because swinging on a fine string that could easily break in real life is always fun. personally, all Spiderman games are good, the rest need work. (such as other movie games which will not be named) true.... true.... really sad considering these movies make enough as is and the games and toys and crap usually kill it
Maybe he's a Womanizer, Pervert or lonely guy. anyways awsome sketch
Marluxia Double Sleight = Pwnage and yeah this should go in RE:COM
hold on, i'm going to try and find a list I found a Deck-Building Guide I also found a Spoiler-Free Walkthrough, A Boss FAQ, A Reverse/Rebirth FAQ/Walkthrough, An Enemy FAQ and... The Kitchen Sink (CP Guide) but no list! Must search harder! EDIT: Found it! but it's straight from the jap. version so some cards may not exist. Card Name: Axel Effect Name: Quick Recovery CP: 75 Limit: 10 Turns (When damaged by enemies) Weakness: Blocks fire damage but dizzed by ice damage Effect: Can use cards even at the 'delay' time when being damaged Card Name: Vexen Effect Name: Auto-Life CP: 60 Limit: 1 time Weakness: Blocks ice damage but dizzed by fire damage Effect: Revives once when you died Card Name: Air Soldier Effect Name: Move Reload CP: 30 Limit: 3 Reloads Weakness: NONE Effect: Can move when you reload Card Name: Gargoyle Effect Name: Vanish CP: 30 Limit: 1 Reload Weakness: NONE Effect: Vanish in battle, hard to be hit, Invisible to most enimies. Card Name: Ursula Effect Name: Shell CP: 50 Limit: 5 Turns (When damaged by enemies) Weakness: NONE Effect: Forfiet Summon power to cut damage taken from Magic cards in half Card Name: Aqua Tank Effect Name: Auto Reload CP: 30 Limit: 1 Reload Weakness: NONE Effect: Reload automatically when used up all cards Card Name: Yellow Opera Effect Name: Thunder Up CP: 20 Limit: 1 Reload Weakness: NONE Effect: Thunder magic up Card Name: Wizard Effect Name: Magic Up CP: 30 Limit: 1 Reload Weakness: NONE Effect: Forfiet summoning to power up magic cards. Card Name: Air Pirate Effect Name: Item Veil CP: 30 Limit: 3 Reload Weakness: NONE Effect: Your opponent can't break reload cards you use Card Name: Guard Armor Effect Name: Wide Attack CP: 30 Limit: 30 Attack Weakness: NONE Effect: Attack range/area expands Card Name: Creeper Plant Effect Name: Leaf Veil CP: 35 Limit: 1 Reload Weakness: NONE Effect: Your opponent can't break cure cards you use Card Name: Search Ghost Effect Name: Drain CP: 35 Limit: 1 Reload Weakness: NONE Effect: Absorbs enemy's HP as you attack, but less exp balls Card Name: Shadow Effect Name: Number Plus CP: 25 Limit: 2 Reload Weakness: NONE Effect: Add 1 to all card numbers Card Name: Screw Diver Effect Name: Number Off CP: 15 Limit: 1 Reload Weakness: NONE Effect: Minus 1 to all card numbers Card Name: Darkside Effect Name: Imitation CP: 99 Limit: 1 Time Weakness: NONE Effect: Copy your opponent's enemy card effect Card Name: Defender Effect Name: Protes CP: 25 Limit: 1 Reload Weakness: NONE Effect: Forfiet Magic to lower damage taken from attack cards Card Name: Green Requiem Effect Name: Cure Up CP: 20 Limit: 1 Reload Weakness: NONE Effect: Healing magic up Card Name: Sea Neon Effect Name: Slot Number CP: 20 Limit: 1 Reload Weakness: NONE Effect: Card numbers randomize Card Name: Jafar Effect Name: Attack Veil CP: 65 Limit: 30 Attack Weakness: NONE Effect: Your opponent can't break attack cards you use Card Name: Soldier Effect Name: Combo Plus CP: 20 Limit: 3 Reload Weakness: NONE Effect: Add one more attack to combo Card Name: Dark Ball Effect Name: Card Blind CP: 25 Limit: 3 Reload Weakness: NONE Effect: Hiddens card numbers, good for VS Mode Card Name: Card Soldier Effect Name: Attack Haste CP: 55 Limit: 30 Attack Weakness: NONE Effect: Attack speed up Card Name: Trick Master Effect Name: Number Break CP: 25 Limit: 10 Breaks from Enemy Weakness: NONE Effect: Devalue enemy's card after you lose a card break Card Name: Neo Shadow Effect Name: Bio CP: 25 Limit: 1 Reload Weakness: NONE Effect: Enemy HPs slowly decrease Card Name: Bouncy Wild Effect Name: Draw CP: 10 Limit: 5 Reload Weakness: NONE Effect: Automatically obtain dropped items/orbs from the enemies Card Name: Parasite Cage Effect Name: Dispell CP: 60 Limit: 1 Use Weakness: NONE Effect: Break your opponent's enemy card without fail Card Name: Power Wild Effect Name: Number Reverse CP: 40 Limit: 1 Reload Weakness: NONE Effect: Number orders/ranking now reverse, ie 1 beats 2 Card Name: Fat Bandit Effect Name: Back Attack CP: 40 Limit: 2 Reload Weakness: NONE Effect: Increase damage when hitting enimies from behind Card Name: Tornedo Step Effect Name: Reload Haste CP: 25 Limit: 1 Reload Weakness: NONE Effect: Set Reload Gauge to 1 Card Name: Pirates Effect Name: 0 all CP: 30 Limit: 1 Reload Weakness: NONE Effect: All card numbers become zero Card Name: Hades Effect Name: Berserk CP: 40 Limit: 30 Attack Weakness: Reduce fire damage but dizzed by ice damage Effect: Increases power of attack cards when HP is low Card Name: Barrel Spider Effect Name: Quick Reload CP: 30 Limit: 3 Reload Weakness: NONE Effect: Reload instantly Card Name: Bandit Effect Name: Combo Finish CP: 30 Limit: 1 Reload Weakness: NONE Effect: Power of the combo finisher increases Card Name: Oogie Boogie Effect Name: Regen CP: 40 Limit: 10 Recovery Weakness: NONE Effect: Recovers HP a bit. When HP is low, recovers more HP Card Name: Hook Effect Name: Once more CP: 35 Limit: 3 Time Weakness: Reduce thunder damage but dizzed by fire damage Effect: Keep 1 HP after a combo (unless 1 HP is left) Card Name: Blue Rhapsody Effect Name: Blizzard Up CP: 20 Limit: 1 Reload Weakness: NONE Effect: Increase Blizzard abilities power Card Name: Dragon Maleficent Effect Name: Over Drive CP: 70 Limit: 30 Attack Weakness: NONE Effect: Forfiet reload speed to power up attack Card Name: Crescendo Effect Name: Summon Up CP: 20 Limit: 1 Reload Weakness: NONE Effect: Forfiet magic cards to power up summons Card Name: Riku Effect Name: Stock Guard CP: 80 Limit: 5 Stock Tech Weakness: Reduce thunder, ice and fire damage Effect: Will not lose cards Stocked up earlier Card Name: Wight Knight Effect Name: Levitate CP: 15 Limit: 3 Reload Weakness: NONE Effect: Jump higher Card Name: Black Fungus Effect Name: Random Flash CP: 20 Limit: 1 Reload Weakness: NONE Effect: Randomly activate an Enemy Card Card Name: White Mushroom Effect Name: Hyper Healing CP: 25 Limit: 3 Reload Weakness: NONE Effect: Heals HP when using Friend Card Card Name: Large Body Effect Name: Reflect Guard CP: 40 Limit: 1 Reload Weakness: NONE Effect: Cannot be damaged from the front Card Name: Laxene Effect Name: Haste CP: 60 Limit: 15 Reload Weakness: Blocks thunder damage but special damage received up Effect: Increase movement speed Card Name: Red Nocturne Effect Name: Fire Up CP: 20 Limit: 1 Reload Weakness: NONE Effect: Increase power of Fire Magic Card Name: Wyvern Effect Name: Reload Guard CP: 25 Limit: 3 Reload Weakness: NONE Effect: Reload Gauge Number won't increase when reload Card Name: Marluxia Effect Name: W Stock CP: 99 Limit: 3 Stock Tech Weakness: Reduce fire, ice, thunder and special damage but physical damage up Effect: Lose the cards in Stock Tech but perform the Stock Tech consecutively as well as your Reload Gauge will increase Card Name: Lexaeus Effect Name: Dejon Break CP: 99 Limit: 50 Attack Weakness: Blocks ice damage, reduce physical damage but special damage up Effect: The combo finisher has a chance to instantly kill the enemy. In VS, this has the chance to dizzy the opponent Card Name: Ansem Effect Name: Stock Blind CP: 60 Limit: 10 Stock Tech Weakness: Reduce fire, ice and thunder damage Effect: Cards Stocked aren't revealed so the enemy can't see Holy crap that was long... anyways, took a helluva lot of editing (vexen was spelt Vixen *laughs*) but to check the original Click Here (It's a rough translation so... yeah the english in it sucks)
on which ones? oh and Jafar only works for 30 attack cards, after that it's gone.
I can pick a few off the top of my head. Shadow: All card values go up by 1 Darkball: Hide your cards from the enemy Search Ghost: Each time you hit with an attack card, you gain HP Gargoyle: turns you invisible for a while Barrel Spider: Reload cards instantly Jafar: prevents enimies from breaking your attack cards. Dragon Malificent: Sacrifice reload speed to boost attack Pirate: all of your cards values go to 0 Vexen: Revive yourself after being defeated Hold on, I'm going to boot up my GBA to find more Edit: More Yellow Opera: Increase strength of thunder abilities Air Soldier: Reload cards while in motion Fat Bandit: Increase damage when hitting enimies from behind Creeper Plant: Stop enimies from breaking cure abilities Tornado Step: subtract 2 from the reload counter Crescendo: Forfiet magic to power up summon cards Guard armor: Slightly extend the range of attack cards Parasite Cage: Break an opponent's enemy card without fail Trickmaster: Lower the value of the enemy's cards after losing a card break Darkside: Copy your opponent's enemy card Card Soldier: Increase swing speed of attack cards Ursula: Cut damage you take from magic attacks in half Oogie Boogie: Gradually restore HP Hades: Boost the power of attack cards when low on HP Larxene: Boost speed Axel: (i think) Boost fire magic No problem
first of all have hi-potions in your Customize menu. (easy acess)
Regular blades are fine with me. after searching on YT i found a boss battle that shows off the gameplay, thing is it's japanese. (and i think it's ZoE2) It was the Anubis boss battle, also in the comments, people were saying something about some Zero Shift thing. Also just saw Jehuty on the official site, niiiiice. so is there a multiplayer?
thanks! well designed mechs? (also saw a couple of screenshots: amazing mech design but no feet?) are there any beamsword weapons?
Saïx seems to give you the best chance of Final Form. if you don't get it you should have saved before him/her, if so let him/her kill you and try again.
true... but doesn't mean we can't still guess. Saïx - X =Isa (Saïx IS a woman!)
you are both reminding me of too many Kojima jokes (Kojima in Jailcell) Head of Sony: Hideo Kojima? what are you in here for? Kojima: *sigh* Metal Gear Solid 2... (from Decline of Video Gaming 3) anyways, which one is better ZoE or ZoE2?
holy crap... you and i are thinking the same way. less guns, less innocent victims, less families without a mother/father/brother/sister. we can't eliminate all violence but we can reduce it. (this is my first day ever posting in Intelligent Discussion)
if the cutscenes from KH2 take up alot of room, then imagine how much ALL the scenes take up from all KH games. How does Deathspank do it? anyways, yeah, it's always bugged me, although i do laugh about Saïx's missing nose though.
is gamestop in canada? if not would it be at EB Games?
yes.. it does. But still i like Axel's scrambled joke name (figure it out yourself!) I agree with Mr_Burble, Larxene could have been Relena.
First? Super Mario Bros. For the NES! but the one that really sucked me in: FF7 hard to find now-a-days
heard of it... just a few Questions: 1) is it for PS2 2) where can i find it 3) are they anything like Gundams by any chance?
I live in Canada and when i hear about Gun Violence in the States, only one thing comes to mind: Why don't people Limit them? I agree with Evilman89: Stupid NRA! Also they might want to REALLY crack down on gang violence everywhere. We tell children not to fight, it doesn't get us anywhere, but are we doing that ourselves? no. why must we kill to get what we want? God values each human life, with war we gain, but what do others lose? (Call me a hippie if you want, I just think we shouldn't have war) 9/11 caused this whole Afghanistan Mess, instead of dealing with it in other ways US and Canada take more lives, now young kids are in the battlefield? this is madness (Madness?... THIS IS SPARTA! had to say it) Taking lives is wrong, Taking more lives to even it out is even worse. What do we gain? (mock me if you want, it's only my opinion, you don't have to think the same)
Sleeping Lion and Fenrir are my combo. but from KH1 I'd have to say...Oblivion (it started in KH1 not 2!)