The City of Ember: Pipeworks Shani gave a nod to Vance, and she looked at the map before they headed off to their destination. As they walked along the sewer line. They hadn't seen the river yet. She turned to Vance. "Florica will be okay. I think." Shani told him in the silence. "I'm sorry about earlier. You weren't at fault for anything, I shouldn't have yelled at you." She apologized. She continued. "Florica and I have been through a lot, but never near death. I wouldn't have it any other way, though. This is adventure, and you can't be afraid to live life and make the most of every day, even at risk of death." She said this with the same amount of spunk and spirit she had when Vance had met her. Mission Information: 25, 26, 27, 28, 29, 30, 31, 32, 33, 44. 18 posts must be made to reach the first destination (25) 1/18
Shani and Vance are doing: 25, 26, 27, 28, 29, 30, 31, 32, 33, 44 (Which isn't on the map cause I forgot to number it)
The City of Ember: Pipeworks Lina nodded to Vance. "To the Pipeworks!" Lina exclaimed excitedly. The walk down into the Pipeworks wasn't guarded so early in the morning. No one was allowed to be in the Pipeworks before their shift started, but yet, here was Doon. "Lina-" His voice cut off, his deep voice and looming finger couldn't be seen in the darkness that was by the river. He walked out into the control room, towering over everyone except Zephyros. He looked at the 'intruders'. He might have recognized Conrad as one of their own, if Ember was a City of more then 200 people. He sneered. "Lina, what-" "They're here to help us. They're wizards." Lina quickly explained. Doon glared at them. He closed his eyes for a moment, but when he opened them in Zephyros' hands was a ball of fire. Doon didn't say anything, but his face showed his surprised and belief of Lina. "Conrad figured out a lot of the words already. Here." She handed the instructions to Doon. Instructions for Egres This official document _________________ security for a period of ___ years. _____________ preparations have been made for all inhabitants _______ the city. Instructions are as follows: 1. Explore _________ river _______ pipeworks. 2. Find stone ______ with E by river's edge. 3. ________________________________________________________________ 4. _____ your backs to the water, you will find door of _________ bunker. Key _______ behind small steel panel to the right of door. ________ key, open door. 5. ____________________. ______ stocked with necessary equipment. Back _______________ onto s___________ ___eet. 6. Using ropes, lower _________ into water. Head downstream. Use _______ _______ and assist over rapids. 7. ___________ approx. 3 hours. Disembark _____________. Follow the path. "Well, it looks like we should split up." Doon crossed his arms. He then took maps out of his pocket. "Everything in gray is a path. Those little black lines are doors to supply rooms. This is a really old map so if the Mayor is hiding something we'll find it. I don't know what the pockets with the arrows are. I haven't gone that way. Also for reference, we're right here." Doon pointed to the part of the map which was a Square with FOUR DOTS inside it. "If you fall into the River, there's no getting out of it. People die. So be careful." "We'll go into groups of 3, oh, wait I think that's an odd number." "Not anymore it's not." Shani crossed her arms. Her face was tear stained, but she looked determined even still. Doon just stared at her for a few seconds. "Doon and I will go separately. Does your Guild have a leader?" "Yes, but none of us are it. I'll be the third one leader." Zephyros suggested reluctantly. "And I'll be the forth one." Shani volunteered. Mission Information: Chose Doon, Shani, Zephyros, or Lina to guide you through the Pipeworks. View attachment 44302 The Demon Barber of Fleet Street: Town Square The Beadle then considered his options. "I'll tell you what I know, for 1000 Jewels. But we can't speak out in the open here." He spoke casually. He walked into a dark ally, which hid his face from the public eyes. "These are files that are sealed. You can't just walk in here and request them. Now, if there was something in it for me...." The Secretary gave a small smile to Dale, leaning on the desk flirtatiously. The Island Expedition: On The Island Spoiler Spoiler "Your minds made up?" Lau asked her. It was early in the morning, and the Prince and his scientist were still asleep. "If there is another island out there, I wouldn't mind going to see it. We can always come back here right. So we should go. It'll be an adventure." Al spoke in an excited whisper, her ears floppy. "I agree. I don't care what the others say, I think we'll be fine. Plus, we look cooler then any dumb humans anyway." Dom nudged Lu, who was looking out at the ocean. "You're right." "You're not usually so trusting, Lu." "Neither are you." "I don't trust them." Lau snapped back. "But if you want to go I won't let you go by yourselves." He muttered under his brief. Lu then looked out again. She was able to see the boat from here, but it wasn't too long until she could also see another one. She shook the Prince awake. Antonio woke up with a start. "I thought you only brought one boat to the island." Lu questioned him suspiciously. Antonio, in his groggy state yawned. "We did..." He looked out onto the water. He felt a chill go down his spine. "What in the world...." "What is it?" Johanna questioned. "That boat is from our Kingdom." He pointed at the sail with the crest. "But their flag, it says SMRF." Lu growled, ready to turn into a cougar. "You tricked us! I knew there was something off about you, I'll rip you limb by limb myself!" She yelled angrily. "Woah woah, Lu calm down." Al pulled on her arm. "Just because they have the flag doesn't mean they're the same people. They may be the bad guys. They may have stolen the boat and put on their own flag, like a pirate!" "You better tell us the truth right now! What is SMRF."
I mean, you don't NEED to buy all of the figures. All you need to do is unlock them, so if you have a bunch of friends who play Disney Infinity you could pass them around until you ALL unlock the Keyblade. I see people trade on Tumblr and Twitter all the time. There's always a legal way to get around spending 400$ on figures.
You could always get Chewsafe for some of your cords, or make some kind of citrus smell to spray or wipe on the cords (without damaging them)
This looks really well put together! (Can't say I'm not a bit jealous lol) Personality I feel like that may be a little long for an intro. I would start it at 0:07 personally, which cuts it down to 6 seconds. If you do decide to cut it down it would be good to re sync the music as well. But yeah, that's the only thing I'd recommend tweaking, if anything at all. It looks very nice as it is. May I ask how you did it? Are they all separate pictures with the menu's noises or something else?
So you want to get out of jury duty If you end up going to the Jury Empaneling, this is what I've understood from Law: Lawyers never want anyone too smart on the Jury. I don't know what you've in school for but depending on the subject that'll help. Like Misty said if you are able to even make up a bias or a reason why you shouldn't be there that they wouldn't catch you lying about (personal feelings etc) you should be good. If all else fails, ask them about jury nullification (basically it's when you personally believe that the person shouldn't get punished even if they committed a crime even though it's illigeal, say drug possession for weed. It's basically ****ing any evidence and going with your feeling.) This goes back to you being too smart, and a lawyer doesn't want you to go by feelings either unless they're using emotions of witnesses or whatever in order to tug at you, whether it's the defense or the crown, and you'll get taken out of there real quick. I personally would love to sit on a jury but that's just me
The Demon Barber of Fleet Street: The Judge's House The women nodded to him. "Please be safe. You don't know the crazy people that are out there." The Demon Barber of Fleet Street: Town Square "I'm always here to humour my citizens in need." The Beadle replied. When Trevor spoke of Johanna his face started to change in colour. "I know not of any Johanna." He replied strictly. "The women at the pie shop is deleterious, a bat of a women. She's just trying to attract business by saying that the pie shop is haunted with the souls of a dead women and her daughter. It's dreadful really. I can tell you aren't from around here, you weren't to know. Our city is not in it's top shape, I think it's best you find a safer place to stay. There's a map there that shows an Inn but I don't recommend staying here for very long."
The group flew inside of the flower, only to find that the entrance to the town was being guarded by bumblebees. The bees don't have any intelligence, and so as soon as they saw that no one on the group had any wings, they attacked! Spoiler Not The Beeeeeeeeeeessssss 1/8 HP: 120 Strength: 10 Speed: 15 Magic: 10 Defense: 0 Sting: Get stung scrubs (8 x 2+ Speed) Poison Chompers: Get poisoned scrubs ( Strength + Magic, 30% chance to deal 3 poison damage per turn for 3 turns.) Not The Beeeeeeeeeeessssss 2/8 HP: 120 Strength: 10 Speed: 15 Magic: 10 Defense: 0 Sting: Get stung scrubs (8 x 2+ Speed) Poison Chompers: Get poisoned scrubs ( Strength + Magic, 30% chance to deal 3 poison damage per turn for 3 turns.) Not The Beeeeeeeeeeessssss 3/8 HP: 120 Strength: 10 Speed: 15 Magic: 10 Defense: 0 Sting: Get stung scrubs (8 x 2+ Speed) Poison Chompers: Get poisoned scrubs ( Strength + Magic, 30% chance to deal 3 poison damage per turn for 3 turns.) Spoiler Not The Beeeeeeeeeeessssss 4/8 HP: 120 Strength: 10 Speed: 15 Magic: 10 Defense: 0 Sting: Get stung scrubs (8 x 2+ Speed) Poison Chompers: Get poisoned scrubs ( Strength + Magic, 30% chance to deal 3 poison damage per turn for 3 turns.)Not The Beeeeeeeeeeessssss 5/8 HP: 120 Strength: 10 Speed: 15 Magic: 10 Defense: 0 Sting: Get stung scrubs (8 x 2+ Speed) Poison Chompers: Get poisoned scrubs ( Strength + Magic, 30% chance to deal 3 poison damage per turn for 3 turns.)Not The Beeeeeeeeeeessssss 6/8 HP: 120 Strength: 10 Speed: 15 Magic: 10 Defense: 0 Sting: Get stung scrubs (8 x 2+ Speed) Poison Chompers: Get poisoned scrubs ( Strength + Magic, 30% chance to deal 3 poison damage per turn for 3 turns.)Not The Beeeeeeeeeeessssss 7/8 HP: 120 Strength: 10 Speed: 15 Magic: 10 Defense: 0 Sting: Get stung scrubs (8 x 2+ Speed) Poison Chompers: Get poisoned scrubs ( Strength + Magic, 30% chance to deal 3 poison damage per turn for 3 turns.)Not The Beeeeeeeeeeessssss 8/8 HP: 120 Strength: 10 Speed: 15 Magic: 10 Defense: 0 Sting: Get stung scrubs (8 x 2+ Speed) Poison Chompers: Get poisoned scrubs ( Strength + Magic, 30% chance to deal 3 poison damage per turn for 3 turns.) Spoiler Lucia HP: 80 MP: 110 SP: 160 AS: 6 (4)Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) (6) Poison Edge: Perform a jumping attack that poisons some foes. (30 damage + 6 continuous) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Ice Devil's Chilling Wave (5): 25 SP The caster lets loose a small wave of ice, dealing damage to a target and freezing water and small objects as well. (30+Weapon) MP Enhance: 25 MP Deals more damage. (Base damage changed from 30 to 50) Grand Chariot (Level 5): 25 SP The user traces out a shape that mimics the Big Dipper. A larger golden version of the constellation appears above the user firing off several bolts of energy at all target. Deals AOE damage. (7 damage * 7 hits + Speed) MP Enhance: 30 MP More hits (base hits changed from 7 to 10) Accessories: Titan Chain: Significantly raises Strength and Speed (+4, +3 ) (x5) Wand of ****ing Light Bitches Weapon: Improved Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD Improved Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD Strength: 13 (+20) Speed: 18.5 (+15) Defense: -0.5 Magic: 5.5 Skadi HP: 70 (+6) MP: 155 (+31) SP: 160 AS: 7 (+5) (5) Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage) (4) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)Ice Make (Level 5) (5) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (6) Magnera: Use magnetic force to pull enemies in and deal more continual damage. (12MP, 24 damage over 2 turns) (6) Quake: Shake the earth and cause 1-8 boulders to burst forth which knock enemies into the air and stun them in the process.(12MP, 8 damage per rock) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (6) Zero Gravity: Create an anti-gravity field and send foes around you drifting into the air for continual damage. Hit floating enemies to confuse them. (8MP, 10 damage over 5 turns) (5) Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage) Accessories: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) (x2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3) Weapon: Mage's Staff (3-10) Strength: 11 (+3) Speed: 4 (+2) Defense: 3 (+2) Magic: 14 (+6) Jack HP: 80 (+6) MP: 185 (+25) SP: 160 AS: 7 (+2) Wings of the Pegasus (Level 5): 40 SP The user summons wings that become a part of the target for 3 turns, granting the target flight and a +5 Speed buff. MP Enhance: 40 MP The wings last for one extra turn and grant a +8 speed buff instead. Stinger of the Manticore (Level 6): 50 SP The user summons a scorpion stinger that becomes a part of the target for 3 turns, granting them another weapon that does (1-6) damage and has a 50% chance to deal poison damage each hit, (4 poison damage for 2 turns.) MP Enhance: 50 MP Weapon damage increased from (1-6) to (3-7) and poison damage increased from 4 to 6. (5) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) (1) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) (4) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) (5) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) Aerial (Level 5): 15 SP Cost The user creates a dome, lowering the oxygen within the affected area and as a result, suffocating all inside due to the lack of oxygen in the environment; as the pressure has been altered inside the dome, those within it experience a sharp pain in their ears. Damage over time effect, single target (30 damage + Magic and Magical Weapon over three turns). MP Enchance: 25 MP -Increases from single target DOT to AOE DOT. Accessories: Hi Potion: Restore HP to the User, or to a target of the user's choosing. (+60 HP) Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) (x2) Weapon: Improved Mage's Staff (5-13) Mage's Staff (3-10) Strength: 9 (+1) Speed: 4 (+1) Defense: 5 (+8) Magic: 20 (+5) Alisa HP: 80 (+18) MP: 100 SP: 150 AS: 5 (2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) (4) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) (5) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) (2) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Fall (Level 5): 30 SP The user intensifies the field of gravity over a single target, causing them to become heavier. Single target, causes anything airborne to no longer be so. Has a chance to immobilize. Does not work on massive targets. (30% chance to immobilize) MP Enhance: 40 MP Accessories: Gaia Bangle: Significantly raises max HP and Defense (+9, +3) 400/200 Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500 Angel Bangle: Raises max HP and Defense. (+6, +2) Weapon: Tower Shield, +5 Defense, -2 Speed Strength: 17 (+3) Speed: 4 (+1) Defense: 15 (+13) Magic: 5 Silvia HP: 91.5 (+7) MP: 85 SP: 160 AS: 6 (+3) Sky God's Healing (5): 25 SP Cost The user channels their sky god powers into a healing light and heals a single target. (10% of targetβs max HP+Magic+Magic Weapon). MP Enhance: 25 MP Earth Toss (Level 5): 20 SP Cost The user lifts and throws a rock at a singular target. (25 Damage+Weapon+defense) MP Enhanced: 20 MP Becomes multi hit (Base damage changed to 15 Damage, with 1-3 hits) (6) Thunder Surge: Cloak yourself in electricity and rush the enemy, stunning foes on contact. (35 damage + Stun) (2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) (6) Magnera: Use magnetic force to pull enemies in and deal more continual damage. (12MP, 24 damage over 2 turns) (6) Confuse: Confuse surrounding enemies and cause them to attack each other. (15MP) (6) Mine Shield: Set 5 explosive magical traps which stun enemies when tripped. (12MP, 10 damage per mine) (4) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Accessories: Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Gold Ring: Increases Magic and increases maximum AS (+1,+2) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Weapon: Heater Shield: +3 Defense Strength: 11 (+3) Speed: 1 (+3) Defense: 11 (+7) Magic: 7 (+3) The Demon War "I'm going to touch it. You know, see if it feels like a REAL DRAGON or not." "Gaius, I don't think that's such a good idea..." Gaius used Shatter Touch. It did 29 damage, but with but with Strength and Physical Weapon it did 68. (8+31) Charlotte didn't do anything. Thomas used Fire Dash. It did 20 damage, but with Speed, Magic, and Magical Weapon it did 57. (5+20+12) It would do 5 fire damage continuous for 2 turns. I don't really understand what Beuce did but the First Solider did 120 damage and the second did 81, making it 201 total. Wow, this is balanced. Veilen used Aerial. Since it's a monster from hell and doesn't breath air, I don't think that it would do anything. Malkira used Sand Sniper. It did 26 damage, but with Magic it did 35 damage. (+9) Calxiyn used Binding Strike. It did 15 damage, but with Strength, Speed and Physical Weapon it did 76. (30+13+9) Calxiyn successfully stunned the monster. All together, the group did 437 damage. The monster's defense reduced 20 damage. The monster only took 417. The Monster was stunned because of Binding Strike. HP: 680/1500 Strength: 30 Defense: 30 Speed: 10 Magic: 20 AS: Echoing Rend: The monster lets out a deafening scream, dealing damage to every member of the party. (10 + Magic, damage is not divided.) 3 Turn Cooldown. Masticate: The monster attacks a single target with it's teeth, chomping down on them and dealing damage. (35 + Strength) Aftershock: The monster slams the ground with its body, letting loose a large quake like shockwave and hitting everyone in the party. (Strength + 80, Damage is divided across entire party) 3 turn cooldown. Venomous Bile: The monster fires out a stream of poison from its gaping maw at a single target, dealing poison damage to the target over the next 3 turns. Cannot be used on a target that is already poisoned. (10 + Magic. 8 Poison Damage per turn.) Gaius: Spoiler HP: 57/80 (+0/3) MP: 110(+20) SP: 125/160 Attack Slots: Fire Dragon's Iron Fist: By igniting a part of their body or weapon, the user adds a significant amount of destructive force behind their next attack. Single Target, Single hit. (50 damage + Strength, and Physical Weapon) MP Enhance: 20 MP The user creates more intense flames, causing the impact of the attack to become much stronger. (Base damage is changed from 50 to 65) Shatter Touch: The user is able to deal damage to inanimate objects or automatons on a touch. (30 vs normal. 60 vs inanimate, + Strength + Physical Weapon) MP Enhance: 40 MP Deal more base damage . (base damage increase to 40 on normies and 90 on inanimate) Fire Bullet: The user creates a fire ball on their weapon and fires it at a single opponent. (35 Damage + Magic + Magic Weapon) MP Enhance: 30 MP Burn DOT effect. (9 Continuous burn damage for 3 turns.) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit+Strength+Speed+Physical Weapon) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn+Strength+Speed+Physical Weapon) Fire Strike: Cloak the your weapon in fire and perform a spinning attack at the enemy. (weapon damage + 7 continuous fire damage) Quick Blitz: Perform a jumping attack. (5 Damage+Strength+Speed+Physical Weapon) Weapon: Fists (4-8) +5 Speed Accessories: Titan Chain: Significantly raises Strength and Speed (+4, +3 ) (x3) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Strength: 24.5 (+12) Speed: 13.5 (+9) (+5) Defense: 2 (+4) Magic: 5 Charlotte: Spoiler HP: 103/105 (+0/33) MP: 100 (+13) SP: 130/160 Attack Slots: Knight's Crest (Level 5): 40 SP The user dons steel armor on top of their existing clothes, and their sword becomes of a higher quality. They gain the following bonuses and abilities Knightβs Armor: +5 Defense Knightβs Blade: Improves one sword weapon, min +3, max +3 (Ability) Knight's Charge: The user charges at a singular opponent, striking at them with their blade. (30 + Strength + Defense + Weapon) damage Thunder Dragon's Crackling Fist: The user coats a part of their body, (generally the hand,) with lightning and strikes at an opponent with it. Single Target, single hit. (40 damage + Strength and Physical Weapon) -MP Enhance: 25 MP The user adds a chance to paralyze a target hit by the attack. (20%) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability+Defense+Physical Weapon) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit+Strength+Speed+Physical Weapon) Esuna: Recover from all negative status effects. (10MP) Thunder Surge: Cloak yourself in electricity and rush the enemy, stunning foes on contact. (35 damage + Stun+Magic+Speed+Magical Weapon) Summon: Daniel: Detect Evil (Level 5): Passive The user is able to detect if a person is evil and also acts as a lie detector. Tongue of the Sun and Moon (Level 5): Passive Users of angel magic are able to understand every language that exists. Angelic Might (Level 5): Passive All summoned angels are able to harm demonic and divine beings, even if the players otherwise could not. Weapon: Improved Arming Sword (5-14) -1 Speed Improved Tower Shield, +8 defense, -2 Speed Accessories: Gaia Bangle: Significantly raises max HP and Defense (+9, +3) (x3) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 16 (+3) Speed: 1 (-1) Defense: 5 (+11) Magic: 5 (+2) Thomas: Spoiler HP: 55/70 (+0/6) MP: 135 (+47) SP: 125/150 Attack Slots: Arcane Bolt: Each use of Arcane Bolt gives the caster 25 MP. Arcane bolt does more damage and grants additional affects depending on what percentage of their maximum mana the caster currently has upon casting. 0 - 20% MP: (20 +Weapon + Magic) damage 21 - 40% MP: (35 + Weapon + Magic) damage, take 10% of damage inflicted 41 - 60% MP: (50 +Weapon + Magic) damage, Take 15% of the damage inflicted 61 - 80% MP: (65 +Weapon + Magic) damage, AoE(damage is divided), take 20% of the damage inflicted 81 - 99% MP: (80 +Weapon + Magic) Damage, True Aoe, 20% Chance to stun on damage inflicted (to self and enemy), take 30% of the damage inflicted 100% MP: (90 +Weapon + Magic) Damage, True AoE, take 50% of the damage dealt, 30% Chance to stun on damage inflicted (to self and enemy), Enters "Arcane Rest", in which your MP drops by 30% per turn, until you reach 10%. You cannot cast spells for the duration of Arcane Rest. Lava Zone (Level 5): 30 SP to cast 15 SP to maintain The user decides to play a game of the Floor is Lava...only literally. Everyone standing in the lava takes constant damage each turn, and if someone tries to do a melee attack on a target away from them, they take extra damage. Damages all players with fire damage while active. Anybody who uses a melee attack takes more damage. (Magic per turn. 10 + Magic when melee attack is used.) MP Enhance: 40 MP on cast, 20 MP while maintaining Constant Damage is increased. (Constant base damage increased from 0 to 10.) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat+Magical Weapon) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn+Strength+Speed+Physical Weapon) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns+Speed+Magic+Magical Weapon) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun+Magic+Magical Weapon) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets+Stun+Magic+Magical Weapon) Passives: Unstable Power: The user starts the fight with Zero MP. Weapon:Magic Sniper Rifle (6-12) +2 Speed Accessories: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) (x3) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Strength: 11.5 (+3) Speed: 2 (+4) Defense: 3 (+2) Magic: 12.5 (+8) Ra: Spoiler HP: 54/80 MP: 200 (+90) SP: 160 Attack Slots: Arise (Level 5): 30 SP Spoiler Summons a sand soldier. Sand soldiers can be given orders to perform melee attacks. All attacks performed by the soldiers are treated as magical, and scale with Ra's magic. They deal an additional 5 x level damage. Orders can be given on the same turn summoned. Damage from multiple soldiers on the same target deal 25% less than the previous. Soldiers last for three turns. MP Enhance: Ra can give the soldiers an altered state to suit the enemies that are against. By paying the cost again, Ra can give multiple effects to the same soldier. The amount he can give increases as he levels up. Level 5: 1 effect. Level 10: 2 effects, Level 15: 3 effects: Level 20: 4 effects. Airborne: Soldiers can fly, and are able to strike aerial enemies. Horseback: Soldiers are mounted on horseback. Since their weapons are treated as lances, the weapon scaling on their attacks are doubled. This can also be used out of combat to create sand steeds. Physical: The Soldiers lose the quality of converting the command to magic, and deal physical damage instead. They also gain the ability to be damaged, and can be ordered to block for a party member instead of attack. If the attack destroys the soldier, any excess damage will go through to the party member. (Health is equal to 5 x level + Magic) Infusion: The soldiers are infused with an element other than earth, dealing damage of an altered element. Additionally, Ra can double the MP cost to give a chance to inflict the status ailment associated with that element. Conquering Sands (Level 6): 30 SP Spoiler Commands Soldiers to charge forward, dealing damage. (25 damage per soldier + Magic + Magical weapon. Damage reduction applied) MP Enhance: 25 MP More base damage (Base damage changed to 35) Summon: Caelum Summon: Sagittarius Summon: The Northern Stag Fire Bullet: The user creates a fire ball on their weapon and fires it at a single opponent. (35 Damage + Magic + Magic Weapon) MP Enhance: 30 MP Burn DOT effect. (9 Continuous burn damage for 3 turns.) Quake: Shake the earth and cause 1-8 boulders to burst forth which knock enemies into the air and stun them in the process.(12MP, 8 damage per rock+Strength+Speed+Magic+Magical Weapon) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat+Magical Weapon) Wishing Edge: Strike an enemy three times with a single jumping attack. (15 damage per hit+Strength+Speed+Physical Weapon) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn+Strength+Speed+Physical Weapon) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage+Strength+Physical Weapon) Weapon: Improved Mage's Staff (5-13) Accessories: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) (x3) Mage Earring: Highly increases maximum AS and magic (+2, +4) (x3) Strength: 11 Speed: 4 Defense: -1 Magic: 23 (+18) Veilen: Spoiler HP: 70/85 (+0/9) MP: 170 (+70) SP: 120/160 Spoiler Attack Slots: Spoiler Mage Knight's Crest (Level 5): 40 SP The user dons lightly plated robes with runes inscribed into the plates, and their weapon is inscribed with runes as well. The gain the following bonuses and abilities. Mage Knightβs Armor: +2 Defense, +2 Magic Runic Blessing: Improves one magic sword weapon, min +3, max +3 (Ability) Blade of Ruin: The user charges their blade with magical energy and fires a wave at the opponent. (20 + Magic + Strength + Weapon) damage. Aerial: The user creates a dome, lowering the oxygen within the affected area and as a result, suffocating all inside due to the lack of oxygen in the environment; as the pressure has been altered inside the dome, those within it experience a sharp pain in their ears. Damage over time effect, single target (30 damage + Magic and Magical Weapon over three turns). MP Enchance: 25 MP -Increases from single target DOT to AOE DOT. Spark Shot: The user generates lightning from their weapon and fires a single bolt at a single target. (30 Damage + Magic + Magic Weapon) MP Enhanced: 30 MP Paralyze Chance (20% Chance) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat+Magical Weapon) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage+Strength+Physical Weapon) Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn+Strength+Speed+Physical Weapon) Mine Shield: Set 5 explosive magical traps which stun enemies when tripped. (12MP, 10 damage per mine+Magic+Magical Weapon) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns+Magic+Magical Weapon) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Esuna: Recover from all negative status effects. (10MP) Thunder Surge: Cloak yourself in electricity and rush the enemy, stunning foes on contact. (35 damage + Stun+Magic+Speed+Magical Weapon) Weapon: Decaforce Sword (4-12) Accessories: Energy Bangle: Slightly raises max HP and Defense (+3, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Angel Bangle: Raises max HP and Defense. (+6, +2) Mageβs Earrings: Highly increases maximum AS and magic (+2, +4) (x3) Strength: 11.5 Speed: 2 Defense: 3 Magic: 17.5 (+14) Malkira: Spoiler HP: 73/80 (+0/6) MP: 140 (+11) SP: 120/160 Attack Slots: Iron Dragon's Club (Level 5): 20 SP to Shift and 15 Cost to Maintain The user changes their arm into a club made of iron. This takes one weapon slot to use, effectively replacing the weapon that was in that slot prior. Due to the club's ability to conduct magic, it is counted as a magic weapon. The user then basic attacks with it, ending their turn. Replaces one weapon slot with weapon that does 14-20 damage. -MP Enhance:20 MP The basic attack on initial cast applies the weapon's damage roll twice. Iron Dragon's Sword (Level 5): 20 SP to Shift and 15 SP to Maintain The user changes their arm into a sword made of iron. This takes one weapon slot to use, effectively replacing the weapon that was in that slot prior. Due to the sword's purely martial nature, it is counted as a melee weapon. The user then basic attacks with it, ending their turn. Replaces one weapon slot with weapon that does 14-20 damage. -MP Enhance: 20 MP The basic attack on initial cast applies the weapon's damage roll twice. Iron Dragon's Crossbow (Level 5): 20 SP to Shift and 15 Cost to Maintain The user changes their arm into a crossbow made of iron. This takes one weapon slot to use, effectively replacing the weapon that was in that slot prior. Due to the crossbowβs projectiles that it shoots, it is counted as a ranged weapon. The user then basic attacks with it, ending their turn. Replaces one weapon slot with weapon that does 14-20 damage. -MP Enhance: 20 MP The basic attack on initial cast applies the weapon's damage roll twice. Earth Toss (Level 5): 20 SP Cost The user lifts and throws a rock at a singular target. (25 Damage+Weapon+defense) MP Enhanced: 20 MP Becomes multi hit (Base damage changed to 15 Damage, with 1-3 hits) Sand Spear (Level 5): 25 SP The user creates a spear out of sand and chucks it at a singular target. (30 damage + Magic + Magic Weapon) MP Enhance: 30 Accuracy Decrease (10% miss chance) Spoiler Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn+Strength+Speed+Physical Weapon) Weapon: Double Handed Axe (6-17) -2 Speed Accessories: Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Strength: 11 (+3) Speed: 11 (+2) Defense: 14 (+2) Magic: 11 (+2) Calxiyn: Spoiler HP: 52/70 (+0/6) MP: 100(+30) SP: 150 Attack Slots: Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn+Strength+Speed+Physical Weapon) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage+Strength+Speed+Physical Weapon) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun+Strength+Speed+Physical Weapon) Mark of the Fire Devil (5): The user coats their weapon in an eerie blue flame and strikes at a singular opponent. Once they hit, the target is then branded with a Hell Mark. (30 damage + Strength + Physical weapon) Applies 1 Hell Mark on the target. MP Enhance: 30 MP Has a chance to apply a second mark. Summon: Aries Summon: Ophiuchus Weapon: Keyblade: Kingdom Key (4-10) -2 Speed Keyblade: Kingdom Key D (4-10) -2 Speed Accessories: Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) (x2) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Strength: 20 (+11) Speed: 7 (+9) Defense: 3 (+7) Magic: 5
She turned her head to look at him, and she also felt a bizarre kin-ship. "I suppose I take pride in being different, it's part of my culture and upbringing." She responded. "My name is Panola." She spoke in a similar tone to him, not mimicking him but in an unconscious attempt to make him comfortable. "And you're Aedan, if I can recall." She put her hand out to him to shake her hand. "What brings you here? I'm sure you have an interesting story." She said well-spokenly, and with some charm.
βββ βββββΫ©ΫΫ© Ϋ©ΫΫ©ββββββ ββShards of Hopeβββ βββββΫ©ΫΫ© Ϋ©ΫΫ©ββββββ ββ Onamakritos crossed in arms and raised an eyebrow in confusion. "You seemed to have had all the proof you needed when you were taunting me about Aidan and Calxiyn being my parentage. You already had come to that conclusion. I think you've made a misstep." He said shrewdly. "Your implications are clear, but don't go back on your word." Onamakritos gave a brief, and almost taunting bow to him as well as the man who had walked into the room as he took his leave. He wrote what transpired in his journal. "He said this to the Inheritor, knowing that it could potentially be dangerous, but even still his word had been recorded in the mind of the Prince as well as in the Prince's writings. He had caught the mistake and felt glad that he did so, powerful even." "I've been told I'm allowed to take part." He stopped writing and then walked over to Carissa. "There's something I must discuss with you later, Captain." "The man who was a pain in the ass, the epitome of what it was to be intensely overconfident male. He could see the one-sided sexual tension and frustration. But looking at the solitary, strong-mannered women it was easy to see that she had no interest in relationships, much like himself."
βββ βββββΫ©ΫΫ© Ϋ©ΫΫ©ββββββ ββShards of Hopeβββ βββββΫ©ΫΫ© Ϋ©ΫΫ©ββββββ ββ Onamakritos didn't grumble to himself, though he gave a brief nod to show he did understand. It was unknown to him why he was feeling this way, anger for little reason. "Let me think." He then wrote down the events of the battle in his notebook quickly, as he knew his sister could be reading it. He started a new paragraph: "Confronted by thou of similar blood, the hero stood before Jaden, The Inquisitor. He felt his blood pumping through his veins, and so he evermore wondered if the connection was still that strong. That was science his sister knew, and regardless it was meaningless to him. Or was it?" He then spoke. "My sister's power is unknown to me, but she told me that she saw war and violence, and before her eyes she saw Carissa and I fighting along side each other. First, Carissa flickered into Aidan, but reverted back to herself, and then I did the same. Merely symbolic, I imagine." He hesitated. His sister had told him more, but he didn't want to give that away without being sure, and he knew that his sister wanted nothing to do with the outside world. If she would change her mind, it would be interesting to see what would happen, but again he persisted to himself he didn't care, and he only wanted to kill, not to get wrapped up in sentiments or family.
βββ βββββΫ©ΫΫ© Ϋ©ΫΫ©ββββββ ββShards of Hopeβββ βββββΫ©ΫΫ© Ϋ©ΫΫ©ββββββ ββ Onamakritos glared at him, making his hatred known for such a name. "Does why I come truly matter to you? You are out manned no matter who I am the ******* Prince of or if I'm common like any farmer you'll find in their fields, looking at the on going battle. My sister, has a Vision of Carissa, it was against my sister's will that I come here." He confronted Jaden, not backing down and he almost looked bigger in this way. You could here the callous and the coldness of his voice. "I've read Calxiyn The Wise's version of events, there was no side picked it was a peace keeping effort. History gets so romanticized and dramatized you'll never know what really happened. But if I were her, I would have also picked the Demi-Gods, after Aidan left her with a child, alone." He barked, seeming to have hit a nerve. He changed his tone again. "My sister doesn't know about anything outside of our world, and my father is oblivious to the fact I'm here." He glared angrily again. "But I am not my mother, my sister, or Calxiyn The Wise. You're fighting a petty battle, but I came here for a battle, for my own blood lust, nothing more then that."
Name: Princess Calxiyn The 5th MasutΔzu Title: Princess of MasutΔzu no tochi, Faction (Order of The Hammer, The Shards of Hope or neither): Neither Age: 20 Gender: Female Description: Personality: Calxiyn The 5th's personality by itself is much different then The Original Calxiyn's, and when the Original comes and goes her personality seems to change. Calxiyn the 5th is slightly spoiled, as she was training to become the Empress. This also makes her highly intelligent due to all of the schooling in subjects as wide as Latin to Politics, Geography, Math, Science, Strategy in battle as well as other things useful to run a country. She doesn't seem practically adventurous as she doesn't wish for her brother to go to the "outside world". She also seems to not be able to keep her mouth shut and brags about her psychic powers, such as "The Visions". She seems overly cocky, and acts overly high of herself, and also overly positive which links her back to a childlike personality. On her 21st birthday, when she will be named Empress, Calxiyn's Original Soul will no longer be dormant. The memories of Aidan leaving Calxiyn alone with a child has made her bitter, and though her soul is hundreds of years old she hasn't forgotten what was done to her. When she finds out that she is on her way to fight for the Shards she throws herself into chaos. Though, without the bitter memories, she is courageous, and willing to risk her life for people she doesn't know yet. She has a remarkable capacity to forgive, and thus her bitterness towards Aidan, though it comes and goes is also forgotten about in her forgiveness from time to time. She is old and so she has wisdom beyond her years. Weapons: Both: Kingdom Key: http://vignette4.wikia.nocookie.net..._Key_KH.png/revision/latest?cb=20110202212252 Calxiyn The Wise: Redemption: http://www.hiveworkshop.com/forums/...oll-wich-keyblade-next-redeption-keyblade.jpg Armour: Keyblade Master's Armor Abilities (passive and active): Though Old Calxiyn (Also known as Calxiyn Reincarnated or Calxiyn The Wise) has access to all of Calxiyn's The 5th's Memories, Calxiyn The 5th only has the ability to see choice memories and does not have Old Calxiyn's abilities for fighting. Calxiyn The Wise can only be accessed every so often, and on it's own takes a lot of power. Calxiyn The 5th: The ability to 'summon' Old Calxiyn's Spirit Fire, Ice, Thunder, Healing and other elemental spells. Future/Fortune Telling abilities. Calxiyn The Wise: Can duel-wield the Keyblades due to having two souls Extreme Endurance and Durability Can Glide at Fast Speeds Uses Brute Force Keyblade Levitation: Spins 2 Actual Keyblades and 13 made of light, spinning them rapidly to attack enemies. Strengths: Uses mediocre magic in her Calxiyn The 5th Form. Since she is very energetic she has a lot of speed and doesn't easily tired. She's skilled with the battle skills she does have, though they are not plentiful she has 'mastered them'. She has the strength of being able to, at times, tell the future and because of her strong connection with her brother knows what he is writing in his journal. Calxiyn The Wise uses strong magic, has experience in battle and uses brute and strong attacks. Weaknesses: Calxiyn The 5th has only the training she's had with knights in her army (who probably let her win anyway), and so doesn't have the same reaction times or battle skills as Calxiyn The Wise. She doesn't really know what she's doing, and similar to her brother relies on her Keyblade and Magical energy. Though has no idea about anything outside of her homeland (Swords, Technology, some animals, plants, etc). Is too trusting, arrogant and ignorant. Calxiyn The Wise: Lets her emotions come in the way of her battling, won't practically want to fight for Carissa or Jaden and so her loyalty to them can't be trusted and what she'll do to sabotage the Shards of Hope cannot be either, which could ruin battles or fights (putting her in harms way). She can only use her powers for a limited amount of time and even doing this drains her, which makes her susceptible to quick attacks. Her only way of attacks in the moment are with brute force and she undermines her enemies, making her easily disarmable. History: Spoiler Family Line: Sister: Princess Calxiyn The 5th Mother: Empress Calxiyn The 4th MasutΔzu Father: Emperor Consort Stolos MasutΔzu Grandmother: Empress Calxiyn MasutΔzu The 3rd Grandfather: Emperor Consort Thestor MasutΔzu Great-Grandmother: Empress Calxiyn MasutΔzu The 2nd Great-Grandfather: Emperor Consort Zeuxis MasutΔzu Great-Great-Grandmother: Calxiyn MasutΔzu the 1st Great-Great-Grandfather: Aidan Samarost Princess Calxiyn The 5th is some distant relative of Carissa, as sometime after Aidan's wife died over 100 years ago, Aidan found himself in the company of the Calxiyn The 1st, his old flame, and Calxiyn The 1st bore Calxiyn The 2nd, who moved back to Calxiyn the 1st's old homeland which was filled with Keyblade Masters. She reclaimed the throne of her mother and grandparents and was treated like a Saviour. Calxiyn The 2nd had Calxiyn The 3rd, who had Calxiyn The 4's, who had her brother and herself. The Keyblade was passed onto his sister, as the people thought that any female in the line was Calxiyn The 1st Reincarnated. No one in the royal line has ever had a second child for this reason and because after the next Calxiyn is reincarnated into the baby, the mother will die. She has always been the favorite of her father and even her brother, and though Calxiyn's soul is dormant in her until her 21st birthday, which is close to now, she holds most of Calxiyn's personality. Though the Empress does not change into Calxiyn completely, and keeps their 'old soul', combined with their new soul which seems to "come and go" She's worried about her brother because of what he wrote in his journal, which she can see psychically. Other:
βββ βββββΫ©ΫΫ© Ϋ©ΫΫ©ββββββ ββShards of Hopeβββ βββββΫ©ΫΫ© Ϋ©ΫΫ©ββββββ ββ Onamakritos couldn't help but grin. "Thank you Captain." He went up to the guard and requests to speak with The Inheritor about interrogating the prisoner. The guard let him through. His voice was cold and almost sly as he spoke. "Inheritor, I would like to speak to you about interrogation methods for the prisoner we have captured. I'd like to be an active part of the process using my Flame God Slayer magic as a method to get out information."
βββ βββββΫ©ΫΫ© Ϋ©ΫΫ©ββββββ ββShards of Hopeβββ βββββΫ©ΫΫ© Ϋ©ΫΫ©ββββββ ββ Onamakritos nodded to The Inheritor, Jaden pathetically, and his legs shook with tiredness. He then turned to Carissa. "Captain, would it be possible for us both to interrogate the prisoner?" The Prince asked. He hadn't done good enough on the battle field, and was still hungry for blood. He wasn't fulfilled of his hunger. He put the facade of a well-mannered and charming Prince aside as now he had no control over his temper, and he wanted to hurt the captured assassin. "I think a Flame God Slayer's burn may get her to cooperate with us." [β₯]]] [β¦]]] [β£]]] [β ]]]The Order of The Hammer[[[β ] [[[β£] [[[β¦] [[[β₯] Theodosia followed Jayce and then started speaking to him. "Jayce I can check the situation on the ship, why don't you just rest? You need your strength, let me run around for a while." She put her hand on his shoulder and attempted to slow him down.
They had traveled by foot to the Inn where they had stayed the night, a comfort to Panola as the sights of this new land where hers to see up close. In the morning, Panola had come to find that the others in her group were acting in a way she only seen among children in her tribe and never grown adults, as they yelled and shouted and seemed to make fun of each other. She saw the Innkeeper, who seemed to have the power to keep order here and stop the chaos of others. There was already much violence between the Keeper and Flint and Bryce. She also noticed that the Keeper seemed to value cups and other possessions more then the wrist of the Blacksmith. When Sanderson spoke about anger, she wondered if it was necessary to jump in with her own words of wisdom. Sanderson also had a way of being able to stop chaos, and how Aedan had replied to him with an apologize. Immediately, she saw a skill she wished to take back with her once she went home someday, and so she watched him. She then from Aedan the maturity she had expected from an adult of his nature, and smiled at him kindly as it was her way of acknowledging a child's good behavior. She stopped for a second to wonder if it was condescending, but she brushed the thought away since the meaning it had to her would probably be lost on him.
Tbh I saw that yesterday and was ready to square up (ΰΈ'Μ-'Μ)ΰΈ I was going to say "what server issues" but I remembered I'm not on the site at 2 in the morning. I want to point out KHV is alive and well! I get at least 20 notifications everyday! But we delete the threads... Because they're from the spam bots....
Well if you're going to be so negative about it... :c
The Island Expedition: On The Island Spoiler Spoiler Ander: "I would like to see this box and banner. It may help in a way if we were to look at it." Lu nodded to him. She motioned Ander over to 4 boxes. Lu's hand a red rose on it the box, and her name in gold though part of the gold was broken. It was the same for Lau, as he had a lion on his box, and his gold plague was also cut. Dom had a similar gold plague to the others, and a purple star. Al had a white lily on hers. They opened them, and inside them were clothes and jewels, but to Johanna's dismay no music boxes. Ander: "Johanna is right I spent my life travailing and this is not anything compared to what I have seen." "Really?" Lau questioned, lying back on the tree. "Oh sure! One of the S-Classes in our Guild can turn into a demon, and she can make herself 50ft tall. When you think about it people don't react so scared as they used to now that they know it's her. Everyone has magic from where we come from, people may look at you strange at first, but you are with a band of wizards." Johanna gave Lau a smile and she touched his shoulder kindly. Ander: "SMRF do you know what it is. Is there anyone that would want to hurt you or want something on the island?" "No, everything on the island works in harmony with each other, I've never seen any kind of beast that you claimed attacked you." Alessia: "I thought that we weren't meant to be disturbing things here if we could avoid it, and suddenly we're taking these people away from their homes?" Alessia asked generally. Would any of the others see her view here? She didn't really know. Zephyr: "Maybe we should give them some time to think about it before setting off, besides there's still the original reason we came here." "Alessia, Zephyr this is a scientific discovery! This is unlike anything we've ever seen before. Isolated humans, away from civilization. This is an experiment that we've never been able to conduct before for ethical reasons." Frazer exclaimed under his breath. "It's not about science, these people have homes, have a family. And sure, maybe it's been 10 or more years since they came onto the island but their families still miss them. These are royal cases, I'm sure of it. No poor, orphaned child would have a solid gold plague and jewels inside of their case. No, these people must be royalty, and they deserve to be with their families. Mapping out this island can wait. To be perfectly frank with you, I myself am not supposed to be here." The Prince's voice trialed off. "It's my duty as a human being to reunite these people. I'm sure of it." The City of Ember: The Unknown Regions Instructions for Egres This official document _________________ security for a period of ___ years. _____________ preparations have been made for all inhabitants _______ the city. Instructions are as follows: 1. Explore _________ river _______ pipeworks. 2. Find stone ______ with E by river's edge. 3. ________________________________________________________________ 4. _____ your backs to the water, you will find door of _________ bunker. Key _______ behind small steel panel to the right of door. ________ key, open door. 5. ____________________. ______ stocked with necessary equipment. Back _______________ onto s___________ ___eet. 6. Using ropes, lower _________ into water. Head downstream. Use _______ _______ and assist over rapids. 7. ___________ approx. 3 hours. Disembark _____________. Follow the path. "That was amazing, Conrad!" Lina exclaimed. "There is a river in the Pipeworks, I think. Doon would know for sure." Lina didn't seem to hear the domestic that was going on behind her, much too excited to worry about what was happening. Florica was laid on a bed inside of the Doctor's shabby house. "We're running out of everything. I saved these for myself, but..." He pulled out some medical supplies. "No... Shani you can't let him use their final supplies on me, I'm not their citizens." "As a doctor I took an oath and to that oath I stay true, "I will remember that I do not treat a fever chart, a cancerous growth, but a sick human being, whose illness may affect the person's family and economic stability. My responsibility includes these related problems, if I am to care adequately for the sick"." The doctor spoke. He started to treat Florica. "I don't believe in Angels or the "Builders" who will come back and save us, but you are flesh human beings unlike Lina has thought. But regardless, if you are here to save us, this is the most I could possibly offer." Shani took in a deep breath, not experiencing kindness like this before from total strangers. "Damian, I don't want to drain anymore of your power. It's up to fate now. You should go find the others..." She then smiled at him sadly. "Thank you..." The Demon Barber of Fleet Street: The Judge's House Dale found the Judge's office. Not only did he find a whip, but he also found a map of the city on this wall. The Demon Barber of Fleet Street: Town Square At Aias' request, the Beadle then turned to Trevor. "What may I help you with young man?" "May I help you with something?" The nun asked Rho and Aias. She sensed a holy presence from him, and she seemed to feel more at peace for some, strange reason.