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  1. Hayabusa
    FINISH SENTENCES FOR YOUR THREAD TITLES

    [​IMG]
    Thread by: Hayabusa, Oct 10, 2014, 59 replies, in forum: The Spam Zone
  2. Hayabusa
    That's how uninteresting Cross Boring Zone is.
    Post by: Hayabusa, Oct 10, 2014 in forum: The Spam Zone
  3. Hayabusa
    Terra, easily. He killed his own father-figure in a fit of confusion and anger, he lost his body to Xehanort, and he's been stuck in the Keyblade Graveyard for more 10 years, unable to do anything but stay there.
    Post by: Hayabusa, Oct 10, 2014 in forum: Kingdom Hearts HD II.5 ReMIX
  4. Hayabusa
    Hell yeah it is. 9.0 difficulty Classic Mode is a great practice, but also shows how unbalanced certain stages, items, and assists are.
    Post by: Hayabusa, Oct 10, 2014 in forum: The Spam Zone
  5. Hayabusa
    I'm used to playing on a Gamecube controller, where Throw was put on the Z button, which is on the right side of the controller. Everything else I kept the same. It'll take some getting used to with the circle pad for movement.
    Post by: Hayabusa, Oct 10, 2014 in forum: The Spam Zone
  6. Hayabusa
    Switching Throw to the R button and Guard to the L button helped me tremendously.
    Post by: Hayabusa, Oct 10, 2014 in forum: The Spam Zone
  7. Hayabusa
    Profile Post Comment

    Yee. And screw Ness' arena.

    Yee. And screw Ness' arena.
    Profile Post Comment by Hayabusa, Oct 10, 2014
  8. Hayabusa
  9. Hayabusa
    Profile Post Comment

    We should turn off items :<

    We should turn off items :<
    Profile Post Comment by Hayabusa, Oct 10, 2014
  10. Hayabusa
    Ok, so items and assist trophies in this game are BUSTED.
    Post by: Hayabusa, Oct 10, 2014 in forum: The Spam Zone
  11. Hayabusa
    It's post-traumatic stress. My guess is that it's actually a dark spirit that feeds off Korra's negative self-image, and uses the image of her Avatar form during the battle with Zaheer to further stress Korra out
    Post by: Hayabusa, Oct 10, 2014 in forum: Movies & Media
  12. Hayabusa
    Profile Post Comment

    Damn dirty bat.

    Damn dirty bat.
    Profile Post Comment by Hayabusa, Oct 10, 2014
  13. Hayabusa
    Huh...I'll make another lobby and wait.
    Profile Post Comment by Hayabusa, Oct 10, 2014
  14. Hayabusa
    Profile Post Comment

    What happened o.o

    What happened o.o
    Profile Post Comment by Hayabusa, Oct 10, 2014
  15. Hayabusa
    Man that prince guy is an idiot, I love it.
    Opal's so cute, but dat conflict between her and Bolin hurts to see ;.;
    I like how Kuvira actually does sound rational, at least to me. She's a person who really could exist in our world, and that helps her character feel natural.
    KORRA FIGHT CLUB YO

    I'm loving the Fight Club vibe here, and this episode for some reason really got me to remember how good the voice acting in this series is.
    It's really neat how they're tackling PTSD as well, and in a way that does feel right, rather than forced.
    She left Naga too :<
    YEAH AANG STILL DID THE THING
    Awww, Korra pulled a Zuko: cutting the hair and going solo
    I really like the journey for Korra to find Raava again. Soul searching, literally.
    Aha I called that the dog was a spirit
    Toph = Yoda time
    Post by: Hayabusa, Oct 10, 2014 in forum: Movies & Media
  16. Hayabusa
  17. Hayabusa
    A new Mega Bug-type? Yiss.

    Mega-Pidgeot's cool too.

    AND YIS GETTING THE OLDER LEGENDARIES
    Post by: Hayabusa, Oct 10, 2014 in forum: Gaming
  18. Hayabusa
    What's your Mii name :<
    Profile Post by Hayabusa for ShibuyaGato, Oct 10, 2014
  19. Hayabusa
    Actually, you customize your Specials. Smashes are your melee attacks, if that's what you're talking about >.>

    I'll be on soon, for a bit.
    Post by: Hayabusa, Oct 10, 2014 in forum: The Spam Zone
  20. Hayabusa
    The enemy design is what made that game less fun for me. Too often you're dealing with enemies that can grab or stunlock you or are way too damn big that you can't even have fun trying different things out and are mostly tunneled into using the cheaper attacks or spells. The best bosses were the ones about the size of Sora and Riku, since you could actually strategize against them. Flowmotion was a great addition at first, but I ended up just using it to get around the maps faster since they felt like a lot of empty space.

    Days seriously felt like nothing but a chore for most of the game. "KIll x amount of enemies in bland map here." The combat's just ok, but outside of some good boss battles (specifically, near the end of the game,) the gameplay is forgettable. And the story only gets really good towards the finale. It really didn't feel like Kingdom Hearts for a majority of the game.

    Kingdom Hearts II easily has the best worlds in the series: lots of visual variety and attention to detail, even if their story connections were weak as hell. The enemy design too was pretty good (save certain bosses COUGHDEMYXCOUGH and enemies like the Assassin Nobodies,) but the combat and story telling were messy. I barely have to worry about dodging or timing my blocks or sticking to specific strategies for battles: just mash X and heal when needed. You feel overpowered far too often in the game, making the optional bosses hella jarring in comparison. And we've all had discussion on the storytelling, which leaves just far too many holes and weird plot lines (the name "Ansem" to this day is still confusing, even though I know the story behind it.)

    Kingdom Hearts 1 to me still feels like the best sum of its parts in the series: a fun and mostly simple story (at least in comparison with the rest of the series,) fun worlds that utilize both vertical and horizontal space (Deep Jungle could use work still,) combat that's fair in difficulty and skill requirement, great enemy design (I especially love the bosses in this game,) and BILLY ZANE.

    Birth By Sleep, although it has the best combat system and second best storytelling, is let down by the pretty bad world design. Re: Chain of Memories also suffers from having...well, no world design really. I love the story, but it only gets fleshed out between rooms until the later half. The combat's decent too. Samey enemy design though.
    Post by: Hayabusa, Oct 10, 2014 in forum: The Spam Zone