I'll join. Though the only thing I know about TWEWY is the characters.
Kingdom Hearts: Disustingly Designed Drop-system.
What is this amazing looking Magical Girl anime I see here?
2002 VMs 13,952 Visitors
http://kh-vids.net/member.php?50762-awesomeperson
...Depressing music. Other than that;
At least you admit it. You scared them away. I know the feeling, it's horrible.
We should get the noobs back. That'll get the activity back up.
Why Nomura thought it would be a good idea to keep the timed drops in the final boss battles is beyond me. All I know is that he must really hate the KH Community.
What do you guys think of the ridiculous difficulty spike at the end of the game? Was it appropriate? I mean, sure it might be all fine and dandy for those playing on Beginner or Standard. But It's completely insane on Proud Mode, not to mention if you're doing a low level run >.> One hit kill freaking lasers my @ss, Nomura. B| OH. AND NOT TO MENTION THE DROPPING. IN THE FINAL BOSSES. /rantrantrant.
It's an amazing read. For once I'm happy that school gave me something like that. I need to read 1984, badly.
I was running out of time, really. I can edit them more later. Plus the fact I have only a small knowledge of what you both look like. IT'S DIFFICULT.
I've made a fail version of Bryce and yourself, and that's about it.
You ruin everything! ;;
Proud Mode, low level. Try it.
I know. I am far too stubborn to sacrifice a Command Slot for a Drop Me Not, it shouldn't be necessary. If they're going to make us drop during something like a boss, they could at least make it so the fight doesn't reset itself. It's rather aggravating to get an extremely annoying boss down its last sliver of health, only to have the drop meter deplete completely and the fight completely reset when you drop back. /rantrant
"But when Mother died she didn't go to heaven because heaven doesn't exist."
Feenie advice time can go die, btw.