Evanora watched as Trevor switched personalities, and how fast Quinn acted. "I would call Caliborn but I don't think he can deal with much more right now. Call Johanna." Evanora ran to Derk and used the Magic Chains that had been used on Mikasa to restrain him. "His magic should be draining. Not completely but enough." Evanora explained. She swore under her breath. Why did Caliborn remove Mikasa's retrains? She couldn't think about it right now, as Mikasa hadn't caused any trouble or they would have noticed. Plus, the young witch and her old friend was up there with her. Johanna came in at Cassandra's call. She turned into a bear at the blink of an eye in order to keep Derk under better control. She then took him upstairs to his room and started treating his wounds. "You always get into so much trouble." She brought him up the stairs. She took him to his room, then turning human again. "Stay still. You're going to hurt yourself." Porlyusica and Theodosia went up and saw Mikasa on the floor of her room. "What happened up here?" Porlyusica barked at Theodosia. She looked at Mikasa's lifeless body on the floor. A tear dripped from her face. "I can feel her pain. If I can just look inside, I could tell you..." Theodosia grabbed a drawing pad from Porlyusica. She started to draw one of Mikasa's links, one of the memories. It was Caliborn and her, and her smile. Theodosia drew the scene as if it were a photograph. She saw Mikasa's radiant smile, as if the small scene was replaying in the picture. She then drew another one, of Caliborn telling Mikasa he didn't love her. She could see Mikasa then hurting herself to end up in her current state "To have a heart of stone..." "Memories aren't always the truth. Often we remember things one way when they really happened another." Theodosia shivered as Porlyusica looked at the moving images. "She's suffering." "Did you convince them?" "I tried. It's not up to all the S-Classes. It's up to Evanora, Caliborn and you. That's what Evanora said." "Evanora will never agree. Her opinions on it are very clear." Porlyusica explained, as if she had done it another 1000 times before. "We have to take her for her sentencing, and then in a while, after I can see how damaged all of the links are and what is effecting what." Theodosia and Porlyusica helped Mikasa up. She said nothing, and wore the same expression she had when she was on the ground. They brought her downstairs for her sentencing. If it hadn't already been clear that Mikasa was almost souless, it was extremely clear now. Cassandra raised her eyebrow at Edric, as if to say she told him so. She then watched as Porlyusica and Evanora talked in secret. "If you think that what you're doing is right Porlyusica, then I trust you. I may never agree with you on this matter but we have been friends older then time itself. But I must ask you if you truly think this will help." "I do." "It's not me you have to convince then. It's Caliborn." "The first sentence I will read will be the one implying that certain circumstances are followed. If they are not I will call you all here again." Evanora told Dale, his witnesses, as well as Mikasa, now alone without Caliborn. “Mikasa, as part of your conditions your powers will be limited. You will be escorted by either an S-Class or Porlyusica at all times. Porlyusica will make sure you’re mental state is stable. You will not be allowed outside the tower until the hours of dusk to dawn for the time being in order to protect the younger Guild Members that are here during the day. You will not be allowed to go on missions until there is an improvement and you’re about to prove yourself. When you do go on missions and when you’re in the Guild you will wear a Magic Limiter.” Evanora banged her gavel before they brought Mikasa back upstairs. THE TIMELINES ARE NOW CAUGHT UP (Other then Trevor he's kind of back in the past): THE FOLLOWING IS HAPPENING DURING THE TOURNAMENT "Caliborn?" Theodosia asked the man who had been talking to Calxiyn. Porlyusica was in the shadows. "I'm sorry, but we'll have to pull him away from you for a while." Theodosia told Calxiyn. Calxiyn looked at the Dragon-Coat women and saw it was serious. "We'll talk later then, Caliborn. I'm sorry I couldn't be of more help." Calxiyn gave him a small, supportive smile. "Caliborn, you have to come with us, we have to speak with you." Porlyusica told him. The group walked up to Mikasa's tower, and it was outside of the door that they started speaking. "Caliborn, the sentence was read out for Mikasa." Porlyusica spoke quietly. "She's staying in the Guild. I've heard you wanted nothing more to do with this, but Mikasa has listed you to make choices for her when she can't." "Mikasa isn't responding to us, to anyone. She doesn't move, I don't think I've even seen her blink." Theodosia explained. "Oh, I'm sorry. I should tell you. I'm Porlyusica's student." Her voice was still calm though there was the sense of urgency that came with each one of her words. "It dawned upon Cassandra that one way we were able to help Mikasa is that if Theodosia dives into her memories and tries to remove and plant other memories into Mikasa." "I'll tell you the same thing I told them, Caliborn. If it doesn't work or you change your mind, I can put all the memories back just the way they were. I would take out the memories of the trial, and of what Mikasa did that day from her and everyone else, and remove Mikasa's memories from her past before she came to the Guild. Anything other then that that is somehow connected needs to be taken out with care. If I do it too quickly Mikasa may wake up and find out no one remembers her anymore." Theodosia talked in a hurried whisper. "I need your help in order to figure out what I should do and what I should take out. You're the closest to Mikasa so you'll be the most effected. I really need you Caliborn. She needs you too. I know this is a scary way of explaining it but I promise that it's not going to hurt her. She'll still be Mikasa." "A lot of the Guild members were against it, even Evanora, but... some of them weren't. I looked into Mikasa's memories, briefly, and I can feel what she's feeling. She wanted to die, Caliborn. This may save her life. You have to listen to me, please. We don't have much time, and we need to get started now." Theodosia begged. She could feel Mikasa's feelings as well, and it seemed to be making her distressed. She looked up Caliborn with hopefulness as well as a pleading expression.
Calxiyn looked at him curiously. She followed after him. "Caliborn." She put her hand on his shoulder, standing on her toes in order to do so. "Are you okay?" She asked him with an air of concern. She pouted. "Did something happen? You can tell me, if you want." Calxiyn looked up at him pleadingly. She pulled on his arm and then went out of view from the rest of the arena. "Did-did something happen? I mean, with Mikasa... I don't want to be nosy, but maybe I can help. At least give me the chance, though... I imagine I can already guess what happened." Calxiyn pondered this. She was thinking that maybe Caliborn had gotten rejected by Mikasa. "He had bought her that necklace, but Mikasa didn't seem like someone who would be interested in romance. Maybe Caliborn got rejected and that's why he looked so sad. That would also explain why Mikasa isn't here."
"But without those memories Mikasa could truly be happy. We're trying to get her better are we not, how could you just refuse right away but you're worried about your own morals. But what about Mikasa? If given the option I know Mikasa would take it. We aren't that close but who wants to live with whatever she knows?" Cassandra slammed her hand down on the table. "Caliborn is Evanora's successor and as a future Guild Master it is his job to take care of the members of his Guild whether that's one person or many people. Mikasa is Evanora's responsibility, but Evanora can't be with her all the time, which means it falls to Caliborn. He's compensated. Plus it won't be forever, Mikasa won't need to be watched forever, just for a period amount of time, similar to how Calxiyn is." She then turned to Edric angrily."She doesn't have a self anymore, Edric! Don't you see that!?" "If I may... Edric." Theodosia spoke up to him timidly "If it becomes too much for Mikasa, or she changes her mind I can put everything back just the way they were. If it isn't helping her I can undo what I've done. But are you really going to risk not trying? It might save her life. What if..." Theodosia looked at Cassandra, and then looked back at her doll shaped like Mikasa. "I can feel her." "What is it, what are you feeling?" "I understand that you all have your own moral reasons behind it... but... I don't think you understand. If she could live a happy life in the Guild are you going to take that away from her? Please....What if Mikasa wants to die?... what if this could save her life... before it's too late?" Evanora's eyes went wide. She looked at the young witch. "Theodosia, is there something you are seeing that we can't?" Theodosia looked at the group before nodding. Evanora spoke. "Go get your mentor and go check up on Mikasa." Evanora then took a deep breath as the Puppet Master left the room, going up to Mikasa's Tower with her teacher. "I want to remind you that the Memory Change has nothing to do with the trial and so we don't need your consent. Caliborn and I make decisions for Mikasa on her behalf as it says in her will." Evanora spoke. "I will not tell you my opinion on this matter either. I'm telling you this because you need to make a decision in which Mikasa's memories are being rebuilt, and make one in which they're not. That way if Mikasa objects to it we have another option. Is that fair?" "Yes, your honor."
During the trial: The words that he said replayed in her head, over and over again as if he were back in the room with her. "I'm sorry I couldn't save you, Mikasa." Over and over again it rung in her head. His greatest failure. But it was really Mikasa all along who had failed. She had failed to see he way. She had failed to see that he didn't feel the same for her. She had failed to see that this day would end in great disaster. All over her body she felt pain. She rattled in the chair. he hadn't bothered to put the magic drainer back on her, only her handcuffs. She mustered herself out of the chair. Swinging it around violently. She moved the chair to the wall, slamming herself into it, and then to the other side of the wall, full of betrayal. She did this many times, breaking the chair in pieces, cutting herself and nearly impaling herself with the pieces of wood. She continued to ram her body into the wall. She didn't cry, but acted as if she were a doll being thrown around by a careless child. Mikasa was shaking, she was in a great amount of distress. She threw herself onto the floor. She yelled out in an antagonizing scream. She doubted the others could hear her in the busyness of the Guild Hall, but she wondered if he could. She lied on the coldness of the Guild floor and started to melt into the ground, as if she were part of the stone. It was now that Mikasa had done enough damage to herself to render her unconscious. She was hoping her actions would get her sent away, that it would close the deal. Even if they didn't she decided that she would just leave. She had nothing to live for now. No Guild, no purpose, no misson, no friends, no Caliborn. What was the point? There was nothing for her here but careless people... He was a careless person. A person who just smashed up things and creatures and then retreated back into their carelessness like nothing would ever happen, and left them to die. [DOUBLEPOST=1448804420][/DOUBLEPOST]During the trial: Cassandra looked at Caliborn as he came into the room. Something had surely upset him. Cassandra turned to Evanora, and Evanora spoke to her quietly. Cassandra listened before continuing on. "Ra might have said so, but Johanna said she didn't feel threaten by Mikasa remember." Cassandra retorted. "I have a lot of ideas, and this is my own proposal based on everyone's ideas as well as my own." Cassandra then started to list off what notes she took: "Mikasa's powers will be nullified. Caliborn will stay with Mikasa at all times, as he is the only one stronger then her other then Evanora. Not that he'll need to use his powers if Mikasa's are nullified, but just in case something happens in which Mikasa may need protection. Porlyusica will live in the Guild, at least for the time being. She can stay in Mikasa's old room, obviously Mikasa won't be staying in there anymore. Mikasa will lose her S-Class title and her Second in Command Title, at least for a long period of time. Mikasa will not be allowed to go outside of the tower until the Guild Hall is cleared for the night. That means from Dusk to Dawn. If the incident happens again, and I'm willing to bet my plea bargain on it that she won't, we'll go with Quinn's plan." Cassandra glared at him. She couldn't blame him for being so reckless. There were a lot of feelings that went into this. But Cassandra sought justice, and considering all of the evidence she thought this was enough. "There's one more thing I want to bring up. This can either be our forced choice or Mikasa's." "I've known Theodosia for a very long time. She actually is Porlyusica's student and was brought along and when I saw her an idea came into my head..." Cassandra then went outside of the courtroom to bring Theo in. She sat down with the jury. "Hello." She gave a small wave, her voice cheerful but calming. "My name is Theodosia. I think I recognize some of you..." She thought to herself patiently, but didn't come up with anything. "I am Porlyusica's student. I was given to her for the fact that I have an sub-magic of Memory Magic not thought to be existed by the Magic Council. I have the power to control memories, but unlike Memory Make I can erase memories. All memories appear as links to me, and I can break or rearrange these memories. Some people call me the Puppet Master, because I could destroy all memories and turn the victim into an empty shell." She talked quietly and then shook her head. "I wouldn't do that, though. That's a last resort. It's hard to put the pieces back together again once the links are destroyed." "When I saw the trial today, and how much Mikasa was suffering, I wanted to propose something." Suddenly, the doll in her hand changed to a figure of Mikasa. "If I can go into Mikasa's memory, and take out some of the memories that she won't tell anyone about, I mean, theoretically all of her abnormal behavior would be gone. This usually doesn't work with mental illnesses, but in Mikasa's case the root is the memory, which is effecting her mind. It would take some time, and if I just jump in and rearrange anything then you guys might not even remember Mikasa anymore. That's a risk I just can't take. But I can go into her mind and plant fake memories, up until she comes to the Guild. Anything regarding the before, whatever happened to Mikasa will be erased. She won't remember that she did this to the Guild Members, and if I remove the memory from her... I don't think that they'll remember either. The situation in time won't be erased but the memory is enough to effect everyone else. That means Mikasa won't remember the trial, she won't remember her past, and she probably will only remember some of her time at the Guild Hall. It sounds risky, I know. And I don't expect you to trust me entirely, but I know that I can do it. You can still continue with whatever decision you decide as a prohibition or whatever, but just know Mikasa won't understand why unless you want me to plant another memory inside of her." She laughed sheepishly. "I know this all sounds complicated but I promise I know what I'm doing. I've done it before." "If you want to give Mikasa the choice, or decide yourselves that's up to you. But I know that I can go into Mikasa's memories and fix this." "Can you erase Mikasa's memory entirely?" Cassandra asked curiously. "Yes. But I don't think that's a good idea. The memories of Mikasa are deeply tied with everyone else as well. If I destroy all of her memories then none of you will remember her anymore. Not everything will be erased. I would just need some guidance, preferably from Caliborn and Porlyusica as well as Evanora in order to decide what to keep and what to change. After I severe everything before she came to the Guild." Cassandra pondered over this. Did Mikasa really need those horrible memories? If this would help her then it were their duty to do it. "What do you think, should we do it? Mikasa would never remember that we decided for her. I think that if she decides the outcome could be reckless and like Theodosia said any rash choices could possibly effect the entire Guild. I think we should do it. Mikasa might finally be at peace. I understand that she has rights as a person and the right to her memory, but in my eyes and I'm sure the Magical Council would agree that she's given up that right. I don't think Mikasa is a danger, but I think that she's miserable. If we can take her out of her agony, shouldn't we?"
During the trial: Mikasa watched Caliborn has he started to cry, and attempted to comfort him. She felt relieved now. She had finally said words she had waited to say for years of her life. She felt a light inside of her no one would destroy. She waited for his response. She looked at him awaiting the romantic scene she had picture for years, though it didn't go quite this way she had fixed it to fit this situation mere seconds before she spoke. He almost said the words she had attempted so long to hear. She smiled even brighter when he said she was special to him, even more so when he had said he loved her. A blush went across her face and then another smile. Then her face fell rapidly. She was speechless, and suddenly she felt something inside her just go out. She tried to away from him to hide the mortification on her face. She had wrongly admitted her feelings. She had embarrassed herself. And now that is what Caliborn would remember of her. "The more your dreams and fancies fill my head, the further that I fall." Mikasa spat at him. "Now I know. If I were senseless I'd prefer it... I've wasted my faith believing in this Guild, you're all just 'saints' of plaster and stone." Her voice was full of the rawest pain. "I should have listened... I should have listened to all of them. The world is merciless and it's cruel outside. His worlds were cold as stone... but they were true." "What do you know of me, Caliborn? You're only made of stone! You sit here and you refuse your own tears and you try your hardest not to crack. I wish I were made of stone like you. " She stopped her agony being too much for her. Then suddenly, there was unfathomable rage. "Take all the dreams you've sewn, take all your lies and leave me alone!" Her face was suddenly lifeless, her head fell, and her eyes stopped moving all together, as if her soul had left her body. She whispered to herself quietly. "My one human eye will evermore be dry, until the day I die... as if I- were made of stone..."
During the trial: "Please don't be sorry..." She shushed him, with a bitter-sweetness that Caliborn had surely never seen. "Of course I'll keep it." Mikasa looked at it. It was one of her most important possessions. She felt his grip tightened on her, and she also held it tightly. "Thank for you standing by me Caliborn. You're the best friend anyone could have ever asked for. I will remember you. I'll remember you until I die. Once I’m dead, I won’t even be able to remember you. So I’ll win, no matter what. I’ll live, no matter what!" She then slowly started to cry, harder and harder like rainfall. "I feel so alive when I'm with you..." Her voice trailed off. She hadn't seen Caliborn in such a way before. She wondered if it was now that she should tell him. He said he had no regrets, and she didn't want to have any either. She took a deep breath. "And now I know there are no miracles for me, save the miracles that you brought me, Caliborn..." "I wish I could show you my dream. The nightmare that had been tormenting my existence in the world. I was walking along all paths, and I remember the road I took, my cheeks wet from tears. I was too tired to think. I remember wanting to become stone. A stone that doesn't feel pain or sorrow: To have a heart of stone..." "But with you, I am and I was never of stone, no matter how hard I tried... because my heart is with you, Caliborn." Mikasa then smiled radiantly through her tears as she looked up at Caliborn.
During the trial: Mikasa had calmed down now. She felt safe with Caliborn, and with Poryluscia's help from when she had gotten back her mind wasn't as foggy. During the trial she had lost herself, but she felt like she had kept her composure. She felt better then she had in days, especially with Caliborn giving her the necklace. She twirled it in her hand subconsciously. Mikasa sat down. "I feel... I feel ashamed of myself really. Everyone knows now. I hate not looking... not looking strong. I'm not as inclined. How can I face everyone, after what I've done? After who I am? After Johanna... everything just... it was all out of my control, in a way. Like I was struggling from the other side.." Mikasa paused. Her voice was the usual monotone sound it had been. "I have no reason for shame, but yet I have brought great shame to Evanora, to the Guild." Mikasa sighed heavily. "I, I don't even know why I'm telling you any of this." She looked away from him. She then shook her head. "There's not a lot you can do Caliborn, don't blame yourself. Don't try to think about what you could have done. It won't help. I'm sorry for all the trouble I've caused you." "This very well may be goodbye." Mikasa closed her eyes as she again felt tears. Her voice changed to emotion filled, something Caliborn hardly saw in Mikasa. "There's no point in pretending anymore... there's no point in hiding anything from you. There's just no point. There's no point in closing myself off. It's hopeless. They're going to send me away. I don't care how I look to you or anyone else anymore, I'll never see you again." Mikasa's one eye started to cry. "Caliborn..." She looked up at him again, her lips slightly open as if she were going to speak. "Ask me whatever you want. We won't have much time. Regardless whether you hurt me or not, you go too far, or not, I want to tie up lose ends."
During the trial: "I am Porlyusica. I am an old friend of Evanora's. I don't much like people so I will go as quickly as possible. I've had Mikasa as a patient before when she had just joined the Guild. I fixed one of the eyes she lost and replaced it with an artificial eye. How she came to lose it I have slowly learned over the years I have seen her and continued to evaluate her condition. Mikasa has never been much of a talker so what I know about the cause is limited, but I DO know that Mikasa suffers from strong Post-Traumatic Stress. She has flashbacks, nightmares and sometimes hallucinations both visual and auditory though I don't classify her as schizophrenic. If you have noticed Mikasa has emotional numbness and tends to avoid people. She has increased arousal which includes things like difficulty sleeping, and being easily irritated and angered. She was exposed to a situation in which I know little about. Mikasa has spontaneous recurrent, involuntary, and intrusive distressing memories of the traumatic events, recurrent distressing dreams, dissociative reactions in which Mikasa feels or acts as if the traumatic events are recurring, and physiological reactions to reminders of the traumatic events." She continued. "If you have noticed Mikasa has persistent and exaggerated negative beliefs or expectations about oneself, others, or the world in general, distorted blame about said effect, fear, horror, anger, guilt or shame, detachment or estrangement from others and it is possible to at times even feel the inability to experience positive emotions." "Due to the increased arousal Mikasa can execute reckless or self-destructive behaviors, and exaggerated startle response. Everything I've mentioned gets worse when the event feels relived or like it is replaying. Now what exactly could have triggered such a response I do not know. The betrayal of a friend, the negligence of the group, the threat to the lives of innocent people? I cannot be certain as I do not know about the event in any detail." "Mikasa, do you feel that any of what Poryluscia has said was accurate to your symptoms?" Mikasa was clenching her fists tightly though she was in handcuffs. She didn't look at anyone as Poryluscia testified. Damn her. Damn her and damn Caliborn for making her speak. Mikasa was breathing irregularly. She couldn't look anyone in the eye as Caliborn asked her the question. She felt like everyone's eyes were on her. She didn't want to look weak. She didn't want anyone to think she was weak. "Mikasa, there's no reason for shame." Mikasa looked up at Porlyusica, Porlyuscia's eyes squinting at her. She looked at her as she answered, as if imaging it was just them both alone. "Yes." "And did you experience any of this during the incident?" "Yes." "Can you provide a more detailed explanation of what you felt?" Mikasa growled under her breath to herself. "When that monster attacked me in town and it lead to the hotel, I knew the group was walking right into the trap. I did have flashbacks, yes. And when they didn't heed my warning it just got worse, the flashbacks turned into the setting. Hallucinations, I guess. Not even that, just, it was so vivid. And Dale... when he attacked me I-" Mikasa cut herself off. Tears burned in her one eye, while her other remained dry. "It was just like, he turned into someone." Mikasa pushed through to continue on. "After that, I guess, I thought the only way to solve anything was to fight. Like before. Everything just seemed so close to..." Mikasa then spoke almost inaudibly for a second. "I felt angry, but I always get angry when people do something stupid. But, I also felt..." "Fear. As much as it's making me loath to admit me. It was more then fear, it was mortification, hysteria. And I did feel guilty, because I couldn't do anything. No one was listening and I couldn't do anything. It wasn't my fault! It wasn't my fault. There was nothing I could have done to stop him!" Mikasa looked down again, visibly she was shaking. "Based on her testimony, I believe that Mikasa suffered from various Hallucinations during the incident. While this does not excuse her from what happened per say, I believe that leniency should be shown because as far as I can tell, she is not entirely responsible for what happened." Porlyusica came off the stand and started to speak quietly to Mikasa in order to calm her down. Dale listened to what was being said. At this point, she was almost certain to get away with what happened now. He was sure that Mikasa wasn't lying to them, and he was sorry to hear about the things going on in her head. It must be hard. He could believe it. Still, what was going to happen now? Surely they still had to reach a resolution on how to punish her. She needed to be punished somehow, she couldn't be allowed to get away with that for nothing. "If neither parties has anything to say. I'd like to keep the Jury here and the rest of you should leave while we talk. Caliborn, please take your defendant back to the tower." Evanora banged her gavel. Evanora spoke after the others had left. "I hope you all have considered the evidence presented to you today, and have your own opinions about all events. I want to hear from all of you, about if Mikasa should be proved innocent or guilty as well as a punishment if there is one. You can be brief or as lengthy as you please and you should prepare to be questioned by your fellow juries. What happens in this room is to never leave your mouths after the trial is over. Whoever would like to go first may go. Remember that I have no weight on your choice, is it up to you all to come to an agreement."
During the trial: Johanna sat down at the stand, and looked at Dale, then Mikasa, and then at Caliborn. "Mikasa asked me to come with her after I had found Dale in the hotel with a girl. I was angry, I was upset and she took me up to the dungeon and left me there with Boreal. Then Boreal helped me escape." "Did Mikasa say anything or display aggressive behavior?" "No. She didn't say anything at first. Mikasa's always been very quiet and to herself. She wasn't aggressive towards me either. She just had this look in her eye I can't describe to you. She was seething." "Were you hurt by Mikasa? Was there any conversation between Mikasa and Boreal?" "No, Mikasa didn't hurt me. She just locked me there with Boreal. She told Boreal to do what he'd like. Maybe she was trying to scare me, but I wasn't intimidated by either parties." Johanna shifted in her seat. "Why weren't you intimated? You didn't think Mikasa was going to hurt you?" "Maybe I'm naive, but I'd like to think that Mikasa is a good person. From what I know of her, she isn't malicious. She's harsh, she's critical, and sometime is strong-worded towards the members, and cold but..." Johanna paused. She didn't look at Mikasa, but almost pleading at the 'jury' and Dale. "She's not a killer. She's not someone who could murder someone she considers part of her own family. Blindly so, but I see someone there who's simply hurting, I don't know why, and I don't want to poke into things that aren't my business. But what I do see is when she's around Caliborn, and I see a small smile or even a glance, I can see she's more then just a fighting machine, she's someone who's capable of caring about someone: loving someone. True murders, cold blood killers aren't capable of what I can see in her, and no amount of darkness will destroy that light." [DOUBLEPOST=1448328218][/DOUBLEPOST]"This is for the first round and first bracket." Caliborn announced. "Jack vs Alisa." Alisa used Barrier Surge. It did 13 damage, but with Defense and Weapon it did 48. Jack's defense reduce 10 damage. Jack used Quake. There were 6 rocks, each doing 8 damage. It did 48 damage, but with Strength, Magic and Weapon it did 87. Alisa's Barrier Surge cut the damage in half! It did 43 damage. Alisa's defense reduced 24 damage. She took 19.5 damage. Alisa HP: 88.5/94(+9)(+3) MP: 100 Weapon: Tower Shield +5DEF -2 SPD Abilities: (2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) (4) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (3) Esuna: Recover from all negative status effects. (10MP) (5) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Items: Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Angel Bangle: Raises max HP and Defense. (+6, +2) Strength: 17(+3) Speed: 4(-2)(+3) Defence: 15(+5)(+3)(+3) Magic: 6 Jack HP: 48/80 (+3)(+3) MP: 166 Weapon: Improved Mage’s Staff (5-13) Abilities: (+2) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (5) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) (5) Blizzara: Blast enemies head-on with a stronger chunk of ice. (6MP. Deals 8 Damage) (8) Cura: Recover a large amount of HP. (16MP, 15 Healed +Magic Stat) (6) Magnera: Use magnetic force to pull enemies in and deal more continual damage. (12MP, 24 damage over 2 turns) (6) Quake: Shake the earth and cause 1-8 boulders to burst forth which knock enemies into the air and stun them in the process.(12MP, 8 damage per rock) (3) Esuna: Recover from all negative status effects. (10MP) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (5) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) Items: (5) Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Strength: 9 (+1) Speed: 4 (+1) Defence: 5 (+4)(+4) Magic: 20 (+5) "Aoki vs Malkira." Aoki used Wishing Edge. Aoki jumped 1 time, each time doing 7 damage each time. She did 7 damage, but with Magic, Strength and Weapon she did 52. Malkira's defense reduced 7 damage. Aoki HP: 38/70 (+6) MP: 120 (+14) Weapon: Keyblade: (4-10) -1 SPD Abilities: (6) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit) (5) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) (6) Mine Shield: Set 5 explosive magical traps which stun enemies when tripped. (12MP, 10 damage per mine) (5) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (3) Esuna: Recover from all negative status effects. (10MP) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)Items: Lucky Ring (x4) : Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 17 (+3) Speed: 4(-1)(+2) Defence: -1(+2) Magic: 17(+2) Malkira HP: -6/70(+6) MP: 80(+4)(+10)(+1)(+10) Weapon: Double Handed Axe (6-17) -2 SPD Abilities: (+1) (1) Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) (1) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (6) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit) Items: Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Strength: 11(+3) Speed: 1(-2)(+2) Defence: 14(+2) Magic: 11(+2)(+2) Johanna ran over to Malkira and put up her hand. She then healed Malkira. "That looked like it hurt. Sorry." Johanna winced. "Aoki prevails against the monster of a man Malkira!" Clopin announced. All the in the stadium changed to Malkira in slow motion falling. "Charlotte vs Thomas." Thomas used Sliding Dash. It did 16 damage, but with Strength and Speed it did 31 damage. Charlotte's defense reduced 13 damage. Charlotte used Sliding Dash. It did 8 damage, but with Strength, Speed, and Weapon it did 36. Thomas' defense reduced 2 damage. Thomas HP: (3/60) (+6) MP: (88.5) (+1)(+1)(+1)(+4)(+40) Weapon: Magic Sniper Rifle: (6-12) +2SPD Abilities: (6)(+1) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) Quick Blitz: Perform a jumping attack. (5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Items: (6) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 11.5(+3) Speed: 2(+2)(+2) Defence: 3(+2) Magic: 12.5 (+2)(+2)(+2)(+2) Charlotte HP: (104/105)(+9)(+9)(+9)(+6) MP: (75)(+4)(+10) Weapon: Hand and a Half Sword (5-14) -1 SPD Abilities: (5)(+1) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Thunder Surge: Cloak yourself in electricity and rush the enemy, stunning foes on contact. (35 damage + Stun) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Items: (6) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 16(+3) Speed: 1(+2) Defence: 5(+3)(+3)(+3)(+2) Magic: 5(+2) "This is for the first round and third bracket." "Velien vs Caleb." Caleb used Blitz. He jumped 3 times, each time doing 5 damage. It did 15 damage, but with Strength, Speed and Weapon it did 30. Velien's defense reduced 5 damage. Velien used Magnet. It did 10 damage, but with Magic and Weapon it did 44 damage. It would do 22 this turn, and 22 next turn. All 5 traps went off. 1 trap would do 10 damage, but with Magic and Weapon it did 42. Each trap would do 42 + 10 X 4 damage. Velien did 92 damage. All together it did 104 damage. Caleb HP: Rekt(+9)(+9)(+9)(+9) MP: 40(+1) Weapon: Shortsword (2-9) +1 SPD Abilities: (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Items: Potion: Restore HP to the User, or to a target of the user's choosing. (+30 HP) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Rune Armlet: Slightly raises max MP and Defense. (+1, +1) EXP Earring: Increases experience you get by 20% Strength: 12 Speed: 4(+1) Defence: 9(+3)(+3)(+3)(+1) Magic: 2 Veilen HP: 28/75(+3)(+6) MP: 91.5/98.5(+1)(+10) Weapon: Decaforce Sword (4-12 damage) Abilities: (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (5) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (5) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) (6) Mine Shield: Set 5 explosive magical traps which stun enemies when tripped. (12MP, 10 damage per mine) (4) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (3) Esuna: Recover from all negative status effects. (10MP) (6) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit) (6) Fire Strike: Cloak the your weapon in fire and perform a spinning attack at the enemy. (weapon damage + 7 continuous fire damage) (6) Thunder Surge: Cloak yourself in electricity and rush the enemy, stunning foes on contact. (35 damage + Stun) Items: Energy Bangle: Slightly raises max HP and Defense (+3, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Angel Bangle: Raises max HP and Defense. (+6, +2) Strength: 11.5 Speed: 2 Defence: 3(+1)(+2) Magic: 24.5(+2) Johanna ran towards Caleb and slid on the grass like she was catching a baseball in order to save him. She lifted her hand. "Silvia vs Gaius." Silvia used Barrier Surge. She did 15 damage, but with Defense and Weapon she did 25. Gaius' defense reduced 6 damage. Gaius used Binding Strike. It did 14, but with Strength, Speed, Magic and Weapon it did 84. Silvia's defense reduced 16 defense. Gaius HP: 54/70(+3) MP: 75 Weapon: Fists of Fury (4-10 damage) + 5 Speed Abilities: (1) Quick Blitz: Perform a jumping attack. (5 Damage) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (5) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) (5) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (6) Fire Strike: Cloak the your weapon in fire and perform a spinning attack at the enemy. (weapon damage + 7 continuous fire damage) (6) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit) Items: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 24.5(+4)(+4)(+4)(+4) Speed: 13.5(+3)(+3)(+3)(+3) Defence: 2(+4) Magic: 5 Silvia HP: 62/91.5(+3)(+3) MP: 80(+1) Weapon: Shield +3DEF +0 SPD Abilities: (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (3) Esuna: Recover from all negative status effects. (10MP) (2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) (4) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (4) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) (6) Zero Gravity: Create an anti-gravity field and send foes around you drifting into the air for continual damage. Hit floating enemies to confuse them. (8MP, 10 damage over 5 turns) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Items: Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Gold Ring: Increases Magic and increases maximum AS (+1,+2) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 11(+3) Speed: 1(+3) Defence: 11(+3)(+4) Magic: 7(+1)(+2)(+1) "Ra vs Dawn." Ra used Quake. There were 2 rocks, each rock doing 6 damage. It did 12 damage, but with Strength, Magic and Weapon it did 55. Ra HP: 70 MP: 126(+1)(+1)(+1)(+70) Weapon: Mage’s staff (5-13) Abilities: (5) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Mine Shield: Set 5 explosive magical traps which stun enemies when tripped. (12MP, 10 damage per mine) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (5) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) (8) Cura: Recover a large amount of HP. (16MP, 15 Healed +Magic Stat) (6) Quake: Shake the earth and cause 1-8 boulders to burst forth which knock enemies into the air and stun them in the process.(12MP, 8 damage per rock) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (5) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Mage Earring: Highly increases maximum AS and magic (+2, +4) Mage Earring: Highly increases maximum AS and magic (+2, +4) Mage Earring: Highly increases maximum AS and magic (+2, +4) Strength: 11 Speed: 4 Defence: -1 Magic: 23(+4)(+4)(+4)(+2) Dawn HP: -25 MP: 66 Weapon: Baton (2-9) +2 SPD Abilities: Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Blizzard: Blast enemies head-on with a chunk of ice. (3MP. Deals 4 Damage) Items: Strength: 11 Speed: 1 Defence: -1 Magic: 8 Johanna flew to Dawn and rescued her, putting her on the bench beside Thea. She then responded to Thea. Johanna knelt down to her level and put a hand on her shoulder. "Hey, don't cry. It's going to be okay, don't worry." "That was a nice one from Team King's very own Ra! Who will be next in this battle royal?"
"Caliborn!" Calxiyn waved to him as she saw him through the stands. "Did you see that?! I won I won I won!" She waved around excitedly. "I still have a long way to go but I know I can do it!" Before the Trial: Mikasa smiled and looked at the necklace. "Thank you Caliborn, you're the closest friend I got." During the trial: Evanora sat upon her throne, the Guild Hall decorated like a courtroom, with the judges stand, the jury beside her, and the witness stands as well as a spot for witnesses. This Guild Hall was mostly empty, save the witnesses and those who wanted to watch the trial. All the S-Classes sat in their thrones, except for Gexln, Caliborn, and Mikasa. "Please be seated." Evanora asked. "Cassandra, please call the case." "Mikasa vs Sapphire Eclipse." Cassandra read. "Caliborn." Evanora said. "There is a portion of the opening statement dealing with the defendant right to remain silent, do you know what that portion read, sir?" Evanora asked. Caliborn nod. "Does the Guild recognize the presence of a jury?" Evanora questioned. Dale nodded. "And does the defense?" Caliborn nodded. "Good morning ladies and gentleman of the jury." Evanora spoke. "Did the jury heed my previous admonitions, that we were absence from each other, and not to read any accounts to this case, not to discuss this case with anyone? Ladies and gentleman of the jury, you have been selected to be apart of the case of Mikasa vs Sapphire Ecilpse. This is a criminal case. The defendant is charged with attempted first degree murder and kidnapping. The definitions of the elements of those crimes will be explained later. It is your solemn responsibility if the Guild's proof of these accusations is beyond a reasonable doubt against the defendant. Your verdict must be based solely on the evidence provided, or lack of evidence, as well as the law. The indictment is not evidence and is not considered as any proof of Guild. It is the judge's responsibility to decide which laws apply to this case, and to explain those laws to you. It is your responsibility to decide what the facts of this case may be, and to apply the law to those facts." "The fact that a defendant does not take the witness stand should not influence your decision what so ever. The attorneys have the duty to make all objections they feel are proper. When an objection is made, you should not speculate on the reason of why it is made. When an objection is denied or appealed by me you must not speculate on what has occurred, nor what the witness may have said if they were permitted to answer. If you like to take notes during the trial, you may do so, but is it not required. The notes that you take will be for your personal use only. Do not get so obsessed with note taking that you ignore the other proceedings. After the trial your notes will be destroyed." "The Guild may make their opening statement at this time. Please proceed."
In the future after Mikasa's trial timeline. 1. These battles will all go on at the same time, and in the arena it is the same way. You will all be fighting in a way so the crowd and see all the battles at one time, but you can only see and focus on your opponent. 2. The losing bracket will be afterwards for obvious reasons. Characters not in the losing bracket can watch this event. 3. I will update the tournament chart each time someone loses or wins and post it in both the OOC and this thread 4. If you are currently completing something with someone elses character please wrap it up quickly as soon the older timeline will be move pasted after Mikasa's trial is over. 5. Everyone is currently in the arena save Mikasa. 6. Barrier Surge will no longer grant immunity but it will reduce damage by half for that turn. "Aoki vs Malkira." Aoki used Fire Dash on Malkira. She did 18 damage, but with Magic, Speed, and Weapon it did 47 damage. Malkira's defense reduced 10 damage. Malkira would take 5 damage from Fire Damage next turn and the turn after. Malkira used Wishing Edge. He struck Aoki 2 times, each doing 10 damage. It did 10 damage, but with Magic and Strength it did 39. Aoki's defense reduced 1 damage. Aoki HP: 38/70 (+6) MP: 120 (+14) Weapon: Keyblade: (4-10) -1 SPD Abilities: (6) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit) (5) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) (6) Mine Shield: Set 5 explosive magical traps which stun enemies when tripped. (12MP, 10 damage per mine) (5) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (3) Esuna: Recover from all negative status effects. (10MP) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)Items: Lucky Ring (x4) : Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 17 (+3) Speed: 4(-1)(+2) Defence: -1(+2) Magic: 17(+2) Malkira HP: 39/70(+6) MP: 80(+4)(+10)(+1)(+10) Weapon: Double Handed Axe (6-17) -2 SPD Abilities: (+1) (1) Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) (1) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (6) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit) Items: Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Strength: 11(+3) Speed: 1(-2)(+2) Defence: 14(+2) Magic: 11(+2)(+2) "Charlotte vs Thomas." Thomas used Thunder. It did 3 damage, but with Magic and Weapon it did 26. Charlotte's defense reduced 10 damage. Charlotte used Fire Surge. It did 28 damage, but with Magic and Speed it did 33 damage. Fire Surge would start continuous fire damage next round. Thomas' defense reduced 4 damage. Thomas HP: (37/60) (+6) MP: (88.5) (+1)(+1)(+1)(+4)(+40) Weapon: Magic Sniper Rifle: (6-12) +2SPD Abilities: (6)(+1) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) Quick Blitz: Perform a jumping attack. (5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Items: (6) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 11.5(+3) Speed: 2(+2)(+2) Defence: 3(+2) Magic: 12.5 (+2)(+2)(+2)(+2) Charlotte HP: (90)(8/9)(+9)(+6) MP: (65)(+4)(+10) Weapon: Hand and a Half Sword (5-14) -1 SPD Abilities: (5)(+1) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Items: (6) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 15(+3) Speed: 1(+2) Defence: 5(+3)(+3)(+2) Magic: 5(+2) "This is for the first round and second bracket." "Rho vs Damian." Rho used Sliding Dash. It did 14 damage, but with Strength, Speed, and Weapon it did 71. Rho HP: 60 MP: 50 Weapon: Two Handed Sword (6-16)(+9) -2 SPD Abilities: Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Esuna: Recover from all negative status effects. (10MP) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (4) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) (1) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Items: Shard of the Bedrock Spirit: This piece of Bedrock is infused with the power of the spirit. +3 Strength, maximum physical weapon damage increased by 9 Ttian Chain: (+4 Str, +3 Spd) Strength: 26(+3)(+4) Speed: 4(+3) Defence: 2 Magic: 2 Damian HP: 0 MP: 126(+25) Weapon: Improved Mage’s Staff (5-13) Abilities: (+2)(+3) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (5) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Items: Mage Earring: Highly increases maximum AS and magic (+2, +4) Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3) Strength: 12 Speed: 4 Defence: 3 Magic: 12(+4)(+1) There was an audible gasp from the audience as Rho with his ONE ****ING ATTACK took down Damian. That's when Johanna rushed in to check Damian's vitals. She lifted up her hand as a sign that Damian had gone down. "And the first winner of first round second bracket is Rho!" All of the TV screens in the stadium changed to Rho in slow motion attacking Damian, and watching him fall as he could barely muster out his attack. Johanna brought Damian over to the bench and healed him. "Don't worry Damian, you're going to be fine." Johanna gave him a small smile. "Rho will now go on to fight against Zwei in the Second Bracket!" Clopin announced. "But first, the winner will get a quick break as we need to wait to see what will become of Thea vs Calxiyn, as well as Taylor vs Therity!" "Thea vs Calxiyn." Calxiyn used Binding Strike. It did 33 damage, but with Strength, Magic and Weapon it did 77 damage. Thea's defense reduced 7 damage. Calxiyn HP: 60 (+3)(+3) MP: 65 Weapon: Keyblade: (4-10) -1 SPD Abilities: (5) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (4)Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Items: Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Strength: 20(+3)(+4)(+4) Speed: 7(+3)(+3)(+3) Defence: 3(+4) Magic: 5 Thea HP: -1(+9) MP: 100(+1)(+1)(+1)(+65) Weapon: Orb (4-8 damage) + 3 Magic Abilities: (5) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) (5) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Diamond Circlet: The beauty of the Diamond Spirit is reflected in this elegant circlet. +2 magic, reduces 1-10 damage from Magic attacks. Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 11(+3) Speed: 4(+2) Defence: 2(+3)(+2) Magic: 22(+2)(+2)(+2)(+2)(+2)(+3) There was another large gasp from the audience as Calxiyn slashed at Thea with her Keyblade. Thea went down almost instantly. Johanna ran over from Damian to Thea, and lifted her arm as she had before. It was good Damian and Thea were close to each other. "And the second winner of first round second bracket is Calxiyn!" All of the TV screens in the stadium changed to Calxiyn in slow motion attacking Thea. Calxiyn waved to the stadium innocently as she smiled. "Thea, how are you feeling?" Johanna asked. She was beside Damian on the bench. "Calxiyn will now go on to fight in the Second Bracket! But against whom? We won't know until Therity and Taylor complete for the spot." Clopin smiled at Cal, who blushed at all the fan fair. Calxiyn then sat down beside Rho. "This is for the first round and third bracket." "Velien vs Caleb." Caleb used Barrier Surge. Barrier Surge protected against half of the damage taken to Caleb. It did 14 damage, but with Defense it did 34. Velien's defense reduced 3 damage. Velien used Mine Square. He set up 5 traps. Each trap would do 10 damage, plus Magic and Weapon when activated. Caleb HP: 60(+9)(+9)(+9)(+9) MP: 40(+1) Weapon: Shortsword (2-9) +1 SPD Abilities: (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Items: Potion: Restore HP to the User, or to a target of the user's choosing. (+30 HP) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Rune Armlet: Slightly raises max MP and Defense. (+1, +1) EXP Earring: Increases experience you get by 20% Strength: 12 Speed: 4(+1) Defence: 9(+3)(+3)(+3)(+1) Magic: 2 Veilen HP: 53/75(+3)(+6) MP: 97.5/98.5(+1)(+10) Weapon: Decaforce Sword (4-12 damage) Abilities: (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (5) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (5) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) (6) Mine Shield: Set 5 explosive magical traps which stun enemies when tripped. (12MP, 10 damage per mine) (4) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (3) Esuna: Recover from all negative status effects. (10MP) (6) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit) (6) Fire Strike: Cloak the your weapon in fire and perform a spinning attack at the enemy. (weapon damage + 7 continuous fire damage) (6) Thunder Surge: Cloak yourself in electricity and rush the enemy, stunning foes on contact. (35 damage + Stun) Items: Energy Bangle: Slightly raises max HP and Defense (+3, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Angel Bangle: Raises max HP and Defense. (+6, +2) Strength: 11.5 Speed: 2 Defence: 3(+1)(+2) Magic: 24.5(+2) "Zephyr vs Alessia." Zephyr used Fire Surge. It did 29 damage, but with Magic and Speed it did 52 damage. Continuous fire damage will start next turn. Alessia's defense reduced 17 damage. Alessia Thunder Surge. It did 31 damage, but with Magic and Speed it did 41 damage. Zephyr's defense reduced 15 damage. Zephyr HP: 46/66 (+3)(+3) MP: 67(+1)(+10) Weapon: Improved X - Gloves (5 - 10) + 1 Speed Abilities: (5) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (4) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Items: Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 30 (+3)(+3)(+4) Speed: 13 (+3)(+3) Defence: 9 (+3)(+3) Magic: 7 (+2) Alessia HP: 61/90(+3)(+3) MP: 85 Weapon: Improved Hand and a Half Sword (5-14 damage), Improved Kite Shield (+6 DEF - 1 Speed) Abilities: (+2) (6) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) (4) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) (6) Thunder Surge: Cloak yourself in electricity and rush the enemy, stunning foes on contact. (35 damage + Stun) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Items: Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2) Titan Chain: Significantly raises Strength and Speed (+4, +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 17 (+1)(+4)(+3)(+3) Speed: 7 (+1)(+3)(+3)(+3) Defence: 12.5(+3)(+3) Magic: 5 "This is for the first round and four bracket." "Skadi vs Lucia." Lucia used Strike Raid. It did 24 damage, but with Strength, Speed, and Weapon it did 88 damage. Skadi's defense reduced 2 damage. Lucia HP: 70 MP: 80.5 Weapon: Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD Abilities: (6) Poison Edge: Perform a jumping attack that poisons some foes. (30 damage + 6 continuous) (6) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit) (4)Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Items: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) WAND OF ****ING LIGHT BITCHES Strength: 13 (+4)(+4)(+4)(+4)(+4) Speed: 18.5 (+3)(+3)(+3)(+3)(+3) Defence: 0.5 Magic: 5.5 Skadi HP: -16 MP: 111 (+1)(+4) Weapon: Mage’s Staff (3-10) +0 SPD Abilities: (5) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (6) Magnera: Use magnetic force to pull enemies in and deal more continual damage. (12MP, 24 damage over 2 turns) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (5) Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage) (6) Zero Gravity: Create an anti-gravity field and send foes around you drifting into the air for continual damage. Hit floating enemies to confuse them. (8MP, 10 damage over 5 turns) (5) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) (6) Quake: Shake the earth and cause 1-8 boulders to burst forth which knock enemies into the air and stun them in the process.(12MP, 8 damage per rock) Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3) Moon Amulet: Highly increases Strength and Magic and also greatly increases maximum AS (+2, +2, +3) Strength: 11(+3)(+2) Speed: 4(+2) Defence: 3(+2) Magic: 14(+2)(+1)(+1)(+2)(+2) There was a roar from the audience as Lucia tossed 5 throwing knives at Skadi at impossible speeds. Skadi went down quickly and Calxiyn's eyes went wide. "I pity the poor person who has to fight against Lucia." She stared in fear at the girl. She was super strong. "Me too girlie, me too." Clopin winced. Johanna had to turn into a swan and fly to the other side of the field in order to catch Skadi in time. Johanna raised her feathered wing before turning back into a human. "And the first winner of first round forth bracket, Lucia!" All of the TV screens in the stadium changed to Calxiyn in slow motion attacking Thea. Calxiyn waved to the stadium innocently as she smiled. Johanna brought Skadi onto the bench and healed her. "Skadi, how many fingers am I holding up?" Johanna asked as she sat Skadi beside Thea. "Lucia will now go on to fight in the Second Bracket and Aias after a short break!" Clopin showed no signs of sweating as he ran quickly across the arena.
In the future after Mikasa's trial timeline. 1. These battles will all go on at the same time, and in the arena it is the same way. You will all be fighting in a way so the crowd and see all the battles at one time, but you can only see and focus on your opponent. 2. The losing bracket will be afterwards for obvious reasons. Characters not in the losing bracket can watch this event. 3. I will update the tournament chart each time someone loses or wins and post it in both the OOC and this thread 4. If you are currently completing something with someone elses character please wrap it up quickly as soon the older timeline will be move pasted after Mikasa's trial is over. 5. Everyone is currently in the arena save Mikasa. 6. Barrier Surge will no longer grant immunity but it will reduce damage by half for that turn. Evanora stood up on a pedestal in a football field size arena. The Guild Members looked up at her as she had called the entire Guild to be present. Evanora then started to speak. “It has been half a year since you have joined Sapphire Eclipse. As tradition dictates, a tournament must be held in order to select one of the countless magics at your disposal. This magic is not merely a birthright, but your calling. The selection of your magic shall be a separate event, but make no mistake, it is no less important to the tournament itself. You will be competing against each other for the championship prize. I will now call out the names of the first round of fighters. Please take your positions.” Evanora then passed a huge hat to Caliborn. "This is for the first round and first bracket." Caliborn announced. "Jack vs Alisa." Alisa HP: 94(+9)(+3) MP: 100 Weapon: Tower Shield +5DEF -2 SPD Abilities: (2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) (4) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (3) Esuna: Recover from all negative status effects. (10MP) (5) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Items: Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Angel Bangle: Raises max HP and Defense. (+6, +2) Strength: 17(+3) Speed: 4(-2)(+3) Defence: 15(+5)(+3)(+3) Magic: 6 Jack HP: 80 (+3)(+3) MP: 166 Weapon: Improved Mage’s Staff (5-13) Abilities: (+2) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (5) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) (5) Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage) (8) Cura: Recover a large amount of HP. (16MP, 15 Healed +Magic Stat) (6) Magnera: Use magnetic force to pull enemies in and deal more continual damage. (12MP, 24 damage over 2 turns) (6) Quake: Shake the earth and cause 1-8 boulders to burst forth which knock enemies into the air and stun them in the process.(12MP, 8 damage per rock) (3) Esuna: Recover from all negative status effects. (10MP) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (5) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) Items: (5) Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Strength: 9 (+1) Speed: 4 (+1) Defence: 5 (+4)(+4) Magic: 20 (+5) "Aoki vs Malkira." Aoki HP: 60 MP: 105 Weapon: Keyblade: (4-10) -1 SPD Abilities: (4) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (3) Esuna: Recover from all negative status effects. (10MP) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)(4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)Items: Lucky Ring (x4) : Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Strength: 14 Speed: 4(-1) Defence: -1 Magic: 14 Malkira HP: 50(+6) MP: 80(+4)(+10) Weapon: Double Handed Axe (6-17) -2 SPD Abilities: (+1) (1) Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) (1) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Items: Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 11(+3) Speed: 1(-2)(+2) Defence: 8(+2) Magic: 11(+2) "Charlotte vs Thomas." Thomas HP: (60) (+6) MP: (88.5) (+1)(+1)(+1)(+4)(+40) Weapon: Magic Sniper Rifle: (6-12) +2SPD Abilities: (6)(+1) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) Quick Blitz: Perform a jumping attack. (5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Items: (6) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 11.5(+3) Speed: 2(+2)(+2) Defence: 3(+2) Magic: 12.5 (+2)(+2)(+2)(+2) Charlotte HP: (90)(+9)(+9)(+6) MP: (65)(+4)(+10) Weapon: Hand and a Half Sword (5-14) -1 SPD Abilities: (5)(+1) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Items: (6) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 15(+3) Speed: 1(+2) Defence: 5(+3)(+3)(+2) Magic: 5(+2) "This is for the first round and second bracket." "Rho vs Damian." Rho HP: 60 MP: 50 Weapon: Two Handed Sword (6-16)(+9) -2 SPD Abilities: Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Esuna: Recover from all negative status effects. (10MP) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (4) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) (1) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Items: Shard of the Bedrock Spirit: This piece of Bedrock is infused with the power of the spirit. +3 Strength, maximum physical weapon damage increased by 9 Ttian Chain: (+4 Str, +3 Spd) Strength: 26(+3)(+4) Speed: 4(+3) Defence: 2 Magic: 2 Damian HP: 70 MP: 126(+25) Weapon: Improved Mage’s Staff (5-13) Abilities: (+2)(+3) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (5) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Items: Mage Earring: Highly increases maximum AS and magic (+2, +4) Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3) Strength: 12 Speed: 4 Defence: 3 Magic: 12(+4)(+1) "Thea vs Calxiyn." She jumped as she had heard her name called. Knowing of the tournament she dressed for the occasion. "Let's have a fun fight, okay?" She smiled at Thea. Had she met her before? She couldn't seem to remember. It had been a very long time ago after all. Calxiyn HP: 60 (+3)(+3) MP: 65 Weapon: Keyblade: (4-10) -1 SPD Abilities: (5) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (4)Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Items: Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Strength: 20(+3)(+4)(+4) Speed: 7(+3)(+3)(+3) Defence: 3(+4) Magic: 5 Thea HP: 60(+9) MP: 100(+1)(+1)(+1)(+65) Weapon: Orb (4-8 damage) + 3 Magic Abilities: (5) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Diamond Circlet: The beauty of the Diamond Spirit is reflected in this elegant circlet. +2 magic, reduces 1-10 damage from Magic attacks. Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 11(+3) Speed: 4(+2) Defence: 2(+3)(+2) Magic: 22(+2)(+2)(+2)(+2)(+2)(+3) "Therity vs Taylor." Taylor HP: 65 MP: 131 Weapon: Mage's Staff (2-10) Abilities: (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (4) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Items: Phoenix Claw: The fires of the Sapphire Phoenix run through the claw. +3 Magic, 4-8 damage Strength: 12 Speed: 7 Defence: 2 Magic: 11(+3) "This is for the first round and third bracket." "Velien vs Caleb." Caleb HP: 60(+9)(+9)(+9)(+9) MP: 40(+1) Weapon: Shortsword (2-9) +1 SPD Abilities: (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Items: Potion: Restore HP to the User, or to a target of the user's choosing. (+30 HP) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Rune Armlet: Slightly raises max MP and Defense. (+1, +1) EXP Earring: Increases experience you get by 20% Strength: 12 Speed: 4 Defence: 9(+3)(+3)(+3)(+1) Magic: 2 Veilen HP: 75(+3)(+6) MP: 98.5(+1)(+10) Weapon: Decaforce Sword (4-12 damage) Abilities: (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (5) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (5) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) (6) Mine Shield: Set 5 explosive magical traps which stun enemies when tripped. (12MP, 10 damage per mine) (4) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (3) Esuna: Recover from all negative status effects. (10MP) (6) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit) (6) Fire Strike: Cloak the your weapon in fire and perform a spinning attack at the enemy. (weapon damage + 7 continuous fire damage) (6) Thunder Surge: Cloak yourself in electricity and rush the enemy, stunning foes on contact. (35 damage + Stun) Items: Energy Bangle: Slightly raises max HP and Defense (+3, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Angel Bangle: Raises max HP and Defense. (+6, +2) Strength: 11.5 Speed: 2 Defence: 3(+1)(+2) Magic: 24.5(+2) "Zephyr vs Alessia." Zephyr HP: 66 (+3)(+3) MP: 67(+1)(+10) Weapon: Improved X - Gloves (5 - 10) + 1 Speed Abilities: (5) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (4) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Items: Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 30 (+3)(+3)(+4) Speed: 13 (+3)(+3) Defence: 9 (+3)(+3) Magic: 7 (+2) Alessia HP: 90(+3)(+3) MP: 85 Weapon: Improved Hand and a Half Sword (5-14 damage), Improved Kite Shield (+6 DEF - 1 Speed) Abilities: (+2) (6) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) (4) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) (6) Thunder Surge: Cloak yourself in electricity and rush the enemy, stunning foes on contact. (35 damage + Stun) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Items: Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2) Titan Chain: Significantly raises Strength and Speed (+4, +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 17 (+1)(+4)(+3)(+3) Speed: 7 (+1)(+3)(+3)(+3) Defence: 12.5(+3)(+3) Magic: 5 "Silvia vs Gaius." Gaius HP: 70(+3) MP: 75 Weapon: Fists of Fury (4-10 damage) + 5 Speed Abilities: (1) Quick Blitz: Perform a jumping attack. (5 Damage) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (5) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) (5) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (6) Fire Strike: Cloak the your weapon in fire and perform a spinning attack at the enemy. (weapon damage + 7 continuous fire damage) (6) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit) Items: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 24.5(+4)(+4)(+4)(+4) Speed: 13.5(+3)(+3)(+3)(+3) Defence: 2(+4) Magic: 5 Silvia HP: 91.5(+3)(+3) MP: 80(+1) Weapon: Shield +3DEF +0 SPD Abilities: (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (3) Esuna: Recover from all negative status effects. (10MP) (2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) (4) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (4) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) (6) Zero Gravity: Create an anti-gravity field and send foes around you drifting into the air for continual damage. Hit floating enemies to confuse them. (8MP, 10 damage over 5 turns) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Items: Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Gold Ring: Increases Magic and increases maximum AS (+1,+2) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 11(+3) Speed: 1(+3) Defence: 11(+3)(+4) Magic: 7(+1)(+2)(+1) "This is for the first round and four bracket." "Skadi vs Lucia." Lucia HP: 50 MP: 60.5 Weapon: Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD Abilities: (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (4)Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Items: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) WAND OF ****ING LIGHT BITCHES Strength: 13 (+4)(+4)(+4) Speed: 12.5 (+3)(+3)(+3) Defence: 0.5 Magic: 5.5 Skadi HP: 70 MP: 111 (+1)(+4) Weapon: Mage’s Staff (3-10) +0 SPD Abilities: (5) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (6) Magnera: Use magnetic force to pull enemies in and deal more continual damage. (12MP, 24 damage over 2 turns) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (5) Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage) (6) Zero Gravity: Create an anti-gravity field and send foes around you drifting into the air for continual damage. Hit floating enemies to confuse them. (8MP, 10 damage over 5 turns) (5) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) (6) Quake: Shake the earth and cause 1-8 boulders to burst forth which knock enemies into the air and stun them in the process.(12MP, 8 damage per rock) Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3) Moon Amulet: Highly increases Strength and Magic and also greatly increases maximum AS (+2, +2, +3) Strength: 11(+3)(+2) Speed: 4(+2) Defence: 3(+2) Magic: 14(+2)(+1)(+1)(+2)(+2) "Beucette vs Ander." Beucette HP: 50 MP: 60 Weapon: Ego the Sword 4-12 (+2 speed) Abilities: (1) Quick Blitz: Perform a jumping attack. (5 Damage) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) (4)Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) [B]Items: Titan Chain: Significantly raises Strength and Speed (+4, +3)[/B] [B]Titan Chain: Significantly raises Strength and Speed (+4, +3)[/B] [B]Titan Chain: Significantly raises Strength and Speed (+4, +3)[/B] Strength: 13.5 (+4)(+4)(+4) Speed: 17(+3)(+3)(+3) Defence: -1 Magic: 10 Ander HP: 80 MP: 166 Weapon: Improved Mage’s Staff (5 - 13) Abilities: (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (5) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) (5) Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (3) Esuna: Recover from all negative status effects. (10MP) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (5) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) (6) Magnera: Use magnetic force to pull enemies in and deal more continual damage. (12MP, 24 damage over 2 turns) (6) Quake: Shake the earth and cause 1-8 boulders to burst forth which knock enemies into the air and stun them in the process.(12MP, 8 damage per rock) (6) Mine Shield: Set 5 explosive magical traps which stun enemies when tripped. (12MP, 10 damage per mine) Items: Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Mage Earring: Highly increases maximum AS and magic (+2, +4) Mage Earring: Highly increases maximum AS and magic (+2, +4) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Strength: 9 (+1) Speed: 4 (+1) Defence: 5 (+4)(+4) Magic: 20 (+4)(+4) "Ra vs Dawn." Ra HP: 70 MP: 126(+1)(+1)(+1)(+70) Weapon: Mage’s staff (5-13) Abilities: (5) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Mine Shield: Set 5 explosive magical traps which stun enemies when tripped. (12MP, 10 damage per mine) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) (4) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (5) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) (8) Cura: Recover a large amount of HP. (16MP, 15 Healed +Magic Stat) (6) Quake: Shake the earth and cause 1-8 boulders to burst forth which knock enemies into the air and stun them in the process.(12MP, 8 damage per rock) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (5) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) Items: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Mage Earring: Highly increases maximum AS and magic (+2, +4) Mage Earring: Highly increases maximum AS and magic (+2, +4) Mage Earring: Highly increases maximum AS and magic (+2, +4) Strength: 11 Speed: 4 Defence: -1 Magic: 23(+4)(+4)(+4)(+2) Dawn HP: 30 MP: 66 Weapon: Baton (2-9) +2 SPD Abilities: Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Blizzard: Blast enemies head-on with a chunk of ice. (3MP. Deals 4 Damage) Items: Strength: 11 Speed: 1 Defence: -1 Magic: 8 "Come one and come all to the Sapphire Eclipse Magic Tournament!" Clopin exclaimed as he reveled the rest of the crowd. Suddenly, people started buzzing in. People could chose which fight they wanted to watch, and that's when the arena started to fill with towns people. On a big screen, Clopin could be seen running through out the crowd of people. The S-Classes sat in the front row where they could see all the fighting best. "Here with me is the beautiful, Sapphire Knight, Cassandra! Who will you be watching on your mini screen? Can you predict anything for us yet?" "I'm going to watch the fight between Charlotte and Thomas. It's going to be interesting to see the members of Team King fighting each other." Cassandra replied. She gave a smile as the people yelled 'Cassandra' lovingly toward her. "I can predict this should be a very surprising turn of events." "And beside her we have the ever so fair, Johanna. Johanna, who are you placing your bets on or spectating?" "I'll surely be watching the fight against Zwei once the others advance. But I've seen how strong Gaius has been since they day he got here. I see him getting very far." Clopin kissed her hand as a parting way. Somewhere else in the stadium, the people from Clopin's tavern had a watchful eye on some of the Guild Members. Mizhak and his mother were watching Damian, as they could recognize him. Shani and Florica could see Conrad and Vance on the sidelines. They both called them. "We're routing for you. I wish you both the best luck." Florica smiled at both Conrad and Vance. "Aye, if you win I'll be sure to help you celebrate." Shani winked at Vance. Zephyros leaned against the wall, close by to Vance and Conrad. "Good luck boys, you're going to need it." Zeph started laughing. Calxiyn used Binding Strike on Thea!
I could never be able to copy your speed nor your eloquence.
Mikasa started to laugh lightly. "I don't know how to do anything else but fight." She admitted. She didn't mind revealing a bit of weakness to Caliborn, though her voice kept her cold tone, until there seemed to be a spur of emotion in her. "Once I'm dead, I won't even be able to remember you. So I had to win, no matter what. I had to live, no matter what! And I had to protect you." She pulled her arm forward only for it to be caught by the chains. She sat in the silence before Caliborn showed her the necklace. "I... it's beautiful. It's the most beautiful thing anyone has ever given me." She sighed. "It's... the only thing anyone has ever given me." She seemed to have tears in her eyes, and her voice sounded warmer then it had been. She then nodded. "I promise Caliborn."
"I agree with you Caliborn, but you must be aware that Mikasa is a great danger up here." Mikasa looked up at Caliborn, with not a look of longing nor a look of desperation, but of blankness. Her eyes told a different story. She was thankful for Caliborn, so thankful, but she was afraid she had ruined everything. Mikasa spoke carefully, having great attention to each word as she looked up at Caliborn's eyes. It almost broke her heart to see him so disappointed in her. "Dale led Gexln and the group members out on a wild goose chase. Dale said he heard of a dragon, and they were going to check it out. I was attacked by a creature into town, and I found out that it was a hoax from Daphne's obnoxious monologue. She was going to use Gexln in order to have him control a super dragon - something that would have destroyed more then just the Guild Hall, the whole city. I went to go talk some sense in Gexln, but he wouldn't listen to me. I got frustrated with him and words were exchanged. Dale came out... he started to fight against me. I thought maybe if I could convince him I would bring some harm to Johanna he would abandon Daphne and come back to the Guild Hall, at least then the mechanical dragon would be inactive. I assumed Gexln would follow, and even if he didn't Daphne wasn't a wizard from what I could tell. I went and grabbed Johanna, and held her up here. I wasn't planning on hurting her, just making it look like I did." Mikasa looked up at Caliborn, her face going pale and her life continuing to drain from her being. You could tell she was tired. "The group attacked me again, and I thought I would win, but I realized that I had used too much of my energy. I turned into my Titan form once before then already, and I was getting sloppy. I turned into Titan form." She then looked up at Caliborn with madness. "Dale is the real traitor, he planned to hurt innocent people. He was angry because of a silly prank Trevor and Boreal pulled on him, and that gave him no right!" She started breathing heavily. "I'll go speak to Dale myself." Evanora told Caliborn. "Stay here with Mikasa, and check her vitals." "Caliborn..." Mikasa's voice trailed off. "I thought it was better to try something then to just wait for death. Please."
Evanora had been hiding Lullaby in a safe place as well as dealing with the other artifacts that were picked up by Caliborn, including Calxiyn's mask, The Oracle and the Hand Of Midas when she returned to the Guild to see chaos. A giant, Titan body of Mikasa was decomposing as all Titan bodies do. The area was hot, and the air was thick. "What is the meaning of this, Caliborn?" Evanora saw Caliborn holding Mikasa, she was unconscious. "Get a healer for The Guild Members. Take Mikasa up to the dungeon and take these." Evanora dug into the inside pockets of her shirt, giving Caliborn what looked to be like enchanted objects. "Secure the room, make sure that the only people that can get in or out are you and I. Make sure Mikasa is secured so she can't even move her mouth, understand?" Evanora gave out the orders. "Gexln, Gaius, Ra, Charlotte, Veilen, Thomas, go see Silvia or stay with Johanna they can heal you. I understand that you must be shaken. I need to go help Caliborn with Mikasa. We will get to the bottom of this." Evanora then followed Caliborn up the stairs. Mikasa woke up. She was tightly secured, so much so that she didn't even have any magic left in here. Her magic was draining, and the only reason she wasn't dead was because of Evanora checking her levels. Her jaw was forced open so she couldn't bite the inside of her lip, her arms and legs secured to the ground. She had never seen the room with this much security, even for Boreal. She wondered why she wasn't exiled like Ezekiel yet. She opened her eyes, and saw Caliborn in front of her, as well as Evanora. His arms were folded, a look of increasing disappointment crossing his face. Mikasa felt her eyes stain. He shook his head. Evanora looked down at her. She was pacing the room. "Mikasa, are you coherent?" Evanora asked her. Mikasa nodded stiffly, she could barely move her head. Evanora then looked at her, checking her pupils before sitting down on a wooden chair. Evanora moved the object obstructing her speech and her jaw. "Ask your questions, Caliborn." An Operatic Tragedy: "Thank you, fair knight. I will now bring justice!" She shouted to him as she ran through the forest. Calxiyn jumped down from her chair, and spoke to the crowd with excitement. "And Clarissa raced from the forest, raced to the moors where she called-" "I have returned, Braxton! I will free the moors of your tyranny! Fight me!" She yelled to him, the knights sword in hand.
Everyone on the current mission gets 500 EXP and Jewels for their first fight with Mikasa and the Sheep.
An Operatic Tragedy: "I have nothing else to give!" She yelled first, but then she heard the rest. "But I can give you my time, it is all I have left. Let's escape this forest together." She put her hand on the old man as she tried to guide them both outside of the forest. "Little did Clarissa know that the Knight wasn't really lost at all, but testing her bravery, sympathy and kindness. And as a reward he would give her, his sword!" Snow White The adviser spoke. "I am the adviser of Prince Frederick, and this is the Prince. Isn't this girl the Princess?" "But as the Adviser closed the door behind them, the other mirror held the image of Snow White as well. Even the reflection in the eyes of the Adviser and the Prince had the same image of the beautiful, blooded girl. Would the Queen be taken over by madness? Would she be able to get away with the crime?" Mission Tips: Calxiyn will feed you lines if your character doesn't know what to do. Calxiyn will get huffy if you stray too much from the story she's telling, so try to act in character. Your character can still be awkward while speaking etc. Calxiyn will also do special effects for you if you give her a 'cue'. For Halloween Missions I will use Black and Orange Text.
Mikasa’s Right Ankle HP: 500 Weapon: Titan Foot (5-15 damage) Abilities: Kick: Mikasa kicks someone. Hard. (8-15 damage, Stun for 1 turn) Crush: Mikasa crushes someone underfoot. (10 – 20 damage) Stomp: Mikasa slams her foot on to the ground, kicking up rocks. (50 damage, AoE) Strength: 25 Speed: 15 Defence: 30 Magic: 0 Dale HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (100) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (221) Ability Slots: (9)Lightning Storm: The user creates a sphere of lightning between their hands, sending dangerous lightning bolts in every direction (50 MP, 50 damage + 20 AoE) (7)Thunder Bullets: The user generates lightning around their fist, from which many small, yet destructive lightning orbs are fired at a high speed (40 MP, 1-9 6 damage bullets) (7) Spica Hole: The user grabs and throws the enemy into the ground and, with the power of the throw, creates a circular hole in the ground, resulting in them being trapped in a pit. (25 damage, target cannot harm user for 1-3 turns, 45 MP) (8) Cura: Recover a large amount of HP. (16MP, 15 Healed +Magic Stat) (8) Blizzard Edge: Cloak yourself in ice and hit the enemy with a jumping attack, after which ice bursts from the ground for additional damage. (12 damage + 10 magic damage + freeze chance) (5) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) (5)Ice-Make: This is a type of Molding Magic which utilizes the element of ice. The user can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes. Outside of combat, the user can also change their surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, staunching bleeding and preventing the swelling of an injury. Weapon: Dale's Staff (6-18) Improved Arming Sword (4-13) Item Slots: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Strength: 14 Speed: 7 Defense: 2 Magic: 23(+8) Gaius HP: (60) (+3) MP: (65) Weapon: Fists (4-8 damage) + 5 speed Abilities: (6) Quick Blitz: Perform a jumping attack. (5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Items: (5) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Strength: 19(+4)(+4)(+4) Speed: 10(+3)(+3)(+3) Defence: 1(+4) Magic: 5 Ra HP: (60) MP: (116) (+1)(+1)(+1)(+70) Weapon: Mage’s Staff (5-13) +0 SPD Abilities: (6)(+2)(+2) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Items: (5) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Mage Earring: Highly increases maximum AS and magic (+2, +4) 620/300 Jewels Mage Earring: Highly increases maximum AS and magic (+2, +4) 620/300 Jewels Strength: 19(+4)(+4)(+4) Speed: 10(+3)(+3)(+3) Defence: 1(+4) Magic: 5 (+2)(+2)(+2)(+4)(+4) Velien HP: (65) (+3)(+1)(+6) MP: (88.5) (+1)(+40) Weapon: Deforcesword (TBD) Abilities: (10)(+4)(+4) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Esuna: Recover from all negative status effects. (10MP) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Items: (6) Energy Bangle: Slightly raises max HP and Defense (+3, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Angel Bangle: Raises max HP and Defense. (+6, +2) Mage’s Earrings: Highly increases maximum AS and magic (+4, +3) Mage’s Earrings: Highly increases maximum AS and magic (+4, +3) Strength: 11.5(+3) Speed: 2(+2) Defence: 3(+2)(+1)(+2) Magic: 8.5 (+2)(+3)(+3) Mikasa’s Left Ankle HP: 500 Weapon: Titan Foot (5-15 damage) Abilities: Kick: Mikasa kicks someone. Hard. (8-15 damage, Stun for 1 turn) Crush: Mikasa crushes someone underfoot. (10 – 20 damage) Stomp: Mikasa slams her foot on to the ground, kicking up rocks. (50 damage, AoE) Strength: 25 Speed: 15 Defence: 30 Magic: 0Johanna HP: (125) MP: (171) Ability Slots: (9) Take Over: Animal Soul (5)Knuckle Plant: The user throws seeds on the ground, which then grow into large vines with fists, pummeling the opponent (30 MP, spawns a Knuckle Plant that can do 15 damage per turn) (8)Chain Plant: The user throws a pack of seeds on the ground which will then grow into large vines that bind the target to decrease its mobility (45 MP, Spawns a Chain Plant that can Bind enemies) (5)Holder Plant: The user summons large, springy leaves, which can be utilized to aid someone falling down from above (20 MP) (8) Fairy Bomb: Gremlin: The user surrounds the enemy with dust particles which are then ignited to create a powerful explosion. (50 damage, 35 dealt to other targets, 40 MP) (5) Fairy Ray: The user casts rays composed of fairy dust towards the target that have the ability to inflict damage. (40 damage, 40 MP) Stopra: Manipulate time to bring surrounding enemies' movement to a complete halt for 2 rounds of combat. (30 MP) Cura: Recover a large amount of HP. (16MP, 15 Healed +Magic Stat) Weapon: Magic Fists (4-8) Fists (4-8) Item Slot: (7) Strength: 16.5 Speed: 2.5 Defense: 5.5 Magic: 17 Charlotte HP: (90) (+9)(+9)(+6) MP: (65) (+1)(+1)(+1)(+4)(+10) Weapon: Hand and a Half Sword (5-14) -1 SPD Abilities: (5) Esuna: Recover from all negative status effects. (10MP) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Items: (6) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) 1000/300 Strength: 15(+1) Speed: 1 (+3) Defence: 5 (+3)(+3)(+2) Magic: 5 (+2) Thomas HP: (60) (+6) MP: (88.5) (+1)(+1)(+1)(+4)(+40) Weapon: Magic Sniper Rifle: (6-12) +2SPD Abilities: (6)(+1) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) Quick Blitz: Perform a jumping attack. (5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Items: (6) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 11.5(+3) Speed: 2(+2) Defence: 3(+2) Magic: 12.5 (+2)(+2)(+2)(+2)
It's not about the smug sense of satisfaction, it's the same reason why you can buy tickets for an advance screenings for movies in specific locations. They paid extra for something that the general public will eventually get to see (and in the case of movies, most advance tickets cost more then when the movie comes out). Movies like the Last 5 Years were only available to be seen in 2 Toronto locations and if I recall another location in New York, but that was it. Eventually it came out on ITunes but that took another 1-2 months. People paid substantially more then the people who waited but got to see it earlier. It's a similar concept but we won't have to pay for the trailer when it's released. The information about the game hasn't been so spotty lately. I wouldn't say that the information we DID get about the trailer from the people who watched it, the screen shots and all of the interviews we have had has hardly been a drought in news.