Search Results

  1. Jayn

    [​IMG]
    genre: advanced original survival thriller / horror rating: mature

    Thank you to Fuzzy, Nova and SynK for their help. I wouldn't have been able to get this out without them.


    [​IMG]
    [ THE STORY THUS FAR ]
    Revive / 100 Days


    Welcome to Act II! [ Or III, however you want to think of it].

    This is an original role play, and you do not have to be from the last two in order to participate. Everything that carries over will be explained to you here - so this is very, very new-player friendly.

    Below I will explain things in an F.A.Q format. Please scroll to the bottom of the thread to find a section called 'Help' that will explain these terms to you if you're new.

    WHO AM I?

    The time for being a Pawn is over. In this act you will be portraying a Player - an immortal being who has been apart of a long and tedious game established by a God who, essentially, doesn't want to be God anymore. These games have been going on for a millennium now and still there is no one suited to take his place, which in his eyes means it's time to reset the game and weed out those who are just wasting time.

    WHY DID GOD GIVE US A TIME LIMIT?

    Until your realm has a new God, the current God can't leave. Though he disappeared from the forefront of things as soon as he lost interest, he's still there - and he doesn't want to be. The sooner a new God takes his place, the sooner he can abandon the realm.

    WAIT - WHAT GAME ARE WE PLAYING? HOW DO YOU PLAY?

    NOTE: This is how the game works usually. This is NOT what the RP is about.

    The object of the game is Godhood. In order to obtain Godhood, you need to seize total control [ own 100% ] of Aether - the realm in which you reside [ credit to BtD for the name ]. Aether is made up of various regions, and each Player owns a percentage of the land. You must take land from your opponents without losing your own, for if all your land is lost, you're out of the game - You return to being an ordinary Valen, while your enemies play for the right to ultimate power.

    The way to win land is through Game Boards. Each Game Board is created by one of the Players, who is designated its Coordinator. By offering a percentage of their land, they control the rules of the game. The bigger the percentage, the more control the Coordinator has, making more complex games and even rigging results in their favor - but if they don't win the game, they lose all of that precious land.

    The other Players must offer up some of their land as an entry fee to each game. But they are not the ones who play - Instead, they bet their land on Pawns, whose success or failure determines their own. If a Player's chosen Pawn beats the others, they win the land; if no Pawn wins or no Player bets on the winning Pawn, everyone but the Coordinator takes an equal share of the land. The Coordinator determines the default selection of Pawns, but may allow Players to contribute their own as well. More than one Player may bet on one Pawn, but they will share the spoils if they win.

    As Players, play smart, and keep a keen eye on your favored Pawn. As Coordinators, hedge your bets: Is it better to risk all your land and become omnipotent for one game, or play it safe and win little by little?

    All you really need to retain from this is that owning 100% of Aether = Godhood. There's a bit of a learning curve here, but it's something you'll understand more by experiencing it ... like football. If you don't understand, PM / Skype me - I have a fun pizza analogy to make it simpler. You don't really need to understand it completely at the moment, though. So long as you have the gist of it.

    HOW MUCH LAND DO I OWN?

    I would rather not mention a specific percentage. You can say you have a little, or a good amount of it. It's kind of impossible for me to give you guys specific percentages, because if new people join later then I'd have to recalculate. So let's just say that everyone keeps their actual percentage to themselves lol. You shouldn't really have that much, though, as the more you have the closer to Godhood you are and you'd be really familiar with the game. It's safer to say you have a normal or a small amount because then you can say you haven't been immortal for that long so you don't know everything there is to know - and you can learn the game in this RP and maybe make a character in a later RP who has a bunch of land now that you actually know what you're doing lol.

    CAN I DIE?

    Unlike 100 Days, this isn't really about surviving so much as it is retaining your immortality. The price of 'failing' is being exiled. If your character winds up exiled then, like 100 Days, they won't be apart of this role play anymore but they aren't dead.

    WHAT DOES 'EVADE THE REAPER' MEAN?

    The Reaper is a supernatural being that will possess a character every once in a while. When The Reaper is among you, an alert will pop up in the role play. If you successfully guess who the Reaper is [ clues will be dropped ], you receive something helpful and are less likely to be exiled. If you guess who the Reaper is, but you're wrong, The Reaper will possess you instead and do some serious damage. If no one guesses The Reaper in time, the one who is possessed will be exiled [ in most cases ]. This is another way of purging the Players.

    The Reaper will not know they're The Reaper until someone reveals them. In other words, at any point, you could be The Reaper and not know it. You can guess yourself if you suspect this.

    I GET MAGIC? ☆*:.。. o(≧▽≦)o .。.:*☆

    Yes! Each immortal has abilities that correspond with the type of immortal they are. You can be any sort of immortal / supernatural being, so long as they have a humanoid form and aren't ridiculous. YOU CANNOT BE HUMAN.

    Your magic will help you get through the trials, so try to pick out useful magic for yourself ... Useful, not destructive. You're all immortal, so magic meant to just traditionally hurt people is really not going to help you [ as each immortal can only be killed in specific ways ]. Be creative and don't power - play. I'd also like to ask you not to repeat powers. For instance if someone has the power of invisibility, I would really like it if three other people didn't have that same power.

    Can change later depending on how many people join, but right now up to two people can share one power. Read the Character Sheets and make sure you're not just copying someone else. You can have up to five special abilities as long as they pertain to what type of 'being' you are, and make sense.

    I WAS IN 100 DAYS, DOES THAT MATTER?

    If you're Hyuge, yes. If you're anyone else, it can matter if you want it to. As I said before, each pawn corresponds with an immortal. If you want to join this role play and you were in Days, you can join as an immortal who was betting on your human character in 100 Days. You don't have to. You could have also been betting on another member's character.


    WHERE DO WE START?

    It's been three months since 100 Days ended. Winnings have been distributed and both Devyn and Marina have finally settled into their new ranks as Immortals. Despite the constant chaos on the Game Boards life here in Aether is relatively peaceful. Everyone goes about their days as naturally as any human might, with just a few notable differences.

    There is no need to work here. Any work that is done is done for pleasure, and every immortal has an honest passion for their craft. The same applies to basic human needs like eating, sleeping, breathing. Time moves unconsciously and existence is lived out deliberately.

    Another important thing to note is that feelings and emotions work differently. The immortals of Aether are rather passive, as letting an emotion consume you will change you. For example, someone who is constantly angry will literally become an immortal born of anger. Their title may become something like: The Angry Elf, Jayn.

    Once you receive your title, you cannot change it without powerful and rare magic with serious consequences. It is important to keep your emotions in check here. You're free to have a personality, of course, just powerful emotions have an impact. If you've already got a title [ all of you do ], then you've already been defined.

    Life for a Player is about the same as everyone else's when a game isn't going on. You have a home, maybe a family. You spend your day doing the things that you're passionate about - even if that's just sleeping all day. At the end of 100 Days, you carried on normally, maybe visiting any new land you've acquired, with a new game set to begin soon.

    It just so happens that 'soon' is today, three months later! Our story begins with our Players gathering anything they may need and traveling to the Hall of Games for the next match. This game's Coordinator will be Marina


    [​IMG]
    Please do not join if you will not be consistently active. I will not harass you about posting. If you drop off of the face of the earth, I am erasing your characters and they will have never existed. I will not talk to you about it or ask you about it unless you generally have great activity. I'm not going to force anyone to be here. It is as simple as a talk. No exceptions, minus emergencies or in-advanced requests for short breaks. In other words, talk to me about anything that comes up that will compromise your activity or I'll just assume you're leaving.

    If you do get kicked out, don't be afraid to talk to me about it. I don't usually have a problem with giving second chances as long as you're a good sport about things.

    There will be a posting requirement. For instance, in 100 Days you had to post once every 48 hours [ once every two days or more ] or you were kicked out. Just like in Cupid's Brew, how often you'll have to post will depend on your 'availability'. Before we start the role play, I will, of course, let you guys know what the posting schedule will look like. This is to ensure we stay consistently active and actually finish the role play. Anyone not okay with this should not sign up.

    If you join, please be willing to collaborate with the story line. Contribute. Don't just follow my lead. Have fun with it! This is a collaboration. Thinking of it as writing a story together. To elaborate on this, please be creative. I understand everyone has different levels of creativity, and I don't expect all of you to be like ... crazy creative geniuses, but please try. Please don't join if you're just going to sit there needing direction on every little thing and never knowing what to do with yourself.


    NO MARY-SUES OR GARY-STUS. No sugary sweet perfect characters who always try to do the right thing and are pretty much angels with some troubled orphan past that's only made them stronger or given them a hero complex. Please, stray from cliches. Try to make an interesting, dynamic character? Your character has feelings and emotions and hopes and fears. They should not be one dimensional.


    Please do not kill or injure anyone without a legitimate reason. Also, on this note, no god-modding. If you fight someone or go to hurt someone, always give them the chance to defend themselves or retaliate. Same on the opposite end. Please don't insta-dodge everything and never get hurt ever.


    You should know your character's bio. I really hate bios in role plays, but if it helps you to figure it out and not contradict yourself later on down the road, then I suggest you write it down somewhere.


    You may have as many characters as you want. Please keep your character sheets SHORT. There is no need at all to write fifty paragraphs. Use all of that creativity and time in the actual role play, not in sign-ups. I want to get to know your character because you showed me, not because you told me in a character sheet. <3


    Blatant cybering is not allowed, but mature, suggestive scenes ARE. If you write anything highly sexual or highly graphic / disturbing, then please, please, please put a warning at the top of your post. You will never be required to partake in a 'mature' situation, or to read them. So please, for the sake of those who would rather not, warn.

    One liners are allowed, scarcely [ if you have writer's block, or are really, really pressed for time ]. I am not requiring unnecessarily long posts, but please make an effort. On average, the role play should be made up of decent sized posts. [ Three paragraphs. They don't have to be super long. ]


    During the Reset, some of you may receive PMs from me. These PMs may give you knowledge of something no other character knows of, or may be Declarations (or commandments). Please acknowledge these PMs.

    You may join at any time. Just pay attention to what's going on. If you're new and the RP is already in further, I'll tell you how to make your entrance. Anyone can join. I really don't care how long your posts are as long as they're competent and you're actually posting. Short posts are fine, so long as they aren't constant and on average you're making decent sized posts. If you are booted from the RP, you may not rejoin unless I say otherwise.

    Don't add counters to your own posts unless I ask you to.

    I reserve the right to add or subtract from these rules. I will always alert you all if I do.

    [​IMG]


    Code:
    [COLOR=Silver][FONT=Ms Gothic][COLOR=#643D72][COLOR=#b23c5a]『[/COLOR][SIZE=6]♚[/SIZE][COLOR=#b23c5a]』[/COLOR][/COLOR] [B]Title[/B]: 
    [COLOR=#643D72][COLOR=#b23c5a]『[/COLOR][SIZE=6]♚[/SIZE][COLOR=#b23c5a]』[/COLOR][/COLOR] [B]Defining Trait[/B]: [ [I]If it's not already stated in your title, what are you known for?[/I] ]
    [COLOR=#643D72][COLOR=#b23c5a]『[/COLOR][SIZE=6]♚[/SIZE][COLOR=#b23c5a]』[/COLOR][/COLOR] [B]Valen Appearance[/B]: [ [I]HQ, medium to large sized picture only.[/I] ]
    [COLOR=#643D72][COLOR=#b23c5a]『[/COLOR][SIZE=6]♚[/SIZE][COLOR=#b23c5a]』[/COLOR][/COLOR] [B]Weaknesses/Fears[/B]:
    [COLOR=#643D72][COLOR=#b23c5a]『[/COLOR][SIZE=6]♚[/SIZE][COLOR=#b23c5a]』[/COLOR][/COLOR] [B]Personality[/B]:
    [COLOR=#643D72][COLOR=#b23c5a]『[/COLOR][SIZE=6]♚[/SIZE][COLOR=#b23c5a]』[/COLOR][/COLOR] [B]Magic / Powers:[/B]
    [COLOR=#643D72][COLOR=#b23c5a]『[/COLOR][SIZE=6]♚[/SIZE][COLOR=#b23c5a]』[/COLOR][/COLOR] [B]Favorite Color:[/B]
    [COLOR=#643D72][COLOR=#b23c5a]『[/COLOR][SIZE=6]♚[/SIZE][COLOR=#b23c5a]』[/COLOR][/COLOR] [B]Goal[/B]: [ [I]Why would your character want to become a God? If your character has kept that a secret you don't need to reveal it.[/I] ]
    [COLOR=#643D72][COLOR=#b23c5a]『[/COLOR][SIZE=6]♚[/SIZE][COLOR=#b23c5a]』[/COLOR][/COLOR] [B]Availability:[/B]
    [COLOR=#643D72][COLOR=#b23c5a]『[/COLOR][SIZE=6]♚[/SIZE][COLOR=#b23c5a]』[/COLOR][/COLOR] [B]Other:[/B][/FONT][/COLOR]

    [​IMG]


    • [​IMG]

      Title: The Nightmare Demoness, CRESTATIA!
      Defining Trait: Manipulation.
      Valen Appearance: XXX / XXX
      Weaknesses/Fears: Not being in control. Failure. Attachment. Humiliation. Any method of transportation that's not walking / teleporting.
      Personality: Crestatia is incredibly driven. She is willing to do whatever it takes to get what she wants - at almost any cost. She has deep admiration for those who prove themselves to be competent and respects those who earn it. She can be vague, manipulative and needlessly cruel at times but also holds a few soft spots for certain types of people. She is confident and decisive, and theatrical. Her demeanor often changes from calm and elegant to wild and crude ... depending.
      Magic / Powers:

      Memory Manipulation - Ability to erase or enhance the memories of another.
      Dream Manipulation - The ability to enter the dreams of others and change them.
      Teleportation - Ability to move from one place to another without occupying the space in between.

      Favorite Color: #7f638e
      Goal: Crestatia hopes to become a God to be able to reform some laws and restrictions placed on Aether by the current God, and - basically - rule better than he ever did. She's afraid of one of the other Players becoming God and ****ing everything up.
      Availability: 5 / 7
      Other:



      [​IMG]

      Title: The Great and Marvelous Deity Witch, ANNALYNNE!
      Defining Trait: Vanity.
      Valen Appearance: XXX
      Weaknesses/Fears: Abandonment. Being ignored or unimportant. Demotion. Feeling useless. Losing Crestatia. Accidentally destroying herself [ details in 'Recap' ].
      Personality: Annalynne has an intense superiority complex. She believes that anyone who is a lower rank than her is basically dirt. Power hungry, overzealous and stubborn, she has a strong personality and craves the center of attention. Despite thinking she is the best there ever was, apart of her is still very dependent on the people around her, and she often tends to mimic people she idolizes. She often wants what she can't have and gets bored very easily. She is very childish. Annalynne also has rare spells of depression during which she calms down considerably and becomes immensely apathetic and thoughtful.
      Magic / Powers:

      Power Mimicry - Ability to copy or absorb another's powers or skills for a limited amount of time.
      Duplication - Ability to create physical duplicates of oneself.

      Favorite Color: #FFFFE0
      Goal: Annalynne wants to become God basically so that she can have the ultimate amount of power and look down on everyone else. She thinks that Godhood will cure all possible boredom as well.
      Availability: 5 / 7
      Other:
    • [​IMG]

      Title: The Deviant Deity Demoness, Marina!
      Defining Trait: Seduction, Secret Seeker
      Valen Appearance: &
      Weaknesses/Fears: Emotional attachment to the other Valen Boats Snakes Losing Being Rejected Having an unsuccessful first game as Coordinator
      Personality: Marina has grown up as a person in the last three months. She was known for her seduction in 100 Days and her detest for women. She has virtually rid herself of that distaste, but is often times found flirting with the other citizens of Aether to appease her boredom. This place has been a significant change compared to what she imagined she lived like. Since becoming a Valen, she has been less self - absorbed and often times keeps to herself. While she did a better job at keeping her emotions in check upon arrival than her co - winner, Marina has become primarily a recluse.
      Magic / Powers:

      Empathy - The ability to recognize emotions exhibited by another person.
      Subliminal Seduction - The ability to project seductive thoughts to the minds of others, speaking with subliminal seductive powers behind each word, and/or stimulate the brain's pleasure centers by touch, voice, or thought.
      Pheromone Manipulation - Ability to generate and control pheromones which may have various affects.

      Favorite Color: #3A8495
      Goal: To bring back the two people she cares most about and feels she owes a debt to. ❥ To uncover Crestatia's secret.
      Availability: 7/7
      Other: // reuses half of 100 Days CS // Yay for cheating!

      [​IMG]

      Title: The Winged Believer, Ambrose!
      Defining Trait: Flight
      Valen Appearance:
      Weaknesses/Fears: Falling Being Buried Alive Shackles The Letter Z Being Lied Too
      Personality: Ambrose always gives others the benefit of the doubt. He's a bit of a free - spirit and just wants people to be happy which can be hard in their world. Those that were not Valen - born are his main target to cheer up. They are so detached and emotional that he likes to make them as carefree as himself. He doesn't play the Games because he feels he needs to win, but merely out of obligation. Ambrose doesn't have problems with getting close to people, but can never seem to commit to anything because he doesn't care for being tied down.
      Magic / Powers:

      [[ Air/Wind Manipulationxx]] The ability to control, generate, or absorb air or wind.
      [[ Force Field Generation ]] The ability to produce powerful fields of manipulated energy.
      [[ Transvectionxxxxxxxxxxx]] The ability to fly through air [ Ambrose uses his wings ].
      Favorite Color: #867474
      Goal: To have everyone live an easy and carefree since they are immortal and deserving of it.
      Availability: 7/7
      Other: Ambrose was the winning Player in 100 Days.
    • [​IMG]

      Title: The Treacherous Warlock
      Defining Trait: Deceit
      Valen Appearance: ♣♣♣
      Weaknesses/Fears: • Getting close to/trusting anyone • Fire • Suffocation
      Personality: Wry and duplicitous, he grew up lying to get the things he wanted or needed, he trusts no one. He believes everyone a valuable asset to him, regardless of rank. He believes himself smarter than all other players. Though he has a low opinion of everyone else, he still treats them with outward respect.
      Magic / Powers: ♦ Trusting Eye - Anything he says will be believed by the person who he maintains eye contact with. ♥ Discerning Eye - The ability to know when he is being lied to as long as he maintains eye contact with the liar. ♠ Projection - The ability to project an image of himself in one place while being in another.
      Favorite Color: #FFD169
      Goal: Secret
      Availability: 5/7
      Other: # W E E B S L A N G


      [​IMG]

      Title: The Mournful Nyx
      Defining Trait: Depression
      Valen Appearance:
      Weaknesses/Fears: Being alone. Losing everything.
      Personality: Luceia spent her childhood having things taken from her by her controlling caretakers. She has a deep attachment to anything and everything she can get her hands on and all hers, and spends all of her time worrying what would happen if she were to lose those things.
      Magic / Powers: THE VOID // Her deep depression passively nullifies one randomly chosen ability each for two randomly chosen characters* per in-game day.
      Favorite Color: Colors are depressing.
      Goal: Becoming God would mean owning everything.
      Availability: 5/7
      Other: Luceia lost a great deal of land after the events of 100 Days and holds a grudge against both the winning players and the newly established immortals.

      *Players and abilities to be randomly chosen by the Game Master, Jayn, for fairness.

    • [​IMG]

      Title: The Witch of Biological Suffering, Kuru
      Defining Trait: Sadism.

      Valen Appearance: here
      Weaknesses/Fears: fears others with Control, fears love, fears fire and water.
      Personality: A very detached Valen. Her only goal is to beat this game and rule over. She believes only the worthy should live and the weak should suffer if not die entirely. She has some soft spots however when it comes to those she is close with. But that alone is a fear she has. In her eyes, there is no such thing as trust, meaning even her "friends" are on her watched list.
      Magic / Powers:

      • Magic Mirror - Ability to copy another's magical ability for a set amount of time. The user must know how the power works and use it on anyone other than the original user.
      • Biological Manipulation - Ability to manipulate and organisms structure but not to the point of death. Can cause minor disease or mutations as well as heal.
      • Time Manipulation - Ability to force an individuals biological internal clock to fast forward, rewind, or slow down for no more than a year. This only effects physical appearance and has no effect on the mind, other than psychological. ((With permission since unsure if this is okay or not))

      Favorite Color: Whatever yellow this is.
      Goal: She believes only the strong should live and the weak should perish. A firm believer in survival of the fittest.
      Availability: 7/7 but varies if I am in town or not.
    • [​IMG]

      Title: The Mischievous Phantom, Garret
      Defining Trait: Thievery
      Valen Appearance:
      Weaknesses / Fears: Being robbed - Being stabbed in the back - His possessions being destroyed - Being Frozen

      Personality: Garret loves to cause mischief. He finds it fun to take things from people while they aren't looking, especially when he's right in front of them. Rank doesn't matter to him at all, he steals from everyone equally. Despite his blatant lack of respect for people's property, he does hold some level of respect for the other Valens.
      Magic / Powers:

      Plunder - Ability to take an aspect (such as friction) of an object.
      Transfer - Ability to transfer a plundered aspect to something or someone else.
      Invisibility - Ability to make oneself and others in direct contact invisible.
      Favorite Color: #682350
      Goal: To be able to claim that he's stolen God's throne.
      Availability: 7 / 7
      Other: Something goes here. Not sure what, but something.

      [​IMG]

      Title: The Unrelenting Shadow Beast, Nero
      Defining Trait: Fear
      Valen Appearance: V and
      Weaknesses / Fears: Bright Light x == x Being covered in nothing but light x == x Being cast out x == x Losing his power x == x Unable to do anything without shadows
      Personality: Nero values his newly found powers more than anything else. Even the land he holds within Aether is nothing compared to his precious shadows. As long as others don't try anything funny against him, he has no problem with them. If anyone becomes too much of a bother for him, he will go out of his way to get back at them.
      Magic / Powers:

      Transformation xxxx == x Able to change into a much more fearsome form.
      Shadow Diving xxxxx == x Able to dive into the shadows and move through them at high-speeds.
      Shadow Constructs x == x Able to create tools, weapons, armor, familiars, and appendages out of shadows.
      Shadow Projection x == x Able to project his consciousness outside of his physical body through shadows.

      Favorite Color:
      Goal: Unknown
      Availability: 7 / 7
      Other: Shadow Stands, baybee
    • [​IMG]

      Title: The Wine-Willing Temptress, SANGRIA
      Defining Trait: Inebriation
      Valen Appearance: |
      Weaknesses/Fears: Boredom, sobriety, lack of control, being unable to see or sense things, corrupting influences, revealing opinions, mind control
      Personality: Sour, spicy, quick-talking, quick-to-anger, sultry woman who is rarely -- if ever -- seen sober. She enjoys the company of the other Valens, if not only to entertain herself at their expense, and philosophical mind-games are one of her favourite methods. Despite her inebriation, she has a talent for being careful and quick-witted with her words. She lives by the rule of games, parties, pleasure, and entertainment, but her constant inebriation makes it hard to gauge her true motives; at times, she seems to deeply respect and care for the others, but at others she considers them only her simple-minded little toys.
      Magic / Powers:
      WHEN DRUNK:

      > 「 Bacchus' Blood 」 The ability to turn water, blood, or stone into any alcoholic beverage.
      > 「 Sensory Dampening 」 The manipulation of one's senses; sight, sound, taste, touch, hearing; also includes nociception (pain), proprioception (self-awareness of one's body relative to itself), thermoception (temperature awareness), equlibrioception (balance).
      > 「 Bell Jar 」 The ability to manipulate the sanity of an individual.
      WHEN SOBER:

      > 「 Bacchus' Blood 」 The ability to turn any liquid existing at the present state of temperature into any biochemical alcohol. Includes raising or lowering alcoholic intoxication levels in individuals.
      > 「 Sensory Dampening 」 Same as drunk, with added ability of temporarily shutting down one's mind for a maximum of five minutes.
      > 「 Bell Jar 」 Same as drunk, with added ability of manipulating the feeling of an individual's determination/apathy.
      Favorite Color: #b30059
      Goal: Whenever she has been asked this, she is known to have tricked an individual into getting themselves drunk and revealing their secrets instead. Thus, currently unknown.
      Availability: 4/7
      Other: | | | |

      [​IMG]

      Title: Wisdom's Voice, MIMI
      Defining Trait: Innocence, Quiescence
      Valen Appearance: | |
      Weaknesses/Fears: Disconnection, losing her senses, getting too close with the other Valens, losing her dolls (especially Gotterdammerung), unnecessary effort
      Personality: A soft-smiling, careful girl who seems much too young at first glance. She is commonly seen nibbling sweets and acting extremely child-like; it is a strange wonder how she came to be, what with her simple-minded attitude. She carries a large stuffed bear around with her named Gotterdammerung, who speaks with a refined accent and appears to be Mimi's caretaker and best friend. Because Mimi does not speak beyond simple expressions, Gotterdammerung appears to speak for her.
      Magic / Powers:

      --

      > 「 Coppélia 」 The ability to create dolls out of any makeshift parts that are imbibed with living energy under Mimi's command. Gotterdammerung is the longest-lived of these, as their lifespans are controlled by Mimi and Gotterdammerung.
      > 「 Ventriloquism 」 The ability to cast a part of Mimi's voice into an inanimate object (usually her dolls), along with temporarily manipulating others' "voices", or means of communication (not just speaking, but sign-language, technology, etc.)
      > 「 Mimisbrunnr 」 Copies or absorbs others' powers onto her dolls. Because most all dolls (with the exception of Gotterdammerung) are temporary, the power copy is also temporary.
      Favorite Color: Mimi: #808080 || Gotterdammerung: #4da6ff
      Goal: Gotterdammerung tells others that Mimi simply wishes to learn more about the Valens and their game structure, but as Mimi has never said her true goal yet, it is unknown if this is the case.
      Availability: Same as Sangria (4/7)
      Other: | | |
    • [​IMG]

      Title: The Juvenile Mirage, M O R G I A N A !!
      Defining Trait: Petulant, Languid
      Valen Appearance:
      Weaknesses/Fears: Losing grip on her own reality Forgetting her original form Taking a nap and never waking up Getting stuck in another form Dolls Indecisive
      Personality: Sleepy and a bit bratty, Morgiana is somewhat spoiled and likes getting what she wants, but doesn't like working for her goals. She's very free-spirited but judgemental and likes to sleep a lot. Childish antics and mischief are fun for Morji, but she can't stand it when the tricks turn on her. She also seems to not have any respect for personal space. Most of the time, Morji doesn't know what she wants, but when she does figure it out, a rare determination comes to light.
      Magic / Powers:

      Composing• • • • Ability to transform and reshape the structure of one's body.​
      Arranging• • • • Ability to create and manipulate others perceptions. Stronger version of manipulating illusions; can't be used to the full extent very often.​
      Waning & Waxing Ability to control the age of self, other organisms, or non-living objects.​

      Favorite Color: #ED9474
      Goal: Morji doesn't know what she wants. She's still trying to figure it out, but she thinks that if she becomes God, she can get whatever she wants, whenever she wants, however she wants. It'll probably mean lots of naps that she can always wake up from, but she's fine with that.
      Availability: 5/7
      Other: Prefers the name Morji ( more-zhi ).

    • [​IMG]

      Title: The Avarice Daemon, A R I U S!
      Defining Trait: Jealously // Envy
      Valen Appearance:
      Weaknesses/Fears: The desire to have everything. Losing everything. Others having more than him.
      Personality: Arius believes that no one deserves anything, except for him. He becomes extremely hostile, cold, and distant to those who flaunt their possessions around and absolutely loathes anyone who considers themselves better than him by base of merit. His intense jealousy can sometimes cause his rationality and judgement to vanish, the consequences unknown. Despite this, however, Arius can still be amicable and friendly to those who keep themselves and their possessions in check. He is especially talkative with those who admit to him that they are less equal to him [ in terms of possessions ], though this type of "friendship" is quite rare since most of the other Valens are as full of themselves as he is. In addition, because of his Material Teleportation ability, he is a very keen observer and has a strong memory.
      Magic / Powers:

      Desire Manipulation - The ability to see the true desires of others and alter them.
      Material Teleportation - The ability to teleport any possessions [ be it his or another's ] to him instantly; however, he must know where the possession is before casting.
      Memory Manipulation - The ability to have another forget that they had a connection with a certain possession or person.
      Favorite Color: #E0B0FF
      Goal: To achieve Godhood for himself and to ensure no one else claims it.
      Availability: 2 / 7
      Other: N / A

      [​IMG]

      Title: The Benevolent Sorceress, D A P H N E!
      Defining Trait: Generous // Compassionate
      Valen Appearance:
      Weaknesses/Fears: Losing her loved ones and friends. Becoming a sinister and evil Valen. Aether falling into the hands of someone wicked. Negative words.
      Personality: An avid animal and nature lover, Daphne attempts to see the purity and goodness inside even the most vial Valens. She is very positive and optimistic, which fuels her need to try harder and reach further. However, Daphne is extremely sensitive and if another speaks anything negative [ about her ] to her, she will be emotionally damaged and physically vulnerable until she recovers. For those which she can't see the light inside of, she vows that she will either reform them or, if various attempts prove unsuccessful, end their suffering.
      Magic / Powers:

      Healing Palms - The ability to heal oneself and others through touch.
      Sonic Scream - The ability to generate high-pitched vocals that can inhabilitate another.
      Soothing Voice - The ability to quell another's rage or frustration through speech.
      Animal Translation - The ability to understand and speak with animals.
      Favorite Color: #C6E2FF
      Goal: To ensure no one iniquitous claims the Aether and, subsequently, Godhood.
      Availability: 2 / 7
      Other: Daphne bet on Bryan during 100 Days and obviously lost, meaning that she has significantly less land than the other Valens [ though she doesn't really mind ].
    • [​IMG]

      Title: The Burning Passion! Magnus
      Defining Trait: Testosterone (strength) and Excitement
      Valen Appearance:
      Weaknesses/Fears: Becoming weak and losing his enthusiasm
      Personality: In short Magnus is a loud overbearing man that follows his emotions instead of his mind. He is always excited no matter how small or big something is and can hardly imagine how other are feeling due to his own ignorance. He is one who usually laughs something off and does not usually understand danger. To him danger is something he must face and defeat!
      Magic / Powers:

      Power of the Stupid: This power is an immunity towards mental attacks, Magnus' short attention span and dim witted mind cannot comprehend the invasion of his mind and merely rejects it. It isn't to say that one cannot ever use mind powers against him however
      Overwhelming Emotion: Using emotions to power and strengthen one's body. With strong emotions one can make their body grow much more powerful and can even repair the body if the emotion is strong enough.
      Favorite Color: #b30059
      Goal: He has no real interest in the position and merely joins for the thrill of the game
      Availability: 7/7
      Other: This games needs more TESTOSTERONE!
    • [​IMG]

      Title: The Enigmatic Joker, Vex
      Defining Trait: Versatility, Genius
      Valen Appearance: &
      Weaknesses/Fears: Absolute Failure, Being someone's puppet.
      Personality: Just as his title suggest Vex is an Enigma to many people. They only know the sides of him that he allows them to see and nothing more. Even with that being that case some consider him to be a bit insane due to some of his mannerism, though whether he truly is or not is a mystery.
      Magic / Powers:

      Blend: The ability to temporarily mimic another person's likeness so long as he has a clear image of the person in his mind.
      Cloaking: The ability to hide oneself or an item from sight for a certain period of time
      Telekinesis: The ability to move or control object with his mind

      Favorite Color: This
      Goal: To rule over everything
      Availability: 7/7 (Jazz band and if I get a job soon may cause problems)
      Other: Has made 3 drones (See image) that he keeps hidden

      [​IMG]

      Title: The Wayward Wind, Gale
      Defining Trait: Reckless
      Valen Appearance:
      Weaknesses/Fears: Being tied down, Having no freedom
      Personality: Gale is a fairly cheerful person. Most people who know him have never seen him anger and assume that it's impossible for him get anger. While that is far from the truth, he's just skilled at hiding his anger under a cheerful and reckless persona.
      Magic / Powers:


      Aeromancy: The ability to control the nearby winds
      Wind Tracing: The ability to use the wind to find people or object so long as there is wind around said person or object
      Gliding: The ability to use the wind to fly.


      Favorite Color: This
      Goal: To ensure the free will of everyone
      Availability: 7/7
      Other:
    • [​IMG]

      Title: The Selfish Shifter, Belle!
      Defining Trait: Greed.
      Valen Appearance:
      Weaknesses/Fears: Forgetting her original appearance, having her mind controlled, can't keep focus for extended periods of time, losing her immortality.
      Personality: Selfish, distant, changing. Will admit she is not the best but is still the only person worth caring for. Because in the end all you have is yourself, right? But even then you may not have you. You're always changing after all. Affected by events everyday. Which is why she fears becoming a new person, someone unrecognizable to her original self, a fear brought on upon from spending too much time changing and a certain event.
      Magic / Powers:
      • Shifting - changing her appearance to look like others. Must have a mental image of them to succeed. The more she has looked at someone the more accurate it will be.
      • Sound Manipulation - affecting the sound waves around her to make them sound like something else. Perfect for changing her voice to match whomever's appearance she might be taking on among other things.
      • Merging - merges two beings together for a short amount of time, whether herself and another being or two different people. The merged beings can share powers and thoughts. Both parties must be willing, however, otherwise it won't work or will be hecked up big time like we're talking some crazy monster stuff. Imperfect spell.
      • Intangibility - the ability to walk through walls (disappear and fly. he's much more unique than the other guys. No ignore this part.)
      • Power Bestowal - can give her powers to someone else for a short while. And during which she cannot use them herself. Not a fitting power with her personality but seems to have been a side effect of trying to learn how to merge.
      Favorite Color: White
      Goal: The risk is great, terrifying, but she wants everything. Even better when others can't have it once it's hers.
      Availability: 5/7
      Other: Likes to wear glasses despite not needing to.

    • [​IMG]

      Title: Wielder of the Tachyon Roads, Darren
      Defining Trait: Speed.
      Valen Appearance: ~
      Weaknesses/Fears: Loss of movement/body control. Losing his family. Death. Being startled or unbalanced. Places with bad footing/transaction.
      Personality: A winner of a long passed game, many years as a Valen has made him settle down, and aquire suitable land. These things and many other factors have turned him into a kind and wise person. With a hidden current of his old, partying self that occasionally comes free at his whim. Driven to keep it and aquire more. However he does his best to stay neutral, knowing that emotions are much different then the mortal he comes from, he brands a stoic expression at the majority times.
      Magic / Powers:
      • Supernatural Speed - So fast that he doesn't leave a blur and he's long gone before the effects of his movements are felt by the dimension around him. Not as fast as instant teleportation, but faster then most flight. Top speeds are unknown.
      • Sonic Boom Control - Breaking the sound barrier in controlled bursts. Resulting in instant sonic booms. He can only use up to three rapid ones or one large one before he has to recharge.(SB's made while traveling do not require a recharge.)
      • Motion Manipulation- If an object, inanimate or otherwise is in motion. He can accelerate or deaccelerate it's motion. The higher the weight and faster the speed of the object, the bigger the strain on his body.
      • After-Image - His movements becomes so fast that he can generate one still image of himself that leaves in seconds.
      • Blur - This power of his is for other people. It allows him to make a target look like a speed blur. Reducing enemy accuracy. There is a two second time limit on it.
      Favorite Color: Electric Blue aka Sonic Blue
      Goal: Seeing only the good that can come from uniting the many owned lands. He plays, for a Aether better then the one left to them.
      Availability: 4/7
      Other: Has a cousin named Jaynabelle the Witch of Fast. shoutouttoairgear
    • [​IMG]

      Title: The Falsified Guise, Prism
      Defining Trait: Mockery
      Valen Appearance: x
      Weaknesses/Fears: Has trouble focusing, afraid of getting trapped in a mirror, can't sit down for too long, afraid of having to stay completely still. Always needs someone to support him somehow.
      Personality: Prism is very quiet, but very busy. He is friendly enough to stop and help someone if they need it, but needs to keep moving to keep himself from getting bored. He also takes people's opinions to heart and is easily swayed to change to fit their needs if he can help it. If he talks, it is usually something extremely important, or if he is responding to someone he deems as authority to him.
      Magic / Powers:
      -Reflection Manipulation-
      1. He uses the mirror to change and manipulate reflections, and can communicate to another through them.
      2. The ability to teleport through mirrors, can only do this if another reflective surface is present, but it is harder for them to teleport if the reflective surface isn't large.
      3. Can mildly alter someone's real appearance through the reflection.
      -Echos- Produce or modify an echo, so long as he head it spoken clearly or if the echo was clear enough.
      -Size Manipulation- Can change his size either extremely large or extremely small, but is limited to the size of a building for maximum, and the size of a flea for minimum.

      -Mimicking Appearance- Can mimic and appearance for only a short amount of time before it slowly fades out into an imperfect copy. He can only replicate someone he has seen through mirrors and he can keep the appearance longer if he altered the person he is copying's appearance
      Favorite Color: White and Grey
      Goal: He wants Aether to be a place everyone can accept, and feels he is the only one who could do that.
      Availability: 5/7 (right now I am on a road trip, but as soon as I get back, the only problems I have are school and extra curriculars.
      Other: I'm sorry if these seems rushed if there are any problems please message me and tell me I'll get back to it as soon as I can D:
    • [​IMG]

      Title: The Flickering Sorcerer, Pyrrhus
      Defining Trait: Coldness
      Valen Appearance: Δ | Δ
      Weaknesses/Fears: Feeling powerless or having a lack of control, having his true thoughts known, alcohol and other flammable liquids.
      Personality: Pyrrhus appears to unnaturally happy on the outside. However, this is used to mask his true persona. He sees the pawns in his games as nothing but playthings and feels no reason to see his fellow Valens any differently. His focus is on his own personal enjoyment, and as such, he often is not able to recognize the needs of others. While he is normally relaxed, he can be quickly incensed when others act outside of his image of them, especially when they try to act against him. He is prone to giving others nicknames.
      Magic / Powers:
      Pyromancy - The ability to create and manipulate fire.
      Heat Manipulation - The ability to add and remove heat energy from objects.
      Mirage - The ability to create illusions by manipulating heat in the air.
      Favorite Color: #FFA07A
      Goal: While he had no interest in becoming God in previous games, he now fancies the idea of having his fellows Valens be like pawns with him as the coordinator.
      Availability: 5/7
      Other: Because he bet on Cherno during the 100 Days game, he holds a grudge against Crestatia for the land that he lost.
    • [​IMG]

      Title: The Cogitative Enchanter, Anthea
      Defining Trait: Cleverness
      Valen Appearance: Click here
      Weaknesses/Fears: Failure, losing control, losing what she has, her nightmares.
      Personality: Wise and cold, that is Anthea's personality summed up in two words. She frequently gets nightmares, and they make make her distant from the other Valens, and the only one she really interacts with is her sister, Sienna. She is also clever, and can easily think of new ideas.
      Magic / Powers:
      Telepathy-The ability to mentally communicate with others.
      Physical Manipulation- Ability to “mold” a body/object into anything imaginable.
      Clairvoyance- Ability to directly receive information about a person/object in any way other than touch.
      Favorite Color: #FF00BF
      Goal: To gain power over Aether and “reform” it into a better place.
      Availability: 4/7
      Other: She is Sienna's "sister".


      [​IMG]

      Title: The Playful Jester, Sienna
      Defining Trait: Friskiness
      Valen Appearance: Click here
      Weaknesses/Fears: Boredom, failure, anything “useless”, stuff she can't have fun with.
      Personality: Just like her title, Sienna is a playful jester. She is almost always dying for fun, and is pretty childish because of that. The only times when she is serious are if she is alone with her sister (Anthea) or at an important event that doesn't look like “fun”.
      Magic / Powers:
      Temporal Duplication- The ability of bringing past and future versions of an object into the present.
      Thunder Manipulation- The ability to control thunder/lightning.
      Animation- Ability to turn inanimate objects to life.
      Favorite Color: #610B0B
      Goal: Sienna is just joining for the heck of it (for the fun).
      Availability: 4/7
      Other: Sienna's real name (before becoming a Valen) is Mary, but she gets irritated if others call her that. She is Anthea's "sister", and bet on Elizabeth for 100 Days (she lost).
    • [​IMG]

      Title: ☾ The Inquiring Polymath, Rosaline

      Defining Trait: ☾ Curiosity ☾

      Valen Appearance:

      Weaknesses/Fears: ☾ Losing her knowledge ☾ Water ☾ Other’s knowing more about a subject then her ☾ Clumsiness ☾ Accidentally getting trapped in whatever Animal she transforms into ☾ Heights ☾

      Personality: Rosaline Is eccentric, awkward but is very knowledgeable and wise. Striving to good at everything, whether it’s Music, Sports or Academics, Rosaline is a completionist who attempts to be well rounded in all skill types. She is also very curious about the world around her, making her impulsive, not afraid to really say what’s on her mind. She is very skilled, and because of this her powers vary. She doesn’t understand sarcasm, and cannot take criticism. Being a Know It All, she likes to show off her smarts to others, since she’s much smarter than the average being. She is headstrong, and has a bad temper. She hates to see others around her do the simplest tasks wrong. What stops her from doing so is her clumsiness. ☾

      Magic / Powers:

      Intuitive Aptitude: ☾ Can instantly learn and understand the complexity and exactness of organisms and objects. Must feel the object in order to understand it. ☾

      Hypnotic Song: ☾ Capable of emitting astonishingly beautiful and enchanting song/music that is capable of luring anyone who hears it to come towards the singer. ☾

      Animal Mimicry: ☾ The power to transform into (Smaller) animals. ☾

      Favorite Color: This

      Goal: ☾ She wishes to know everything about all worlds and exceed in all skills. As God she can achieve that. ☾

      Availability: ☾ 4/7 ☾

      Other: She has a large collection of books and can be found reading them just about anywhere
    • [​IMG]

      Title: The Force of Nature, Johnis
      Defining Trait: Fun
      Valen Appearance: The Force of Nature
      Weaknesses/Fears: Being off the ground, metal, pandas, and fire.
      Personality: A man of upbeat nature who doesn't like to let the common stress of owning land get to him. For the most part, he is always looking for a good time and always making light of any situation he's placed in. In terms of manners towards others he is quite tactless and can sometimes come off as rude. In regards to his fellow Valen, he feels as though they are all better than him. Thinking this way, he finds it more fun to play with them, since games are always more fun when you can beat someone of greater skill than yourself.
      Magic / Powers:

      • Weather Manipulation: The ability to bend weather phenomenon to make any certain kind of weather event occur.
      • Miracle Growth: The ability to spawn any kind of flora and/or rapidly accelerate its growth at any given location, so long as they're grounded.
      • Terrakinesis: The ability to manipulate the earth (example: rocks, dirt, sand, etc.)
      Favorite Color: Blue, Green, Brown
      Goal: To have fun. He's not entirely interested in becoming God, but loves a good game.
      Availability: 4/7
      Other:
    • [​IMG]

      Title: The Calculating Ice, Ursa
      Defining Trait: Analytics | Distrust
      Valen Appearance:
      Weaknesses/Fears: Fire | Losing her powers | Sometimes becomes to lost in her thoughts and forgets the real world even in the middle of conversations
      Personality: Ursa is not one to be quick to making friends. Everyone is an enemy at first glance, and only through passing a series of specially designed tests can they ever become closer than just a mere observation in her mind. Quiet and uncaring, she approaches life as she approaches puzzles--something to solve and the move on. She doesn't hide what she thinks though she might forget to vocalize her thoughts.
      Magic / Powers:
      Cold/Ice Manipulation: Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control and generate ice
      Resistance to cold temperatures: Allows for Ice Manipulation to create glacial armor for battles or an ice cocoon for rest
      Enhanced senses: Ability to see, smell, taste, feel and hear more than a normal being.
      Favorite Color: Light blue
      Goal: Secret
      Availability: 6/7 (Might change soon as I'm on a job hunt currently)
      Other:
      Ursa was a normal funloving kid at one point. She tries to block out any carefree emotions during the game.


    [​IMG]


    [​IMG]

    In case you're new, I'll use this section to briefly go over everything you need to know from Revive & 100 Days.

    T E R M S

    Game Board - The Game Board is the playing field of the game on which the Pawns reside. This game board can change in occurrence to the Players wishes. This means that everything from the location, to the relationship of the pawns can be changed by the Coordinator. For example, at one point, the Game Board location may be at a school campus while in the next match, the location may be in some desert somewhere. The Game Board cannot change in the middle of a match nor can it be in the - actual - human realm, it can only imitate it.

    Valens - This is what everyone here is! This is your rank! Valens [ immortals ] come from diverse regions and their powers significantly differ, however each one of them desire reign over the same land. To win their right to their world and eventually be granted Godhood, the Valens formed a game to play. Winner takes all.

    You can be born a Valen, or you can become one from winning one of the Game Boards. [ Like 100 Days. ] Just because you're a Valen doesn't mean you're playing the game. The ones playing to become God are referred to as Players.
    There are also many other ranks of immortality that we'll get into later.

    Pawns - Pawns are the pieces on a Game Board. All of the kids in 100 Days were pawns. They don't technically exist. Meaning when they die they're just unexisted forever. They're basically make believe. Each pawn represents a Player above the Game Board [ though they don't know that ]. Sometimes several pawns belong to one Player. A Player creates a pawn and gives them memories, feelings, hopes, dreams, fears, complexes, etc. Each pawn is created with the intent of either winning the game, or helping push things in a certain direction.

    Rooks - Rooks are the additional game pieces that are thrown onto the Game Board by the Valens. They have no hearts [ on the Game Board ] and their decisions and actions are controlled by the Players that cast them. Their sole purpose is to be used to manipulate the Pawns and assist their Player in winning the Game. However, despite this, they are the second most valuable pieces, even more valuable than the Players themselves [ as the Players cannot physically enter upon the Game ]. A Player is able to get close to the Pawns and interact with them through their Rooks without breaking a rule. Rooks are still a risk to take, nevertheless. Rooks are capable of forming hearts [ their own agendas ] and becoming a permanent piece in the Game. If this happens, the individual Player responsible of casting it out is disqualified and the Rook takes their place.

    Coordinators - [ aka: Game Masters ] are responsible for the creation of a Game Board and have a lot more control over what happens [ declarations ] and what pawns exist there. I mean, technically a Coordinator is still a Valen, but a Valen is not necessarily a Coordinator. This is what Crestatia was in 100 Days. In other words, for y'all newbies, this is who was killing everyone off in 100 Days. You can think of God as the Coordinator of this role play.

    Declarations - These are simply commands.This is what the Coordinators use to change things on a Game Board. Such as 'Declaration: Jayn is now a fish'. I would turn into a fish. Or, 'Jayn's room is now hot pink'.

    R E C A P

    Revive -

    Annalynne was given a Game Board that Crestatia decided she didn't want. She tries to be happy about the new powers given to her but is mostly just bored and lonely. At the end, it's revealed that Crestatia didn't actually give the Game to Annalynne and was the true Coordinator from the beginning. Crestatia was attempting to trick her and get revenge on her for something unrevealed.

    Crestatia appears on the Game Board towards the end of the role play to guide the Pawns into finding out Annalynne's name and basically ruining the Game. Because no one really accomplished that, Crestatia was forced to abandon her plan and create 100 Days to make up for lost time and come up with an actual winner.


    100 Days -

    Because Revive didn't result in a winner since it was more about Crestatia's revenge and all of the pawns sucked [ srry ], Crestatia created a new Game Board. In 100 Days, the cast had 100 Days to live. Their goal was to basically survive to the end. The winner was originally supposed to be the last one standing. There were also alternative ways to win. In the end, Devyn ended up breaking the Game Board and becoming the 'technical' winner.

    Devyn grew up with a boy her family took in named Chester. It turned out Chester had the unique ability to move from Game Board to Game Board after an unsuccessful suicide attempt. In other words, any time he dies he just moves on to the next Game Board. He taught Devyn all about the game. In the end, that knowledge is what had her labeled a cheater and is why she didn't become a Valen. During 100 Days, two characters actually ended up killing Chester [ upon request ] and Devyn was planning on becoming a Coordinator and being able to be with him again.

    Because of her perseverance and the way she handled Crestatia and the things that happened to her, Marina was also granted immortality and 'won'.

    There was a witch named Annalynne who came out of no where down onto the Game Board to mess with 100 Days. She has limited power and her name holds a lot of power over her if used in certain ways. Sometimes she can use that to her advantage but sometimes it's not so great if she doesn't ~ want ~ to be somewhere but is summoned anyway. When Annalynne is summoned onto a Game Board, she unintentionally causes chaos. Her presence summons all sorts of ****ed up things like hurricanes and eclipses of the sun and fire balls and terribleness. This is a result of something between her and Crestatia that hasn't been revealed yet. Outside of a Game Board she's stable.

    There was a girl named Rhia who could travel between realms [ and escorted some 100 Days kids to a trial island for reasons ] and could also appear in people's dreams.


    Thread by: Jayn, Dec 21, 2013, 43 replies, in forum: Retirement Home
  2. Jayn
    / Locked upon request.

    / reopened upon request.
    Post by: Jayn, Dec 18, 2013 in forum: Technology
  3. Jayn
  4. Jayn
    Thanks for reminding me! Removed it. :)
    Profile Post Comment by Jayn, Dec 17, 2013
  5. Jayn
  6. Jayn
  7. Jayn
    Profile Post Comment

    Thank youuu.

    Thank youuu.
    Profile Post Comment by Jayn, Dec 13, 2013
  8. Jayn
  9. Jayn
    [​IMG]
    [​IMG]xxx[​IMG]xxx[​IMG]

    [/url]

    Brookridge? Irrelevant. Devyn searched her memory banks for some sort of logic. Why would she need to get back to Brookridge? What would be there that was so important that she could kill Marina in return? If it as something to help her then it didn't make much sense. Maybe they really were stalling? It was such a baffling and distracting request that she didn't even bother with answering.

    It wouldn't have been hard, but for now, the answer was most definitely a no. She had other things to deal with.

    Devyn hung up the phone and took a deep breath.

    Irritating. All of this. The car lurched forward as it gained sudden momentum, going from zero to thirty miles per hour in seconds and counting down the long empty roads.

    All she literally had to do was strike the main group, kill Marina, and she would finally achieve all she had dreamed of. Just thinking about her hard work finally coming to an end shot endorphins and adrenaline through her system. Marina's deal seemed to only slow Devyn down.

    Sky scrapers vanished in moments and were replaced by storefronts of all sizes, eventually large extravagant hotels and smaller motels were filling up the view of the two girls as they zipped through the city. It would be a movie perfect moment if one girl didn't look frazzled and frightened and the other wasn't a determined speedster with a bag over their head. She was so close the group that she could taste her imminent victory. It filled her with mirth that she would have expressed if not for Kallisti, who she would probably have to kill before killing the others. Unfortunately ...

    For now, she simply focused on the road, and a jaywalking black cat that seemed to appear from somewhere.

    Tch.

    The car created curvy black skid marks as she twisted the steering wheel to avoid the idiotic cat that tried to marginally slow her down. Her hand reached for her ever ready music box and her deft fingers dug around it's contents, removing a figurine and setting it down. It was the cat. She flung it across the board to where ever gravity decided to take it. After Devyn was done, the cat was gone - though it had already scattered from the streets.

    She got her breathing under control when the rumbling began. The loud cracks of tectonic plates shifting and opening. First the cracks were small in the streets, but then the asphalt began to tear as if an angry Hades was trying to take a young Persephone down to Tartarus. A swift glance around allowed anyone to see that this wasn't a simple earthquake, because white seams showed up against the blue sky above them, the thin strips of nearly searing light opening up forming jagged tears of horror across the sky.

    The ground kept rumbling and building began to fall, wholly unprepared for the supernatural holes forming in the earth beneath the city streets. As the once tall and proud hotel nearest to them not only crumbled but seemed to get sucked into a wide gash of a seam right next to it, Devyn got out of the car to survey the area as dread built up in her system.

    Kallisti. I think I ... -

    The rolling pitch black clouds in the darkening skies above them paused for an instant to issue out a blinding flash of purple lightning that struck the car - searing and destroying all inside it down to the melting rubber around the wheels.

    No, wait! Devyn's eyes widened, her fingers trembling. This was all happening far too quickly for her to put together. She was planning to do away with the dark haired girl soon enough, yes but ... She didn't understand it, but she didn't feel quite ready to say good bye. Her eyes stung with tears as she struggled to calm herself.

    A quick whirl around revealed a more fearsome sight than the grey tornadoes tearing across another side of of the city. The rumbling could be felt, and debris still slid across the ruined place ... but around them, the air itself had stilled. The voice speaking is as quiet as the lightning that announced her arrival. Crestatia. She was there on the board as it tore to pieces.

    She stood on the roof of the car [ if you could call it that anymore ], immaculately dressed with frills spilling from under her gown, ribbons artfully swirling about her in all the right places despite the wind not moving in this place. Her sleeveless arms were dressed in an ethereal white silk that stopped once past the mid arm. Her slippered ballerina like shoes were perfectly standing on the skeletal ruins of the once speeding car. Her lips moved and Devyn shut her eyes, willing her away with all her being - not ready for this at all.

    Despite her efforts, she could still hear that quiet-as-lightning voice.

    Come.

    Nothing seemed to have change at first, except that it felt like the rumbling and shaking ground below her ceased for a moment, and opening her eyed caused her to think she might have willed the game maker herself out of the game. Or that maybe Devyn was in some kind of holding cell. Her eyes took a moment to adjust to pure snow white room. Four walls with at least 12 feet all around. The short brunette strands of hair on her neck rose, and she didn't have to turn around to know Crestatia was behind her.

    Assessing the game maker while involuntarily leaking panicked fear stricken tears was tough. The demon looked imposing and a touch insane, like always, but there was something else in her face too. Tiredness? Weariness? Disappointment? If this was apparent even to her, she knew that something was wrong and she began to panic even more, her arms stiff at her side and eyes wide as she struggled to wrap her mind around what was happening.

    Crestatia smiled and began to speak in a crystal clear voice while absentmindedly petting a familiar shadow colored cat. A sound like a small paper hand cannon blew and the ceiling was raining confetti and balloons. A smile animated her face and banished away anything other then the usual features she allowed others to see, her throat clearing before she spoke.

    Congratulations, winner of 100 Days.

    She paused and if by some kind of cue, invisible hands made out a light chorus of the typical congratulatory clapping reserved for toasts or wedding announcements at a small function. Without missing a beat and after gaining some kind of gleam in her eye, she began to explain what happened.

    I, Crestatia, The Coordinator, hereby declare Devyn White a winner and award her the rank of Rook. Speech over, she sat gracefully downwards and the room formed a cushioned, square, low backed chair, at the best position for her to land upon it as if she had known it was there the whole time. The winner was not offered a seat at all. Crestatia eyes began to glitter this time, and Devyn could tell this is when her suspicions would be laid to rest.

    Her glove sleeved hands held up the cat for Devyn to admire before settling it back down into her lap where it purred contently.

    You won, technically, and you did remarkably well, extraordinarily well, working the gameboard the way you did. Kudos, child. ... But you will not receive the full benefits of becoming a higher rank ... To put it simply, you cheated, and don't deserve so much power.

    The way she watched her face and said the word cheated was unnerving. Crestatia kept her hypnotic smile as she examined the newest member of her order. Devyn didn't seem very dismayed, sure there was the holy-shit-i-just-broke-my-entire-planet look, that was on her face as the cracks in the board became too many, but she had won, somewhere in her head, and that was enough to ground her ... for now. There were so many questions, but she held her tongue.

    At first she didn't understand what Crestatia meant by cheating. She had utilized the tools given to her to advance the game ... but then she remembered. She had been preparing for the game long, long, long before anyone else had a chance to. She won because of Chester.

    You didn't make it to one-hundred days. But you did destroy my beautiful game board ... Don't look so mortified, now is the time to celebrate Why so worried? She said with mock concern on her face, and stopped petting the cat to gesture to the empty space on Devyn's left. You aren't alone, after all. From the wreckage you created, we also saved another pawn.

    She stopped as if she wanted to say more, but she didn't have to because there, cell phone still clutched in hand was the figure who Devyn was last to talk to. Marina. She seemed frozen, unmoving, though her chest rose and fell. Crestatia smiled.

    As you are the one who broke the game board, I've granted us this alone time. What's the look for? At least Marina played fair.

    Devyn's lips mashed together painfully in an effort to keep herself quiet. It wasn't working. There was too much bottled in. Too much composure over the course of this game. After it all - after everything - she wasn't happy. She was trying to stay stable and - well, sane - but she wasn't satisfied. It wasn't supposed to go this way! So many sacrifices - so many years of waiting and planning and - and ... What did she get for it all? The lowest possible rank of immortality [ she thought so, anyway, by the way Crestatia said it ] and a TIE? If a pawn was to be saved, why not Chester? ... Kallisti? Her chest tightened.

    Hastily, she lifted a pale hand to wipe the falling tears from her cheeks. The arrogant expression on Crestatia's face made her want to vomit.

    You did this on purpose. Despite the waves of rage rolling through her, her voice remained steady. She lifted her chin, assuming a more confident posture. All of those deals we made. You gave me the box, you told me to use it! I didn't ask for Chester to come into my life and warn me about everything, you're the Coordinator you set it up that way! A - and the cat, it's yours, you sent it out in front of the car and - ...

    Careful, Devyn. This world works differently. You can't just go around feeling everything. Those feelings will ultimately define you if you don't keep them in check. The Coordinator's sentences were strung together so delicately and casual that the now - trembling Devyn didn't even think to ask her to elaborate. All she wanted was an explanation. Luckily, the demoness delivered. I held up my ends of the deals we made when they came into play. I gave you the tools, Devyn, I did not tell you to use them as often as you did. Or to rely on them. ... Chester gave you insight, but you didn't have to immerse yourself in the game so quickly - that was your choice. And, aha, to be completely truthful I didn't expect you to use such a power to avoid a cat, my dear.

    That is not fair!

    The room's neutral white glow dissipated as the walls took on a fiery red chroma. Devyn remained oblivious but Crestatia took note, stroking the fur of the black cat in her lap and locking eyes heatedly with the young girl before her.

    You became reliant. You were weak, Devyn. That being said ... this rank suits you.

    Devyn took a deep breath.

    The game was finally over. Mission accomplished, she was penalized, crippled, some could say, but she was not down, nor was she out. She refused to be. Not so soon. A moment was taken to steady herself yet again. Now with her new found Immortal rank, she could ask the only question that mattered. She gathered up her smoldering courage and in a small but clear voice she asked,

    With my new rank ... with my new power .. Can I see Chester again ...?

    Her fragile insides were held together by a single thread, her knees grew weaker, but held strong by sheer will. Her palms grew clammy and cold but didn't tremble due to her immense spirit. She had that flickering courage so she was able to hold her own in the gazing match she had initiated with Crestatia.

    The demoness smiled toothily.

    A Rook can NEVER do what you hope to do. You will never, ever for the rest of your long, long eternal life, see Chester again. Not in the way that you want ... Even if you did reunite, you could never be together.

    She couldn't tell for sure, but she could swear that soft laughter surrounded her. Her finger tips began to shake almost worse than they had in the earthquakes, and her knees did give out. Her descent was hard and lifeless like a sack of human meat. Determined to reunite and be with Chester forever ... But she had failed? Her focus shifted to her chest, it felt far far too tight, like she wasn't getting in enough air so she began to breathe faster. Her sense of hearing was depleted, only a dull, mental ringing could she now hear. Her eyes glazed over and stared at the crystalline white floor and she thought about beating it with her fist. But why? It would not bring Chester back. The bitch coordinator said it with a finality that meant it was not possible. Not for her. Not like this.

    The tears came then, hot and unbidden down her cheeks, the only sound emanating around the empty room was the sound of an oblivious cat. Upon quieter inspection, a feather soft, quiet mantra began to beat it's way out of her lips.

    It's not fair, it's not fair. It's not fair. It's not fair.

    The words poured out of her with increasing shrillness and volume, hollow, but with a crushed heart intensity.

    As her chest heaved rapidly and her cheek twitched visibly, she let the serpent like defeat coil around and constrict her heart. It hurt, but it was echoing softer into something much harder, and cut in stone instead of flesh. Still her mantra went on, interweaving brief bursts of admissions of murder and apologies. Why now? Why not?

    Mama, papa ... You were first and hey, guess what? It was for nothing! ... You kill and you kill and you kill, and it ... I killed you all, for nothing ... I'm so sorry ...

    Her voice carried easily, her head down cast, the stupid bag made her feel more suffocated now that her chest was crushing itself. She tore the bag in two, ripping the mask from her mouth and gasped before plunging back into her dark, mind made world.

    Peter, Alex, Mark, The Daniel's family. Bobby, Kenneth, Liane, Diana, Rochelle, Nathan, Jolene, George, Clarissa, Travis. That grocer. The idiots that drowned in that stupid town!

    She gasped out the last sentenced and tossed her head back, long locks flowing onto her back before she dropped her head again. The game was irrelevant.

    It was all insignificant because the point of the game was to get to Chester. When those wretched kids killed him in the hospital, that was okay, because he would simply respawn in another game, then, as the new Coordinator, she could take him out and end his suffering the right way, with a roof - or whatever they have here - over his head, and peace for them both at last.

    He was all she had ever wanted.

    He was all she had ever needed to be real.

    He was everything.

    'It's not fair' was chanted one more time and then it stopped because somewhere along the line her enveloping dark coffin held a single ember, which held her once flaming courage and determination. 'It's not fair!' morphed slowly into 'How dare they!' It was Crestatia's fault. She was never meant to win, was she? Why? Why did she have to go through so much just for ... for this!?

    The white room didn't seem so white and she was finally noticing it. In fact it seemed a lively shade of flickering reds, oranges and yellows, perfect to match the anger now flooding in her heart, flushing out the humane niceties that still existed in a future where she and Chester were together. She seemed to inhale the flashy red of the walls and stood, feeling much better in the chest after ingesting so much mental heat.

    'How dare they' echoed in her mind as she tossed her hair back with a flick of her wrist, gazing at the shreds of her bag and her discarded. unfastened mask. The time for such a human like defense was gone. She was no longer mortal, right? A small smile crossed her lips and she turned her gaze to the frozen runner up in the corner.

    What happens to her? Her voice was rude, flat, blunt and with formal fluffiness. If Crestatia wanted respect, she would have to pry it from her dead hands. In other words - she would never have it. Never again.

    Crestatia's hand was in motion, still scratching and petting the cat beneath her hand. Her gaze was towards the far wall, as if she hadn't paid a single drop of attention to her technical winner. Her cheery smile flashed on her lips as she finally unfroze the girl.

    I almost forgot YOU were here. Oops! Blah, blah, blah. I award you, Marina Sario, the prestige rank of Valen. With all the titles and perks a supremely higher and more standard rank entails.

    She gave a wink to Devyn at this point, who met her eyes with poison.

    Now with that out of the way, I suppose I should show you both around. There is quite a bit to be done after a game ... Let us go meet with my -- our opponents. Prepared yourselves ...


    C O N G R A T U L A T I O N S !

    100 Days Coordinator: The Nightmare Demoness, CRESTATIA

    Previous Coordinator: The Great and Marvelous Deity Witch, ANNALYNNE

    New Recruit (s): The Deviant Deity Demoness, MARINA / The Duchess of Flaming Hearts, DEVYN


    What is a Valen?

    See: Crestatia, Annalynne

    They come from diverse regions and their powers significantly differ, however each one of them desire reign over the same land. To win their right to their world and eventually be granted Godhood, the Valens partake in a game created by the God of their realm. Winner takes all. Valens are different from Coordinators. Coordinators [ aka: Game Masters ] are responsible for the creation of a Game Board and have a lot more control over what happens [ declarations ] and what pawns exist there. I mean, technically a Coordinator is still a Valen, but a Valen is not necessarily a Coordinator.

    Don't worry about understanding this, more will be revealed later and it'll eventually make sense to those who stick it out until the end.

    What is a Rook?

    Rooks are the additional game pieces that are thrown onto the Game Board by the Valens. They have no hearts [ on the Game Board ] and their decisions and actions are controlled by the Players that cast them. Their sole purpose is to be used to manipulate the Pawns and assist their Player in winning the Game. However, despite this, they are the second most valuable pieces, even more valuable than the Players themselves [ as the Players cannot physically enter upon the Game ]. A Player is able to get close to the Pawns and interact with them through their Rooks without breaking a rule. Rooks are still a risk to take, nevertheless. Rooks are capable of forming hearts [ their own agendas ] and becoming a permanent piece in the Game. If this happens, the individual Player responsible of casting it out is disqualified and the Rook takes their place.

    In other words, Devyn won't be playing the game. She'll only get to enter upon a Game Board if a Valen [ Player ] sends her there and she'll be under that Valen's command unless she somehow breaks free.

    To help you better understand the ranks, in 100 Days Crestatia was the Coordinator, Annalynne was a Valen and Eleanora was Annalynne's Rook [ aka: vessel ].

    k that's it feel free 2 ask me ne questions l8r thnx




    Post by: Jayn, Dec 12, 2013 in forum: Hall of Fame
  10. Jayn

    Change of plans desu ne.


    Summary is basically I'm going to restart CB from the very beginning in the summer [ 2014 ]. That sucks for some developments but also makes things pretty interesting for those who join up again. This gives me an chance to focus on some new things for winter, and gives the RP a chance to go on fluidly and progress how it was meant to.

    I've been bouncing back and forth between RPing on KHV and ... not, anymore, and it's a little exasperating but I guess I'll give it until I finish up a few queued things considering that most of my hesitation stemmed from wanting to leave the site all together and now I'm admin herk.

    SO YEAH. I'll keep the Skype chat as it is. Strikes, unexisted characters, all of those fun things are void. Anyone who rejoins has a clean slate. Thank y'all for coming this far with me. Keep the things you learned in mind for next time and enjoy the hiatus. [/salute]

    Post by: Jayn, Dec 10, 2013 in forum: Retirement Home
  11. Jayn
  12. Jayn

    SynK set me up with a virtual machine / computer so that we can sit next to each other on the computer all day [ so romantic ] and I spent forever customizing it yesterday.

    [​IMG]

    [​IMG]
    I also have a kawaii cursor set, a new Google background and a Yuno icon for my log in yo. Now I can be with my precious yandere waifu e v e r y w h e r e. (ノ◕ヮ◕)ノ*:・゚✧


    Post by: Jayn, Dec 9, 2013 in forum: The Playground
  13. Jayn

    I don't really care so much. I guess most of them are pretty terrible but there are a few that tug at my heart strings. Not so much for the same reasons the originals do, but they're still kind of charming or 'decent' in their own right imo.

    Second Star to the Right

    A Dream is a Wish Your Heart Makes

    Once Upon a Dream

    I think a lot of people compare Disney's pop covers to the originals and it's like aaah they're covers of course they aren't going to be like the original ones they're not meant to be a perfect rendition of the original song, they're like ... tributes to them. I don't think there's anything wrong with that.

    I also really like this Japanese pop version of Beauty and the Beast.

    I think as long as you listen to them for what they are and don't try to hold them to the brilliance of the originals they're okay. In any case, they're avoidable and I don't really care that much.

    Post by: Jayn, Dec 9, 2013 in forum: Music
  14. Jayn
    Profile Post Comment

    i'm okay too thank u i miss u

    i'm okay too thank u i miss u
    Profile Post Comment by Jayn, Dec 8, 2013
  15. Jayn
    hey hey hey hey hey how r u
    Profile Post by Jayn for Janime6, Dec 8, 2013
  16. Jayn

    /locked.

    Please don't necrobump threads.


    Post by: Jayn, Dec 5, 2013 in forum: Technology
  17. Jayn

    /locked.

    Please don't necrobump threads.


    Post by: Jayn, Dec 5, 2013 in forum: The Spam Zone
  18. Jayn

    It is glorious. * n *

    [​IMG]

    There are lots of different ways to make it, it all depends on what you want to do. o: But it's basically brown sugar and bacon. What I do is pop some bacon in the oven for a bit and take it out when it's almost done and sprinkle it with brown sugar / turn the slices before putting it back in until it's done. It's sweet and salty and wunderbar. ヾ(@°▽°@)ノ

    One time I marinated the bacon in maple syrup for a bit before the oven + sugar and that was great too. Some people like to pepper it as well.

    It's also called pig candy.


    Post by: Jayn, Dec 4, 2013 in forum: The Spam Zone
  19. Jayn

    ^

    I thought everyone already knew this / did this sometimes.

    I prefer to cook it on the skillet but cook it more often in the oven because less clean up and still at least grade B+ outcome. Also better for making candied bacon, yum. I only resort to the microwave if I'm in a hurry or am cooking turkey bacon.


    Post by: Jayn, Dec 4, 2013 in forum: The Spam Zone
  20. Jayn