I'm debating between MGS1 or MGS2 for my overall best.
The last non-sequel game I was hyped for and got to enjoy playing immensely was Bloodborne. It's great exploring a new, rich and immersive universe that manages to convey storytelling and world-building through well-designed mechanics and direction. I still have SOMA, Until Dawn, and probably some other titles to dig into. Now that I've finished The Phantom Pain, I can move on.
ehhhhhhhhhhhhhhhhhhhhhhhh
Spoiler While I can understand being unhappy about being the true Big Boss, what that Big Boss (I'll just use Ishmael) said in the tapes to us (Ahab) about how both Ahab and Ishmael now make up the persona of Big Boss was really poignant, both in the game's universe and in a meta-narrative sense. Big Boss is literally more than just a person; he's a legend that can effectively lead two armies at once, and fooling the world with the two Big Bosses was super clever to me, especially considering that Solid Snake effectively beats Big Boss twice, once in Metal Gear and again in Metal Gear 2: Solid Snake. But I will say that I wish they built up the importance of Ahab a lot better. Being told that he was basically a soldier on par with Big Boss yet never seeing him in previous games (for obvious reasons) felt very convoluted. I felt similarly with being told that Skull Face was Big Boss's clean-up crew. It felt unnecessary. Oh, I am very mad at Konami for what they did concerning this game's content and the FOB missions and MB microtransactions. But I can't say it doesn't make any sense to do these things: the game cost a metric ton of money to produce. I just believe there are plenty better ways to go about making back the costs. I managed to avoid losing interest in the game in Chapter 2 by avoiding the repeat missions: I did the Mother Base soldier Side-Ops, which led to me finishing a side story about another character, and a few prisoner extractions, and managed to unlock main missions without once repeating an episode. Believe me, I've had my fill of story-less endgame missions thanks to Peace Walker. The Phantom Pain did the endgame a LOT better.
Yup, it feels completely unbalanced and in general poorly designed, and you can't leave that area until you finish that mission, which upon completion locks out a major asset for the rest of the game. Again, dancing around the specifics.
Oh you're talking about Episode 46. I liked what occurred there quite a lot. It's a clever twist in my opinion. It retroactively makes Metal Gear 1 and 2 a lot better in my opinion, and adds a lot to what it means being Big Boss (trying to dance around specifics here.) I do feel part of the closure for the series, but we already know that the rest of this game was cut, and it certainly feels that way. With what we got though, I love the story of this game; it does something very risky and I think it paid off. Just wish we got the rest of the story. But regardless of what I think, you're of course welcome to dislike it.
Oh yeah that. I dunno. I like the story of what occurs (though part of it is very convoluted), but it's terrible to do that mechanically in an open-world game. What they should have done is stuck it as part of a long finale mission, like how in Kingdom Hearts you don't continue the game after the big ending, so you don't lose any aspects of the game forever, if that makes sense.
I can give tips on how I did it if you'd like. It took me 20+ retries so I put it down to a formula.
Also play so much DOTA 2
I deal with 95+ nearly every day and it's already October. 78 is cool to me, bordering on cold. How you guys aren't satisfied with -80 boggles my mind.
Ahahaahahahahahahahahaha
So if Episode 43 is the one that killed my soul, Episode 45 is the one that brought that soul back in fiery rage. What an absolute bullshit mission.
Find a family that speaks that language natively. Spend every day with them.
I don't get people complaining about how taxes will raise if Bernie Sanders is elected when he's said HOW MANY TIMES that the taxes would be progressive and prioritize the wealthiest: meaning literally nobody I know personally.
That's why it's there :<
I feel dead inside. Spoiler RIP Frantic Kitten
Hi again 1990's
Of course we need to look into the processes that make people turn to crime in the first place. I didn't mean to make my post a serious, extended conversation about gun violence in the United States. I'm just so tired of gun rights advocates trying to keep up their arguments of all firearms (including assault weapons) as rights that the devil liberals are trying to take away in the face of continuous incidents like this school's. The more important step I think is the support that keeps people from even thinking of doing these things in the first place, but I wonder if it can apply to the assailants who would be considered coming from more stable environments, if that makes sense. Also, a lot of these murderers aren't repeat offenders (from what I can tell.) I admit that I'm assuming that they would definitely not go through the efforts of navigating an illegal firearm market, making an off-the-radar purchase, and then carryout their acts of violence; at least the ones under 30 probably wouldn't. But this is all assumption.
Yeah, they are. AND ONE OF THEM IS GOING TO BE WITH THRICE KILL ME NOW I CAN'T GO
If I had to go to New York, to live, tonight, would you come with me?