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  1. Calxiyn
    [​IMG][​IMG]
    "Fair enough. The capital is not for everyone, for sure. Traveling to little inns and shops in the country side has always been something I've liked. There's always something you don't see in regular shops." Florica replied to Conrad before turning to Vance. "We've been so far I'm sure we would have fallen off the edge of the world if we weren't too careful." Florica chuckled lightly.

    "Estate? Status?" Red raised her eyebrow. "Aye, well what do you know." She took a swig of her drink.

    "Forgive me, my lords." Florica bowed her head respectfully. "I was not aware that we were in such company. I hope we haven't insulted you, your lordships." She continued hurriedly. She was not nervous, and kept her pose though she was more conscientious.
    Post by: Calxiyn, Sep 1, 2015 in forum: Retirement Home
  2. Calxiyn
    [​IMG]
    The King of Beggers's eyes went wide. "That shift wasn't for Zéph to do." He explained to Edric, his voice quiet and almost threatening, but not to Edric. "Zéph has never-" He cut himself off. "And Zéph will never." He could barely said the word. "Aisha volunteered of her own free will, it is not my business to stand in. Plus, we do have a debt to pay." He said strictly. "She's a girl of pure heart, and many don't come to the brothel just for that, but just someone to talk to as well, you know. The other girls will try their best to see she isn't picked for those who want sexual companionship I know that she'll be safe... " He looked back toward Aisha, a somber look in his eyes, though his tone softened. "Zéph is... well... " He stopped gesturing suddenly. "I can't bear to see harm come to any of my children. But Zéph is the closest to me. Zéph represents a way out for our people, for anyone who struggles. Zéph has magic, someone that is rare, more so with our numbers, as most of the people who come for shelter are those who can't find work due to the wizards just being better, you see. You can be an ice scalper who makes beauty but you won't compare to someone who has magical ice powers. It's very different. It's very hard. Wizards don't tend to be so understanding. But Zéph has an amazing opportunity, and I want to shelter Zéph." The King of Beggers whispered to Edric. He wasn't usually so trusting, but since Edric was going to be with Zéph for quite some time, he should know.
    Post by: Calxiyn, Sep 1, 2015 in forum: Retirement Home
  3. Calxiyn
    [​IMG]
    The King of Beggers raised an eyebrow at Edric. "Oh is that what they're calling me now? I see." He leaned in, with a smirk. Quickly, he stepped forward on his toe, past Edric, and then twisted around, doing a turn and planting himself on the ground. From behind Edric, he put his hand on his shoulder, and leaned around him to face him. "Between Zéph and I?" He questioned. He pondered this for a while. "Are you interested? Why are do you ask?" The King of Beggers gave a chuckle, rising his eyebrows suggestively as he bit his lip.
    Post by: Calxiyn, Sep 1, 2015 in forum: Retirement Home
  4. Calxiyn
    [​IMG][​IMG]
    "Red here has her own ship, so we travel quite often." Florica smiled. "Sailing the sea, looking for unexplored waters. We've been farther then you can imagine, but my favorite destination has always been the capital." Florica told Vance and Conrad.

    "Capital smapital." Red crossed her arms, rolling her eyes. "We have sailed the world and seen it's wonders, there's so many other places to pick. But there's no better place for me then the open sea."

    "Le Roi des Thunes had quite a big crowd with him in the Capital. I was only a young child at the time. It's like he never ages. He looks the same as the day I met him." Florica explained, moving the hair from her face. "Crocus will always be my home, it's nice to go back to after a long travel. But recently we've been moved here, and the capital is rather far. Naliama IS beautiful."
    Post by: Calxiyn, Sep 1, 2015 in forum: Retirement Home
  5. Calxiyn
    [​IMG][​IMG]
    Mizhak started to chuckle, cleaning out one of the glasses. "I'm not one for drinking on the job." He told Damian.

    "Indeed. Le Roi des Thunes would not be happy about that." The women jumped in, leaning on the bar and looking at both Damian and Edric. "Is this your father, boy?" The women asked him. She was intimidating at the least, but still very beautiful.


    [​IMG][​IMG]
    "A pleasure to make your acquaintance, Vance." The hooded women said, her voice tender, and modulated. She then turned to Conrad. "A friend of yours?" She gave Conrad a small smile. "I am Florica. This is my traveling companion, Shani."

    "Aye, but no one calls me that 'round here. Red is just fine."

    "I was just going to ask you the very same, Conrad." Florica took a sip from her drink. "This is where we stay when we're not traveling. The owner is very generous to us." She gestured gracefully to the mysterious man who offered them the invitation.
    "May I ask you the very same, what brings both of you gentlemen here tonight?"


    "It is hardly so often that we have new company here." Red gestured to the rest of the bar, lying back in her chair

    "And even more peculiar for Zéph to be accompanied by such amity." The two girls laughed. It was plan to see that Florica was more gentle and refined, while Red was full of energy and charismatic.

    Post by: Calxiyn, Aug 31, 2015 in forum: Retirement Home
  6. Calxiyn
    [​IMG][​IMG]


    "Good Call."

    Malkira, Alisa, Calxiyn and Lucia went down.

    Beucette went to the unexplored part of the map for some reason do you want to die Beucette. Smh


    "It looks like you can go a number of different ways." Balthazar told Malkira, Alisa, Calxiyn and Lucia.

    - Go to the Green Route
    - Go to the Blue Route
    - Go to the Red Dead End
    - Go to the Orange Route
    - Go to the Light Blue Dead End
    - Go to the Dark Red Dead End

    "There are so many ways to go." Calxiyn sighed heavily. "We'd better split up at this rate, and Beucette better come back over here with us."


    "Beucette, you have two Deadends in front of you. I recommend you try to meet up with the others."


    [​IMG]

    Caliborn: Blue Dot
    Alisa: Purple Dot
    Beucette: Red Dot
    Mizuki: Black X
    Lucia: Yellow Dot
    Calxiyn: Pink Dot
    Malkira: Brown Dot

    [​IMG]
    Post by: Calxiyn, Aug 31, 2015 in forum: Retirement Home
  7. Calxiyn
    Quinn used Dragon's Footblade. It did 117 damage, but with Strength and Speed it did 80.
    Alessia used Fire Surge and blocked for Quinn. It did 23 damage, but with Magic and Speed it did 38.
    Caleb used Blitz and blocked for Alessia. He jumped 5 times, each time doing 4 damage. It did 20 damage, but with Strength and Weapon it did 30.


    Erigor would take 5 fire damage continuous for 2 turns, next turn. X1
    Erigor would take 4 fire damage every turn. X2

    All together the group did 278 damage to Erigor. Erigor's defense reduced 5 damage.

    Quinn's passive Instakilled Erigor. Erigor is down!





    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-75)
    Weapon: Erigor's Scythe (10-15)
    Abilities:
    Storm Bringer:
    An offensive spell in which the user moves their hand in a pattern, manipulating the surrounding wind and releasing it as a tornado towards the target. Once this tornado reaches the target, it spins and sends them flying. (40 damage + stun, 60 MP)

    Storm Mail: The user puts their arms in an "X" pattern in front of themselves, manipulating wind to spin around them until they are covered by an armor of wind. This armor does not only increase their defenses, but also augments their destructive power. This armor of wind constantly blows wind inside out. (+15 defense, +8 strength, 100 MP)
    Storm Shred: The caster creates several blades of wind that attack the target (5-15 on 1-6 blades, 80 MP)
    Emera Baram: The user first engulfs themselves with wind, then they place their two index and middle fingers in an X-shape in front of themselves and fires a concentrated blast of wind blades at the target (10- 20 damage on 1-8 blades (100 MP)
    Wind Palm: The user claps both their hands together, releasing a highly destructive tornado (50 damage + Stun 90 MP)

    Strength: 12

    Speed: 10
    Defence: 15
    Magic: 18

    Quinn
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (37)(+9)(+9)(+9)(+9)(+3)(+3)(+3)(+3)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (110)(+30)

    Ability Slots: (+1)(+1)(+1)
    Machina Soul: Invincible - The user takes on the form of the INVINCIBLE model tank as a bulky armor. This gives the user massive defensive measures. (+30 defense, +15 Strength, -15 speed)
    Machina Soul: Highwind - The user takes on the form of the HIGHWIND model Airship, giving them the ability of flight and greatly enhancing their mobility, but sacrificing durability. (+30 speed, +15 Strength, -15 Speed)
    Machina Soul: Falcon - The user takes on the form of the FALCON model artillery cannon. They gain unsurpassed offensive capabilities, at the cost of both mobility and durability. (+50 strength, -20 defense, -20 speed)
    Iron Dragon's Club: The user transform their arm or leg into a large steel club, increasing punching and kicking power. They can also create multiple smaller clubs from the end of the original, hitting many enemies at once, are capable of changing the size and length of the clubs they produce at their whim, and are able to detach them from their body. Also, for added maneuverability and to take opponents off-guard, the club can be rapidly turned into the similar Iron Dragon's Sword. (80 damage, 70 MP)
    Iron Dragon's Foot Blade: The user sprout a sharp, harpoon-like blade from the sole of each of their feet. By planting these blades in the ceiling, they're capable of remaining suspended and of moving around upside down as if they were walking normally (120 damage, 100 MP)
    Iron Dragon's Kunai: The user creates small, kunai-esque knives that can be thrown with pinpoint accuracy (30 damage, 1-5 kunai, 110 MP)
    Black Hole: The user places one of their hands over the other, with the fingers of both bent, and then clasps them together, creating a dark orb between the caster and their opponent.This orb generates its own gravitational field, drawing in everything around itself,and also appears to increase in strength and size after a short period of time. (90MP, 35 damage over 2-4 turns + Enemies cannot act during that time)
    Gravity Grasp: Gesturing with one hand, the user lifts their opponent into the air by decreasing the amount of gravity on them. Having done this, the caster then increases the gravity around the target, inflicting excruciating pain unto them (80MP, 40-80 damage, 1 round of disability)
    Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent)
    Break Time: Restore 10% of Max HP and 10 MP each time dependent on RNG score (1-10)
    Weapon:
    Veritas: 15-25 damage
    Aequitas: 5-15 damage PASSIVE: When an enemy is at 10% health, 5% chance on every second attack to instantly kill
    Item Slots:
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Strength: 45(+3)(+3)(+3)(+3)(+5)(+5)(+5)(+15)
    Speed: 4(+3)(+3)(+3)(+3)(-15)
    Defense: 23(+3)(+3)(+3)(+3)(+3)(+3)(+3)(+3)(+30)

    Magic: 2(+2)(+2)(+2)

    Zephyr
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-8)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (53)(+1)(+10)
    Ability Slots:

    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Quick Blitz: Perform a jumping attack. (5 Damage)

    Weapon: X-Gloves: (3-8) +1 SPD
    Item Slots:
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Strength: 20(+3)
    Speed: 7(+3)
    Defense: 6(+3)
    Magic: 7(+2)


    Alessia
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    Ability Slots: (+2)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Weapon: Arming Sword (4-13) +0 SPD
    Item Slots:
    Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)

    Strength: 12(+1)(+4)(+3)
    Speed: 4(+1)(+3)(+3)
    Defense: 9(+3)
    Magic: 2


    Ander
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(-7)(+3)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■

    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(101)(+25)
    Ability Slots:
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage)

    Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets)
    Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun)
    Esuna: Recover from all negative status effects. (10MP)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Weapon: Improved Mage’s Staff (5-13) +0 SPD
    Item Slots:
    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5)
    Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4)
    Strength: 9(+1)
    Speed: 4(+1)
    Defense: 5(+4)
    Magic: 17(+5)



    Jack
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-12)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(103)(+25)
    Ability Slots:
    Esuna: Recover from all negative status effects. (10MP)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Blizzard: Blast enemies head-on with a chunk of ice. (3MP. Deals 4 Damage)
    Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Weapon: Improved Mage’s Staff (5-13) +0 SPD
    Item Slots:
    Hi-Potion: Restore HP to the User, or to a target of the user's choosing. (+60 HP)
    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5)
    Strength: 9(+1)
    Speed: 4(+1)
    Defense: 5
    Magic: 14(+5)


    Caleb
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (60)(+9)(+9)(+9)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)(+1)
    Ability Slots:
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)

    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Weapon: Shortsword (2-9) +1 SPD
    Item Slots:
    Potion: Restore HP to the User, or to a target of the user's choosing. (+30 HP)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Rune Armlet: Slightly raises max MP and Defense. (+1, +1)

    Strength: 12
    Speed: 4
    Defense: 9(+3)(+3)(+3)(+1)
    Magic: 2


    Aoki
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-31)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (80)
    Ability Slots:
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)

    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Esuna: Recover from all negative status effects. (10MP)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Weapon: Keyblade (4-12)
    Item Slots:
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Strength: 14
    Speed: 4
    Defense: -1
    Magic: 14

    [​IMG][​IMG][​IMG]
    "How could this have happened!?" Erigor said that before Quinn had finished him.

    Cassandra used the little she had of her strength to heal everyone. "You did it..." She breathed weakly. "I knew you could." That was a lie, though, Cassandra was passing out the entire fight, so she didn't really understand what had happened until Erigor fell to the ground.

    "No way... Erigor never loses." Kageyama muttered under his breath. His eyes went wide, beside Erigor, was the Lullaby flute.

    "Thank you, all of you. Thanks to you the Guild Masters will be safe now." Cassandra smiled weakly. "While we're here we better pay a visit to the Guild Masters conference, and tell them about what happened."

    Suddenly, the magic mobile flew into the air, and Lullaby flew with it.

    "The car, it's possessed!"

    "Shouldn't have been so trusting flies, Lullaby is mine now!" Kageyama laughed, speeding off into the distance.

    Cassandra couldn't believe her eyes, her jaw dropped.

    [​IMG]

    Evanora was sitting in the woods by the Guild Masters conference. She looked to be pacing, as if something were bothering her. From out of the woods, she said Kageyama, running towards the hall. "You've been hurt badly, boy, you shouldn't be here alone." She turned to look at him.

    "Yes, uh, Ma'am." He stumbled. "Wait... aren't you Evanora Vermilion, Master of the Sapphire Eclipse Guild?" He smiled.

    "The very same." She nodded. "I must be going now, though."

    "Wait." Kageyama reached for her. "Would you like to hear a song? They wouldn't let me play my flute in the hospital, so I came out here." Kageyama gestured to the flute. Evanora looked at it, narrowing her eyes.

    "I do adore music. It couldn't hurt, could it?" Evanora
    smiled to herself, and Kageyama stared. He brought the flute up to his lips.


    "There they are!" Cassandra shouted.

    [​IMG]

    "Would you be quiet, they're just about to get to the good part." A figure came out from the trees. "Oh Cassandra hunny, how you've grown. You too Quinn. And who are all of these handsome gentlemen and ladies?"

    [​IMG]

    "Hey, stop talking, didn't you just tell them to knock it off?"

    [​IMG]

    "Nothing is going to change, boy." Evanora turned away from him, her eyes somber. "The weak will forever remain weak. And maybe it is just me, but I don't think that is a bad thing. Humans are weak creatures by nature, and our insecurities are why Guilds exist, why we have friends. When we're surrounded by allies it's easier to stay positive about life, in your future. You may stumble and bump into things, but as long as you have faith in your future you will be able to keep marching forward and your strength emerges on its own. But you have to pick that path, and decide to live your life to the fullest. Don't let a silly flute get in the way of that."

    Cassandra held her breath, and then noticed that it wasn't only just these Guild Masters watching, but all the Guild Masters. She watched as Kageyama knelt to the floor, dropping the flute.

    "I'm sorry. I surrender."
    Post by: Calxiyn, Aug 31, 2015 in forum: Retirement Home
  8. Calxiyn
    [​IMG][​IMG]
    The women who was with the young boy started to laugh. She then spoke to the boy in another language. The boy looked back towards Damian, confused, and then to the women next to him. The women motioned him to continue the conversation.

    "My shift?..." His voice trailed off, running his hand through his hair. "I-well. Um, maybe." He was obviously flustered, and looked to the ground for a moment. "Your name?" He asked Damian. It was apparent that the boy was shy, and didn't form a full sentence. He extended his hand to Damian. "My name is Mizhak."

    Post by: Calxiyn, Aug 30, 2015 in forum: Retirement Home
  9. Calxiyn
    [​IMG]
    [​IMG]


    "No problem, Dawn.” The man gave her a nod. "It's nice to see you again too." Zéphyrine smiled at her as well.

    "There are a couple of characters here, I'm sure you'll find whatever you are looking for." Clopin told both Edric, Damian, and the other Guild members.

    [​IMG][​IMG]
    There was a young boy who was serving Damian, who looked like he could have been related to Zéphyrine. "What will you both be having today?" The boy asked Damian and Edric. He looked towards a women who was behind the counter with him, as if to say "Am I doing this right." She nodded, and told him to go on.


    [​IMG][​IMG]
    Sitting at a table over from Conrad and Vance, were a few women drinking and sitting back. "Want to come join us boys?" The women who had a pistol in her belt said.

    [​IMG][​IMG]
    Aias and Rho were also sitting down at the other end of the bar, and there were two blonde hair bartenders. One of them brought them four drinks. "Oh the house, just like he said." One of them spoke, gesturing to the man who had invited them. "New comers are you? We don't get those often around here." The one with the purple choker spoke. She had a thick, Irish accent. While the other's voice was accented as well, it was hard to pinpoint.


    [​IMG][​IMG][​IMG]
    There were some other people just sitting around....



    [​IMG][​IMG][​IMG] [​IMG]
    A women came down the stairs of the upper part of the Tavern. "Zéphyrine, you're late." A women holding a candle put her hand on her hip.

    "What are you talking about?" Zéphyrine asked in a hush tone. "I'm late for what?"

    "Cat, we talked about this." He explained stepped between Zéphyrine and 'Cat'.

    "Zéphyrine needs to work off her debt sometime, why do you always intervene."

    "Not all of these girls sell their bodies." The man defended.

    "I have been generous to you, giving you this place, but I will-" His voice trailed off.

    "I have money from the Guild, whatever you gave her I will pay back. There's no need to reveal our location" Zéphyrine protested.

    "Wait, um." Another girl, with dark black hair and also holding a candle confronted the man. "I don't mind covering Zéphyrine's shifts, Madame." The girl spoke up.

    "Fine, this time Aisha." Cat grabbed the girl by her arm, and dragged her to the other side of the bar.

    "Why did you just let her go like that?" Zéphyrine hissed. "Aisha didn't have to do that..."

    "Let her, if she wants to." He grumbled. He would do anything to protect Zéphyrine, but Aisha was also someone important to him..




    [​IMG][​IMG]
    Aisha and Cat sat along side a few other girls....
    Post by: Calxiyn, Aug 30, 2015 in forum: Retirement Home
  10. Calxiyn
    [​IMG][​IMG]

    "Sounds like a good idea, come on guys!"

    Malkira and Alisa, went to the Green Dead End.

    Mizuki, Lucia, and Calxiyn went to the Blue Dead End.

    Each route found 50 Jewels.

    "You should go back to that other route, and Beucette, come join us!" Balthazar yelled.

    "Aye Aye!" Calxiyn smiled. She walked down the hall way, until she found two ways to go. One of the ways was a dead end, and the other was a route.

    "We could go check the dead end, you guys have been pretty lucky." Calxiyn said.

    "But we should try to get out of her faster. The Turtle will dive soon."


    "We can either go Down, or to the DEAD END"

    [​IMG]

    Caliborn: Blue Dot
    Alisa: Purple Dot
    Beucette: Red Dot
    Mizuki: Black X
    Lucia: Yellow Dot
    Calxiyn: Pink Dot
    Malkira: Brown Dot

    [​IMG]
    Post by: Calxiyn, Aug 30, 2015 in forum: Retirement Home
  11. Calxiyn
    Quinn used Sacrifice. It did 47 damage, plus 201 HP. It did 248 damage, but with Strength and Speed it did 320.
    Zephyr used Fire Dash. It did 25 damage, but with Magic, Speed, and Weapon it did 41 damage.
    Alessia used Barrier Surge. It did 15 damage, but with Defense it did 22 damage.
    Jack used Cure on Quinn. It healed 36 damage.
    Caleb used Cure on Ander. It healed 7 damage.

    Erigor would take 5 fire damage continuous for 1 turns, next turn. X3
    Erigor would take 5 fire damage continuous for 2 turns, next turn. X1
    Erigor would take 4 fire damage every turn. X1

    All together the group did 407 damage to Erigor. Erigor's defense reduced 13 damage.

    Erigor used Emera Baram. It did 12 damage on 3 blades. It did 36 damage, but with Magic and Weapon it did 59.

    Jack's Defense reduced 7 damage.

    Erigor used Wind Palm. It did 50 damage, but with Magic and Weapon it did 75.

    Zephyr's Defense reduced 7 damage.






    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (442)
    Weapon: Erigor's Scythe (10-15)
    Abilities:
    Storm Bringer:
    An offensive spell in which the user moves their hand in a pattern, manipulating the surrounding wind and releasing it as a tornado towards the target. Once this tornado reaches the target, it spins and sends them flying. (40 damage + stun, 60 MP)

    Storm Mail: The user puts their arms in an "X" pattern in front of themselves, manipulating wind to spin around them until they are covered by an armor of wind. This armor does not only increase their defenses, but also augments their destructive power. This armor of wind constantly blows wind inside out. (+15 defense, +8 strength, 100 MP)
    Storm Shred: The caster creates several blades of wind that attack the target (5-15 on 1-6 blades, 80 MP)
    Emera Baram: The user first engulfs themselves with wind, then they place their two index and middle fingers in an X-shape in front of themselves and fires a concentrated blast of wind blades at the target (10- 20 damage on 1-8 blades (100 MP)
    Wind Palm: The user claps both their hands together, releasing a highly destructive tornado (50 damage + Stun 90 MP)
    Strength: 12

    Speed: 10
    Defence: 15
    Magic: 18
    Quinn
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (37)(+9)(+9)(+9)(+9)(+3)(+3)(+3)(+3)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (110)(+30)

    Ability Slots: (+1)(+1)(+1)
    Machina Soul: Invincible - The user takes on the form of the INVINCIBLE model tank as a bulky armor. This gives the user massive defensive measures. (+30 defense, +15 Strength, -15 speed)
    Machina Soul: Highwind - The user takes on the form of the HIGHWIND model Airship, giving them the ability of flight and greatly enhancing their mobility, but sacrificing durability. (+30 speed, +15 Strength, -15 Speed)
    Machina Soul: Falcon - The user takes on the form of the FALCON model artillery cannon. They gain unsurpassed offensive capabilities, at the cost of both mobility and durability. (+50 strength, -20 defense, -20 speed)
    Iron Dragon's Club: The user transform their arm or leg into a large steel club, increasing punching and kicking power. They can also create multiple smaller clubs from the end of the original, hitting many enemies at once, are capable of changing the size and length of the clubs they produce at their whim, and are able to detach them from their body. Also, for added maneuverability and to take opponents off-guard, the club can be rapidly turned into the similar Iron Dragon's Sword. (80 damage, 70 MP)
    Iron Dragon's Foot Blade: The user sprout a sharp, harpoon-like blade from the sole of each of their feet. By planting these blades in the ceiling, they're capable of remaining suspended and of moving around upside down as if they were walking normally (120 damage, 100 MP)
    Iron Dragon's Kunai: The user creates small, kunai-esque knives that can be thrown with pinpoint accuracy (30 damage, 1-5 kunai, 110 MP)
    Black Hole: The user places one of their hands over the other, with the fingers of both bent, and then clasps them together, creating a dark orb between the caster and their opponent.This orb generates its own gravitational field, drawing in everything around itself,and also appears to increase in strength and size after a short period of time. (90MP, 35 damage over 2-4 turns + Enemies cannot act during that time)
    Gravity Grasp: Gesturing with one hand, the user lifts their opponent into the air by decreasing the amount of gravity on them. Having done this, the caster then increases the gravity around the target, inflicting excruciating pain unto them (80MP, 40-80 damage, 1 round of disability)
    Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent)
    Break Time: Restore 10% of Max HP and 10 MP each time dependent on RNG score (1-10)
    Weapon:
    Veritas: 15-25 damage
    Aequitas: 5-15 damage PASSIVE: When an enemy is at 10% health, 5% chance on every second attack to instantly kill
    Item Slots:
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Strength: 45(+3)(+3)(+3)(+3)(+5)(+5)(+5)(+15)
    Speed: 4(+3)(+3)(+3)(+3)(-15)
    Defense: 23(+3)(+3)(+3)(+3)(+3)(+3)(+3)(+3)(+30)

    Magic: 2(+2)(+2)(+2)

    Zephyr
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-8)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (53)(+1)(+10)
    Ability Slots:

    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Quick Blitz: Perform a jumping attack. (5 Damage)

    Weapon: X-Gloves: (3-8) +1 SPD
    Item Slots:
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Strength: 20(+3)
    Speed: 7(+3)
    Defense: 6(+3)
    Magic: 7(+2)


    Alessia
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    Ability Slots: (+2)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Weapon: Arming Sword (4-13) +0 SPD
    Item Slots:
    Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)

    Strength: 12(+1)(+4)(+3)
    Speed: 4(+1)(+3)(+3)
    Defense: 9(+3)
    Magic: 2


    Ander
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(-7)(+3)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■

    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(101)(+25)
    Ability Slots:
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage)

    Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets)
    Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun)
    Esuna: Recover from all negative status effects. (10MP)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Weapon: Improved Mage’s Staff (5-13) +0 SPD
    Item Slots:
    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5)
    Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4)
    Strength: 9(+1)
    Speed: 4(+1)
    Defense: 5(+4)
    Magic: 17(+5)



    Jack
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-12)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(103)(+25)
    Ability Slots:
    Esuna: Recover from all negative status effects. (10MP)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Blizzard: Blast enemies head-on with a chunk of ice. (3MP. Deals 4 Damage)
    Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Weapon: Improved Mage’s Staff (5-13) +0 SPD
    Item Slots:
    Hi-Potion: Restore HP to the User, or to a target of the user's choosing. (+60 HP)
    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5)
    Strength: 9(+1)
    Speed: 4(+1)
    Defense: 5
    Magic: 14(+5)


    Caleb
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (60)(+9)(+9)(+9)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)(+1)
    Ability Slots:
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)

    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Weapon: Shortsword (2-9) +1 SPD
    Item Slots:
    Potion: Restore HP to the User, or to a target of the user's choosing. (+30 HP)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Rune Armlet: Slightly raises max MP and Defense. (+1, +1)

    Strength: 12
    Speed: 4
    Defense: 9(+3)(+3)(+3)(+1)
    Magic: 2


    Aoki
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-31)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (80)
    Ability Slots:
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)

    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Esuna: Recover from all negative status effects. (10MP)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Weapon: Keyblade (4-12)
    Item Slots:
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Strength: 14
    Speed: 4
    Defense: -1
    Magic: 14

    [​IMG]

    Post by: Calxiyn, Aug 30, 2015 in forum: Retirement Home
  12. Calxiyn
    [​IMG][​IMG]

    "Sounds like a good idea, come on guys!"

    Malkira, Lucia, Mizuki, Alisa, and Cal went Up and around the corner.

    "There's two dead ends here." Calxiyn said. "I guess it doesn't matter which one we go to first."

    "We can either go to the Green Dead End, or the Blue Dead End first."



    [​IMG]

    Caliborn: Blue Dot
    Alisa: Purple Dot
    Beucette: Red Dot
    Mizuki: Black X
    Lucia: Yellow Dot
    Calxiyn: Pink Dot
    Malkira: Brown Dot
    Post by: Calxiyn, Aug 27, 2015 in forum: Retirement Home
  13. Calxiyn
    [​IMG]

    Zéphyrine's didn't mind Edric's lack of tact. They walked into the tavern, which was in an isolated part of town, and down a few stairs. It was undergroundish, and full of all kinds of people. Most were the people whom Zéphyrine had been with earlier, and others were wizards and merchants stopping by.


    [​IMG]
    "You made it!” The man from earlier came forward with open arms as he saw Edric and the group. "Your Guild has drinks on the house tonight, just remember to show that symbol of yours." He then looked at Zéphyrine. "And you.." He gave a look, and then went back to his usual spot at the bar, talking with some of the other people there. One of them oddly looked like someone from the guild, Dawn.
    Post by: Calxiyn, Aug 27, 2015 in forum: Retirement Home
  14. Calxiyn
    NO HE'S NOT I'm here too.
    Post by: Calxiyn, Aug 25, 2015 in forum: The Spam Zone
  15. Calxiyn
    [​IMG]
    Zéphyrine nodded, taking his hand. "Yes, I will. Thank you, Edric." Zéphyrine gave him another small smile. "Now why don't you say we call some people over to the tavern? It's time for a little celebration wouldn't you say?" Zéphyrine told him, walking back down the stairs of the tower. [DOUBLEPOST=1440365097][/DOUBLEPOST][​IMG]
    Dominique sighed. "Come visit me sometime then, alright?" Dominique told him. "I'd like to see you again." She took a piece of parchment from Samantha, writing something down and giving it to Zwei. "And the rest of you are welcome to."



    [​IMG]



    [​IMG][​IMG]




    "Come on guys, let's go home."

    "Take care all."

    "See you soon."


    ~ MISSION END ~
    Post by: Calxiyn, Aug 23, 2015 in forum: Retirement Home
  16. Calxiyn
    Kingdom Of Elamos:


    The Guards II = Completed

    Zwei= 75 EXP, 75 Jewels

    Notes:

    Most Damage in One Hit: Goes to Zwei with 63 damage: Awarded: 60 Jewels
    First Blood: Goes to Zwei: Awarded: 30 Jewels
    Most Overall Kills: Zwei: Awarded: 50 Jewels
    Took Least Damage: Zwei: Awarded: 60 Jewels







    The Guards III = Completed

    Skadi= 120 EXP, 120 Jewels


    Silva= 120 EXP, 120 Jewels



    Damian= 120 EXP, 120 Jewels



    Notes:

    Most Damage in One Hit: Goes to Skadi with 53 damage: Awarded: 60 Munny
    First Blood: Goes to Skadi: Awarded: 30 Munny
    Most Overall Kills: Skadi: Awarded: 50 Munny
    Took Least Damage: Silvia and Skadi: Awarded: 60 Munny



    Kingdom Of Elamos:
    Level Range: 4-5
    Mission Ratings: Battling, Story Interaction, Character Interaction
    Additional Information: N/A
    Job Header: Please put “Kingdom Of Elamos” At the top of your post in “First pink, last row”
    Tags: Not Fairy Tail, Longer Mission, Story, Fairy TALE.
    Mission Leader: Johanna, Leo
    Characters Ready To Head Out (5/6)
    Character’s: Skadi, Zwei, Silva, Sara, Amanda, Damian
    Mission Reward: 50 EXP, 60 Jewels

    Story:

    In the Kingdom of Elamos many years ago, a blonde hair prince and wizard are born simultaneously. The Prince, Zachary craves freedom from his royal duties, especially when he is informed by his widowed father, that he must marry the wealthy Queen of a nearby kingdom because their royal treasury is nearly bankrupt. Strange things have been happening in the castle, and because of this it was Zachary's tutor, Samantha's idea to hire the wizards, and it was the King's to invite them to the wedding since he knew Evanora.

    Unbeknownst to the royal family, the royal advisor Preminger has been having her minions Jinx and Minx steal gold from the royal mines for some time. Preminger plans to announce her newfound wealth to the King, in which he believes will allow her to marry Prince Zachary. When Preminger learns that The King has approached Princess Dominique, soon to be Queen, to marry Zachary, Preminger orders Jinx and Minx to kidnap Zachary, so that Preminger can stage her "rescuing" him, hoping that The King will give him Zachary's hand in marriage.

    By this time the Guild Members had already met Zachary in the town square, after traveling from the Guild. On their way Damian was kidnapped by Jinx and Minx, and they toyed with him in a cabin. In the Town Square Zachary is attacked by the guards, and a battle happens. When arriving at the castle, the King accuses Samantha of bewitching the Guards, but the group seems to suspect Preminger is against the idea of a wedding. The Prince reveals to Skadi that he is in love with Samantha, but they seem to be unaware of the other's feelings.

    On that night, Zachary is kidnapped and a fake letter is left on his desk stating that he "ran away" to avoid marrying the Princess. Samantha suspects she was kidnapped by Preminger, and Johanna reminds Samantha that Zachary looks exactly like Zwei. They ask Zwei to impersonate the Prince until Samantha can find him. Zwei agrees to the temporary ruse, and surprises Preminger when he welcomes the Princess. The Princess starts to have feelings for Zwei, and during this time, Samantha, Sara and Amanda go to find Preminger. Leo, Skadi, and Silvia try to explore the woods.

    Samantha gets kidnapped by Minx and Jinx, but Sara and Amanda show little concern for her. Because of this, Minx and Jinx attack them and take their identities. The whereabouts of them both are unknown.

    Leo, Skadi and Silvia fight some angry Bunny Rabbits, and then find the cabin. They find Damian, who tells them about the shape shifters, and they then go to look for the Prince and Samantha in the mines. They find them here, captured by Preminger, and after trapping them she opens a portal that shows the castle.

    Upon returning to the castle, Preminger exposes Zwei as a fraud and claims that she had conspired with Samantha to kill and replace the real prince. She also claims that Samantha hired the Wizards in order to get away with such a plan, and that the dark wizards did a suicide/murder in order to get away with it. As proof that they are dead, Preminger shows them Samantha's book, and Zachary's cape, not to mention uses Sara and Amanda's whereabouts to convince the King that they were indeed dark wizards. Johanna and Zwei try to protest, and the Princess says she doesn't believe such a story, but they are thrown into the dungeon. After convincing everyone that the Prince is dead, Preminger persuades the King to marry her to save the Kingdom.

    Dominique ends up searching for the mine, and finds an old mine shaft. After kicking it down, it opens a hole for Samantha, Zachary, Leo, Silvia, Damian and Skadi.

    They fight with 'Sara' and 'Amanda', who they defeat, then they
    go back to the Castle to stop the marriage, fighting some guards along the way. Meanwhile, Johanna and Zwei escape, and also fight the guards.

    The group reveals Preminger's evil doings, and as Preminger tries to escape, Dominique corners her and she flies off a cliff. After confessing to the King that the Prince loves Samantha, and that neither Dominique nor him want to marry each other, The Prince presents to the King a solution to the Kingdom's Gold shortage: The rocks discarded by the miners actually hold amethysts, and the mine is full of them.

    Damian asks the King to send a search party for Sara and Amanda, to which the King says yes to. Dominique tries to convince Zwei to stay for a while longer, but Zwei wishes to go back with his guild mates. Dominique gives the group an invitation to her Castle, and tells Zwei she wishes to see him again, though she didn't outright confess her feelings.

    The group returns home.




    BASE EXP AND JEWELS EARNED:

    Kingdom Of Elamos:


    The Guards I = Completed

    Skadi=
    50 EXP, 50 Jewel

    Zwei=
    60 EXP, 60 Jewel

    Silva=
    50 EXP, 50 Jewel



    Notes:
    Average damage past 0: -39

    Most Damage in One Hit: Goes to Zwei with 71 damage: Awarded: 60 Jewels
    First Blood: Goes to Zwei: Awarded: 30 Jewels
    Most Overall Kills: Zwei: Awarded: 50 Jewels
    Took Least Damage: Skadi: Awarded: 60 Jewels



    Killer Bunny Rabbits I = Completed

    Skadi=
    60 EXP, 60 Jewel

    Silva=
    60 EXP, 60 Jewel


    Notes:
    Average damage past 0: -15
    Most Damage in One Hit: Goes to Skadi with 49 damage: Awarded: 60 Jewels
    First Blood: Goes to Skadi: Awarded: 30 Jewels
    Took Least Damage: Silvia: Awarded: 60 Jewels


    Jinx and Minx = Completed
    Skadi=
    100 EXP, 100 Jewel

    Silva=
    100 EXP, 100 Jewel

    Damian=
    100 EXP, 100 Jewel


    Notes:

    Most Damage in One Hit: Goes to Skadi with 43 damage: Awarded: 60 Jewels
    Most Overall Kills: Silvia: Awarded: 50 Jewels
    Took Least Damage: Damian (Because others were healed): Awarded: 60 Jewels


    The Guards II = Completed

    Zwei= 75 EXP, 75 Jewels


    Notes:


    Most Damage in One Hit: Goes to Zwei with 63 damage: Awarded: 60 Jewels
    First Blood: Goes to Zwei: Awarded: 30 Jewels
    Most Overall Kills: Zwei[B]: Awarded: 50 [/B][FONT=Georgia]Jewels[/FONT]
    [FONT=Georgia]Took Least Damage: Zwei[B]: Awarded: 60 [/B][/FONT][B][/B][B][FONT=Georgia]Jewels[/FONT][/B]


    The Guards III = Completed


    Skadi= 120 EXP, 120 Jewels

    Silva= 120 EXP, 120 Jewels

    Damian= 120 EXP, 120 Jewels


    Notes:

    Most Damage in One Hit: Goes to Skadi with 53 damage: Awarded: 60 [B][B]Jewels[/B][/B]
    First Blood: Goes to Skadi: Awarded: 30 [B][B]Jewels[/B][/B]
    Most Overall Kills: Skadi: Awarded: 50 [B][B]Jewels[/B][/B]
    Took Least Damage: Silvia and Skadi: Awarded: 60 [B][B]Jewels[/B][/B]

    BASE EXP AND JEWELS EARNED TOTAL:

    Skadi=

    380 EXP, 580
    [B][B]Jewels[/B][/B]

    Zwei=
    185 EXP, 670 [B][B]Jewels[/B][/B]

    Damian=

    270 EXP, 340
    [B][B]Jewels[/B][/B]

    Silvia=
    380 EXP, 560 Jewels





    Mission Ending: Ending: ★★★★★★★★★★ 10/10 = 100 EXP and JEWELS Bonus.


    CALXIYN'S NOTES:

    SARA JUST LIKE ABANDONED SAMANTHA WHAT THE ****


    Character Mission Ratings Ver 1.3:
    The Scale:

    Battling: ★★★★★★★★★★ 0/10

    1st Star: 0
    2nd Star: 1
    3rd Star: 2
    4th Star: 3 (Damian)
    5th Star: 4
    6th Star: 5
    7th Star: 6
    8th Star: 7
    9th Star: 8
    10th Star: 9 (Silvia and Zwei)

    Outliers: 12 (Skadi)



    Story Interaction: ★★★★★★★★★★ 0/10

    1st Star: 0
    2nd Star: 1
    3rd Star: 2
    4th Star: 3
    5th Star: 4
    6th Star: 5
    7th Star: 6
    8th Star: 7
    9th Star: 8 (Skadi)
    10th Star: 9 (Damian)

    Outliers: 10 (Zwei and Silvia)



    Character Interaction: ★★★★★★★★★★ 0/10

    10th Star: 18 (Skadi, Zwei, Silvia, Damian)

    +50 EXP and Jewels Bonus.


    -------------------------------------------------------------------------------------------------------------

    Skadi:
    [COLOR=rgb(255, 255, 255)]Battling: [/COLOR][COLOR=#ff99ff]★★★★★★★★★★[/COLOR][COLOR=rgb(255, 255, 255)] 10/10 (100 EXP AND JEWELS)[/COLOR]
    [COLOR=rgb(255, 255, 255)]Story Interaction: [/COLOR][COLOR=#ff99ff]★★★★★★★★★[/COLOR][COLOR=rgb(255, 255, 255)]★ 9/10 [/COLOR]
    (90 EXP AND JEWELS)
    [COLOR=rgb(255, 255, 255)]Character Interaction: [/COLOR][COLOR=#ff99ff]★★★★★★★★★★[/COLOR][COLOR=rgb(255, 255, 255)] 10/10 [/COLOR](100 EXP AND JEWELS)

    Zwei:
    [COLOR=rgb(255, 255, 255)]Battling: [/COLOR][COLOR=#ff99ff]★★★★★★★★★★[/COLOR][COLOR=rgb(255, 255, 255)] 10/10 (10 EXP AND JEWELS)[/COLOR]
    Story Interaction: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS)
    Character Interaction: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS)


    Silvia:
    Battling: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS)
    Story Interaction: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS)
    Character Interaction: ★★★★★★★★★★ 10/10 [B](100 EXP AND JEWELS)[/B]

    Damian:
    Battling: ★★★★★★★★★★4/10 (40 EXP AND JEWELS)
    Story Interaction: ★★★★★★★★★★ 10/10 (100 EXP AND JEWELS)
    Character Interaction: ★★★★★★★★★★ 10/10 [B](100 EXP AND JEWELS)[/B]



    AFTER THE MISSION RATINGS EXP AND JEWELS EARNED TOTAL:

    Skadi=
    820 EXP, 1020 Jewels

    Most Jewels
    Zwei=
    635 EXP, 1120 Jewels

    Damian=
    660 EXP, 730 Jewels

    Most EXP
    Silvia=
    830 EXP, 1010 Jewels




    Alright everyone! So here is the Chart Document once again

    https://docs.google.com/document/d/1W5p4WmhilSVYibCs1tNbRFGMW2X0N4Rhf1vR8dkd1VA/edit


    Skadi has 2 Points to spend in the Guild Hall!
    Zwei has 1 Point to spend in the Guild Hall!
    Damian has 1 Point to spend in the Guild Hall!
    Silvia has 2 Points to spend in the Guild Hall!


    Zwei: Dominique's ring. A beautiful Blue ring that seems to have magical properties, should be shown to Evanora.

    Post by: Calxiyn, Aug 23, 2015 in forum: Retirement Home
  17. Calxiyn
    Quinn used Iron Dragon's Foot Blade. It did 120 damage, but with Strength, and Speed it did 205
    Zephyr used Sliding Dash. It did 11 damage, but with Strength and Speed it did 36.
    Alessia used Fire Surge. It did 28 damage, but with Magic, Speed and Weapon it did 47.
    Ander used Cure on Quinn. It healed 32 of Quinn's HP.
    Jack used Thunder. It did 3 damage, but with Magic and Weapon it did 23.
    Caleb used Sliding Dash. It did 18 damage, but with Strength, Speed and Weapon it did 33.
    Aoki used Sliding Dash. It did 15 damage, but with Strength and Speed it did 30.

    Erigor would take 5 fire damage continuous for 1 turns, next turn. X3
    Erigor would take 4 fire damage every turn. X1

    All together the group did 393 damage to Erigor. Erigor's defense reduced 7 damage.

    Erigor used Storm Shred. There were 6 Blades, each Blade doing 9 damage. It did 54 damage, but with Magic and Weapon it did 87.

    Ander's Defense reduced 7 damage.

    Erigor used Storm Bringer. It did 40 damage, but with Magic and Weapon it did 70.

    Aoki's Defense reduced 0 damage.






    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    Weapon: Erigor's Scythe (10-15)
    Abilities:
    Storm Bringer:
    An offensive spell in which the user moves their hand in a pattern, manipulating the surrounding wind and releasing it as a tornado towards the target. Once this tornado reaches the target, it spins and sends them flying. (40 damage + stun, 60 MP)

    Storm Mail: The user puts their arms in an "X" pattern in front of themselves, manipulating wind to spin around them until they are covered by an armor of wind. This armor does not only increase their defenses, but also augments their destructive power. This armor of wind constantly blows wind inside out. (+15 defense, +8 strength, 100 MP)
    Storm Shred: The caster creates several blades of wind that attack the target (5-15 on 1-6 blades, 80 MP)
    Emera Baram: The user first engulfs themselves with wind, then they place their two index and middle fingers in an X-shape in front of themselves and fires a concentrated blast of wind blades at the target (10- 20 damage on 1-8 blades (100 MP)
    Wind Palm: The user claps both their hands together, releasing a highly destructive tornado (50 damage + Stun 90 MP)
    Strength: 12

    Speed: 10
    Defence: 15
    Magic: 18
    Quinn
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (202)(+9)(+9)(+9)(+9)(+3)(+3)(+3)(+3)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (110)(+30)

    Ability Slots: (+1)(+1)(+1)
    Machina Soul: Invincible - The user takes on the form of the INVINCIBLE model tank as a bulky armor. This gives the user massive defensive measures. (+30 defense, +15 Strength, -15 speed)
    Machina Soul: Highwind - The user takes on the form of the HIGHWIND model Airship, giving them the ability of flight and greatly enhancing their mobility, but sacrificing durability. (+30 speed, +15 Strength, -15 Speed)
    Machina Soul: Falcon - The user takes on the form of the FALCON model artillery cannon. They gain unsurpassed offensive capabilities, at the cost of both mobility and durability. (+50 strength, -20 defense, -20 speed)
    Iron Dragon's Club: The user transform their arm or leg into a large steel club, increasing punching and kicking power. They can also create multiple smaller clubs from the end of the original, hitting many enemies at once, are capable of changing the size and length of the clubs they produce at their whim, and are able to detach them from their body. Also, for added maneuverability and to take opponents off-guard, the club can be rapidly turned into the similar Iron Dragon's Sword. (80 damage, 70 MP)
    Iron Dragon's Foot Blade: The user sprout a sharp, harpoon-like blade from the sole of each of their feet. By planting these blades in the ceiling, they're capable of remaining suspended and of moving around upside down as if they were walking normally (120 damage, 100 MP)
    Iron Dragon's Kunai: The user creates small, kunai-esque knives that can be thrown with pinpoint accuracy (30 damage, 1-5 kunai, 110 MP)
    Black Hole: The user places one of their hands over the other, with the fingers of both bent, and then clasps them together, creating a dark orb between the caster and their opponent.This orb generates its own gravitational field, drawing in everything around itself,and also appears to increase in strength and size after a short period of time. (90MP, 35 damage over 2-4 turns + Enemies cannot act during that time)
    Gravity Grasp: Gesturing with one hand, the user lifts their opponent into the air by decreasing the amount of gravity on them. Having done this, the caster then increases the gravity around the target, inflicting excruciating pain unto them (80MP, 40-80 damage, 1 round of disability)
    Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent)
    Break Time: Restore 10% of Max HP and 10 MP each time dependent on RNG score (1-10)
    Weapon:
    Veritas: 15-25 damage
    Aequitas: 5-15 damage PASSIVE: When an enemy is at 10% health, 5% chance on every second attack to instantly kill
    Item Slots:
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Strength: 45(+3)(+3)(+3)(+3)(+5)(+5)(+5)(+15)
    Speed: 4(+3)(+3)(+3)(+3)(-15)
    Defense: 23(+3)(+3)(+3)(+3)(+3)(+3)(+3)(+3)(+30)

    Magic: 2(+2)(+2)(+2)

    Zephyr
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (57)(+3)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (53)(+1)(+10)

    Ability Slots:
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Quick Blitz: Perform a jumping attack. (5 Damage)

    Weapon: X-Gloves: (3-8) +1 SPD
    Item Slots:
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)

    Strength: 20(+3)
    Speed: 7(+3)
    Defense: 6(+3)
    Magic: 7(+2)

    Alessia
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    Ability Slots: (+2)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Weapon: Arming Sword (4-13) +0 SPD
    Item Slots:
    Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)

    Strength: 12(+1)(+4)(+3)
    Speed: 4(+1)(+3)(+3)
    Defense: 9(+3)
    Magic: 2


    Ander
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(-14)(+3)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■

    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(101)(+25)
    Ability Slots:
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage)

    Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets)
    Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun)
    Esuna: Recover from all negative status effects. (10MP)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Weapon: Improved Mage’s Staff (5-13) +0 SPD
    Item Slots:
    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5)
    Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4)
    Strength: 9(+1)
    Speed: 4(+1)
    Defense: 5(+4)
    Magic: 17(+5)



    Jack
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (44)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(103)(+25)
    Ability Slots:
    Esuna: Recover from all negative status effects. (10MP)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Blizzard: Blast enemies head-on with a chunk of ice. (3MP. Deals 4 Damage)
    Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Weapon: Improved Mage’s Staff (5-13) +0 SPD
    Item Slots:
    Hi-Potion: Restore HP to the User, or to a target of the user's choosing. (+60 HP)
    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5)
    Strength: 9(+1)
    Speed: 4(+1)
    Defense: 5
    Magic: 14(+5)


    Caleb
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (60)(+9)(+9)(+9)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)(+1)
    Ability Slots:
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)

    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Weapon: Shortsword (2-9) +1 SPD
    Item Slots:
    Potion: Restore HP to the User, or to a target of the user's choosing. (+30 HP)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Rune Armlet: Slightly raises max MP and Defense. (+1, +1)

    Strength: 12
    Speed: 4
    Defense: 9(+3)(+3)(+3)(+1)
    Magic: 2


    Aoki
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-31)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (80)
    Ability Slots:
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)

    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Esuna: Recover from all negative status effects. (10MP)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Weapon: Keyblade (4-12)
    Item Slots:
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Strength: 14
    Speed: 4
    Defense: -1
    Magic: 14
    [DOUBLEPOST=1440357049][/DOUBLEPOST][​IMG][​IMG]

    "Sounds like a good idea, come on guys!"

    Malkira, Alisa, and Cal went straight ahead.

    Beucette, Lucia and Mizuki went to the dead end. They found 50 Jewels each.

    "I'm seeing a couple ways you could go actually. You can either go UP and around that corner, it seems like that's the edge of the Maze." Balthazar said. "You could also go Down, Up, and then Down that way." Balthazar told them.

    "Could you make that anymore confusing?" Calxiyn muttered. "Guys, come over here, we need to split into groups of 2 I think."

    [​IMG]

    Caliborn: Blue Dot
    Alisa: Purple Dot
    Beucette: Red Dot
    Mizuki: Black X
    Lucia: Yellow Dot
    Calxiyn: Pink Dot
    Malkira: Brown Dot
    Post by: Calxiyn, Aug 23, 2015 in forum: Retirement Home
  18. Calxiyn
    [​IMG]

    [​IMG][​IMG][​IMG]




    "Of course, Damian. I'll send out a search party right away. For those Wizards, and your friends." He nodded sternly.

    "Thank you, your Majesty." Johanna bowed. "Please let us know if you find anything, anything at all. I don't want to believe it's really Sara and Amanda, but it seems to be looking that way."

    "We'll make sure to let you know, don't worry, Johanna." Samantha smiled, giving her a comforting pat on the shoulder.

    "Maybe when you come to the Wedding, Skadi." The Prince smiled at her. "But I think I've had enough fighting, for the time being." He chuckled.

    "Trouble?" The King raised his eyebrow at Silvia. "You hardly caused any trouble. If you hadn't stepped in, I don't know what would have happened to my son, or the Kingdom."


    "Exactly. And, at the end of the day, it was the adventure of a lifetime."




    [​IMG]
    Dominique frowned, but she understood, but pulled Zwei aside. "And I can't convince you to stay a little longer?" Dominique asked him, giving him a sad sort of smile.




    Post by: Calxiyn, Aug 19, 2015 in forum: Retirement Home
  19. Calxiyn
    [​IMG]
    "Preminger told us that that Sara and Amanda had been working against us, along with the rest of you. That we all had been conspiring against the Prince, and Samantha was the one in charge." Johanna explained to Damian. "But if they're not with you... then... could they really have been?" Johanna asked. She hadn't known either of the girls very well, and as she put a piece of hair behind her ear, she wondered if maybe the girls could have been with Preminger all along. But they couldn't think about that now. "Your'e right Silvia, let's go." Johanna nodded.

    [​IMG][​IMG]
    Outside in the gardens, it was full of people from all across the Kingdom. The King stood at the altar, and Preminger, who was in a white version of her usual outfit, which glittered with gold and sliver, came down the isle.

    "Cheer up, I'm about to be your Queen." Preminger whispered to the King in a hushed tone.

    "Only for the good of my people. Your fortune will help us all." The King spoke back to her. The man at the altar spoke.

    "Do you, Preminger, take him to be your husband?"

    "I do."

    "And do you, take her to be your bride?"

    "I-"

    "Stop right there!" A voice yelled from the end of the isle.


    [​IMG][​IMG]

    "I object!" Prince Zachary spoke, rushing to the altar.

    "Zachary!" The King shouted. There was a collective shock from all members of the wedding party, as well as the crowd.

    "But, Zachary is dead, your highness, the prisoner must have escaped."

    "Then how do you explain this, Preminger!" Johanna came running behind Zachary, Samantha with her, and behind them, Leo, Dominique, Zwei, Silvia, Skadi, and Damian.

    "Is it you!" The King ran over to hug his son. "Oh, my boy."

    "It's the Prince, he's back!" Murmurs through the crowd spoke.

    "Samantha, Johanna, the Wizards!" The King was taken aback. "But I thought-"

    "You thought what she wanted you to think." Samantha said, pointing to Preminger. Preminger started to speak, but nothing came out of her mouth. So Preminger did what any sensible person would have done, she ran. Preminger picked up her dress, and bolted to one of the horses that were 'parked' by the gardens. She hopped on, and started to ride her way out of the palace.



    [​IMG]
    "Not if I can help it." Dominique muttered. She too borrowed one of the horses from the ceremony, and cornered Preminger. She could see the rocky hill side down below, over the fence that surrounded this part of the gardens. "It's over, turn yourself in, Preminger, you don't have to do this." Johanna shouted from where she was.

    "I believe, I do." Preminger kicked the horse in it's side. The horse, who was already spooked, tried to turn away from Dominique, but was trapped behind the fence. Still facing the fence, the horse bucked. Preminger flew over it, and screamed.

    "No." Dominique had her hands over her mouth, and watched as Preminger fell into the cliff below.

    When Dominique rejoined the group, she hung her head. "I didn't mean to-"

    "Don't, your highness." The King tried to give her a sympathetic smile. "Preminger's own greed would be her end."

    "But I still don't understand how she could control so many of the guards." Johanna crossed her arms, confused.

    "Preminger had her way of getting stuff done. By intimidating her way into their minds, and the prospect of them all starving on the streets like many people in the Kingdom, I'm sure she could have convinced them easily." The King said. Johanna nodded, though she didn't understand how anyone could give in to such cruelty. "I'm so sorry I ever doubted you, any of you." He told the Wizards, as well as Samantha. "I should have known Preminger had been fooling me, I wish I had seen the truth."

    "Father, I have something else to tell you." Prince Zachary started, very quickly. He didn't want this wedding to turn into a wedding for him and Dominique. "I've found a way to save our people, we found something very interesting in the mine. Geodes."

    "I'll have the mines searched right away." The King nodded to him. "But, you still made an arrangement with the Princess."

    "Um." Dominique stepped in. "I don't think following through with that is necessary, your majesty." Dominique spoke, looking back at Zwei, briefly. "Prince Zachary should do what made him happiest, like marrying Samantha."

    "Samantha?" The King smiled, as both parties blushed. Dominique smiled too, knowingly. The King then turned to the Wizards. "How can I ever repay you for what you've done for my Kingdom."

    "Well, I know I'd like to be invited to the wedding." Johanna started to laugh as well. "But really, it's our job, your Majesty." Johanna bowed again.

    "Our Kingdom will never forget the great wizards, nor the Pauper who disguised himself as a Prince." Samantha grinned, then pulling Zwei in under her arm to ruffled his hair. When she moved back a step, it was the time you could really see The Prince and Zwei standing, side by side. The resemblance was still uncanny.

    "You're welcome here any time you'd like."

    Dominique, who had looked a little disappointed for a moment, spoke up once again. "Does this mean, you're leaving?" She asked the group, but it was still directed to Zwei, mostly.






    Post by: Calxiyn, Aug 17, 2015 in forum: Retirement Home
  20. Calxiyn
    [​IMG]
    Zéphyrine started to laugh as well. "I guess that's true, I didn't think of it that way. Sometimes you're so used to not being welcomed anywhere, I guess I just forgot" Zéphyrine said softly. "Murder? Not today." Zéphyrine smiled back to him. "There are too many strong people in this Guild to even think about such a thing. I saw what you all did to Ezekiel, I'd hate to be him." Zéphyrine grinned again.
    Post by: Calxiyn, Aug 16, 2015 in forum: Retirement Home