Is it an action-platformer? I dunno if I remember that one.
So I'm gonna do the first three movies as a semi-marathon too. Currently halfway through the first film. Man this film actually has a few genuinely good scenes...too bad there's so much low brow dialogue and so many plot holes.
Sonic as an RPG...still not sure how that feels. I mean, it at least looks decent compared to most of the recent Sonic games, and Mario managed to have a few great RPG's. I've heard from a few people who played the Sonic Boom demos (for consoles and 3DS,) and...yeah, gonna pass.
Eh, I like my villains who are just plain out there and enjoying it a lot still. Really depends on the execution if you ask me.
Sonic 3 & Knuckles is God-tier platforming. Hello darkness, my old friend.
I just want one with a pretty easy-to-follow narrative, multiple playable characters, good music, interesting and functioning stage design, mechanics that convey speed and power that are fun to experiment with and easy to get into without feeling awkward, tight controls, a competent camera, a lot of extra content outside of the main campaign, very few new characters, intense boss fights that are challenging without being just frustrating, and a new and improved Chao Garden. That's all, really.
Word it better next time. Something like "Even though continuing Up is a course of action that isn't advisable, if it HAD to happen, should it be a sequel or prequel, and what would that better continuation have?"
Well...
Was expecting Sonic Adventure 3. I should stop expecting Sonic Adventure 3...
Ironically, there are already G.I. Joe x Transformers comics.
Oh, I'm not at all saying there aren't times that sequels can be good or even great...just don't freaking continue Up.
I'm quite familiar with the industry doing this, but for some reason I had to actually explain why it's such a bad idea...
If you're that stuck on continuing Up in some way: Even though it'd be a waste of creative effort, time, money, etc.
...so what else do you want explained then?
To be fair, almost all of these are solely fan art; Ariel and Eric did have a daughter in The Little Mermaid 2. As an explanation; lazy way to show relation. I agree that it's annoying though.
Cat, it's kinda funny seeing you have two different lists and the only game on both is Uncharted 2. I swear that I already posted in the older version of this thread....anyway, this is subject to change, since I'm still playing or planning to play lots of seventh(?) generation games: Spoiler Metal Gear Solid 4: Guns of the Patriots -So yeah, I have a lot of feels from this game's story, as I began playing the Metal Gear series with the first Metal Gear Solid, which is one of my favorite games of all time. I just love Solid Snake and his world of sci-fi mixed with elements of fantasy, with themes like resisting destiny, questioning one's identity, the industrialization and various effects of war, and odd dark humor. The gameplay is great to me, giving players so many different tools and methods to sneak around scenarios or shoot-em-up if they so wish, with both experiences feeling enjoyable. It even came with free online multiplayer for years! This game is, to me, the first game to represent what the Playstation 3/Xbox 360 era was capable of. Dead Space 2 -I've played through this game at least five times, and have loved it every time. Hell, I managed to beat it on Hardcore Mode (where you only get to save at three points in the campaign.) While Dead Space 1 admittedly does a much better job at atmosphere and the feeling of loneliness, Dead Space 2 is just so damn fun, with probably the best third-person-shooter mechanics I've seen in a game (having the health bar actually implemented into the game's world as a part of Isaac's suit is such a great detail.) Bayonetta -This is character action gameplay perfected: the dodge system, the Witch Time, the combos, the instant switching between weapons, the enemy designs, it's all just so well done in Bayonetta. Not to mention, I just really enjoyed the story and style of fighting angelic-looking demon monsters as a female character who's neither a damsel nor a boring, emotionless badass. Bayonetta is one of my favorite characters from the seventh generation; she's just so cool! Batman: Arkham Asylum -The reason superhero video games are once again respected in this day and age. While I did love Batman: Arkham City, I feel that Asylum is just perfect in everything it does: the melee combat, the stealth sections, the environments, the sound design, the characterization, etc. I do have to admit that the boss fights aren't too great, but they're not terrible either. XCOM: Enemy Unknown -I really, really did not expect to enjoy this game as much as I have...but my 50+ hours of the game have all been in enjoyment. The strategy is down right addicting, making you weigh out every choice you make as you're put in tougher and tougher scenarios against the alien invasion. Runners up: Metal Gear Rising: Revengeance Bioshock Devil May Cry 4 Dark Souls I'm pretty sure stuff like Half-Life 2 and its episodes don't count? I'm not exactly sure to be honest, since it saw an Xbox original port.
Why do I read these threads. It only ever ends in disappointment for me... Though good job Weener
Alright, then I'll ask: what's the point of continuing the story of Up, rather than making something that's its own, separate universe and/or storyline? Up's story serves a purpose: it has messages and characters who go through emotional journeys, journeys that came to a decisive end when Up ended, with no substantial questions left to answer. Making a sequel to Up makes no sense; why would you go back to that world when you could make something original, that tells its own story and develops its own characters?
There's no reason at all for them to stretch out the story of Carl and Ellie from the original except as a cash grab. Literally all that we should know was told to us; they were two quirky kids, one quiet and the other obnoxious, who fell in love and had a life together. Nothing more of true substance can be added, and trying to do so would cheapen the idea that what we saw was not good enough.