ways. Once per turn, during either player's Main Phase 1 or Battle Phase, you can reduce this card's ATK to 0 until the End Phase; Gain 500 Life Points for each other monster you control, and other monsters you control except "Guardian Golemental" cannot be destroyed until the End Phase. Other monsters you control cannot attack during the turn you activate this effect.



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    Activate only while you control an "Elemancer" monster and two or more "Elembryo Tokens" with different attributes. Tribute one "Elembryo Token" and target one card on the field; Negate that card's effects until the end of the turn. Also, destroy that card, and if you do, draw one card.
    Post by: SirFred131, Jan 17, 2015 in forum: The Playground
  8. SirFred131
    That should be a clue that you weren't the one that that comment was directed at.
    Post by: SirFred131, Jan 17, 2015 in forum: The Playground
  9. SirFred131
    Now I want to make a card that says "Guess how many cards your opponent has in their deck. If you guessed equal to or lower than their deck size, draw a number of cards equal to what you guessed. Otherwise, they draw a number of cards equal to the number you guessed."
    Post by: SirFred131, Jan 17, 2015 in forum: The Playground
  10. SirFred131
    Understood. The next set will just have to be super OP then!

    Quickplay spell card:
    "If you control an Elemancer, win the game."

    Counter trap:
    "When your opponent plays a card, tribute one "Elembryo Token"; Win the game."

    Normal Spell:
    "Pay 5 Life Points; tribute two "Elembryo Tokens" with different attributes, then win the game."
    Post by: SirFred131, Jan 17, 2015 in forum: The Playground
  11. SirFred131
    Hurray, they aren't terrible this time!

    Corrected the "targetted", and changed Eternal Golemental to only summon itself when sent by an opponent's card. I hadn't noticed the fact that you could get free burn by tributing it, or using it for costs, but that seems kind of silly. So now you can't.
    Post by: SirFred131, Jan 17, 2015 in forum: The Playground
  12. SirFred131
    Unsurprising, considering it was created to depict him.
    Post by: SirFred131, Jan 16, 2015 in forum: The Playground
  13. SirFred131
    According to a quick google search, that art did indeed originally belong to Soren.
    Post by: SirFred131, Jan 16, 2015 in forum: The Playground
  14. SirFred131
    A pair of new Elemancers, along with a new Golemental.

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    Once per turn you can reveal one card in your hand until your next Standby Phase; Special Summon one "Elembryo Token" (Aqua-Type/WATER/Level 1/ATK 0/DEF 0). During either player's turn: You can banish the card revealed by this effect, and tribute one WATER "Elembryo Token". Until the end of your next turn, monsters you currently control cannot attack, and "Elemancer" and "Elembryo" monsters you currently control cannot be targetted or destroyed by card effects.


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    Once per turn, you can banish one card from your graveyard; Special Summon one "Elembryo Token" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0). Once per turn you can tribute one FIRE "Elembryo Token" to inflict 500 damage to your opponent's Life Points.


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    1 FIRE "Elembryo Token" + 1 WIND "Elembryo Token"
    This card must be Fusion Summoned by removing the listed materials from the field. When this card is summoned, inflict 700 damage to your opponent's Life Points. "Elembryo Tokens" you control cannot be destroyed by card effects. When this card is sent from the field to the graveyard, you can tribute one "Elembryo Token"; Special Summon this card. While you control an "Elemancer" monster, if this card is targeted by an opponent's card or effect, you can change the target to one "Elembryo Token" you control.
    Post by: SirFred131, Jan 16, 2015 in forum: The Playground
  15. SirFred131
    The intention was to allow for getting out Golementals more easily at the cost of not being able to bring out Elemancers as easily. I like the interplay where declaring a lower number allows your opponent to rule out less attributes you can summon, but at the same time increases the chances that they wont declare an attribute that you have in your hand, in which case the spell is wasted.

    The alternative card that you suggest here is also good, although I want to be very careful about it being too easy to get out lots of Elembryos quickly, which means not creating a lot of different S/T to do the job. Not sure what I'll end up doing in that regard.

    This restriction does make sense for the first one, but goes against what I was hoping to do with the second.

    This is a nice card, although I'm concerned that it might be slightly too consistent as more and more Golementals come out. I'm probably worrying for no reason though.
    Post by: SirFred131, Jan 16, 2015 in forum: The Playground
  16. SirFred131
    Well, I'll get to work making a card based on Pizza. But until then, I have two support spells I was thinking about making. Haven't hunted down images for them though. Both are normal spells.

    Card A:
    "Target one "Golemental" monster in your graveyard; Return that monster to the extra deck, and if you do, special summon one "Elembroy Token" (Level 1/ATK 0/DEF 0) with the original (printed) type and attribute of that "Golemental" monster. You cannot Summon a monster with the same name as the card returned by this effect, until your next standby phase."

    Card B:
    "Declare a number between 1 and 5; Your opponent declares that many different Attributes (except divine). Then, you can discard one monster with one of the declared Attributes to apply the following effect twice: You can declare one Attribute, except one that your opponent declared, then Special Summon one "Elembryo Token" (*haven't decided what type yet*-Type/Level 1/ATK 0/DEF 0) with the Attribute you declared. You cannot normal summon during the turn you summon a token with this effect."

    Thoughts?
    Post by: SirFred131, Jan 16, 2015 in forum: The Playground
  17. SirFred131
    Vivvit Knight is the card I had in mind while designing this card. I built this card based more on lore than on game mechanics. Tsubasa is one of the older members of the Elemancers, and her main role is to bail people out when things go bad. It was intended to be from hand only, I just keep forgetting that they started explicitly stating that in the card text, while it used to be implied. Changed that. I'm a little reluctant to change the stats since they ended up being a mirror of Tsubaki's, and they both have shuffle to deck effects, so I'm assuming those two are related in some way.

    Continuous effect refers to all effects that are active for as long as the card is face-up on the field, such as Jinzo and Macro Cosmos, but not the effect of a continuous spell/trap, like Lightening the Load or Fairy Box, which needs to activate. Not really sure how to explain it in a better way than "continuous effect". If you know of a way, please tell. The attack boost from only Effect Monsters makes lots of sense, and I have made the change. Soul Sealing is meant to beat monsters that try to fight monsters in any way other than a straight up fight. No Ray dropping your attack, no 101 stealing you, no Excalibur boosting itself to run you over. That's why the blanket "monsters are unaffected by your opponent's monster effects". Since its effects and attack gain go away once the Elemancers are dead, and it can't protect them from S/T or Battle (It also stops Rei from hiding behind tokens), I think it falls under "Has a specific job that it does really well" rather than "OP".

    I had the idea for the card, and it seemed like a DARK card, so I made it.. Going to try to stay away from Dark for a bit, although I may double up on Light to stop Dark from being the only one with flexibility initially.

    On an equally unrelated note, I agree with you on Male.
    Post by: SirFred131, Jan 16, 2015 in forum: The Playground
  18. SirFred131
    Do you think you're better than I am? Because your opening is far strong than any I've ever done.
    Post by: SirFred131, Jan 16, 2015 in forum: The Playground
  19. SirFred131
    You used an opening that I would be hard pressed to survive against. Someone like Latias or Abby doesn't have a chance. When you're playing against an opponent who's weaker than you, it's better to start off slower, and more controlled, and then accelerate your play if your opponent does so.

    On an unrelated note, Another pair of customs for Yakumo to tell me are terrible.

    [​IMG]

    [​IMG]

    Edit: Forgot to write Soul Sealing's summon condition. It's the same as Unstable's.
    Post by: SirFred131, Jan 15, 2015 in forum: The Playground
  20. SirFred131
    You can like things about a card other than the creativity of their images.

    And in this case, the recolor does look nice.
    Post by: SirFred131, Jan 15, 2015 in forum: The Playground