Course registration for university opens up tomorrow... yet somehow some of the courses I want ALREADY have wait lists. I want my class on game design :(
I think the key difference is that the new scenes in KHFM didn't get dubbed in Japanese, I think it's an intentional stylistic choice, especially since they spliced in English clips for the Unknown fight. KH2's stuff DID get a dub, and is meant to simply be brand new cutscenes added to the game (all the new stuff in KH1 are flashbacks and trippy Riku sequences) it's not like it'd be HARD for them to dub the extra lines, they rehired the VAs for the Days movie anyways, and they clearly don't have an issue with redubbing stuff, since they Corey Burtonified DiZ in the Days movie
I like to imagine FF9 fans want to keep the characters far away from the KH slaughter house
This is honestly one of the things I'm most excited for, I think Re:Coded has some of the best written of the Disney worlds in the franchise
so...? It's a terrible game, I JUST played it a week ago, and I spent the last few days editing the thing. I think I've earned my obsession. I'll let it go later, after I've written the review
check'd Also I'm stealing that gif because it's great
We played the Xbox version for one, but you should jsut count yourself lucky, it's a pretty common occurrence, from what google searches have told me. The issue isn't that you have to redo something, it's that they put you in a situation where you have to either let yourself die, or if there's nothing around to kill yourself with reload the game. That's TERRIBLE design. If you fall down, but manage to survive, you should be able to jump back up, not be forced to let the zombies kill you because you weren't supposed to fall there It's not about the game not holding your hand, the game is plenty easy enough. the slippery jumping, glitchy collision, and awful design are what hurts it. Like the puzzle around the end where you have to break a glass window, and you can't use your slingshot, even though you used your slingshot to break a window earlier on. No, you have to go outside the house, shoot the window with you gun, go back inside THEN jump out of it. It's silly. The story and stuff being awful is just icing on the cake, and made all the more painful because the plot and voice acting gets TONNES of praise. I went into the game with a level of optimism, and I even set up this LP because I wanted to get some fresh opinions, because clearly there's SOMETHING about this game people like, because people like you and a lot of others seem to like it, but more often than not they just give the same 'defense' that you do, saying that we don't like it because we're bad at the game. It's not THE worst game I've ever played, but it's up there. It's one of the worst experiences I've had playing a game, and I've played stuff like Sonic 06. If you liked it, more power to you, but I'd much rather hear about WHY you liked it, rather than you insult my opinion How is any of THAT information even SLIGHTLY valuable. It's about survival? How? Sure, you try not to die, but that's every game. You don't need to scrounge for food or anything. How the health system works? You mean how sometimes you'll die instantly for no reason, and you increase your health but that means nothing? And what am I supposed to get, as a consumer from 'there's a moment where you run from a car'? Objective descriptions are completely and utterly worthless. A person didn't play it because even though they would ahve liked it? Then that's THEIR problem. THEY don't know themselves well enough to actually get a game they want, or decide the thing I hate wouldn't bother them much. The idea that people should withhold their opinions because it might influence someone else's... what? No seriously, what? You know how a review works? A person states their opinion on the game. The person, as an informed customer, decides whether the things the person talked about match up with their own beliefs. For example, Totalbiscuit dislikes games that are sub-60 fps, but if that's not an issue for you then you IGNORE it. Now please, do tell me more about how a review isn't meant to offer criticism
There is nearly NOTHING objective about quality, it's delusional to say reviews should 'stick to objective facts" because there's pretty much NOTHING that can be said. "Deadlight is a video game released on the Xbox Live Arcade, the game uses pixels to present graphics in a variety of colours. Your character has the ability to jump, climb and shoot, as well as break through doors and run and attack with an axe. There is music involved. The game can be beaten in a variety of lengths of times. There are multiple characters in this game They have voices. criticism without opinion is utterly WORTHLESS, describing what's in a game doesn't mean a damn thing, and doesn't make buying a game any easier. "The worst" anything is one of the most bloody subjective things anybody can say, it's absolutely insane you think that there's an objective 'best' or 'worst' of something
How is "the game didn't load the level" not an objective complaint. The story stuff, sure, but the gameplay has OBJECTIVE faults, the graphics OBJECTIVELY glitch out. The game OBJECTIVELY made a bad design choice by making your background, main character AND enemies all pitch black. And seriously, you're trying to discredit this with the 'objectivity' line? All reviews are subjective, the unbiased opinion is a myth. Reviews are JUST opinions, and this topic is just about my opinion, I posed it as a question because I was thinking maybe somebody who ahd played the game would explain why this game doesn't suck. Or why it gets the praise it does. This is NOT an average game. Average implies a level of competency in all respects, but this game suffers from very poor design, really bad polish, tonnes of trial and error gameplay, as well as the more subjective flaws like the abysmal story and voice acting. If you REALLY want, I'll structure my thoughts more and make a review about it at a later date
Honestly sounds like Deadlight. The zombie origin is hinted it, something to do with nuclear war? Or maybe a virus? The military turns evil, but they forgot to actually give a reason (it's literally described in plot synopses as "They want to rape female survivors and kill male ones") The man has constant hallucinations where his daughter plays with generic toys and asks the main character if he wants to play, but nobody but the main character actually acknowledges his family's existence. Spoiler Because it turns out he killed them and it was so traumatic he forced himself to forget. Despite this incredibly simple concept, they spend the ENTIRE ending explaining this. In the end, the main character sacrifices himself to save some random girl who hardly gets any screen time. Sacrifice isn't really the right word though, since she escapes in a boat and he just stays behind to monologue about how he forgot about his family. This is pretty much just a bland mish mash of boring zombie/horror cliches
WHAT good though? The only positive that doesn't have a worse negative attached to it is the music. The graphics look nice, but ultimately hurt the actual gameplay, and the rest is just garbage Dunno what that is, but you'd have to convince me it's somehow WORSE than Deadlight
Here's the thing, it's not just the choices for atmosphere, the game is also really buggy, and really poorly designed. There's issues with the areas not loading, there are tonnes of places in levels where you can just get stuck and have no way to proceed because they didn't think about basic things (For example, there's a part where you climb into a tree house and the ladder falls down, if you fall out of the tree house you can't get back in, but you need to be in the tree house to make the jump in order to proceed) the AI is also incredibly exploitable, there's one part where we didn't know how to solve a puzzle, so I opened and closed a door over and over again, and slowly the zombies clipped through the door one by one so I could take them out one at a time. The aesthetic choice to make everything pitch black hurts the gameplay too, since platforms blend into the background, your character looks exactly like the enemies, and it's often hard to see ANYTHING because so much stuff is the exact same shade of black. Then you throw in the SUPER PRETENTIOUS story, like, here's a line of dialog "There is no darkness. What we call darkness is just light we can't see" yand he just says this in a random room, unprovoked, for no reason, and sure, the plot just looks a little generic right now, but it goes INSANE halfway through. You haven't seen the random Rat Man with a gigantic underground death trap chamber he sends the character through to 'test if he's worthy' which ends with him going to rescue his son who is "in the house that grows from a tree" (aka a treehouse) where you are suddenly being chased by a helicopter run by the military, who want to kill the survivors of the apocalypse for LITERALLY no reason, and this chase scene goes on for so long that the reason it ends isn't because they lose track of you, or run out of ammo, or something, no, it ends because they ran out of FUEL. The platforming is also pretty weak, a lot of the time you just die because it didn't work properly. Collision detection is awful, too. So seriously, this is one of the worst games I've ever seen, in terms of gameplay, presentation AND story... and yet it has an 86. People called it an intense fight for survival... but you can jump over nearly every zombie. People praise the story, yet it's literally a mash of unironic cliches (the black guy even dies first) people praise the voice acting, but it legitimately gets into bad 90s translation territory (we actually have a theory that the game was badly translated, because it looks like it might have originally been in Spanish) for example, at one point some military guys are beating up a survivor, and the guy headbutts him. The guy then angrily says "That poor old man hit me!" And here's the thing... there's more. But this post is already getting too long. It's a pretty short LP, might be worth watching to see the descent into... just awful
It's one of the few tracks from DDD I genuinely enjoy But I wouldn't say it makes me feel the same way you do, it sounds like boss music through and through to me. I think the only truly atmospheric battle music in KH is this:
So they killed it
Me and my friend played it, thought it sucked. We looked up some reviews, they're mostly REALLY positive, so I got two more friends, we did an LP of it, unanimously decided the game was UTTERLY abysmal So seriously, what's the deal? Is there any special REASON why this has an 86 average on Game Rankings?
well it's dead
Telepathy Seriously, it's so bloody obvious
you say this with a TWEWY avatar
I met Bill Bye the Science Guy
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