I dunno, it's like the very reasons that people say denounce Geno's chances of being in Brawl...are all contradicted by characters already in Brawl --- "Too old/unknown of a character!". Ice Climbers and Pit existed a decade before Super Mario RPG was released, from NES games that I doubt most SSB players were aware of, yet they're characters. Super Smash Bros is about bringing back classic and memorable characters form Nintendo's past into the arena, inducing fond memories and nostalgia to the veteran Nintendo fans, while at the same time introducing them to newer people playing the series, even if they don't quite know who they are. I mean, how many people were introduced to Earthbound because of Ness being in SSB64? Or the Fire Emblem series because of Marth and Roy? Or, even though nowadays you'd probably never want to play their games, atleast being aware of the classic NES-era characters like Pit and Ice Climbers? --- "Only starred in one game!" Ice Climbers again...a game from 1985 that never had sequel. And regardless, that "one game" that he starred in was a very significant and special game to Nintendo veterans, and Geno practically represents the great partnership Squaresoft and Nintendo had, like a symbol of the great work they did together. Super Mario RPG is like Nintendo's Kingdom Hearts --- "Never seen fighting outside of turn-based RPG battles". Neither has Ness, or the Fire Emblem representatives. In fact, Ness would have been a harder character to even come up with moves for, because the nature of Earthbound has it so that you can't even see what the attacks look like that you're casting, all you have is a name and a description. Whereas with Geno, you can fully see the aesthetics and nature of all of his abilities and weapons in Super Mario RPG, and can easily transition that into real-time combat --- "He's a doll, even if he did in turn-based RPG battles, he's not really a fighter". The same could be said for Captain Falcon, Fox, or Game and Watch. --- It would be easier to make Geno a playable character than it had been for them to transition all of the above characters into Super Smash Bros, but even with what little material they've had to work in the past, they still pulled it off and made them all great and enjoyable Brawlers. Considering the array of unique abilities and material they have to work with for Geno from Super Mario RPG, they would be able to come up with moves for Geno without even breaking a sweat.
Mario series has Mario, Peach, and Bowser Kirby series has Kirby, Metaknight, and DeDeDe Pokemon series has Pikachu, Ivysaur, Charizard, Squirtle, and countless Pokeball And Geno was a "main character" of Mario RPG, the whole story practically revolved around him. I don't see why Geno's inclusion is suddenly bad medicine for the Mario series to have a 4th playable character, said character might I add that isn't even a typical Mario character, but a unique nostalgic character from Mario's past that represents Nintendo and Squaresoft's history
in industry standards it is, hence why the Wii was still considered a "worldwide launch" even though they were a few weeks apart Regardless, in December 2006 it was announced that the true Wii Zelda title was "almost a year into development", meaning that the majority of Aonuma's Zelda Team were clearly done with Twilight Princess at that point in time in order to be working on the next one. So, Twilight Princess was technically finished in early 2006, which is evident by the fact that until the Wii version was announced Twilight Princess' original release date was March 2006. If they chose to not make a Wii version, they probably would have met that date, because the game was already done by that point. So, by early 2006 the main team went to work on Twilight Princess's successor, while a slimmed down team worked on the port of the game onto Wii Hardware in time for an E3 Demo and an eventual November release
incorrect, the GCN version was finished first and realistically could have been released in early 2006, however it's release was put on hold for the finishing of the Wii version for an (almost) simultaneous release late 2006 After most of the project was finished (with the finishing of the Gamecube version), a much slimmer team was put to work on the Wii version, and the rest of the team actually started work with Aonuma for what the true Wii Zelda game would be
Ice Climber and Pit were both in only 1 game, and technically Geno was in 2 games (thought the second appearance was a cameo in Superstar Saga). The Mario series has Mario, Peach, and Bowser..Pokemon has gotten more representation in Brawl than that, I don't see the big deal in having Geno considering he's actually unique
Well, it's only fair that the PSP gets to do it for once xD the Nintendo DS had that happening for awhile, and the same sort of trend went on with the SNES and N64
Master Chief isn't even a third-party property and has never been on a Nintendo system, and Sakurai said no characters from Television...sooo, those are crazy ideas to begin with D= Also, I'm totally calling that Geno will be the last third-party character addition
Uhh, you sort of just ranted about what I wasn't even saying >.> Did I argue against it's role in competitions? or suggest items were the way the game is "meant to be played"? or denounce the reasoning behind why they are turned off? Or even suggest that everyone should be playing with items on? Or that there is no reason they were even given a reason to be turned off? No, my point was the "hate them with a huge passion" part How can you hate with an immense passion...1/2 of the content, quirkiness, and nostalgia found in the battle system? How can you hate with a burning passion...something so simple as the fun of a Hammer playing the Donkey Kong tune, or the hilarity of an exploding barrel that you just chucked at your friends face? If you are so uptight about winning or eliminating luck, even when it's just for the fun of the game, that you would have to say that you hate them....why aren't you playing something else? I completely understand the logic behind wanting to eliminate randomness and luck from competition, and not once did I suggest that this should be changed, my point is that even with their removal from competition, I wouldn't even suggest the 'notion that even Tourney players absolutely hate the existence of Items in the game. I'm sure even the great Tourney players don't mind an item match when playing the game isn't about the money or the competition, but just sitting back with friends. So, I don't really understand in what universe you could absolutely hate items in Smash Bros.
Items are half the enjoyment of SSB If you hate items with a passion, then >.> play street fighter
Pick a fight? I just like to point out delicious hypocrisy when I see it "lol dem consolez war ppl, loool i laughz at them n I nevur get involved wit tem" *thread about Wii game* "lol that looks fun, LET'S CHALK THAT UP WITH THE OTHER 3 GAMES THAT ARE GOOD ON THE WII, LOOOOOOL" "lol I'm gonna tell this guy I don't mind what he says, but at the same time I'm going to argue with him about it for 3 pages straight, hyuk hyuk hyuk" *not the mention, the majority of my 500 threads created have been about PS3, but I'll blatantly deny that I'm in clear favor of Sony*
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Says the person on a Kingdom Hearts website I'm sorry, but I wouldn't consider the platforming genre "revived", and if anything brings third party interest back into the genre, it wouldn't have been Future Tools, it'd be Mario Galaxy
Yeah, I have a habit of using "he" naturally, for some reason I use "he" as a gender-neutral term, and then I have to correct my posts and replace everyhting with "them" or "they" in order to be safe xD sorry for that
Sorax/split, you both completely misunderstood what they were trying to say xD they weren't asking to get the Internet CHANNEL, they want to connect his Wii to the internet but they has a WIRED Router, and the Wii connects through Wi-Fi So anyway ~Muffin~, the Wii connects through the internet primarily (as in, it was meant to do so) wirelessly, for people with Wireless routers =\ However, for people who have Wired routers Nintendo provides a USB device that allows you to connect your Wii to the internet when you have a Wired router: http://store.nintendo.com/webapp/wc...USD&storeId=10001&ddkey=SetCurrencyPreference
...wouldn't getting AOL remove the entire purpose of having a laptop: being able to take it places...you'd be tethered to a wired connection, so you'd always have to have your Laptop where your router is plus the deal locks you in a contract where you have to pay for the AOL service for 2 years See: "sign a two-year contract for £19.99 a month", you can't cancel it, you have to use the service for 2 years And the deal ends up costing you £500
I think the Motorcycle is probably really powerful, but it goes way too fast D= so maybe on really flat stages like Smashville and Bridge of Eldin you'll be able to use it effectively without killing yourself
What does the new description say? xD It seems to reference this game, a Puzzle/RPG game where you play as a Villain and your goal is to destroy any Hero that tries to stop your World Domination plans: http://www.jp.playstation.com/scej/title/namaikida/ But what is the pen for? o-o
But the Death Note is used to kill Humans, not destroy Gods
Bah, Xal needs to get on and give me a source v_v I brought this up with people and they're calling SHENANIGANS and wanting a direct source