Really only helpful if you are doing the multiplayer of mission mode. Cura heals more per slot to a single character. Just be sure to stay out of the for a few seconds so you aren't on the brink of death. Or if you're like me you can couple it with second chance to cheat death and limit spam. Really who you play as in mission mode doesn't matter much. Just use whoever it is you think it is fun to play as. I did most of mission mode as Lexaeus, though he likely isn't the best choice against Riku's speed.
OOC: Ok Love, put down the knife. Both of them. And the shotgun. Good. Sorry I've been MIA here. Activity is still questionable honestly. IC: Mixt stared at the old man with malice. "You have quite a bit of explaining to do. First off is what I hope is obvious. Our deal was broken. The consumers have stopped listening to me before the agreed termination. Why?"
That is in 3, one of my favorite minigames actually. I I've gotten in 2 is Tomb of Mar. I don't know why that boss is so hard for me but I can't quite get passed it. But I just felt like general difficulty on that game was really high. Lack of ways to heal likely being a large factor. And turrets. I hate turrets.
Past Praying For ~ VersaEmerge
To me it is the more normal figmas that look underdone. Though I've been told that most need to be seen in real life to really appreciate them. All the same, since figmas are fairly low on the list of things I want I would much rather have at least my first couple be overdone somewhat tacky pieces since that is what my collection will be entirely for several years.
I tend to only get interested in the more artsy ones. I would absolutely love to get my hands on this baby.
I like figmas but I just can't handle the upmarketing. I feel like a lot of the ones I like end up going "Looks worth $20 or so, but I could go up to 40ish if needed" *actual price is $200* *closes browser and walks away*
I'm past that (though I did that for a while) now I farm a reaper in 4-2. I got stuck with the 3-2 boss mainly, maneater I think it was called? Once the second shows up I can't get an attack in without getting maimed.
Not only is it possible but it is actually easier (in my opinion) to emulate than to run in on a PS2. Considering you are talking about MagicISO and PCSX2 I'm going to assume you have a Windows machine of XP or later. Ripping an ISO with MagicISO Inset "Kindom Hearts 2: Final Mix" into a DVD-ROM drive and note the letter of that drive (this can be found in "My Computer") Open MagicISO. Select "Make ISO from CD/DVD-ROM" under the "Tools" dropdown. Specify the name of the drive from step 1 Click the small folder icon and browse to the folder you want the ISO, type in the the name without an extension, and hit OK. Set the output format to ISO Click "OK" and wait as the file is made Now at this point you need to patch the ISO file. I'm skipping this since you said you know how, but if need help don't hesitate to post. After that is running the ISO (patched or unpatched) in PCSX2. Running PCSX2 Under the "CDVD" dropdown make sure "ISO" is selected. Still under CDVD, go to "ISO Selector" and "Browse..." Select the ISO you want to play and hit "OK" Whenever you want to run that ISO again, it should be listed directly under the ISO Selector without having to browse for it again. Select "System" and "Boot (fast)" and if everything is okay the game should boot right up. There are many other settings involved in PCSX2 but it is more personalized. The PCSX2 forums have a very in depth guide that should help (here). If you need more help than that feel free to send me a PM.
Second one is hard. It remains one of two games that I've yet to beat due to difficulty not caused by broken mechanics. The other is Demon Souls. I do love the other two in the trilogy though. [/ignoring all non trilogy games]
Something told you wrong. I was really close to a 1234 sequence a while back (as some may recall from the CO event) but didn't quite hit it.
6AM is my tripping point on that, stay up past that and I'm up all day. I pull it off pretty well though, most people say I'm more energetic on an all nighter. Up until a slump around 10PM where where I basically pass out on the spot. I'm curious as to what it would look like if I went for two in a row, never gotten that far though.
Well the post templates are just a few extra clicks to do basically that. I know it adds up but I don't know a way that the site could do that in the background without applying when you don't want it to. Actually there might be a way now that I think about it, but I'm fairly sure nobody has made such a mod, and I'm hardly qualified to do so.
Also, the ability selection for crystarium expansion in 13-2 is a short list to choose from that is fairly easy. It can be a atb gauge extension, a role benefit increase, or a role unlock. Stuff like that fearsiphon is on the static path it follows. So in this case (after selecting a benefit from the expansion) the first Ravager ability you would get would be Fearsiphon. Unfortunately I don't think there is anyway in-game to know what the abilities do before getting it. But again since it is a set path you just need to be concerned in what role you want to be leveled up, there is no real aiming for or avoiding an ability.
That was my thought. I doubt there is a mod to put that in the database either, but even if we could wave a wand and have it coded in I don't really see the point on KHV. I don't even recall the last time I sent a friend request since it has so little baring here. There are a couple of profile settings that are almost never used, and a "+" if you want to track people on user lists. There is really no added bonus to the friend system, thus making dates worthless on many people's lists.
Unfortunately as Majik said, for a patch to be made the game must be reverse engineered. This means reversing both compression and encoding algorithms before you can even touch the meat and bones of the project. And even then you must understand how the structure of the game works and edit it properly, followed by debugging and so on. As I understand it KH1 is harder than KH2 and has had less effort put into it. I really just don't see a translation patch for this coming any time soon (though I would optimistically like to believe that there are enough people examining this dead project from time to time to reach the answer eventually).
Well first make sure you have second chance and once more. If you don't then there are guides around to help or I can look it up quick when I get the chance. After that Terranort is all about blocking and countering. The only move I recall being unblockable is the large single meteor. And when he uses the dark impulse command style, don't let yourself be caught in the whole combo since the finisher is timed to go around once more. Though on top of block counters you can take advantage of his aggressive nature with regenerative block (it's been a while so I don't think that is it's exact name), it heals each time you block and in this battle he'll often bring you back to full.
I really don't care for or against this one. It its really easy to do on your own with advanced search (single content, post, no keyword, yesterday and newer). The single click to that result would be fine, but it takes something like 30 seconds to do it otherwise.
"If you like. I'm already in power so you aren't a bargaining chip, and you don't have much to offer me yourself anymore."
Mixt's portal opened up to a station of sorts in the midst of space. Consumers ran thick here as they always did in the place Mixt visited all those years ago. This hub Mixt wanted to make sure he took down personally. Unaware of Atem behind him, Mixt glided forward to the center to meet with the old man in his library.