Cycle 1 is the Most Nominations! Cycle 2 is the Artistic Nominations! Cycle 3 is Best/Worst Nominations! Cycle 4 is General Nominations! And here are the nominees: @Odamadillo @Maka Albarn @Nights☆
Cycle 1 is the Most Nominations! Cycle 2 is the Artistic Nominations! Cycle 3 is Best/Worst Nominations! Cycle 4 is General Nominations! And here are the nominees: @Iskandar @Ghost
Cycle 1 is the Most Nominations! Cycle 2 is the Artistic Nominations! Cycle 3 is Best/Worst Nominations! Cycle 4 is General Nominations! And here are the nominees: @Hexin @Nights☆ @cstar @Hyuge ✧
Cycle 1 is the Most Nominations! Cycle 2 is the Artistic Nominations! Cycle 3 is Best/Worst Nominations! Cycle 4 is General Nominations! And here are the nominees: In The Times Of Fairy Tales This Game is My Life Little Blue Box
Cycle 1 is the Most Nominations! Cycle 2 is the Artistic Nominations! Cycle 3 is Best/Worst Nominations! Cycle 4 is General Nominations! And here are the nominees: @Incognitus @Laplace
Cycle 1 is the Most Nominations! Cycle 2 is the Artistic Nominations! Cycle 3 is Best/Worst Nominations! Cycle 4 is General Nominations! And here are the nominees: @Jayn @Rissy @Hyuge ✧ @Chad Thundercucc
Cycle 1 is the Most Nominations! Cycle 2 is the Artistic Nominations! Cycle 3 is Best/Worst Nominations! Cycle 4 is General Nominations! And here are the nominees: In the Times of Fairy Tales Gotham Hearts JoJo's Bizarre Adventure: Dimensional Caravan
"It's... it's no use." Kageyama's body was lying on the pavement. Cassandra seemed to discover him during the small commercial break they took. "What happened to you?" Cassandra asked him, kneeling beside him. "I was... stabbed. By Erigor. For doing so poorly." Kageyama coughed. Cassandra's eyes widened, and she clenched her fists. "What kind of Wizard, no, what kind of person would do that to someone they called their Guildmate?" Cassandra shouted. The wind was blowing hard, and Cassandra was trembling. She had used too much magical energy, and you could see how weak she was. "Forget it. You'll never be able to catch up to him. He's won." "Not if I can help it." Cassandra looked back at the group members. "I don't know if I'll be able to catch up to Erigor, but I have to try. My armor lets me fly, and I can fly after Erigor. I'm sure." "Quinn, find a car. You need to get to Clover. The train is the only way out, but so are the train tracks. Without the trains running you can drive on the tracks, and you can go. Take Kageyama with you too. He's been betrayed by our enemy, and even though he was on the wrong side, we don't need to leave him here to bleed out, and then die. Especially not when Erigor did the same." She then gave a sharp look to both Caleb, and Ander. "Caleb, Ander. Come with me. I'll take you as well, and we will fight." She was unsteady on her feet, but you could see the resolve she had. Her eyes were dark, with circles under them already. It was like she hadn't slept for days.
Journey to Sian Caliborn used Vernier. It gave him 13 more Speed, but with Magic it gave him 57. Caliborn used Arms X Vernier. It gave him 10 more Speed, and 8 more Strength, but with Magic it gave him 55 Speed, and 47 Strength. Caliborn did all that but didn't seem to attack so, idk, maybe he fell asleep. Beucette used Sliding Dash. It did 16 damage, but with Strength, Speed and Weapon it did 55 damage. Lucia used Strike Raid. It did 22 damage, but with Strength, Speed and Weapon it did 77 damage. Mizuki used Sliding Dash. It did 14 damage, but with Strength, Speed and Weapon it did 58 damage. Calxiyn used Blitz. She jumped 2 times, each time doing 5 damage. She did 10 damage, but with Strength and Weapon she did 34 damage. Malkira used Blitz. He jumped 5 times, each time doing 4 damage. He did 20 damage, but with Strength and Weapon he did 25 damage. Alisa used Barrier Surged then Blocked for Lucia. It did 11 damage, but with Defense and Weapon 28 damage. All together, everyone did 277 damage, but the Siren's defense reduced 11. The Siren used Unearthly Shriek on everyone. It did 41 damage, but with Magic and Weapon it did 67. Everyone took 9 damage. The Siren used Claw on Beucette. It did 17 damage, but with Strength, Speed, and Weapon she did 41. Caliborn's defense reduced 11 damage. Beucette's defense reduced 0 damage. Lucia was blocked for by Alisa Mizuki's defense reduced 5 damage. Calxiyn's defense reduced 1 damage. Malkira's defense reduced 4 damage. Alisa used Barrier Surge so she was immune. Siren HP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (334) Weapon: Siren's Song (5-15 damage) Siren's Claw (5-10 damage) Abilities: Trance: This haunting song draws the Siren's victims into a deadly trance. (5-15 damage. stun) Unearthly Shriek: The piercing wail of the distressed Siren wounds all there to hear it. (20-45 damage) Claw: The hidden claws of the Siren tear the flesh of its victims. (10-20 damage) ???Siren's Call: The Siren cries for help from nearby sources, whether it be other Sirens or other ensnared people??? Charm: The Siren plays on the natural desires of its victims, luring them to her side for a turn. Characters can resist. Caliborn immune. Strength: 8 Speed: 10 Defence: 15 Magic: 15 Caliborn HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (160)(+6)(+6)(+3)(+3)(+3)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(225)(+4)(+4) Ability Slots: 5(+2)(+2)(+1)(+1) Sky Dragon's Healing Spell: Sky Dragon Slayers are able to utilize powerful healing Magic, a Magic previously believed to be long-lost. Such power has been described as being capable of healing injuries inflicted by a real Dragon. The user's power is capable of manipulating clean air, to perform various feats, such as draining poison from an infected victim. By using a lot of energy, the user can even revive people that are in a near-death state. With the use of this Magic, the user is also capable of restoring the body internally and externally including a patient's fatigue and body stress. However, it has also been noted that the user cannot heal their own injuries. (70 HP healed, 55 MP) Troia: The user generates a sphere of energy between their hands and then touches the target with it, affecting their sense of balance. (Guaranteed stun, 60 damage, 50 MP) Vernier: A supportive spell that, by chanting out an incantation, allows the user to temporarily enhance the targets' movement speed by surrounding them with Magical Auras. When cast, the target, and/or user, is able to hover around at their own discretion within said Magical Aura. It can be employed upon multiple allies, and also on the caster themselves. (+15 speed, 75 MP) Arms: After reciting an enchantment and generating a flat, elongated oval mass of Magic before their hands, the user surrounds the target in a quavering Magical aura, enhancing their offensive power for a certain period of time. (+15 strength, 75 MP) Arms X Vernier: Like the name itself suggests, Arms X Vernier is a combination of Arms and Vernier, and allows the user to affect the target with both spells at once, increasing their offensive capabilities and speed for a certain amount of time (+15 Speed, +15 strength, 125 MP) Mist Body: The user transforms their body into mist allowing them to roam around freely at high speed and teleport. While in this state, all physical and Magical attacks are negated (70 MP, over 2 turns) Wind Wall: The user creates a tornado that surrounds a certain area in order to cut it off from the outside world. Things from the outside can enter it, while the ones from the inside will get cut into pieces if they try to get out of it (80 MP) Storm Shred: The caster creates several blades of wind that attack the target (5-15 on 1-6 blades, 80 MP) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Poison Edge: Perform a jumping attack that poisons some foes. (30 damage + 6 continuous) Freeze Raid: Cloak your weapon in ice and throw it at the enemy. Freezes foes. (40 damage + Freeze) Treasure Raid: Throw your weapon at the enemy. Causes some foes to drop Jewels . (50 damage + 1-50 Jewels ) Spark Raid: Throw your weapon at the enemy. If it connects, the your weapon will split into beams of light that fly in all directions. (60 damage + 15 damage to other targets) Wind Raid: Throw your weapon at the enemy, letting the wind guide it toward your target for multiple hits. (70 damage but will never miss) Storm Mail: The user puts their arms in an "X" pattern in front of themselves, manipulating wind to spin around them until they are covered by an armor of wind. This armor does not only increase their defenses, but also augments their destructive power. This armor of wind constantly blows wind inside out. (+15 defense, +8 strength, 100 MP) Lightning Strike: The user creates a massive electrical discharge from above that heavily damages the target as well as destroy the area around it (55 MP, 70 damage with 10 aoe) Lightning Sphere: The user swipes their hand upward to enclose the target in a large swirling sphere made of lightning energy, while heavily electrocuting the target (65 MP, 80 damage) Lightning Storm: The user creates a sphere of lightning between their hands, sending dangerous lightning bolts in every direction (50 MP, 50 damage + 20 AoE) Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent) Weapon: Ashmark (22-30 damage) Skyweaver (1-40 damage) Item Slots: Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 11(+3)(+3)(+1)(+1)(+5)(+5)(+3)(+3)(+3)(+47) Speed: 34(+2)(+2)(+1)(+1)(+3)(+3)(+3)(+57)(+55) Defense: 5(+2)(+2)(+3)(+3)(+3) Magic: 17(+2)(+2)(+5)(+5)(+2)(+2)(+3)(+3)(+3) Beucette HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (0) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60) Ability Slots: 5 Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Quick Blitz: Perform a jumping attack. (5 Damage) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Weapon: Ego The Sword (4-12) +2 SPD Item Slots: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 11.5(+12) Speed: 7.5(+11)(+2) Defense: 2 Magic: 6 Lucia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60) Ability Slots: 5 Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD Item Slots: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 13(+12) Speed: 12.5(+11) Defense: -0.5 Magic: 5.5 Mizuki HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+6) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) Ability Slots: (6) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Weapon: Hand and a Half Sword (3-11, -1 SPD) Item Slots (4) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500 Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500 Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 16 (+10) Speed: 7 (+8) Defence: 2 (+6) Magic: 2 Calxiyn HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(45)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) Ability Slots: (6) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Keyblade (4-10) Item Slots (4) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 20 (+3) Speed: 7 (+3) Defence: 0 (+3) Magic: 5 Malkira HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (44) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(70) Ability Slots: (+1) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Double Handed Axe (4-11) -2 SPD Item Slots: Strength: 11 Speed: 1(-2) Defense: 5 Magic: 8 Alisa HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(70)(+9) MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85) Ability Slots: (5) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Quick Blitz: Perform a jumping attack. (5 Damage) Weapon: Tower Shield +5DEF -2 SPD Item Slot: (6) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Strength: 14 Speed: 1 (-2) Defense: 10 (+8) Magic: 6
Kingdom of Elamos: The Mines Prince Zachary used Princely Slash on Minx. He slashed 3 times, each time doing 5 damage. He did 15 damage, but with Strength, Speed and Weapon he did 42. Skadi used THUNDER on JINX. She did 5 damage, but with Magic and Weapon she did 28. Samantha used Thundara on Minx. She did 10 damage, but with Magic and Weapon she did 28. Jinx took 14 damage. Damian used Cure on Silvia. He healed 23 of her HP. Silvia used Barrier Surge on Minx. It did 10 damage, but with Defense and Weapon she did 17. All together, the group did 87 damage on Minx, and 42 damage on Jinx. Minx's defense reduced 5 damage. Jinx's defense reduced 8 damage. Jinx used Copycat on Samantha. She used Thundara against Samantha. It did 12 damage, but with Magic and Weapon it did 30. It did 15 damage to all other people in battle. Minx used Force Shield on Jinx. It protected 24 damage, but with Magic, Weapon and Defense it blocked 44. Prince Zachary's defense reduced 5 damage. Skadi's defense reduced 1 damage. Samatha's defense reduced 10 damage. Damian's defense reduced 2 damage. Silvia's defense reduced 11 damage. Minx HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (48)(+54) Weapon: Hands (1-4 damage) Abilities: Dream Knock: The user creates bubble-like bullets that rush towards the opponent and immediately induces sleep upon impact 40MP, 10 damage, puts target to sleep for 1-2 turns Force Shield: The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown. (Makes shield of 30 damage) Telekinetic Rock Toss: Words might never hurt you, but the stones will. 25 damage Slap: It's completely self explanatory. 15 damage, Strength Seduce: 'Distract' an enemy for a turn. Copycat: The user can copy an attack of one of their enemies, using it against them. Strength: 8 Speed: 12 Defence: 8 Magic: 15 Jinx HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (216) Weapon: Hands (1-4 damage) Abilities: Dream Knock: The user creates bubble-like bullets that rush towards the opponent and immediately induces sleep upon impact 40MP, 10 damage, puts target to sleep for 1-2 turns Force Shield: The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown. (Makes shield of 30 damage) Telekinetic Rock Toss: Words might never hurt you, but the stones will. 25 damage Slap: It's completely self explanatory. 15 damage, Strength Seduce: 'Distract' an enemy for a turn. Copycat: The user can copy an attack of one of their enemies, using it against them. Strength: 8 Speed: 12 Defence: 8 Magic: 15 Prince Zachery HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (45) MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55) Ability Slots: Princely slash: (1-3 slashes, 5 Damage) Princely Parry: Disarms one of the guards for one turn 360 Spin: (1-2 spins, 1-5 damage) Weapon: Prince's Sword (4-12 Damage) +2 SPD Item Slot: (7) Strength: 12 Speed: 6 Defense: 5 Magic: 0 Skadi HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (43)(+6) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (81)(+35)(+1)(+4) Ability Slots: (6)(+1)(+1)(+3) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Weapon: Mage’s Staff (3-10) +0 SPD Item Slot: (5) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3) Strength: 9(+3) Speed: 4(+2) Defense: 3(+2) Magic: 12(+2)(+1)(+1)(+2)(+1) Samantha: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (30) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(44) Ability Slots: (6)(+1)(+2) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes. (10MP, 16 damage on impact+Stun) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage) Weapon: Book (5-9) Item Slot: Strength: 6 Speed: 5 Defense: 10 Magic: 14 Damian HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (47) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (58) Ability Slots: (6) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Mage’s Staff (5-13) +0 SPD Item Slot: (5) Strength: 12 Speed: 4 Defense: 3 Magic: 12 Silva: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(41)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+40)(+1) Ability Slots: (6)(+1)(+2) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Weapon: Shield +3DEF +0 SPD Item Slot: Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Gold Ring: Increases Magic and increases maximum AS (+1,+2) Strength: 11 Speed: 1 Defense: 8(+4) Magic: 6(+1)(+2)(+1)
Done and Done. The Orb has been added to the OOC, in the Quartermaster section.
The Contest Zephyros glared at Thea. "Of course we'll take the money for our troubles. You might not be desperate but we on the other hand are." Zephyros gestured to Rho, Aias and himself. "Not everyone can have a rich daddy they cry to whenever they want money." Zephyros muttered, arms crossed. "I don't think that Witch will come after Nessa again, Thea. But I think she will, on the other hand, come after us. This wasn't about Nessa, remember, it was that we failed the contest. Either way, Nessa will be safe I'm sure. Why would the Witch attack her, when she seemed to be trying to protect Nessa Rose?" Zephyros leaned back on the wall. "If Nessa is so concerned for herself, she'll hire a group of wizards. But the deal in the contract said that we must leave right away, and we're already stalling. You can't protect her all by yourself, so come on. It's time to go home." Zephyros wasn't exactly sure why how it was managed, but Zephyros had seemed to be taking over as some kind of a leader. It was a laughable thought. "Why should I care about these wizards anyway? I'm just here to make my money, and go home." Zephyros thought. "I'd better start looking for the next gold mine..." ~ MISSION COMPLETE ~
Rho used Blitz on the Clay Spirit. Rho jumped 5 times, each time doing 4 damage. He did 20 damage, but with Strength and Weapon it did 59 damage. Aias used Blitz on the Clay Spirit. Aias jumped 3 times, each time doing 3 damage. He did 9 damage, but with Strength it did 21 damage. Together they did 80 damage, but with defense it reduced 21 damage. The Clay Spirit eemed to drop something for Aias: Shard of the Clay Spirit: The power of the redoubtable Clay Spirit carries forth in this shard. +4 Defence, 4-8 bonus damage on attacks using Defence stat Holy Brick of Antioch: This brick, left behind by the passing of the Clay Spirit grants the user its strength; +4 Strength. It can be thrown at an enemy for 1-50 damage. If the user spends a turn saying a prayer, and counts to three before throwing, it deals 1-100 damage) Spirit of the Clay Casket HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-5) Weapon: Arms (1-7) Stone Axe (5-10) Abilities: PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it. Guard: The Clay Spirit takes this turn's damage for the Bedrock Spirit. Pound: Bashes the enemy with its large arms. (1-8 damage) Strength Shockwave: Smashes the ground dealing AoE damage. (15-30 damage) Strength DEATHRATTLE - The Bedrock Spirit receives the armour of the Clay Spirit. Bedrock Spirit Defence = 15, heal 25 HP, grants ability PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it Strength: 8 Speed: 5 Defence: 15(+15) Magic: 5 Rho HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40) Ability Slots: (6) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Weapon: Two Handed Sword (6-16) -2 SPD Item Slot: (3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 23 (+4) Speed: 4 (+1) Defense: 2 Magic: 2 Aias HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (70) MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85) Ability Slots: (5) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Quick Blitz: Perform a jumping attack. (5 Damage) Weapon: Kunai Whipchain??? (+4 DEF, -1 SPD) Item Slot: (4) Strength: 14 Speed: 1 (-1) Defense: 14 (+4) Magic: 5 She smiled, not cheerfully, but more impressed. She had competition now. Worthy competition. She was about to answer Vance when Thea interrupted. She rolled her eyes. Children were so innocent. "The sooner you learn that, in this world, you never get what you deserve, the better." She replied to Thea. "No good deed goes unpunished." "You witch!" Nessa shouted. "You come into my house, you claim you are from my lineage when you are no family of mine, and you attack these wizards. I will not let this go-" "Nessa, I have done everything I could for you, and it hasn't been enough, and nothing ever will be." The women told Nessa. She seemed almost hurt. "You think that hurting these people should please me?" "It would have." She turned around, hopping onto her broom. "I'll be on my way." Nessa, who was at a lost for words, could barely speak, she turned to the Guild. "Thank you for protecting me, I shall pay you for your trouble. But I must go lie down... and you must leave here as the will intended you to.."
The Contest: The Spirits of the Caskets= Completed Zephyros= 110 EXP, 110 Munny Vance= 110 EXP, 110 Munny Conrad= 110 EXP, 110 Munny Thea= 110 EXP, 110 Munny Rho= 110 EXP, 110 Munny Aias= 110 EXP, 110 Munny Taylor= 110 EXP, 110 Munny Notes: Most Damage in One Hit: Goes to Rho with 59 damage: Awarded: 60 Jewels Most Overkills: Aias and Rho: Awarded: 50 Jewels Took NO Damage: Aias and Rho: Awarded: 70 Jewels Bros before Hoes: Aias and Rho: 50 Jewels Near Death Experience: Zeph: 50 Jewels Girl and Guy tag team: Taylor, Thea, Vance, Conrad: 50 Jewels No one went down: Everyone: 50 Jewels[DOUBLEPOST=1437864102][/DOUBLEPOST]The Contest Level Range: 4-5 Mission Ratings: Battling, Story Interaction, Character Interaction Additional Information: N/A Job Header: Please put “The Contest” At the top of your post in “Second last Yellow in the Yellow row” until you find out where you are going Tags: Not Fairy Tail, Longer Mission, Story, Play. Mission Leader: Zeph Characters Ready To Head Out (3/5) Character’s: Vance, Thea, Conrad, Rho, Aias, Taylor (FULL) Information: When Mission is full, please go talk to Zeph for more details. What we know so far: The daughter of a wealthy Lord has passed on, and in his will he has organized a contest for her hand in marriage. Mission Reward: 50 EXP, 60 Munny Story: Spoiler Zephyros, somewhat illegally takes Vance, Thea, Conrad, Rho, Aias and Taylor all on a mission to wed a wealthy Noble Women, after her father's will states a Contest must be held in order to pick the husband. They share a boat with the Guild Members going to find the Hand of Midas, and must fight a giant Whale. Spoiler Once they arrive, Nessa is sitting on what seems to be a throne, and other suitors are talking among themselves. Zephyros explained each suitors background. After Nessa is revealed to be in a wheelchair, the suitors all are horrified and disgusted, and go to leave. Rho, Aias, Zephyros and Taylor go to teach them a lesson, while Nessa stays with Vance, Conrad and Thea. Nessa doesn't like Zephyros very much, and is very racist towards Zephyros. Vance wishes to teach her to discriminate in a different way, by class, if they are married. Nessa also assumes Thea is one of their wrenches or mistresses, to which Thea doesn't realize and the others are taken a back by. When it comes to Casket picking, Aias chose Clay, one of the stupidest choices. Rho chose Bedrock, the second stupidest. Zephyros chose Gold, and had good reason for doing so. Vance chose Sapphire, and chose wrongly, to Nessa's heartbreak. Vance went with Thea, who kept telling everyone to pick Diamond. Taylor chose Sapphire as well, because it was the prettiest. Much to Nessa's dismay, not one of them chose the right casket. That's when, out of no where, a Green Witch shows up and attacks the Guild Members, summoning Spirits of each Casket they picked. Vance and the Witch have some back and forth, but the Witch seems to win, or at least tie with Vance at the end, after telling him she shouldn't bow to him for being a dog, since she is higher status then him. Thea jumps in and is confused to why the Witch is doing this when they didn't do anything wrong, and The Witch replies 'No Good Deed Goes Unpunished'. Though Thea protests that they can't leave Nessa, even after fighting the Caskets, Zephyros tells her that if anything, the Witch wants to harm them, not Nessa. The group goes home, and Zephyros tries to think of another way to find treasure, and strike gold. BASE EXP AND JEWELS EARNED: THIS MOTHER ****ING WHALE = Completed Spoiler Vance= Spoiler 100 EXP, 100 Munny Thea= 100 EXP, 100 Munny Conrad= 100 EXP, 100 Munny Rho= 100 EXP, 100 Munny Aias= 100 EXP, 100 Munny Taylor= 100 EXP, 100 Munny Notes: Average damage past 0: -4 Took Least Damage: Aias: Awarded: 60 Munny All Of The Suitors = Completed Spoiler Zephyros= 100 EXP, 100 Munny Rho= 100 EXP, 100 Munny Aias= 100 EXP, 100 Munny Taylor= 100 EXP, 100 Munny Notes: Average damage past 0: -14.25 Most Damage in One Hit: Goes to Rho with 55 damage: Awarded: 60 Jewels MostOverKills: Aias: Awarded: 50 Jewels Took Least Damage: Aias and Rho: Awarded: 60 Jewels Bros before Hoes: Aias and Rho: 50 Jewels Saving the Girl: Zeph: 50 Jewels Team Healer: Taylor: 50 Jewels Sympathy Award: Taylor: 40 Jewels 4V5: Everyone: 50 Jewels The Spirits of the Caskets= Completed Spoiler Zephyros= 110 EXP, 110 Munny Vance= 110 EXP, 110 Munny Conrad= 110 EXP, 110 Munny Thea= 110 EXP, 110 Munny Rho= 110 EXP, 110 Munny Aias= 110 EXP, 110 Munny Taylor= 110 EXP, 110 Munny Notes: Most Damage in One Hit: Goes to Rho with 59 damage: Awarded: 60 Jewels Most Overkills: Aias and Rho: Awarded: 50 Jewels Took NO Damage: Conrad, Thea, Aias and Rho: Awarded: 70 Jewels Bros before Hoes: Aias and Rho: 50 Jewels Near Death Experience: Zeph: 50 Jewels Girl and Guy tag team: Taylor, Thea, Vance, Conrad: 50 Jewels No one went down: Everyone: 50 Jewels BASE EXP AND JEWELS EARNED TOTAL: Zephyros= 310 EXP, 510 Munny Vance= 210 EXP, 310 Munny Conrad= 210 EXP, 380 Munny Thea= 210 EXP, 380 Munny Rho= 310 EXP, 810 Munny Aias= 310 EXP, 800 Munny Taylor= 310 EXP, 550 Munny Mission Ending: Ending: ★★★★★★★★★★ 6/10 = 60 EXP and JEWELS Bonus.CALXIYN'S NOTES: Spoiler +No one horribly judged Nessa, even when Nessa judged others +Rho trashed talked ALL THE SUITORS **** YEAH. --NO ONE GOT THE RIGHT CASKET //CRIES +No one got Knocked out fighting the Caskets +Sassy Vance Character Mission Ratings Ver 1.3: The Scale: Battling: ★★★★★★★★★★ 0/10 1st Star: -2 2nd Star: -1 3rd Star: 0 4th Star: 1 5th Star: 2 6th Star: 3 7th Star: 4 (Thea, Conrad, Vance) 8th Star: 5 9th Star: 6 10th Star: 7 (Zeph and Taylor) Outliers: 12 (Aias and Rho) Story Interaction: ★★★★★★★★★★ 0/10 1st Star: 0 2nd Star: 1 3rd Star: 2 4th Star: 3 5th Star: 4 6th Star: 5 (Conrad) 7th Star: 6 (Zeph and Aias) 8th Star: 7 9th Star: 8 (Rho and Taylor) 10th Star: 9 (Thea) Outliers: 10 (Vance) Character Interaction: ★★★★★★★★★★ 0/10 1st Star: 2 2nd Star: 3 3rd Star: 4 4th Star: 5 5th Star: 6 6th Star: 7 7th Star: 8 8th Star: 9 (Aias and Conrad) 9th Star: 10 (Zeph and Taylor) 10th Star: 11 (Rho) Outliers: 16 (Vance and Thea) ------------------------------------------------------------------------------------------------------------- Zephyros: Battling: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS) Story Interaction: ★★★★★★★★★★ 7/10 (70 EXP AND JEWELS) Character Interaction: ★★★★★★★★★★ 9/10 (90 EXP AND JEWELS) Vance: Battling: ★★★★★★★★★★ 7/10 (70 EXP AND JEWELS) Story Interaction: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS) Character Interaction: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS) Conrad: Battling: ★★★★★★★★★★ 7/10 (70 EXP AND JEWELS) Story Interaction: ★★★★★★★★★★ 6/10 (60 EXP AND JEWELS) Character Interaction: ★★★★★★★★★★ 8/10 (80 EXP AND JEWELS) Thea: Battling: ★★★★★★★★★★ 7/10 (70 EXP AND JEWELS) Story Interaction: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS) Character Interaction: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS) Rho: Battling: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS) Story Interaction: ★★★★★★★★★★ 9/10 (90 EXP AND JEWELS) Character Interaction: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS) Aias: Battling: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS) Story Interaction: ★★★★★★★★★★ 6/10 (60 EXP AND JEWELS) Character Interaction: ★★★★★★★★★★ 8/10 (80 EXP AND JEWELS) Taylor: Battling: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS) Story Interaction: ★★★★★★★★★★ 9/10 (90 EXP AND JEWELS) Character Interaction: ★★★★★★★★★★ 9/10 (90 EXP AND JEWELS) AFTER THE MISSION RATINGS EXP AND JEWELS EARNED TOTAL: Zephyros= 680 EXP, 890 Munny Vance= 590 EXP, 700 Munny Conrad= 530 EXP, 710 Munny Thea= 590 EXP, 770 Munny Most Jewels and EXP: Rho= 710 EXP, 1210 Munny Aias= 670 EXP, 1160 Munny Taylor= 700 EXP, 950 Munny Alright everyone! So here is the Chart Document once again https://docs.google.com/document/d/1W5p4WmhilSVYibCs1tNbRFGMW2X0N4Rhf1vR8dkd1VA/edit I won't be putting in Exp or Jewels until you guys make sure it's correct, but after that I'll edit here and tell you how many points you can spend! Cheers! Thea has 1 point to spend in the Guild Hall! Zephyros has 1 point to spend in the Guild Hall! Vance has 1 point to spend in the Guild Hall! Conrad has 1 point to spend in the Guild Hall! Rho has 1 point to spend in the Guild Hall! Aias has 1 point to spend in the Guild Hall! Taylor has 1 point to spend in the Guild Hall!
http://khvids.wikia.com/wiki/Calxiyn This is the most accurate retelling of my backstory that I've ever seen.
This is a worthy Ambition.
"Of course I can get you all out, Master." Virgo nodded to Zephyr with a serious expression. She then turned to Ander. "I actually have Earth Magic, so you won't need to use spoons." She gave a cheerful laugh. "Like my former master, I can also travel underground, it's as simple as swimming in water. With this spell, Diver, I can create holes to either trap someone or utilize as an escape method." She gave a short bow. From under her, a magic, brown symbol appeared, and then she made a tunnel to the other side. Cassandra stopped as she saw Virgo. "How in the world?..." Cassandra's voice trailed off. "I summoned myself to help Master Zephyr. I hope that in the future he will learn Celestial Spirit Magic and we can make a contract." Virgo told Cassandra. "He rescued me from Everlue, and for that I am grateful and have done this favor." Virgo bowed again, before disappearing.
Virgo laughed sweetly. "Maybe you'll remember me like this." Virgo quickly transformed back into what Zephyr had previously seen, before returning to the way she was before. "I'm a very loyal spirit who will do anything to please her master. I try to take the form that I think will be most appealing to them." Virgo explained to Zephyr.
Suddenly, from inside of Zephyr's pocket, a Key Floated in the air, before spinning in a circle. A voice called out from within it. "Open, Gate of the Maiden, Virgo!" From the air, a beautiful maid spun in a graceful circle, and then bowed. "Never fear handsome gentlemen and lovely ladies." Virgo gave a cheerful smile. She spoke politely, and her voice was smooth and sophisticated. She then turned to Zephyr. "I'm sorry for any trouble I caused you two earlier. Aoki, Zephyr, it's nice to finally see you again."
Journey to Sian "Here you will go through 3 trials, in order to prove that you are worth more then Gold. Can you resist a Siren's Song?" "More then gold? The Hand..." Balthazar's hands clenched. "I-I can't move. Her song-" "Don't worry, we can beat it! Come on guys!" Calxiyn readied herself with her Keyblade. Siren HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (600) Weapon: Siren's Song (5-15 damage) Siren's Claw (5-10 damage) Abilities: Trance: This haunting song draws the Siren's victims into a deadly trance. (5-15 damage. stun) Unearthly Shriek: The piercing wail of the distressed Siren wounds all there to hear it. (20-45 damage) Claw: The hidden claws of the Siren tear the flesh of its victims. (10-20 damage) ???Siren's Call: The Siren cries for help from nearby sources, whether it be other Sirens or other ensnared people??? Charm: The Siren plays on the natural desires of its victims, luring them to her side for a turn. Characters can resist. Caliborn immune. Strength: 8 Speed: 10 Defence: 15 Magic: 15 Caliborn HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (160)(+6)(+6)(+3)(+3)(+3)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(225)(+4)(+4) Ability Slots: 5(+2)(+2)(+1)(+1) Sky Dragon's Healing Spell: Sky Dragon Slayers are able to utilize powerful healing Magic, a Magic previously believed to be long-lost. Such power has been described as being capable of healing injuries inflicted by a real Dragon. The user's power is capable of manipulating clean air, to perform various feats, such as draining poison from an infected victim. By using a lot of energy, the user can even revive people that are in a near-death state. With the use of this Magic, the user is also capable of restoring the body internally and externally including a patient's fatigue and body stress. However, it has also been noted that the user cannot heal their own injuries. (70 HP healed, 55 MP) Troia: The user generates a sphere of energy between their hands and then touches the target with it, affecting their sense of balance. (Guaranteed stun, 60 damage, 50 MP) Vernier: A supportive spell that, by chanting out an incantation, allows the user to temporarily enhance the targets' movement speed by surrounding them with Magical Auras. When cast, the target, and/or user, is able to hover around at their own discretion within said Magical Aura. It can be employed upon multiple allies, and also on the caster themselves. (+15 speed, 75 MP) Arms: After reciting an enchantment and generating a flat, elongated oval mass of Magic before their hands, the user surrounds the target in a quavering Magical aura, enhancing their offensive power for a certain period of time. (+15 strength, 75 MP) Arms X Vernier: Like the name itself suggests, Arms X Vernier is a combination of Arms and Vernier, and allows the user to affect the target with both spells at once, increasing their offensive capabilities and speed for a certain amount of time (+15 Speed, +15 strength, 125 MP) Mist Body: The user transforms their body into mist allowing them to roam around freely at high speed and teleport. While in this state, all physical and Magical attacks are negated (70 MP, over 2 turns) Wind Wall: The user creates a tornado that surrounds a certain area in order to cut it off from the outside world. Things from the outside can enter it, while the ones from the inside will get cut into pieces if they try to get out of it (80 MP) Storm Shred: The caster creates several blades of wind that attack the target (5-15 on 1-6 blades, 80 MP) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Poison Edge: Perform a jumping attack that poisons some foes. (30 damage + 6 continuous) Freeze Raid: Cloak your weapon in ice and throw it at the enemy. Freezes foes. (40 damage + Freeze) Treasure Raid: Throw your weapon at the enemy. Causes some foes to drop Jewels . (50 damage + 1-50 Jewels ) Spark Raid: Throw your weapon at the enemy. If it connects, the your weapon will split into beams of light that fly in all directions. (60 damage + 15 damage to other targets) Wind Raid: Throw your weapon at the enemy, letting the wind guide it toward your target for multiple hits. (70 damage but will never miss) Storm Mail: The user puts their arms in an "X" pattern in front of themselves, manipulating wind to spin around them until they are covered by an armor of wind. This armor does not only increase their defenses, but also augments their destructive power. This armor of wind constantly blows wind inside out. (+15 defense, +8 strength, 100 MP) Lightning Strike: The user creates a massive electrical discharge from above that heavily damages the target as well as destroy the area around it (55 MP, 70 damage with 10 aoe) Lightning Sphere: The user swipes their hand upward to enclose the target in a large swirling sphere made of lightning energy, while heavily electrocuting the target (65 MP, 80 damage) Lightning Storm: The user creates a sphere of lightning between their hands, sending dangerous lightning bolts in every direction (50 MP, 50 damage + 20 AoE) Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent) Weapon: Ashmark (22-30 damage) Skyweaver (1-40 damage) Item Slots: Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 11(+3)(+3)(+1)(+1)(+5)(+5)(+3)(+3)(+3) Speed: 34(+2)(+2)(+1)(+1)(+3)(+3)(+3) Defense: 5(+2)(+2)(+3)(+3)(+3) Magic: 17(+2)(+2)(+5)(+5)(+2)(+2)(+3)(+3)(+3) Beucette HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60) Ability Slots: 5 Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Quick Blitz: Perform a jumping attack. (5 Damage) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Weapon: Ego The Sword (4-12) +2 SPD Item Slots: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 11.5(+12) Speed: 7.5(+11)(+2) Defense: 2 Magic: 6 Lucia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60) Ability Slots: 5 Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD Item Slots: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 13(+12) Speed: 12.5(+11) Defense: -0.5 Magic: 5.5 Mizuki HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+6) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) Ability Slots: (6) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Weapon: Hand and a Half Sword (3-11, -1 SPD) Item Slots (4) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500 Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500 Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 16 (+10) Speed: 7 (+8) Defence: 2 (+6) Magic: 2 Scarlett HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)(+18) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(75) Ability Slots: 5 Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD Item Slots (4) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 15.5 (+3) Speed: 8.5 (+3) Defense: 2.5 (+9) Magic: 5 (+3) Calxiyn HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) Ability Slots: (6) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Keyblade (4-10) Item Slots (4) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 20 (+3) Speed: 7 (+3) Defence: 0 (+3) Magic: 5 Malkira HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(70) Ability Slots: (+1) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Double Handed Axe (4-11) -2 SPD Item Slots: Strength: 11 Speed: 1(-2) Defense: 5 Magic: 8 Alisa HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(70)(+9) MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85) Ability Slots: (5) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Quick Blitz: Perform a jumping attack. (5 Damage) Weapon: Tower Shield +5DEF -2 SPD Item Slot: (6) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Strength: 14 Speed: 1 (-2) Defense: 10 (+8) Magic: 6 [DOUBLEPOST=1437689668][/DOUBLEPOST]Quinn used Iron Dragon's Boot blade. It did 119 Damage, but with Strength, Speed, and Weapon, it did 233. Alessia used Barrier Surge. It did 14 damage, but with Defense it did 22 damage. "I've never seen anyone so powerful..." The man coughed, lying on the floor. "We knew you pests would cause problems, so we lured you here and trapped you. The only reason we took over the station was to block traffic from the final spot: Clover Station. That should be enough for you to piece it together." Rayule's defense reduced 4 damage. Rayule: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-1) Weapon: Urumi Magic Cables (5-12 damage) Abilities: Cable Bind: Stuns a target for a turn. (5-15 damage) Magic Cable Whip: Whips his enemies with his cables. AoE. (30-50 damage) Magic Cable Smite: Directs his cables to one target. (20 - 35 damage) Magic Cable Armour: Rayule forms a defensive layer with his cables. (25 - 50 armour gained) Strength: 12 Speed: 20 Defence: 10 Magic: 15 Quinn HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (170)(+9)(+9)(+9)(+9)(+3)(+3)(+3)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (150)(+30) Ability Slots: (+1)(+1)(+1) Machina Soul: Invincible - The user takes on the form of the INVINCIBLE model tank as a bulky armor. This gives the user massive defensive measures. (+30 defense, +15 Strength, -15 speed) Machina Soul: Highwind - The user takes on the form of the HIGHWIND model Airship, giving them the ability of flight and greatly enhancing their mobility, but sacrificing durability. (+30 speed, +15 Strength, -15 Speed) Machina Soul: Falcon - The user takes on the form of the FALCON model artillery cannon. They gain unsurpassed offensive capabilities, at the cost of both mobility and durability. (+50 strength, -20 defense, -20 speed) Iron Dragon's Club: The user transform their arm or leg into a large steel club, increasing punching and kicking power. They can also create multiple smaller clubs from the end of the original, hitting many enemies at once, are capable of changing the size and length of the clubs they produce at their whim, and are able to detach them from their body. Also, for added maneuverability and to take opponents off-guard, the club can be rapidly turned into the similar Iron Dragon's Sword. (80 damage, 70 MP) Iron Dragon's Foot Blade: The user sprout a sharp, harpoon-like blade from the sole of each of their feet. By planting these blades in the ceiling, they're capable of remaining suspended and of moving around upside down as if they were walking normally (120 damage, 100 MP) Iron Dragon's Kunai: The user creates small, kunai-esque knives that can be thrown with pinpoint accuracy (30 damage, 1-5 kunai, 110 MP) Black Hole: The user places one of their hands over the other, with the fingers of both bent, and then clasps them together, creating a dark orb between the caster and their opponent.This orb generates its own gravitational field, drawing in everything around itself,and also appears to increase in strength and size after a short period of time. (90MP, 35 damage over 2-4 turns + Enemies cannot act during that time) Gravity Grasp: Gesturing with one hand, the user lifts their opponent into the air by decreasing the amount of gravity on them. Having done this, the caster then increases the gravity around the target, inflicting excruciating pain unto them (80MP, 40-80 damage, 1 round of disability) Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent) Break Time: Restore 10% of Max HP and 10 MP each time dependent on RNG score (1-10) Weapon: Veritas: 15-25 damage Aequitas: 5-15 damage PASSIVE: When an enemy is at 10% health, 5% chance on every second attack to instantly kill Item Slots: Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 45(+3)(+3)(+3)(+3)(+5)(+5)(+5) Speed: 4(+3)(+3)(+3)(+3) Defense: 23(+3)(+3)(+3)(+3)(+3)(+3)(+3)(+3) Magic: 2(+2)(+2)(+2) Alessia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55) Ability Slots: (+2) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Weapon: Arming Sword (4-13) +0 SPD Item Slots: Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2) Titan Chain: Significantly raises Strength and Speed (+4, +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 12(+1)(+4)(+3) Speed: 4(+1)(+3)(+3) Defense: 9(+3) Magic: 2 Cassandra paced. She couldn't hear any of her team mates. The Wind was loud and vigorous. "Come on guys... figure something out." She muttered to herself. If only there were some way she could contact Caliborn. He was a Sky Dragon slayer, and knew this magic. Surely he could have helped. [DOUBLEPOST=1437690795][/DOUBLEPOST]"If I don't win this... I'm... I'm done for." Zephyros thought, looking over at Vance. "No.. I won't give Vance the satisfaction." Zephyros used Fire Surge. Zephyros did 25 damage, but with Speed, Magic, and Weapon it did 44. Spirit of the Gold Casket took an additional 4 damage because of Fire Surge. Spirit of the Gold Casket's Defense reduced 6 damage. Zephyros picked something up: Charm of the Golden Spirit: The magic of the Golden Spirit rests inside this little charm. The holder gains 25% extra money from the mission Spirit of the Gold Casket HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (0) Weapon: Scythe (1-15 damage) Abilties: Dazzling Sweep: The brightness of the golden reaper blinds its foes as it strikes (5-10 damage, chance of stun) Speed Death Aura: Every attack for the duration of the battle does an extra 4-8 damage. Stacks. Mortal Strike: Strikes the enemy with the scythe, giving half damage dealt back to the Spirit. (5-15 damage) Strength Mortal Blast: Drains a portion of the enemy's life away. (1-15 damage) Magic Strength: 12 Speed: 10 Defence: 8 Magic: 7 Zephyros HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (15)(+6) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (45)(+4) Ability Slots: (5) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Weapon: Tambourine: (1-8) +2 SPD Item Slot: (4) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Sonic Chain: Slightly raises Speed (+1) Strength: 14(+3) Speed: 4(+2)(+2)(+1) Defense: 6(+2) Magic: 6(+2) Aias used Barrier Surge on the Clay Spirit, and guarded Rho. He did 8 damage, but with Defense and Weapon he did 23. Rho used Blitz on the Clay Spirit. He jumped 5 times, each time doing 4 damage. He did 20 damage, but with Strength and Weapon he did 54. Spirit of the Clay Casket defense reduced 26 damage. Aias' attack was blocked. Spirit of the Clay Casket HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (54) Weapon: Arms (1-7) Stone Axe (5-10) Abilities: PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it. Guard: The Clay Spirit takes this turn's damage for the Bedrock Spirit. Pound: Bashes the enemy with its large arms. (1-8 damage) Strength Shockwave: Smashes the ground dealing AoE damage. (15-30 damage) Strength DEATHRATTLE - The Bedrock Spirit receives the armour of the Clay Spirit. Bedrock Spirit Defence = 15, heal 25 HP, grants ability PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it Strength: 8 Speed: 5 Defence: 15(+15) Magic: 5 Rho HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40) Ability Slots: (6) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Weapon: Two Handed Sword (6-16) -2 SPD Item Slot: (3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 23 (+4) Speed: 4 (+1) Defense: 2 Magic: 2 Aias HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (70) MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85) Ability Slots: (5) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Quick Blitz: Perform a jumping attack. (5 Damage) Weapon: Kunai Whipchain??? (+4 DEF, -1 SPD) Item Slot: (4) Strength: 14 Speed: 1 (-1) Defense: 14 (+4) Magic: 5 [DOUBLEPOST=1437693241][/DOUBLEPOST]Kingdom of Elamos: The Mines "I don't think they're lying. If it weren't really them, why would they disguise themselves?" Zachary asked the group. "To get a rise out of us maybe, but even still!" Samantha replied back. "So innocent, and so naive. Do you think you live in a world without Wizards during to the Dark?" Minx chuckled. Prince Zachary used 360 Spin on Minx. He spun 2 times, each time doing 4 damage. He did 8 damage, but with Strength, Speed and Weapon he did 33. Skadi used Fire Surge on Minx. She did 25 damage, but with Speed, Magic and Weapon she did 50. Samantha used Aerora on Minx. She did 13 damage, but with Magic and Weapon she did 33. Damian used Aero on Minx. He did 6 damage, but with Magic and Weapon he did 23. Silvia used Fire Surge on Minx. She did 30 damage, but with Speed and Magic she did 39. All together, the group did 178 damage on Minx. Minx's defense reduced 4 damage. Minx used Copycat on Silvia. She used Fire Surge against Silvia. It did 30 damage, but with Speed, Magic and Weapon it did 56. Silvia's defense reduced 12 damage. Jinx used Force Shield on Minx. It protected 30 damage, but with Magic, Weapon and Defense it blocked 54. Minx HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (76)(+54) Weapon: Hands (1-4 damage) Abilities: Dream Knock: The user creates bubble-like bullets that rush towards the opponent and immediately induces sleep upon impact 40MP, 10 damage, puts target to sleep for 1-2 turns Force Shield: The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown. (Makes shield of 30 damage) Telekinetic Rock Toss: Words might never hurt you, but the stones will. 25 damage Slap: It's completely self explanatory. 15 damage, Strength Seduce: 'Distract' an enemy for a turn. Copycat: The user can copy an attack of one of their enemies, using it against them. Strength: 8 Speed: 12 Defence: 8 Magic: 15 Jinx HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ( 250) Weapon: Hands (1-4 damage) Abilities: Dream Knock: The user creates bubble-like bullets that rush towards the opponent and immediately induces sleep upon impact 40MP, 10 damage, puts target to sleep for 1-2 turns Force Shield: The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown. (Makes shield of 30 damage) Telekinetic Rock Toss: Words might never hurt you, but the stones will. 25 damage Slap: It's completely self explanatory. 15 damage, Strength Seduce: 'Distract' an enemy for a turn. Copycat: The user can copy an attack of one of their enemies, using it against them. Strength: 8 Speed: 12 Defence: 8 Magic: 15 Prince Zachery HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55) MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55) Ability Slots: Princely slash: (1-3 slashes, 5 Damage) Princely Parry: Disarms one of the guards for one turn 360 Spin: (1-2 spins, 1-5 damage) Weapon: Prince's Sword (4-12 Damage) +2 SPD Item Slot: (7) Strength: 12 Speed: 6 Defense: 5 Magic: 0 Skadi HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)(+6) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (81)(+35)(+1)(+4) Ability Slots: (6)(+1)(+1)(+3) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Weapon: Mage’s Staff (3-10) +0 SPD Item Slot: (5) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3) Strength: 9(+3) Speed: 4(+2) Defense: 3(+2) Magic: 12(+2)(+1)(+1)(+2)(+1) Samantha: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(10) Ability Slots: (6)(+1)(+2) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes. (10MP, 16 damage on impact+Stun) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage) Weapon: Book (5-9) Item Slot: Strength: 6 Speed: 5 Defense: 10 Magic: 14 Damian HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (66) Ability Slots: (6) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Mage’s Staff (5-13) +0 SPD Item Slot: (5) Strength: 12 Speed: 4 Defense: 3 Magic: 12 Silva: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(29)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+40)(+1) Ability Slots: (6)(+1)(+2) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Weapon: Shield +3DEF +0 SPD Item Slot: Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Gold Ring: Increases Magic and increases maximum AS (+1,+2) Strength: 11 Speed: 1 Defense: 8(+4) Magic: 6(+1)(+2)(+1)