People who seriously thought Captain Falcon wasn't going to be in the new Super Smash Bros games.
Persona 3 anime? Trying to get through Tartarus is why I've constantly dropped the game. It was really disappointing to me, cause I really wanted to like it, but I just get bored ._.
Yeah, I'd recommend you not think about what you saw very much. Just keep going and try to enjoy the show...
My veteran mains from the past three games: Ganondorf, Samus, Zero Suit Samus, Lucario, Pikachu. My newcomer intended mains: Megaman, Charizard, Greninja, Pac-Man, Little Mac, Lucina.
Some fans are less fans of a specific work of fiction (in this case, Teen Wolf,) and more fans of their own fictions that are based off of the original products that actually have some facet of quality writing, acting, direction, production. It is quite stupid to call someone out for doing something that they have never intended to have such effects on things they're not at all responsible for, such as what could be your envisioned pairing or appearance for a character (unless either of those severely contradicts what the writing of the original fiction would fit with.)
Honestly, I'm confused too why you're having a hard time with Gurren Lagann. One thing I think should be noted: it really holds off from showing everything cool too soon. There's a great sense of build-up which the series really delivers on, at least for me. I myself never had issues with the pacing though. (I was forced to finish Sword Art Online when I wanted to stop during the second half, and fell asleep at various parts in the first half.)
I want iiiiiiiiit ;.; http://www.destructoid.com/ayane-from-dead-or-alive-is-in-the-new-fatal-frame-281744.phtml
Donkey Kong Country Returns 3D
Any story would work well in Destiny considering the game doesn't want to bother telling one.
Episode 6 was one of the pretty unnecessary episodes, if I recall. Think it was just filler while they worked on the important stuff. Maybe the series just might not be for you. I was pretty hooked by the time they first combined Gurren and Lagann, though it definitely got better by the time the Four Generals show up, and keeps getting better to the ending.
I guess you're right. I've just been so frustrated with the game since the bosses are little more than bullet sponges, to the point that I was just bored of fighting them.
I'm so mad that she made it to the finals. Also mad about: Jibril beating Hanekawa (THE RAGE) Asuna beating Mio
I'll message you both whenever I do. Most I got last time was 2 people, and I eventually just played Papers, Please lol
Having played about four of the Call of Duty games, four of the Half-Life games, two of the Rainbow Six games, two Ghost Recon games, one Battlefield game, three Bioshock games, Left 4 Dead 2, Red Faction II, six Halo games, and Destiny, I don't at all find Halo that generic, and I'm not even the biggest fan of the series (though I love the lore.) As Atlas put, every species of alien you fight in the Halo games fights in different ways, unlike the samey drones of Call of Duty, Battlefield, and Destiny. Grunts are cowards that like to hide behind grenade tosses and are killed easily with headshots, Elites are more courageous and even act differently according to their ranks (assassins who try sneaking around you, commanders who direct the lower ranks to protect them, aerial assaults who are very much kill-or-be-killed with their jetpacks, etc.,) Jackals are little assholes who'd rather snipe you than ever be seen, Hunters are powerful but slow and have clear weaknesses, etc. As such, you have to know what weapon works best against what enemy or group of enemies in specific locations. Shotguns would be terrible against a squadron that's far from you and taking pot shots, but in close corridors you can bottleneck them and do really well. The situations reverse if you use, say, a sniper rifle instead. I also really like the visuals and music of the Halo series. While it's true that sci-fi shooters of the late 90's and early 2000's shared features such as varying enemy types (again, Half-Life comes to mind, as well as Doom) and basing situations on how levels are designed, Halo is probably one of the few FPS series still doing it well today. They're not perfect games if you ask me, but there's a lot more to them then people may want to think.
There actually is some pretty good design. Nowhere near as much as in Half-Life, but it is there ._.
Calling your game a "10 year platform," putting minimal effort into the writing or design of the campaign complete with a entirely randomized loot system and zero variation in enemy design outside of visuals, an unbalanced multiplayer system, taking bad parts of MMORPG's (grinding, monotonous missions, lack of proper storytelling) and skimping on the good parts (customization,) and then selling all of this for $60.
Oh...that's ok...
Outlast. Care to watch?
If anyone cares to watch, I'm gonna stream Outlast: Whistleblower whenever I get some people in here ._.
Stream time go.