I don't have much more to say about the subject but I really like Jim Sterling's new video about the series, its design and difficulty, and how people perceive it. What surprised me most is the fact that Hidetaka Miyazaki was seriously contemplating difficulty options at least as far back as after Dark Souls 1 was released, saying that "I personally want my games to be described as satisfying rather than difficult." Anyway I'm loving Dark Souls III so far. Feels like a perfect blend of the previous five games that From Software has released in the same vein.
Yeah but the dumb thing is even though they're tricky to find their resistances suck. I mean, 4x weakness to Fighting AND Steel??? They do know this ain't Gen I right?
Oh, I perfectly understand that, but I just don't like the implication that all fans of the series are being as irrational as you had put it. And I'd argue the notion that I'm in the minority but I don't think anyone cares to put it to a study including myself, so eh, it's all up to speculation and experiences with the many different kinds of fans.
This is something I always find myself disagreeing with. I've been a Half-Life fan since a few years after Half-Life 2 came out (probably 2007 or so) and I don't think at all I have unrealistic expectations for a good sequel if I'm still able to hold excitement out for Final Fantasy XV. There will always be fans who will always get disappointed, but I simply expect a really good sci-fi FPS game with well-designed levels and puzzles, not the second coming. I also have a monetary bet with a friend that Half-Life 3 will release in some form by 2025.
Dark Souls III on PC
So I just took this screenshot not five minutes ago. Is this news to anyone or what?
I'm perfectly fine with that explanation, but even with that I wonder if these same people would prefer to see other games remove their difficulty options (not taking funding or time into account.) It's "elitist" to me because this is entertainment, and many of the fanbase act like special snowflakes who want their game to be treated differently from other games that I've seen communities for who don't act anything like this toward less experienced players or people who simply may not have the same amount of time or focus for this kind of stuff. "Get good" isn't encouragement; it's almost like antagonism, like taunting someone who's already getting taunted in the game. Helping someone get better is encouragement. This isn't about hand-holding people; this is about trying to get people to even get to the same point that we're at with what they could perceive as a slightly fairer chance. What if an Easy Mode were the bridge for someone to finish Dark Souls 1 and feel prepared for Dark Souls III, without playing on Easy Mode? I'm frankly at the point of giving up trying to discuss it, and something I don't plan to talk about anymore if this is how the Souls fanbase takes a simple suggestion, not that you're being what I think is irrational about it. It's just...tiring.
I have no issue believing it's an issue of time and money. What I'm talking about solely is that people are so against the concept of adding options for difficulties and I don't at all agree with them. The only people I've ever seen be mean about the games' difficulty are the ones who tell other people to "stop being lazy" or to "get good" and such, and I don't think at all it's fair to blame a game for something like that when that's the fault of the people. I've only called someone "elitist" because of his/her attitude about this very discussion and seeming to want to make the game so exclusive for what I felt were weak reasons.
I'll look into that one. I've read a lot of good things about "A Court of Owls." Have you gotten around to it?
I'm all for some fights with Thor and Odin and dishing it out in Ragnarok...though I could really do without anymore Kratos to be perfectly honest.
I read all of Kingdom Come today. Damn that is a good mini-series. Anyone got more mini's to recommend?
Snow is fine but the reason I think so many people don't like him is because he didn't have much of a fleshed-out cast to bounce his personality off of. Like, the only decent moments he gets that I can even remember have to do with Hope. And I'm so glad they confirmed knowledge of the Platinum Demo having frame-rate issues that'll be fixed in the full game. Still, at this point, I might just wait for the PC port if it doesn't suck.
I don't like the series just because it's "hardcore." I've played plenty of games that are harder than these games, and with fewer frustrating (read: not what I think are good) design choices. I like the Souls Borne games because of their worlds and lore and mystery and the compelling combat. It would hurt me none if there were difficulty options because I'd probably just stick with the harder ones anyway. The idea that an Easy Mode would ruin the appeal of a game speaks to me that the game's only appeal was that difficulty, and that's just not good game design if you ask me, but of course it all depends on how you do that difficulty adjustment. I explained what I think would work, but from my experiences most people experienced with the series, save Jim Sterling and some of my own friends, think Dark Souls can only be enjoyed by the "hardcore." I dunno, I've just stopped responding to people on Reddit about this subject because I'm so tired of my opinion being thrown away as if it were dangerous. I'm frankly sick of the attitude these fans have.
I'm frankly a big fan of the shift towards the design choices in Bloodborne over parts of Dark Souls: mainly, the lack of forcing us to rely on shitty platforming or stupid-thin cliff-sides to make progress, the lack of illusory walls that I have little clue how people found beyond just wacking every wall in the game, letting us fast-travel immediately, allowing us to move while healing, allowing us to dodge in more than four directions, etc. I think that my suggestion for an Easy Mode is the best solution to both allowing more people to enjoy playing the game while still preserving the world design and mystery of the games. Online battles would see the difficulties split off from each other. Also, I've only gotten more and more downvotes since my last post. A ton of Souls fans, for whatever reason, still think it's impossible for their game to allow an Easy Mode and still be Dark Souls.
The car/airship thing does look really dumb, but like Nick said, I'm all for having an airship in any capacity compared to...not. I also love the idea that we'll be using different methods of transportation in an open-world game. I'm hoping this leads to a huge variety of levels to flesh out the world, maybe giving us exploration akin to the PS1-era Final Fantasy games. I don't have much else to discuss.
I love humans Also my friend code is in my profile here.
This could be a frightening new nick name for an STI
I'm not worried about the film or anime taking away too much character building from the game itself; unlike Final Fantasy XIII where the full cast basically didn't even meet each other until the halfway point or some point that far, it seems we'll get plenty of time with the full party in the 40+ hours of Final Fantasy XV. I'm pretty sure Kingsglaive doesn't even have Noctis or the other three main characters, so that'll just be a bit more character development for Regis Lucis and world-building of the game's universe. And I agree with Misty: the issue with XII was hardly the combat system (which I kind of liked but found ultimately far too simplistic) but the lack of world-building (completely lacking a sense of culture and commerce due to missing out on towns and such) and meaningful character development and very basic storyline and plenty other things. But I don't think the "bros take a road-trip" is going to be an issue: what I feel like the game will probably do is use that kind of storyline for the first quarter or third of the game to get us used to the cast and the gameplay, and then ramp up the political and epic storyline, but this is only speculation on my part. I could fully be wrong, but we'll see. Maybe I'm just optimistic, but I feel like Square learned plenty after the criticism of the XIII trilogy and having successfully rebooted XIV. That and I sorely want to be excited for a new Final Fantasy game again, and nothing in XV so far has me worried beside being held-back technically by the consoles.
Just added you.
I just do not at all see the harm in implementing an option, that people would never even have to use. And sure, it might be this way because of developer intention, but wouldn't taking some community input such as offering more options make for a more appealing product and potentially garner more sales without sacrificing the experience that so many players (like myself) want? I've finished so many games that have had difficulty options, yet never saw those options' existence as detrimental to my own experience or anyone else's. However, my own experiences with the community of Dark Souls fans have constantly been the repetition of an idea that the game would be "ruined" because someone else can play it on a different difficulty. I disagree strongly with it, though I guess I should state that my own idea of an Easy Mode would simply be lowering enemy health and damage, as well as offering hints (an option within an option) if the player feels like it. I honestly couldn't care less what other Souls fans think of me when I say that I've used a few walkthroughs to get through points in Dark Souls 1. Their opinions don't affect my enjoyment, but having the option for some guidance has only benefited me.