Search Results

  1. DogBoyX
    because swinging on a fine string that could easily break in real life is always fun.
    personally, all Spiderman games are good, the rest need work. (such as other movie games which will not be named)

    true.... true....
    really sad considering these movies make enough as is and the games and toys and crap usually kill it
    Post by: DogBoyX, May 5, 2007 in forum: Gaming
  2. DogBoyX
    Maybe he's a Womanizer, Pervert or lonely guy.
    anyways awsome sketch
    Post by: DogBoyX, May 5, 2007 in forum: Kingdom Hearts HD I.5 ReMIX
  3. DogBoyX
    Marluxia
    Double Sleight = Pwnage
    and yeah this should go in RE:COM
    Post by: DogBoyX, May 5, 2007 in forum: Kingdom Hearts HD I.5 ReMIX
  4. DogBoyX
    hold on, i'm going to try and find a list
    I found a Deck-Building Guide
    I also found a Spoiler-Free Walkthrough,
    A Boss FAQ,
    A Reverse/Rebirth FAQ/Walkthrough,
    An Enemy FAQ and...
    The Kitchen Sink (CP Guide)
    but no list!
    Must search harder!
    EDIT: Found it! but it's straight from the jap. version so some cards may not exist.
    Card Name: Axel
    Effect Name: Quick Recovery
    CP: 75
    Limit: 10 Turns (When damaged by enemies)
    Weakness: Blocks fire damage but dizzed by ice damage
    Effect: Can use cards even at the 'delay' time when being damaged

    Card Name: Vexen
    Effect Name: Auto-Life
    CP: 60
    Limit: 1 time
    Weakness: Blocks ice damage but dizzed by fire damage
    Effect: Revives once when you died

    Card Name: Air Soldier
    Effect Name: Move Reload
    CP: 30
    Limit: 3 Reloads
    Weakness: NONE
    Effect: Can move when you reload

    Card Name: Gargoyle
    Effect Name: Vanish
    CP: 30
    Limit: 1 Reload
    Weakness: NONE
    Effect: Vanish in battle, hard to be hit, Invisible to most enimies.

    Card Name: Ursula
    Effect Name: Shell
    CP: 50
    Limit: 5 Turns (When damaged by enemies)
    Weakness: NONE
    Effect: Forfiet Summon power to cut damage taken from Magic cards in half

    Card Name: Aqua Tank
    Effect Name: Auto Reload
    CP: 30
    Limit: 1 Reload
    Weakness: NONE
    Effect: Reload automatically when used up all cards

    Card Name: Yellow Opera
    Effect Name: Thunder Up
    CP: 20
    Limit: 1 Reload
    Weakness: NONE
    Effect: Thunder magic up

    Card Name: Wizard
    Effect Name: Magic Up
    CP: 30
    Limit: 1 Reload
    Weakness: NONE
    Effect: Forfiet summoning to power up magic cards.

    Card Name: Air Pirate
    Effect Name: Item Veil
    CP: 30
    Limit: 3 Reload
    Weakness: NONE
    Effect: Your opponent can't break reload cards you use

    Card Name: Guard Armor
    Effect Name: Wide Attack
    CP: 30
    Limit: 30 Attack
    Weakness: NONE
    Effect: Attack range/area expands

    Card Name: Creeper Plant
    Effect Name: Leaf Veil
    CP: 35
    Limit: 1 Reload
    Weakness: NONE
    Effect: Your opponent can't break cure cards you use

    Card Name: Search Ghost
    Effect Name: Drain
    CP: 35
    Limit: 1 Reload
    Weakness: NONE
    Effect: Absorbs enemy's HP as you attack, but less exp balls

    Card Name: Shadow
    Effect Name: Number Plus
    CP: 25
    Limit: 2 Reload
    Weakness: NONE
    Effect: Add 1 to all card numbers

    Card Name: Screw Diver
    Effect Name: Number Off
    CP: 15
    Limit: 1 Reload
    Weakness: NONE
    Effect: Minus 1 to all card numbers

    Card Name: Darkside
    Effect Name: Imitation
    CP: 99
    Limit: 1 Time
    Weakness: NONE
    Effect: Copy your opponent's enemy card effect

    Card Name: Defender
    Effect Name: Protes
    CP: 25
    Limit: 1 Reload
    Weakness: NONE
    Effect: Forfiet Magic to lower damage taken from attack cards

    Card Name: Green Requiem
    Effect Name: Cure Up
    CP: 20
    Limit: 1 Reload
    Weakness: NONE
    Effect: Healing magic up

    Card Name: Sea Neon
    Effect Name: Slot Number
    CP: 20
    Limit: 1 Reload
    Weakness: NONE
    Effect: Card numbers randomize

    Card Name: Jafar
    Effect Name: Attack Veil
    CP: 65
    Limit: 30 Attack
    Weakness: NONE
    Effect: Your opponent can't break attack cards you use

    Card Name: Soldier
    Effect Name: Combo Plus
    CP: 20
    Limit: 3 Reload
    Weakness: NONE
    Effect: Add one more attack to combo

    Card Name: Dark Ball
    Effect Name: Card Blind
    CP: 25
    Limit: 3 Reload
    Weakness: NONE
    Effect: Hiddens card numbers, good for VS Mode

    Card Name: Card Soldier
    Effect Name: Attack Haste
    CP: 55
    Limit: 30 Attack
    Weakness: NONE
    Effect: Attack speed up

    Card Name: Trick Master
    Effect Name: Number Break
    CP: 25
    Limit: 10 Breaks from Enemy
    Weakness: NONE
    Effect: Devalue enemy's card after you lose a card break

    Card Name: Neo Shadow
    Effect Name: Bio
    CP: 25
    Limit: 1 Reload
    Weakness: NONE
    Effect: Enemy HPs slowly decrease

    Card Name: Bouncy Wild
    Effect Name: Draw
    CP: 10
    Limit: 5 Reload
    Weakness: NONE
    Effect: Automatically obtain dropped items/orbs from the enemies

    Card Name: Parasite Cage
    Effect Name: Dispell
    CP: 60
    Limit: 1 Use
    Weakness: NONE
    Effect: Break your opponent's enemy card without fail

    Card Name: Power Wild
    Effect Name: Number Reverse
    CP: 40
    Limit: 1 Reload
    Weakness: NONE
    Effect: Number orders/ranking now reverse, ie 1 beats 2

    Card Name: Fat Bandit
    Effect Name: Back Attack
    CP: 40
    Limit: 2 Reload
    Weakness: NONE
    Effect: Increase damage when hitting enimies from behind

    Card Name: Tornedo Step
    Effect Name: Reload Haste
    CP: 25
    Limit: 1 Reload
    Weakness: NONE
    Effect: Set Reload Gauge to 1

    Card Name: Pirates
    Effect Name: 0 all
    CP: 30
    Limit: 1 Reload
    Weakness: NONE
    Effect: All card numbers become zero

    Card Name: Hades
    Effect Name: Berserk
    CP: 40
    Limit: 30 Attack
    Weakness: Reduce fire damage but dizzed by ice damage
    Effect: Increases power of attack cards when HP is low

    Card Name: Barrel Spider
    Effect Name: Quick Reload
    CP: 30
    Limit: 3 Reload
    Weakness: NONE
    Effect: Reload instantly

    Card Name: Bandit
    Effect Name: Combo Finish
    CP: 30
    Limit: 1 Reload
    Weakness: NONE
    Effect: Power of the combo finisher increases

    Card Name: Oogie Boogie
    Effect Name: Regen
    CP: 40
    Limit: 10 Recovery
    Weakness: NONE
    Effect: Recovers HP a bit. When HP is low, recovers more HP

    Card Name: Hook
    Effect Name: Once more
    CP: 35
    Limit: 3 Time
    Weakness: Reduce thunder damage but dizzed by fire damage
    Effect: Keep 1 HP after a combo (unless 1 HP is left)

    Card Name: Blue Rhapsody
    Effect Name: Blizzard Up
    CP: 20
    Limit: 1 Reload
    Weakness: NONE
    Effect: Increase Blizzard abilities power

    Card Name: Dragon Maleficent
    Effect Name: Over Drive
    CP: 70
    Limit: 30 Attack
    Weakness: NONE
    Effect: Forfiet reload speed to power up attack

    Card Name: Crescendo
    Effect Name: Summon Up
    CP: 20
    Limit: 1 Reload
    Weakness: NONE
    Effect: Forfiet magic cards to power up summons

    Card Name: Riku
    Effect Name: Stock Guard
    CP: 80
    Limit: 5 Stock Tech
    Weakness: Reduce thunder, ice and fire damage
    Effect: Will not lose cards Stocked up earlier

    Card Name: Wight Knight
    Effect Name: Levitate
    CP: 15
    Limit: 3 Reload
    Weakness: NONE
    Effect: Jump higher

    Card Name: Black Fungus
    Effect Name: Random Flash
    CP: 20
    Limit: 1 Reload
    Weakness: NONE
    Effect: Randomly activate an Enemy Card

    Card Name: White Mushroom
    Effect Name: Hyper Healing
    CP: 25
    Limit: 3 Reload
    Weakness: NONE
    Effect: Heals HP when using Friend Card

    Card Name: Large Body
    Effect Name: Reflect Guard
    CP: 40
    Limit: 1 Reload
    Weakness: NONE
    Effect: Cannot be damaged from the front

    Card Name: Laxene
    Effect Name: Haste
    CP: 60
    Limit: 15 Reload
    Weakness: Blocks thunder damage but special damage received up
    Effect: Increase movement speed

    Card Name: Red Nocturne
    Effect Name: Fire Up
    CP: 20
    Limit: 1 Reload
    Weakness: NONE
    Effect: Increase power of Fire Magic

    Card Name: Wyvern
    Effect Name: Reload Guard
    CP: 25
    Limit: 3 Reload
    Weakness: NONE
    Effect: Reload Gauge Number won't increase when reload

    Card Name: Marluxia
    Effect Name: W Stock
    CP: 99
    Limit: 3 Stock Tech
    Weakness: Reduce fire, ice, thunder and special damage but physical damage up
    Effect: Lose the cards in Stock Tech but perform the Stock Tech consecutively
    as well as your Reload Gauge will increase

    Card Name: Lexaeus
    Effect Name: Dejon Break
    CP: 99
    Limit: 50 Attack
    Weakness: Blocks ice damage, reduce physical damage but special damage up
    Effect: The combo finisher has a chance to instantly kill the enemy. In VS, this has
    the chance to dizzy the opponent

    Card Name: Ansem
    Effect Name: Stock Blind
    CP: 60
    Limit: 10 Stock Tech
    Weakness: Reduce fire, ice and thunder damage
    Effect: Cards Stocked aren't revealed so the enemy can't see

    Holy crap that was long... anyways, took a helluva lot of editing (vexen was spelt Vixen *laughs*) but to check the original Click Here (It's a rough translation so... yeah the english in it sucks)
    Post by: DogBoyX, May 5, 2007 in forum: Kingdom Hearts Help
  5. DogBoyX
    on which ones?
    oh and Jafar only works for 30 attack cards, after that it's gone.
    Post by: DogBoyX, May 5, 2007 in forum: Kingdom Hearts Help
  6. DogBoyX
    I can pick a few off the top of my head.
    Shadow: All card values go up by 1
    Darkball: Hide your cards from the enemy
    Search Ghost: Each time you hit with an attack card, you gain HP
    Gargoyle: turns you invisible for a while
    Barrel Spider: Reload cards instantly
    Jafar: prevents enimies from breaking your attack cards.
    Dragon Malificent: Sacrifice reload speed to boost attack
    Pirate: all of your cards values go to 0
    Vexen: Revive yourself after being defeated

    Hold on, I'm going to boot up my GBA to find more

    Edit: More
    Yellow Opera: Increase strength of thunder abilities
    Air Soldier: Reload cards while in motion
    Fat Bandit: Increase damage when hitting enimies from behind
    Creeper Plant: Stop enimies from breaking cure abilities
    Tornado Step: subtract 2 from the reload counter
    Crescendo: Forfiet magic to power up summon cards
    Guard armor: Slightly extend the range of attack cards
    Parasite Cage: Break an opponent's enemy card without fail
    Trickmaster: Lower the value of the enemy's cards after losing a card break
    Darkside: Copy your opponent's enemy card
    Card Soldier: Increase swing speed of attack cards
    Ursula: Cut damage you take from magic attacks in half
    Oogie Boogie: Gradually restore HP
    Hades: Boost the power of attack cards when low on HP
    Larxene: Boost speed
    Axel: (i think) Boost fire magic

    No problem
    Post by: DogBoyX, May 5, 2007 in forum: Kingdom Hearts Help
  7. DogBoyX
    first of all have hi-potions in your Customize menu. (easy acess)
    Post by: DogBoyX, May 5, 2007 in forum: Kingdom Hearts HD II.5 ReMIX
  8. DogBoyX
    Regular blades are fine with me.
    after searching on YT i found a boss battle that shows off the gameplay, thing is it's japanese. (and i think it's ZoE2) It was the Anubis boss battle, also in the comments, people were saying something about some Zero Shift thing.
    Also just saw Jehuty on the official site, niiiiice.
    so is there a multiplayer?
    Post by: DogBoyX, May 5, 2007 in forum: Gaming
  9. DogBoyX
    thanks!
    well designed mechs?
    (also saw a couple of screenshots: amazing mech design but no feet?)
    are there any beamsword weapons?
    Post by: DogBoyX, May 5, 2007 in forum: Gaming
  10. DogBoyX
    Saïx seems to give you the best chance of Final Form.
    if you don't get it you should have saved before him/her, if so let him/her kill you and try again.
    Post by: DogBoyX, May 5, 2007 in forum: Kingdom Hearts Help
  11. DogBoyX
    true... but doesn't mean we can't still guess.
    Saïx - X =Isa (Saïx IS a woman!)
    Post by: DogBoyX, May 5, 2007 in forum: Kingdom Hearts HD II.5 ReMIX
  12. DogBoyX
    you are both reminding me of too many Kojima jokes
    (Kojima in Jailcell)
    Head of Sony: Hideo Kojima? what are you in here for?
    Kojima: *sigh* Metal Gear Solid 2...
    (from Decline of Video Gaming 3)
    anyways, which one is better ZoE or ZoE2?
    Post by: DogBoyX, May 5, 2007 in forum: Gaming
  13. DogBoyX
    holy crap...
    you and i are thinking the same way.
    less guns, less innocent victims, less families without a mother/father/brother/sister.
    we can't eliminate all violence but we can reduce it.
    (this is my first day ever posting in Intelligent Discussion)
    Post by: DogBoyX, May 4, 2007 in forum: Discussion
  14. DogBoyX
    if the cutscenes from KH2 take up alot of room, then imagine how much ALL the scenes take up from all KH games.
    How does Deathspank do it?
    anyways, yeah, it's always bugged me, although i do laugh about Saïx's missing nose though.
    Post by: DogBoyX, May 4, 2007 in forum: Kingdom Hearts HD II.5 ReMIX
  15. DogBoyX
    is gamestop in canada?
    if not would it be at EB Games?
    Post by: DogBoyX, May 4, 2007 in forum: Gaming
  16. DogBoyX
    yes.. it does.
    But still i like Axel's scrambled joke name (figure it out yourself!)
    I agree with Mr_Burble, Larxene could have been Relena.
    Post by: DogBoyX, May 4, 2007 in forum: Kingdom Hearts HD II.5 ReMIX
  17. DogBoyX
    First?
    Super Mario Bros. For the NES!
    but the one that really sucked me in: FF7
    hard to find now-a-days
    Post by: DogBoyX, May 4, 2007 in forum: Gaming
  18. DogBoyX
    heard of it...
    just a few Questions:
    1) is it for PS2
    2) where can i find it
    3) are they anything like Gundams by any chance?
    Post by: DogBoyX, May 4, 2007 in forum: Gaming
  19. DogBoyX
    I live in Canada and when i hear about Gun Violence in the States, only one thing comes to mind: Why don't people Limit them?
    I agree with Evilman89: Stupid NRA!
    Also they might want to REALLY crack down on gang violence everywhere.
    We tell children not to fight, it doesn't get us anywhere, but are we doing that ourselves? no.
    why must we kill to get what we want? God values each human life, with war we gain, but what do others lose?
    (Call me a hippie if you want, I just think we shouldn't have war)
    9/11 caused this whole Afghanistan Mess, instead of dealing with it in other ways US and Canada take more lives, now young kids are in the battlefield? this is madness (Madness?... THIS IS SPARTA! had to say it) Taking lives is wrong, Taking more lives to even it out is even worse.
    What do we gain?
    (mock me if you want, it's only my opinion, you don't have to think the same)
    Post by: DogBoyX, May 4, 2007 in forum: Discussion
  20. DogBoyX
    Sleeping Lion and Fenrir are my combo.
    but from KH1 I'd have to say...Oblivion (it started in KH1 not 2!)
    Post by: DogBoyX, May 4, 2007 in forum: General & Upcoming Kingdom Hearts