1. Yes. You are always a disgrace, my young turtle. 2. Stop asking questions like that, you loon.
1. Previous: "Ew spam zone person get away" Current: "I think this guy is insane" 2. You as a soda? Hm. Dr. Pepper. 3. Me? Moxie. 4. Tequila 5. Yes. 6. I have yet to pay rent. But bills aren't fun.
Kaida entered the world with kind of a scoff when Yue said 'third times a charm' so casually, she didn't like it. She hoped she'd pass, but she didn't like the 'welp third times the charm' kind of idea. She followed Kel and ended up in San Fransokyo. She looked around trying to follow this objective, helping this Hiro person or something. She had no idea where he would be, but the convenient hearing the name be shouted as they talked into a police station was helpful she supposed. She wasn't sure if following them directly in was the best approach, she thought it was rather creepy. But since she quickly realized she couldn't be seen by any of these people, and she was like, "Well then. Uh, we should probably follow the big balloon. Maybe uh, not go directly after them though? That seems rather weird." Kaida said that last sentence as she just decided to walk towards the police station anyway, though she did look at Kel and asked, "Unless you've got a better idea, Kel?"
Iced Coffee. Large Iced Hazelnut Regular. Or Large Iced Pumpkin Spice with just cream. If I'm stuck at tim hortons than the other is Large Hazelnut Double Double. Never bring me starbucks unless you're willing to lose your soul to the void. Also Previous impression: This guy is weird Current Impression: This guy is weird and awesome. /cue HSM2 Bet on It.
1. 11 meters per second, assuming you meant European and not African. 2. My favorite number is 7. 3. Torturing the young souls of millions psychologically through the power of expansive vocabulary words and red numbers. 4. I am down to my last five dollars right now actually. I'll probably spend it on iced coffee. Because that's what I do.
Previous: So this guy is the one I hear all the stories about with all the troublemaking? Eh, seems pretty tame to me. Current: The more I know the less I understand but his mafia game intimidates me. First Impression: Oh cool she's on staff that's neat Current Impression: Lea walked into the room and now she sounds like an air mattress with a pin hole in it. calm. Favorite Color: Favorite overall shade: Deep Sky Blue Favorite color I love the most shades of: Purple Favorite Band: I don't really have one. I've never really stuck to any particular bands for a long time. Maybe Florence + The Machine since it's the only band I've been dying to see live. Favorite place to sleep: My bed. Doesn't matter where. Sleeping or being awake: I favor them both equally. Can you tell I'm really tired: A little. Go back to bed then.
The question is, how does the RPA put up with me. I will not be watching any of this. Thanks. <3
First Impression: This guy is meticulous af. Current Impression: GDI amaury y are all your avatars squishy Rating: Uh, I don't actually know? Heh, I'm not the best at telling how good or bad people are at fighting bosses. You didn't die three times before it, so that's better than me.
1. Food Wars. For the plot and the "plot". Megumi is best girl. 2. Hm, probably Elder Scrolls Online. If it's not that it's Blade and Soul. Non-MMO game is probably Oblivion. Non-Elder Scrolls: Knights of the Old Republic. 3. It's a break activity from the main game that allows you to get to really look at the game environment. Take in all the aesthetics. Except in fishing games. I don't actually like games directly based on fishing as much.
Come at me scrubs WITH EVERYTHING YOU'VE GOT i have no photoshop so no photoshop requests pls
The light glows brighter and everyone remembers a combination attack. Guiding Light Once activated (by one person), each player must point their keyblades in the direction of the target within the time limit, creating with a maximum of 100 BP combined with one another [if everyone joins the combination attack]. This only counts as the activated player's turn. And it consumes their full BP. There is no word count. Only active coordination. Guiding Light coordination rules: Once activated, players have a total of 3 hours to coordinate. Each player must point their keyblades towards the target. A light will be glowing from their keyblade once they do. The 3 hours will be cut short if the round deadline comes before the end of the combination attack. There are no negative effects for this combination attack, as there is no minimum or maximum amount of players needed to coordinate. Each player added to the combination attack adds 10BP, not counting against their turn. Activation only adds a start of 10BP despite consuming 20BP. Guiding Light cannot be activated when the boss is in a charging attack. If activated, it will consume your BP, but no effect will be had. If exploit was discovered, Guiding Light can do double the damage. This can only be used once per battle. If guiding light is activated while cstar is not present go about things as if she is.
Kathi had been sitting there kind of relaxed in the chair by the time he had woken up. She was leaning into her arm as he realized where he was. Then she heard him apologize. And she could tell just from social cues what the problem was and she just sighed, "I'm not sure why you're apologizing, but if you want to talk about this, we should probably wait until your health is back up. I don't want you passing out on me again because the topic is so rough." she was feigning optimism as she shifted and said, "But you had nothing to thank me for. I'm sure if the circumstances were switched you would have done the same thing. I just think it's the right thing to do." Kathi stretched a bit before standing up, "Anyway, next time you wanna talk about the Everlasting, it'd be great if you didn't show up at engineering to do so." considering the fact that John hadn't even mentioned the name of the ship at that point, it was very clear she knew what he was talking about, "Especially when you need more rest. But, um." Kathi looked bothered for a moment before she made herself say it, "If you... wanna talk about it. When you're healed up, you can give a knock at my room. Just ask the computer for the location. I'm the only Kathi. I'm also the only Rierson." Kathi was ready to head on out before she stopped and said, "It um... it was Dressel by the way. John Dressel, designation Engineer in Training under Lieutenant Commander Darren Rierson." Kathi didn't walk out on that, she just kind of lingered for a moment, "Since um... you said you didn't remember... I uh... I didn't remember... but I checked because I had a theory..." April listened intently to what advice Simon had to give or what he had to say specifically on the matter. She took some stuff to heart but was very iffy about taking him out of the room. The mention of leaving the ship freaked her out even more. But by that point Dania had also walked in. She was a bit overwhelmed but she said, "Uh- I um. Yeah. I'll look at the maps but er. Simon is still checking on Keith. Then you can cuddle all you want." April looked over the maps pretty quickly and asked, "So you want to follow through with this then? I trust Emma's skills enough but at the same time I'm more worried about the potential damage done to the ship just from natural hazards. This part of space is very well known for it's constant change in meteoroid activity due to them just hitting each other and breaking apart. In fact, the previous expedition did in fact have a map of their own that had drastically changed between two years apart. We would have to depend on absolutely everything being manual and every hand on deck ready. And we'd need to keep track of the mass of the ship on a constant basis and make sure everything is locked to grid." it might have sounded a little out of hand but finally April took a deep breath and said, "Though, I have a theory that if we enter from coordinate 48-92-12, we would have less of a collision rate. But we'd be farthest from the crash zone of the previous ship."
Zero As the countdown finished, the heartless solidified and darkness appeared in Ria's hand as he shot a blast towards the group of Seven now present in the circle with him. And they were knocked back pretty decently, but not enough to knock them into the horde. Ria smirked a bit and said, "That worked out well, huh?" Meanwhile, the three still in the other horde could find that it was fairly easy to keep away from the heartless swarm around them. The problem was more that since the numbers were lessened, the heartless had less targets to hit. Fortunately, everyone was missed. There are a total of 93 shadow heartless. Each shadow heartless takes 5BP to hit. Each BP is worth 20 words. Ria's health is currently at 90/200. You have a total of 20 BP. Round 7 starts now. Round 8 begins in 2 days or until all players have taken their turns. No damage taken. Kara: 15/20 HP Chrys: 10/20 HP [hit, critical] Chloe: 0/20 HP [hit, critical] Chrono: 5/20 HP [hit, critical] Xen: 10/20 HP Daeni: 15/20 HP Alder: 4/20 HP [hit, critical] Relli: 0/20 HP [hit, critical] Marley: 0/20 HP [hit, critical] Cerdic: 0/20 HP [hit, critical] A small light appeared in front of Daeni, Xen, and Kara, yearning for someone to take it.
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Again, Ria attempted their best at parrying the attacks but failed miserably and their keyblade flew back and disappeared. Ria refused to stand back, being too stubborn, and got up to attack again. However, this time, their keyblade would not summon back, and Ria looked panicked saying, "What? Come back! Damn!" They looked to the two and clenched their fists and said, "Fine, I guess I don't need a keyblade to take you both down." and they reached their hand out. A pretty major glitch happened with the horde. Allowing Relli a chance at escape. The heartless kept flickering out of existence as Ria whispered a countdown to themselves, "Five..." There are a total of 93 shadow heartless. Each shadow heartless takes 5BP to hit. Each BP is worth 20 words. Ria's health is currently at 90/200. You have a total of 20 BP. Round 7 starts now. Round 8 begins in 2 days or until all players have taken their turns. No damage taken. Kara: 15/20 HP Chrys: 20/20 HP Chloe: 10/20 HP Chrono: 15/20 HP Xen: 10/20 HP Daeni: 15/20 HP Alder: 14/20 HP Relli: 10/20 HP Marley: 9/20 HP Cerdic: 9/20 HP The heartless are flickering and will do no damage. Everyone has a chance of getting into the inner circle with Ria before the countdown ends. The rush to the inner circle does not take up a turn, you will still have your turn even after a rush to the inner circle. Better hurry.
I think the light skin looks great. I'm having a bit of an issue with the dark skin however. On threads like this one, for the light skin, the white background of the forum posts is generally separated by a gray color for the content bar every now and again to break from the monotony. In the case of the dark theme, the shades of dark gray are not different enough for it to feel like a necessary break and it all flows together and it's super jarring. I can see there's light grays for this text box for example, and I see that there's some darker grays used for the bottom part of posts. But I feel like the content bar needs to be either darker or lighter. Probably lighter. Also maybe it's just me, and I know it can't really be helped, but this particular "social media blue" color for the background just doesn't work as well with the dark theme? If it is used for the bars and buttons that's fine, but I think the color scheme would greatly improve if the blue background was changed to either a darker blue, or even more of a gray color with the text on the background being a lighter gray. I know it's trying to keep the same central theme together as the colors for v3, but v3 wasn't and didn't have a dark scheme. And I don't think that blue works here as the main background.