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  1. NeoCloudstrife
    that code was converted form RAw even though it was a CODEBREAKER code...

    here, i fixed it now:

    KEHQ-BQX4-P7VCQ
    U8H0-NHTG-X598M
    EE9R-YM3D-XKKMT
    Post by: NeoCloudstrife, Dec 5, 2007 in forum: Code Vault
  2. NeoCloudstrife
    it has the wrong regioned joker, i am sure, it wont work...
    Post by: NeoCloudstrife, Dec 5, 2007 in forum: Code Vault
  3. NeoCloudstrife
    thast because he used teh american joker adress and added an incorrect button digit.
    the R1 digit is FDFF.. unfortunatel i cant fix the code, as i cant seem to find the joker adress for this version...
    Post by: NeoCloudstrife, Dec 5, 2007 in forum: Code Vault
  4. NeoCloudstrife
    probably not.. i dont see the connection, but ask erkz, he may know something...
    Post by: NeoCloudstrife, Dec 4, 2007 in forum: Code Vault
  5. NeoCloudstrife
    try reflegaring it... thats all i can do - im sorry.. BTW - getting FM+ helps... xemnas (limit cut) doesnt RC until hes about 2 dies xD but anyway i cant help:@
    Post by: NeoCloudstrife, Dec 4, 2007 in forum: Code Vault
  6. NeoCloudstrife
    @solid snake, i think it was erkz who had this problem too (with FM+) i dont think you can correct it... xemnas if a b*tch when it comes to hacking... something about his battle makes the RC happen... i dont know what :(
    Post by: NeoCloudstrife, Dec 4, 2007 in forum: Code Vault
  7. NeoCloudstrife
    ok, i'll help you out once again, imma mess my emulater up the smae as yours and then fix it, and post up how i did it :D

    EDIT: try going OPTIONS/EMULATOR/SCYCHRONIZE and see if that helps :) OMG 2 smilies in 1 post awesome
    Post by: NeoCloudstrife, Dec 4, 2007 in forum: Code Vault
  8. NeoCloudstrife
    it depends - whether or not you have it "Joker"ed this means you press a button/ set of buttons to activate the code. the room mod works best jokered - give me the code you're using and i'll tell you if its jokered, if its not, i'll joker it for you :D
    Post by: NeoCloudstrife, Dec 4, 2007 in forum: Code Vault
  9. NeoCloudstrife
    kk:

    Memorys contortion room mod R2 JOKER:

    3FHA-0M42-2RVEJ
    JZYP-UVEJ-FD4ZT
    TBRH-0P16-2W1VD

    Xemnas replaces:
    Goofy:
    Q8VB-A5RW-0HETZ
    WFW8-69D4-MDCZW

    Donald:
    3JYF-BQQR-7FYUW
    6CX3-81DD-5FMT7
    Post by: NeoCloudstrife, Dec 4, 2007 in forum: Code Vault
  10. NeoCloudstrife
    Solid Snake, here:
    Memorys contortion room mod R2 JOKER:

    E001FDFF 0035B55C
    1033E830 00001312

    Xemnas replaces:
    Goofy:
    11C9561C 00000646

    Donald:
    11C9561A 00000646

    Code:
    R2 JOKER:
    
    E001FDFF 0035B55C
    1033E830 0000YYXX
    
    XX - World
    ----------------------------------
    01 - World of Darkness
    02 - Twilight Town
    03 - Destiny Islands
    04 - Radiant Garden/Hollow Bastion
    05 - Beast's Castle
    06 - Olympus Colisseum
    07 - Agrabah
    08 - Land of Dragons
    09 - 100 Acre Wood
    0A - Pride Lands
    0B - Atlantica
    0C - Disney Castle
    0D - Timeless River
    0E - Halloween Town
    0F - World Map [o_O WTF?]
    10 - Port Royal
    11 - Space Paranoids
    12 - The World That Never Was
    13 - Insta-Freeze
    
    YY - Room Digits
    ---------------------
    World of Darkness
    00 - The Dark Margin 
    01 - Loop Demo
    02 - Freeze
    03 - Freeze
    
    Twilight Town
    01 - Roxas's Room 
    
    Destiny Islands
    00 - Door to Darkness 
    01 - The Main Road  
    02 - Main Island: Shore  
    03 - Freeze
    04 - Freeze
    05 - Freeze
    06 - Freeze
    
    Radiant Garden/Hollow Bastion
    01 - The Dark Depths
    02 - The Great Maw 
    03 - Crystal Fissure 
    04 - Castle Gate 
    05 - Ansem's Study 
    06 - Postern 
    07 - Restoration Site 
    08 - Bailey 
    09 - Borough 
    0A - Market Place 
    0B - Corridors 
    0C - Heartless Manufactory 
    0D - Merlin's House  (Jokering the code to the "Market Place" Brings up a cutscene when Sora is thrown out of Poohs Book)
    0E - Castle Oblivion 
    0F - Ansem's Study 
    10 - Ravine Trail 
    11 - The Great Maw 
    12 - Restoration Site 
    13 - Bailey 
    14 - Corridors 
    15 - Freeze
    16 - Freeze
    17 - Freeze
    18 - Freeze
    19 - Freeze
    1A - Freeze
    1B - Freeze
    1C - Freeze
    1D - Freeze
    1E - Freeze
    1F - Freeze
    20 - Freeze
    21 - Freeze
    22 - Freeze
    23 - Freeze
    
    Beast's Castle
    00 - Entrance Hall
    01 - Parlour
    02 - Belle's Room
    03 - Beast's Room
    04 - Ballroom
    05 - Ballroom (First Boss Area, Text Misplaced?)
    06 - Courtyard
    07 - The East Wing
    08 - The West Hall
    09 - The West Wing
    0A - Dungeon
    0B - Undercroft
    0C - Secret Passage
    0D - Bridge
    0E - Ballroom (Jap. Text?, Where Beast and Belle Dance?)
    0F - Bridge (For Xaldins Fight?)
    10 - Freeze
    11 - Freeze
    
    
    Olympus Colisseum
    01 - Collesem gates (Cant get to the lobby for some reason, Undestroyed)
    02 - Collesem gates (destroyed) 
    03 - Underworld entrance (Triggerd a cutscene for me )
    04 - Collesium foyer
    05 - Valley of the dead
    06 - Hades chamber
    07 - Cave of the dead: Entrance
    08 - Where you fight pete. 
    09 - The underdrome
    0A - Cave of the dead: Inner chamber
    0B - Underworld cavern: enterance
    0C - The lock (With the meg engraving thing, reaction command to remove lock dosent do anything)
    0D - The underdrome (cutscene verstion, can go into the soul pit place.)
    0E - Collesem gates (destroyed, night)
    0F - Cave of the dead: Passage
    10 - Underworld caverns: The lost road
    11 - Underworld caverns: Atrium
    12 - Collesium gates (Where you fight the multiheaded thing)
    13 - Underdrome (small, for tornament fights)
    14 - Insta freeze
    
    Agrabah
    01 - Bazaar
    02 - The Peddler's Shop  [From first visit?]
    03 - The Palace 
    04 - Vault 
    05 - Above Agrabah 
    06 - Palace Walls 
    07 - The Cave of Wonders Entrance 
    08 - Freeze
    09 - The Cave of Wonders Stone ... 
    10 - Freeze
    11 - Freeze
    12 - Freeze
    13 - Untested
    14 - Untested
    15 - Freeze
    16 - Untested
    17 - Untested
    18 - Untested
    19 - Untested
    20 - Freeze
    21 - Untested
    22 - Untested
    23 - Untested
    24 - Untested
    25 - Freeze
    
    
    Land of Dragons
    01 - Encampment
    
    100 Acre Wood
    00 - 100 Acre Wood World Selection? 
    01 - The Big Tree [Forgot what it's called]
    02 - Pooh Bear's House
    03 - Rabbit's House
    04 - Piglette's House
    05 - Kanga's House
    06 - The Day of a Wind? (Possible Mini Game Area?, Messed up Text, Blue Screen) [NP?]
    07 - Eye the collection of Honey (Jap. Text, Possible Misspelling and Mini Game Area) [NP?]
    08 - Flower Fence Valley (Possible Mini Game Area?, Jap. Text) [NP?]
    09 - The Spookey Cave
    0A - Freeze
    0B - Freeze
    
    
    Pride lands
    00 - Pride rock
    02 - Kings den
    03 - Long gourge place. 
    04 - The savana 
    05 - Elafant graveyard
    06 - Gorge
    07 - Wastelands
    08 - Jungle 
    09 - Oasis
    0A - Pride rock (restored)
    0B - Oasis (Night)
    0C - Overlook
    0D - Peak
    0E - Scar's darkness
    0F - (Looks like Savana, cept it didn't have a proper title and I couldent leave the area) 
    10 - (Where Mufasa died)
    
    Atlantica
    01 - Treasure Room 
    02 - Undersea Courtyard 
    03 - Submarine Open Space (Jap. Text?, Same as 02, Recolored) 
    04 - Freeze?
    05 - Sunken Ship 
    06 - Wrath of the Sea (Daytime) 
    07 - Seashore (Same as above, Nighttime, Jap. Text?) 
    08 - Seashore (Same as above and 06, Evening) 
    09 - Wrath of the Sea (Area when you are singing with Ursula) 
    0A - D (Wedding Ship?) 
    0B - Freeze
    0C - Freeze
    0D - Untested
    0E - Freeze
    0F - Untested
    10 - Freeze
    
    
    Disney Castle
    00 - Audience Chamber 
    01 - Library
    02 - Collonade 
    03 - Courtyard
    04 - The Hall of the Cornerstone
    05 - Same as 04? Can't tell...
    06 - Gummi Hanger
    07 - Freeze
    08 - Freeze
    09 - Untested
    
    Timeless River
    00 - Cornerstone Hill 
    01 - Pier
    02 - Waterway 
    03 - Wharf 
    04 - Lilliput 
    05 - Building Site 
    06 - Scene of the Fire 
    07 - Mickey's House 
    08 - Villians Vale (Black & White) 
    09 - Freeze
    0A - Freeze
    0B - Untested
    0C - Untested
    0D - Untested
    0E - Untested
    0F - Untested
    
    Halloween Town
    01 - Dr. Finkelstein's Lab
    
    World Map
    00 - World Map
    
    Port Royal
    01 - Harbour
    
    Space Paranoids
    00 - Pit Cell
    01 - The Canyon
    02 - Game Grid
    03 - Data Space
    04 - I/O Tower
    05 - I/O Tower: Communications Tower
    06 - Simulation Hanger
    07 - Solar Sailor Simulation
    08 - Central Computer
    09 - Central Computer Core
    0A - Solar Sailor Simulation
    0B - Freeze?
    0C - Freeze
    0D - Untested
    0E - Untested
    0F - Untested
    10 - Freeze
    
    
    The World That Never Was
    01 - The Alley to In-Between
    02 - Fragments crossing
    03 - Memories skyscraper
    04 - The brink of dispair 
    05 - The soundless prision
    06 - Nothings call 
    07 - Chooked asention (Going up)
    08 - Chooked asention (Going down)
    09 - Twilights view
    0A - Hall of empty melodies
    0B - Something of empty melodies (Where you meet up with kairi and riku) 
    0C - Naughts skyway
    0D - Proof of existance
    0E - Havoks divide
    0F - Where you fight Saix (Full kingdom hearts moon + beam hitting it
    10 - Naughts aproach
    11 - Something something passage (Where Maleficent and pete fight the heartless swarm. )
    12 - The alter of naught (Oddly the kingdom hearts moon is still full and there is no door.)
    13 - Memorys contortion (where you fight Xemnas 1)
    14 - The world of nothing (the final fight area, with exit)
    15 - The world of nothing (where you fight Roxas) 
    16 - Station of awakening (where you fly around in the litte thing with riku and sora) 
    17 - Armor 2 fight (with attacking dragon (crashes))
    18 - Armor 1 fight
    19 - Core (with attackable core! (Crashes if you attack it enough) )
    1A - Twin cannons (With working reaction commands)
    1B - First area of final battle
    1C - Second area of final battle
    1D - Alter of naught (no kingdom hearts moon)
    Incomplete list, Digits may need retesting.
    Post by: NeoCloudstrife, Dec 4, 2007 in forum: Code Vault
  11. NeoCloudstrife
    OMG BEFORE I GET THAT URM CODE:

    ... try playing as riku with that 41 moveset mod on... then ADDIng one of those fake/freeze/nothing things?!?!
    Post by: NeoCloudstrife, Dec 4, 2007 in forum: Code Vault
  12. NeoCloudstrife
    kool 1 sec
    Post by: NeoCloudstrife, Dec 4, 2007 in forum: Code Vault
  13. NeoCloudstrife
    okay... i cant remember the digit for axels weapon but i'll have a search 4 u...

    equip hidden dragon for Axels chakrams:

    Z6N1-91GJ-964A9
    FPA6-0E3R-5WMEV

    Equip follow the wind for xaldins spears:
    6DZC-JG28-22AKA
    GD0X-G391-1TB5B

    Note: unequip most/all blue abilities to use these codes, and jusmp and attack when using xaldins weapons. also, axels chakrams cannot do finishing moves i dont think...
    Post by: NeoCloudstrife, Dec 4, 2007 in forum: Code Vault
  14. NeoCloudstrife
    if anybody wants ANYTHING withing my grasp, nows the time to ask - i'll whip up ANY code you want that we have :)
    Post by: NeoCloudstrife, Dec 4, 2007 in forum: Code Vault
  15. NeoCloudstrife
    you have to enter the master code. once for each game, usually when you creat that game on your cheat device, but you only need to add it once. if you dont, no codes will work... and take a look:

    Take KH2 for example... this code is for PAL to play as roxas:

    RAW (handled by codebreakers 6+):
    11CFAC7C 0000005A
    This code is RAW. this means it comes STRAIGHT from the PS2 game, there are 2 sets of 8 digits. the BLUE numbers are normally for the ADRESS the code was located at, and the GREEN code is the VALUE you want to make the code do.


    CODEBREAKER V1-6:
    1BB59F2C 0000005A
    this encodes the ADRESS and leaves teh values RAW.

    ACTION REPLAY V1:
    C1CF4A72 BCA99BDDFor some stupid reason, this encodes up both teh ADRESS AND the VALUE... this is what action replay v1 accepts...

    ACTION REPLAY MAX:
    7ZFD-C9FX-BA1JK
    V04V-E5XH-Y3KE3
    This encodes this in a Completely different style to the other 16 digit codes and is quite stylish. it has a row of 4, another row of 4, then a row of 5. in normal codes, this repeats twice because it adds the GAME ID of a game and the region to the code, to prevent input confusion...


    Post by: NeoCloudstrife, Dec 4, 2007 in forum: Code Vault
  16. NeoCloudstrife
    dont think so...tak 2 antiweapon/ solid snake about that, i havent been looking much...
    Post by: NeoCloudstrife, Dec 3, 2007 in forum: Code Vault
  17. NeoCloudstrife
    we found a room mod. you can go ANYWHERE, even castle oblivion and the door to darkness on destiny islands
    Post by: NeoCloudstrife, Dec 3, 2007 in forum: Code Vault
  18. NeoCloudstrife
    are you holding down the spacebar??? or look around the options... thast how i'd do it
    Post by: NeoCloudstrife, Dec 3, 2007 in forum: Code Vault
  19. NeoCloudstrife
    i'll help you out... AIM me later
    Post by: NeoCloudstrife, Dec 3, 2007 in forum: Code Vault
  20. NeoCloudstrife
    there are no new codes to test - and dont double post...
    Post by: NeoCloudstrife, Dec 3, 2007 in forum: Code Vault