Just to be certain, the Cyborg's 00 number correlates to the order in which they were enhanced, correct?
If no one's layed claim to it, I suppose I'll round out the spot for 001.
I've seen this done a few times before. Play-by-Post and numeric stats aren't really that great a mix. The only way to really integrate the stats would be to make something uberly comprehensive, and apply a dice system to it. But then (IMO), it tends to detract from the flow of the story.
The worlds were falling apart at the seams. At least, that was what it seemed like from Diuccio’s point of view. He had followed through the last portal, the one through which Mixt, and the younger kid had left the infirmary. Not even an hour had passed, and he had realized that he was walking into something more than he expected; needless to say that a trip to the Shadowlands wasn’t in his top picks for things to do, weighed against everything else he had on his plate. That fact had only come more to light when the familiar feeling of encroaching Darkness fell, if possible, more thickly upon the world. The next thing he had known, he was surrounded by Shadows, and the Earth beneath his feet was rumbling. His natural reactions were to battle the shadows, which he did efficiently for some time, until his began to see the futility in even trying to fend them off in the midst of their element. If you can’t beat them, join them, a voice in his head said. It was a familiar voice, but one he couldn’t quite place his finger on, though he knew it to be recently added to his memories. It seemed to make sense, though he had his reservations; last time he had tried that strategy, it had ended in some rough damage to both people and property. In his mind, he was at war with himself over whether it was really worth diving into the deeps again. Yet again, as though coaxing him further in that unwanted direction, the voice spoke out to him. Just do it. You’ve nothing to lose here. There’s nothing to be lost, no one to care if waste a life or two and a few buildings in this world. It’d be nothing more than the norm around these parts. Use your weapons, and be rid of these confounded things. And with those words, Diuccio saw the sense in it. His mind blanked, and what felt like only a second or two later, he came back to it, and, heaving himself to his feet, gave a good look to his surroundings. He wasn’t in the Shadowlands anymore. Where exactly he was, he hadn’t even the slightest clue. All he knew was that it wasn’t someplace he had been before, and that it certainly wasn’t a place that he had been brought of his own accord. Maybe it did it to me, he thought, thinking of what he had done to fend off the Shadows. But he refrained from letting the how and why get in the way of figuring out the where. His vision, previously a bit blurred, cleared out, and he was able to get a better look at his new location. He was in a corridor, abandoned, and dimly lit. Somewhere, he presumed along the corridor, the sounds of faint, distant voices echoed into his ears. Drawing a single blade from its sheath, he began to walk down the corridor. If there really were voices, there had to be people, and if there really were people, they’d certainly be able to tell him where he was and how to get back again. ((Using this as my gateway to figuring it out post. I suppose I'll figure my way to the courtroom or something)).
What exactly is the nature of the location in which the characters are, as in, beyond the courtroom and such? I figure there's no reason Diuccio can't have been wheeled through time anyways.
I've had that happen to me a few times, at least, hearing adult voices speaking in a hushed tone somewhere in my house. It usually happens at night when no one else is around/awake to be talking. I usually just pin it down to me thinking too much, and things like that; I am usually worrying about something when it happens. So that might be your case when that happens. Just too much thinking when there's (I would assume) probably not much else to do but think about things. For now, I'd say you're fine, but if it continues for a while longer, or gets more severe, I'd definately say talk to someone about it.
Thank you very much. It's bit of both. Relaying a point of advice on the basis of personal experiences. Naturally, one must read beyond the words to see the lesson and the experience.
The soundtrack was about the only thing about that movie that I could really get into when I watched it. It was mostly because it was like 1 AM on a coach bus when (& where) I did watch it. The lullaby is probably the most intruiging track from that one; my drum corps actually performed that as part of our show last summer. It made for a good brassline feature. As for VG soundtracks, I've always enjoyed KH music, though I think a lot of the KH2 peices got to a point where they sounded a bit too similar. Final Fantasy soundtracks have been cool, for the most part, though I've really only listened to FFX's music to any extensive lengths. The music from Advent Rising (an XBox game) composed by Tommy Tallarico was pretty kicking, in my opinion a cooler soundtrack than KH. But if I had to pick out the game track that truly withstood my test of time, it's the music of the Zelda franchise, particularly Ocarina of Time. Five or six years after my last playthrough of the game, and it's music is still pretty much engrained in my head (I even make it a point to play the Song of Storms myself when I think it's about to rain).
^Meh. Leave that to the fan-fantasies.^ Maybe it'll be some sort of coverage of the first wizarding war that preceeded the series. Or maybe she'll be endeavoring to give more on Dumbledore's early life in novel, seeing as there was so much to build on with that (unless she feels she's given everyone plenty on that); I think there's plenty more that could be covered in that ballpark. It's hard to imagine, as Ienzo has said, that her next project, given the owls, is going to be something unrelated to HP. Personally, I think a prequel/prequel series of some sort would be a pretty cool deal.
Things like time travel could be made a little clearer when they happen. I read through everything and saw no mention of it.
(( When in the name of all that is clear and discernable did people go back in time?? Meh. I suppose I'll wait for the 'plot' to start making sense again)).
((... Where should I bring my character in? Is that battle still happening in the Shadowlands?))
John Williams is a good one. And yes, He was the composer for the 3rd Harry Potter film. I actually wasn't too sure of that one myself until I looked it up, since the 3rd one was where the started changing a lot of the design for the series (which actually brought things in kind of a sloppy direction, I think, at least for the 3rd movie, and a bit for the sixth, but that's not a conversation for here). The Williams' tracks for HP were definately the more memorable ones though. I think the main theme he wrote for it pretty much became synonymous with the franchise in general. I can't put my finger on too many other film composers though. Danny Elfman did a good job with a lot of his scores. The Tim Burton Batman movies had some good tracks to them, and Elfman also wrote the score for Nightmare Before Christmas, which was also a good one. So I can't complain about him. I'd also give James Horner props, if nothing else, for the score to the original Land Before Time, before they wen't and turned the movies into musicals. In retrospect, the musical bits from the movies that followed the original don't match the scores used for the original.
V.I.P. by Youngblood Brass Band
All of the games have their merits and their failings, I suppose; admittedly, I've only ever been able to play 1 & 2, due to not caring much about CoM, and not owning a PSP to play BBS, and pretty much losing interest in the games themselves in the long run. But I'd say that if it's between KH1 & KH2, I'd have to say that the KH1 was the best overall. Like Chev said above, the story was pretty simple, but at the same time, effective. KH2 was just a big exopositional onsalught, in my opinion, and the overabundance of cutscenes in the game cut too much into the actual playing of the game. I give props to KH2 though on the fact that the "camera" could be adjusted manually, which made fighting all the easier. The reacation commands where alright, but even though they were somewhat of a necessity, it seemed, they made things a bit too easy. That, and I think KH2 had too much in the way of minigames (too much to do, and not enough reward for doing it), and while the new gummi ship piloting stuff was pretty epic, that too had too much store put on it. Visually, I'd have to say that KH1 sort of takes the majority if the cake, though it is about even in that regard. I think the Disney worlds that appeared in KH1 were more impressive and better layed out than the ones in KH2. Atlantica, Agrabah, & Halloween Town, were all loads better in KH1 than in KH2. Hallow Bastion was way more imposing in the first game than the second. I think that world was much better as a castle than as just a village and whatnot; it was just a more powerful feel that way. Just to provide an example.
((So, for the sake of courtesy, I'd just like to inform you all that my house Internet has been down for about seven days. I have no clue when it's gonna be back up though, and until then, i probably won't get any posting in. If anything has happened or will happen around where Diuccio last was, just consider him as being tow with others. Hopefully I can jump back in soon)).
Whilst I rather enjoy a good poem or two, I've never been much for writing it (though I've always had a skeleton of ideas lingering around in my head). But I figured the time is right to give it a shot the way I did back in high school. Don't expect greatness, but expect nothing less than a sincere effort. Critique is welcome, and appreciated in advance. So off to the grit I'm here for... A poem that's been in the back of my head for a month or two. Running Title: Built by FireIt doesn’t take much to start a fire. Just take that kindling and strike your match; A little spark is it all it takes. Watch it, feed it; build it higher. The bigger it is, the warmer you’ll be. Keep some water or dirt at hand. It could get wild, so just remember: Never play with fire.
I listened to a few tracks from that last night. It is a pretty epic soundtrack, I must say. Makes want to watch the movie, when I get the chance to. Provided that it's one in which the music was (for the most part) original to the movie. That's really the area that I'd like to see covered.
I enjoy it more so out of it's science fiction value than anything else.
Ah. That explains it. Just looked into that, and I've never seen the other two. I never even realized any more were made. Still, I only minutely enjoyed the movie with Cruise. If I had to pick any film adaptation, I would, in a heartbeat, say that the 1953 one is my favorite of the lot.