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  1. The_One_Man7
    Results:
    E8- Plain black background of command menu.
    EA- Same
    EC- Normal Command Menu
    EE- Normal Command Menu
    F0- Black Reaction Commands...

    Every 8 Digits it changes.
    Post by: The_One_Man7, Sep 22, 2007 in forum: Code Vault
  2. The_One_Man7
    Yes, raising it to A gave the same effect. Going to try a few more.
    C gives the normal command menu.
    Post by: The_One_Man7, Sep 22, 2007 in forum: Code Vault
  3. The_One_Man7
    I will experiment around with the Address and see what happens.
    Post by: The_One_Man7, Sep 22, 2007 in forum: Code Vault
  4. The_One_Man7
    I can identify these odd menus now. They are black versions of the background menu design. Like the gears on the Hollow Bastion command menu, these do move as well.
    Post by: The_One_Man7, Sep 22, 2007 in forum: Code Vault
  5. The_One_Man7
    Close to it, but no.
    Post by: The_One_Man7, Sep 22, 2007 in forum: Code Vault
  6. The_One_Man7
    Ok, the command menu is World Specific, the digit at the end does not have any effect at all.
    Post by: The_One_Man7, Sep 22, 2007 in forum: Code Vault
  7. The_One_Man7
    All of the digits give the same small black menu.
    Post by: The_One_Man7, Sep 22, 2007 in forum: Code Vault
  8. The_One_Man7
    Woah, Cloudstrife did it. It does mod your command menu. I used 0000000B at the end and got some small black menu.

    It is still the same actions though.
    Post by: The_One_Man7, Sep 22, 2007 in forum: Code Vault
  9. The_One_Man7
    Can someone post the Multiple Sora fix code for me? I have an idea and lost my original codebreaker file that had that on it >_<.
    Post by: The_One_Man7, Sep 22, 2007 in forum: Code Vault
  10. The_One_Man7
    11 members viewing, quite a good few. I will try a few things in The World of Nothing. If anything interesting happens I will edit in the results.
    Post by: The_One_Man7, Sep 22, 2007 in forum: Code Vault
  11. The_One_Man7
    The no HUD and no command menu codes don't allow us to do anything new other than videos :/ It freezes at the exact same place it would call the HUD up at.
    Post by: The_One_Man7, Sep 21, 2007 in forum: Code Vault
  12. The_One_Man7
    By sound I mostly meant RC triggers, the drive gauge and etc, the unimportant stuff.
    Post by: The_One_Man7, Sep 21, 2007 in forum: Code Vault
  13. The_One_Man7
    You can actually wield any weapon of an ally character right now. Wielding Cloud or Sephiroths weapon is impossible though, it is built into their model.
    Post by: The_One_Man7, Sep 21, 2007 in forum: Code Vault
  14. The_One_Man7
    Ah I see. Using just the no HUD mod, everything works fine in the final battle, and all HUDs are gone except the text and sound.
    Post by: The_One_Man7, Sep 21, 2007 in forum: Code Vault
  15. The_One_Man7
    Cloud, can you post your no HUD code raw? I converted it to raw and got:
    20378D2C 00000000 and it still had the words on the command menu. I converted the second and got 11C95618 00000688, the UCM.
    Post by: The_One_Man7, Sep 21, 2007 in forum: Code Vault
  16. The_One_Man7
    Can one of you guys test something for me? On KH2FM against Final Xemnas, codes affecting Sora's weapon seem to affect Riku as well. Can somebody test this on regular KH2?
    Post by: The_One_Man7, Sep 16, 2007 in forum: Code Vault
  17. The_One_Man7
    How odd. I was playing around with Erks code, to change weapons/movesets, and fought Xemnas data with it. Though an odd thing happened, when it loaded up Final Xemnas, Riku had a floating Kingdom Key, somehow affected by the code. When Xemnas captured Sora it played normally, and so did the cutscenes.

    EDIT: Changing his weapon works, but the Status Mod makes it freeze each time. Also, when I gave Riku Mickeys status, he had two abilites. Do any of you happen to know what they are? They costed 2 AP, and 1 AP.
    Post by: The_One_Man7, Sep 16, 2007 in forum: Code Vault
  18. The_One_Man7
    Even on Codebreaker? It lets me turn off the Master Codes.
    Post by: The_One_Man7, Sep 13, 2007 in forum: Code Vault
  19. The_One_Man7
    I can help with code tests as well if nobody else is here. Though can I ask one thing? I have a working FM+ Master Code, but what would be the RE:COM Master Code of this format?

    My FM+ Master Code: 903088E0 0C0C21E0
    Post by: The_One_Man7, Sep 13, 2007 in forum: Code Vault
  20. The_One_Man7
    Khkid, all that code did was massively screw up the loading screen stuff, it showed an orange ball flying across, then some blurs and stopped.
    Post by: The_One_Man7, Sep 12, 2007 in forum: Code Vault