This is me in a nutshell. I told myself I would do critical after getting all Dream Eaters in a star rank but I haven't had the patience and just forgot about it. Perhaps I'll just skip that and do critical anyway soon.
I do. It might be in your top row though since they swap to make sure the active tab is on the bottom. It is in the row that has "Position" on the far right.
FYI the link earlier is working for me now, and is a really useful guide. There must have been an error on their server earlier. The setting I was thinking of is... Tools > Options > Language Settings > Languages Though investigating it now I'm not sure if that is it. It looks like that would require you to be in a non-English dictionary, and you don't have one installed by the screenshot above.
Red ~ Run And Escape "Run and escape from the chains that weigh me down. I can't replace this addiction in my head. Run! Run! Run and Escape. Run! Run! I can't escape."
So it still reads your personal dictionary fine. If you haven't yet you could try a quick reset, sometimes programs just load up improperly. It might also be that it is looking at a dictionary for a different language, but I don't know where to check that off hand (on mobile right now).
Timeout error here too. Anyway, I highly suspect that your dictionary got deleted. Try downloading one here
I was not addressing the majority of your post. It is highly subjective and you are entitled to that opinion. However, I only quoted you stating that the listed flaws were the reason for a poor sales performance. Final Fantasy XIII having weak sales is objective, and by normal standards wrong. That correction doesn't negate most of your post. A good selling game can still be poor quality depending on what you are looking at, what your standards and preferences are, etc. I was just pointing out that I saw a fact that I thought was wrong. By the way, the question on where you got your data was only half rhetorical. I suspected you hadn't actually looked for the data, but sometimes I see new ways to look at data that changes things. Perhaps looking at game sales vs console owners shows that FFXIII sold to a lower percentage of gamers despite the high physical sale count. Maybe it had slower early sales than normal. But on the surface view of raw total sales, it isn't a metric I would point to to try and say the game was bad.
Everyone is entitled to their own opinion but I rather liked 13. I played it 3 times before I lent it to a friend that lost it. There is so much that has changed in Final Fantasy the "not what I was expecting from the series" argument doesn't hold much weight to me. People complain that the characters aren't realistic at times, but then say at the times that they are realistic that it isn't actually what they wanted. It is a very solid title. Not perfect, and some people will like or dislike design choices more than others, but it really doesn't deserve a lot of the flac it gets? Where did you hear that? FF13 is the 4th best selling in the franchise with 7 million sales. Maybe if you look at a specific console, but are you really going to penalize a game for having the fan-base not buy it multiple times?
Mostly trolling by forcing one more.
While there is no apathy switch, you can change your values some, in fact it is hard not to. What you think and how you feel about things changes your values constantly little by little. And part of the joy of debate is having those great shifts when you find that you were once mistaken. Being intentional about the change it is hard though. I won't say that you you should necessarily try to change values, but it is an option to look at. For example, when I was a kid I cared about grades a lot. But I've also got very slow processing speed, so it took nearly all of my free time to keep up in school and stressed me to hell. I eventually changed the values to say that the grade wasn't important, the learning was, so I did the work required to know the material and nothing more. Now in college my grades matter again and I've been working hard to change my values back towards what they used to be. For you I would say there would be two main viewpoints that could change the situation dramatically. First, rep is just a number. If you are okay with who you are and what you said, what does it matter that someone else doesn't feel the same? Second, someone that would respond in that matter is likely someone you wouldn't want to be in a long conversation with. Together it means someone you don't care about just insulted you with a worthless number. Maybe you missed out on an interesting debate, but the disappointment and annoyance brushes off pretty easy.
My default is 20% with a give or take of 10% depending on service. And sometimes, I just forget numbers and put down a bigger one because I feel like it. I once played a joke where I gave a Monopoly money tip but under it was $40, which was way high for the meal. I think it is stupid as well. However if you try to model without tips many people will question you because you are taking potential profit from the waitstaff or something (a cringe worthy counter argument) and people take surprisingly badly to the raised prices, even though it is the same price stated up front. In the end it should work, but I've seen it tried twice to my memory with small businesses here and they both flopped pretty hard. People like their status quo I guess.
He's at level 1, as said in the title. Part of critical mode is that you get an ability that stops experience gaining. I've only managed to play with my level restricted to something like 2/3 of expected, but some people can make it through the game at level 1. That is what he is trying to do.
I found him to be a gate keeper of sorts. For most of the game you could keep the aggression very high and be okay, but for final bosses it took more patience. As stated this guy is only that hard if you get reckless or panic. The bosses you will be going into on the other hand are threatening even with caution, but will annihilate you for carelessness.
It is just that the quest rewards are a major source of experience, so dumping all of that into a class at max level seems somewhat foolish. Though there is the rubber-banding effect through FATEs, so I guess the slight efficiency gained isn't that important. I just get a bit OCD at times. Still, I should work on my Disciplines of Land and Hand. I don't think I'll be that good in the end game if I keep ignoring materia.
I just completed the White Mage job. That last fight was rough. I hope I never have to heal an NPC again. Now I'm torn though. It feels like a waste of experience to continue on the main quest with it (I have an EXP bar, but it is locked at zero), but it will be a while before I can get another class up to the proper level. Well I wanted to do Botany next anyway, so I have time to think about it.
And that is why we go hunting for eggs.
Honestly I don't listen to the music that much. It is interesting for the first few hours but it quickly becomes white noise to me so I replace it with some of my own music (which soon becomes non-normalized white noise. yay?)
I think the farthest I've ever gotten was to the ice queen. I tried dusting it off about a year ago and just got too bogged down with the weapon grinding. The perfectionism of mine always gets the better me in these. I have to make the perfect weapon, catch all the fish, photograph everything. Dark Cloud 2 I beat, but I bailed out without doing the bonus dungeon.
I know ff7 has a large fan base. But really? 5 of the top 10? I don't want to sound like I dislike them but I didn't find the characters of that game to be too interesting for the most part.
I've had some interesting times in Satasha, but none quite like that. My first time in we got to the boss but no one knew or cared to prevent mobs and the DPS stayed on the boss. So I'm struggling to keep up on the healing and eventually the tank drops and the mobs all come after me. I was too noobish to realize at the time what had happened (since I don't MMO much) so I'm just going "How the heck are we going to get through that?" But before I could make it back I'm pretty sure one of the DPSs used the limit break and ended it. I was so confused for a long time on how they could have won after it all went that badly.