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  1. mindstorm787
    The one thing that ticks me off is how hypocritical some people can be. To be frank, some people are angry about the fact of how one man and another man can elope legally when according to the angry mob that its against nature and not religious and all that bullshit. It drives me insane to think that they say such things when they are just as capable of doing a lot worse things (Not saying that same-sex marriage is bad. Everyone has interests and devotions you know.).

    The way I see it, if what we do is unjust, unethical, or just not right with society, we wouldn't even be able to do half the **** that goes down, murder included.
    A great example: Someone gets murdered in an alley. Alright. Some people grieve, some people say it's a shame. We get over it because yeah, it's a part of life, and the only thing we can do is catch the culprit. Simple, right?
    Two lesbians decide to get married in public, and everyone loses their minds. You get the picture?

    Why? Because certain people HATE change. They hate stuff that they don't understand. They can understand murder, because people understand that people live or die everyday. Same sex marriage however, is out of that general spectrum. Because certain people won't understand how love works.

    Love doesn't differentiate. Love isn't picky.
    If two people of the same gender aren't allowed, isn't ethical, then to me, that's just saying that love isn't ethical to begin with.
    Post by: mindstorm787, Sep 6, 2015 in forum: Current Events
  2. mindstorm787
    For those of you who have been watching this thread, CL: Reactivated had been put on a slight hiatus.

    Part 2 of the Prolouge is finished, and Part 3 is almost done. I will finish them when I transfer the files back to my original computer.
    Thank you for your paitience.
    Post by: mindstorm787, Sep 5, 2015 in forum: Written Works
  3. mindstorm787
    Tell us about your first RP experiences.
    I've done plenty of RPs in the past, both on here and everywhere else I tend to float around. I didn't really take it seriously until I came to KH-Vids.
    When you first started?
    Around 2012-ish at most.
    Why?
    I was looking around on Google for pictures of Vanitas. I saw a particular one with him standing with to other beings, presumably the dark counterparts of Terra and Aqua.
    What?
    It turned out that the pic came from Krowley's Kingdom Hearts S.O.S. I gave it a look-over and thought, "Hey, why not?" and the rest is history.
    Is RPing special to you?
    Of course! It relieves me of the mundane life I need to prepare for after finishing high school, and give me a momentary reprieve to something I can enjoy.
    Making friends, making stories, are all the general things I love in an RP.
    Post by: mindstorm787, Sep 5, 2015 in forum: Role Play Discussion
  4. mindstorm787


    Coerced, huh? Ok.....
    Anyway, accepted. Will be setting up your information in the meantime.
    1 more player needed.
    Post by: mindstorm787, Sep 5, 2015 in forum: Retirement Home
  5. mindstorm787

    Accepted.
    Stasis Room is now open to all players.
    2 more players remaining before the RP can start
    Post by: mindstorm787, Sep 5, 2015 in forum: Retirement Home
  6. mindstorm787
    -Ze Operator's Tower of Power- (Stasis Room)
    Main Thread | OOC Thread


    In this place, you are able to view your stats, buy weapons and stats, or just rest your character.
    You may also equip items, armor weapons and abilities out of battle.

    PLAYER STATS



    • Ze Operator | Level 7 | 250 Credits | 0 Stat Points | 140/350 EXP
      Max HP: 350 | Attack: 45% | Defense: 15% | Speed: 40%
      Head: N/A | Body: N/A | Arms: N/A | Legs: Ronin Boots | Acces.: N/A

      Inventory

      Binary Sword - 40-140 Dmg
      Level 2

      Binary Rifle - 80-220 Dmg + HASTE
      Level 2

      Impact Arm Cannon - 95-150 Dmg + SPLASH
      Level 1

      EMP Launcher - 50% STUN, Disables Exo Abilities for 2 turns, 2 Post Cooldown.
      Level 1
      No Armor
      Cloaking Device - CLOAK for 5 posts
      Level 1

      Dead Ringer - Feign Death, CLOAK for 3 posts, 2 Post Cooldown
      Level 1

      Dual Wield Modifier - Allows player to use the last two weapons they have previously used at the same time.
      Level 1
      (2x) Small Red Potion - Heals 100 HP
      (2x) Green Shard - Eliminates all Exo States.
      (2x) Phoenix Vial - Revives fainted teammates with half of their HP.
      (2x) Enhancer Shot - Fills 50% of you or another player's TAC bar.
      Pyrokinetic Combat- 56-89 Dmg + BURN
      Level 1
      Berserk Mode - 230-400 Dmg, User gains BLOODLUST, CHAOS for 3 posts, DEF +10%, SPE +10%, ATK+10%, and STUNS user after TAC bar depletes.

      Alpha | Level 8 | 0 Credits | 0 Stat Points | 0/400 EXP
      Max HP: 400 | Attack: 40% | Defense: 25% | Speed: 35%
      Head: N/A | Body: N/A | Arms: N/A | Legs: N/A | Acces.: N/A

      Inventory
      Ackramacus Blade - 50-150 Dmg + HASTE
      Level 1

      Twelveshooter - 56 Dmg + SPRAY, 75% Accuracy
      Level 1

      Dragon’s Breath Shotgun - 67-135 Dmg + BURN, 45% Accuracy
      Level 1
      No Armor
      NoTools
      (2x) Dual Cleaver - 85 Dmg + HASTE. Can be retrieved and used again.
      Level 1
      No Powers/Abilities
      Berserk Mode - 245-405 Dmg, User gains BLOODLUST, CHAOS for 3 posts, DEF +10%, SPE +10%, ATK+10%, and STUNS user after TAC bar depletes.

    • Alexis Ackerman | Level 7 | 1450 Credits | 0 Stat Points | 135/350 EXP
      Max HP: 325 | Attack: 35% | Defense: 30% | Speed: 40%
      Head: N/A | Body: N/A | Arms: N/A | Legs: N/A | Acces.: N/A

      Inventory

      Dagger - 20-100 Dmg + HASTE
      Level 1

      Long Sword - 45-160 Dmg
      Level 1

      Double Bullwhip - 63-193 Dmg + HASTE, DOUBLE STRIKE
      Level 2

      EMP Launcher - 50% STUN, Disables Exo Abilities for 2 turns, 2 Post Cooldown.
      Level 1
      No Armor
      Cloak & Dagger - CLOAK for unlimited posts, but only 2 posts if player attacks.
      Level 1
      (2x) Green Shard - Eliminates all Exo States.
      (2x) Phoenix Vial - Revives fainted teammates with half of their HP.
      (2x) Enhancer Shot - Fills 50% of you or another player's TAC bar.
      (1x) Small Red Potion - Heals 100 HP
      Power of Suggestion - 10% of CONTROL, 5% of DEATH, 5% of DISABLE
      Level 1

      Sexual Inducement - 14% of CHAOS, 17% of CONTROL
      Level 2

      Siren Song - 20% of DISABLE
      Level 1

      Pyrokinetic Combat- 56-89 Dmg + BURN
      Level 1
      Parallel Universe - The user gains DEF +10%, SPE +10%, ATK+10%, and selects one target. The target gains BANISH for the next 2 posts. Gains STUN after the 2nd post.


      Samuel Leighyard | Level 6 | 0 Credits | 0 Stat Points | 0/300 EXP
      Max HP: 335 | Attack: 25% | Defense: 25% | Speed: 40%
      Head: N/A | Body: N/A | Arms: N/A | Legs: N/A | Acces.: N/A

      Inventory

      Dagger - 20-100 Dmg + HASTE
      Level 1
      No Armor
      No Tools
      (2x) Throwing Star - 75 Dmg + HASTE. Can be retrieved and used again.
      Level 1
      (2x) Smoke Grenade - 100% BLIND against opponents.
      Planning - Skips a turn to deal 25% more damage next turn.
      Level 1

      Martial Arts - 50-130 Dmg + COUNTER
      Level 1
      Precognition - Predicts the next battle cycle. Results are not always accurate.


    • Tessa Jones | Level 6 | 1550 Credits | 1 Stat Points | 135/300 EXP
      Max HP: 280 | Attack: 35% (+15) | Defense: 55% (+40) | Speed: 20% (-40)
      Head: N/A | Body: N/A | Arms: Scarred Leather Gloves | Legs: N/A | Acces.: N/A

      Inventory

      Earthen Lance - 30-140 Dmg + 10% STUN
      Level 1
      Scarred Leather Gloves - +5 Defense; Arms
      Iron Chestplate - +20 Defense,+10 Attack, -20 Speed; Body (Equipped)
      Iron Bracers - +5 Defense, +5 Attack, -5 Speed; Arms(Equipped)
      Iron Boots - +15 Defense, -15 Speed; Legs (Equipped)
      No Tools
      (2x) Small Red Potion - Heals 100 HP
      (2x) Green Shard - Eliminates all Exo States.
      (3x) Phoenix Vial - Revives fainted teammates with half of their HP.

      (2x) Enhancer Shot - Fills 50% of you or another player's TAC bar.
      Martial Arts - 55-135 Dmg + COUNTER
      Level 2

      Geokinesis - 60-180 Dmg, 15% BLOCK BREAK
      Level 1

      Golem Creation - SUMMON a Golem. Golems are limited to there elemental and level of skill.
      Level 1

      Psammokinesis - 50-100 Dmg, 15% BLIND

      Level 1
      Granulation - Selects a target; Target gains INVINCIBLE. Target cannot move. User cannot attack or move.


      Remy Beuregard | Level 8 | 0 Credits | 0 Stat Points | 0/400 EXP
      Max HP: 310 | Attack: 40% | Defense: 40% | Speed: 25%
      Head: N/A | Body: N/A | Arms: N/A | Legs: N/A | Acces.: N/A

      Inventory
      Bo Staff - 47-122 Dmg + 15% STUN
      Level 1
      No Armor
      No Tools
      (4x) Spades Card - Enemies deals 25% less damage for 3 turns.
      (4x) Hearts Card - Party gains +25 HP for 3 turns.
      (4x) Diamonds Card - Party gains 25% more critical chance for 3 turns.
      (4x) Clubs Card - Enemies loses 25% accuracy for 3 turns.
      Martial Arts - 50-130 Dmg + COUNTER
      Level 1

      Explosion Inducement - 56-170 Dmg + SPLASH, 25% STUN
      Level 1
      Full House - 135-565 Dmg. User explodes a nearby object, then throws 4 cards at random, each exploding, dealing additional damage. Normal effects still apply.


      Kara Jereign | Level 5 | 0 Credits | 0 Stat Points | 0/250 EXP
      Max HP: 245 | Attack: 26% | Defense: 40% | Speed: 30%
      Head: N/A | Body: N/A | Arms: N/A | Legs: N/A | Acces.: N/A

      Inventory
      Black Whip - 24-78 Dmg + HASTE. Deals 10% more damage to opponents who don’t GUARD.
      Level 1
      No Armor
      No Tools
      No Items
      Aquakinetic Combat - 37-89 Dmg + BLOODLUST
      Level 1

      Rain Creation - Affects the field. Fire attack damage halves, while Lightning attack damage doubles.
      Level 1

      Water Walking - Allows user to walk in Oceanic environments
      Level 1

      Healing Water - 25 HP, Can be used on anyone.
      Level 1
      Eyes of the Ocean - 340-540 Dmg + STUN, BLOODLUST. Affects the field.

    • Zephyr Siegund | Level 8 | 1250 Credits | 0 Stat Points | 135/400 EXP
      Max HP: 400 | Attack: 35% | Defense: 35% | Speed: 35%
      Head: N/A | Body: N/A | Arms: N/A | Legs: N/A | Acces.: N/A

      Inventory
      Katana - 35-165 Dmg + HASTE
      Level 1

      Ignis Katana - 45-175 Dmg + HASTE, 8% more damage on BURNING enemies
      Level 2

      Blue Flame Armament Clarent - 45-265 Dmg + BURN
      Level 2

      Blue Flame Armament Balmung- 40-250 Dmg + BURN
      Level 2
      Ronin Helmet - +5 Defense, -5 Speed; Head

      Ronin Chestplate - +10 Defense, -10 Speed; Body


      Ronin Boots - +5 Defense, -5 Speed; Legs
      No Tools
      (2x) Small Red Potion - Heals 100 HP.
      (2x) Green Shard - Eliminates all Exo States.
      (2x) Phoenix Vial - Revives fainted teammates with half of their HP.
      (2x) Enhancer Shot - Fills 50% of you or another player's TAC bar.
      Byakko Summon - SUMMONs Byakko. Byakko gains LIFELINK to the user. Also gains HASTE and PIERCE.
      Level 2

      Kamaitachi Summon - SUMMONs Kamaitachi. User cannot be targeted for attacks. And Kamaitachi and User gains PIERCE.
      Level 2

      Pyrokinetic Combat- 60-97 Dmg + BURN

      Level 2
      Fanged Cyclone - User selects a weapon. The weapon gains 15% more max damage for the rest of the battle and gains PIERCE until the end of use.

    • Poke | Level 8 | 0 Credits | 0 Stat Points | 0/400 EXP
      Max HP: 375 | Attack: 50% | Defense: 10% | Speed: 45%
      Head: N/A | Body: N/A | Arms: N/A | Legs: N/A | Acces.: N/A

      Inventory

      No Weapons
      No Armor
      No Tools
      No Items
      Normal Orb -Grants four random miscellaneous abilities. Cannot be used with another Orb.
      Level 1

      Fire Orb - Grants four random fire abilities. Cannot be used with another Orb.
      Level 1

      Zap Orb - Grants four random electrical abilities. Cannot be used with another Orb.
      Level 1

      Earth Orb - Grants four random earth abilities. Cannot be used with another Orb.
      Level 1

      Ice Orb - Grants four random ice abilities. Cannot be used with another Orb.
      Level 1
      Wrath of the Elements - User gains ATK + 20% and DEF -Zeros- and takes control of 5 random orbs. They are able to control the orbs for as long as they have TAC remaining. Stuns user after this effect resolves.


    SHOP

      • Combat Sword - 30-75 Dmg + PIERCE (300 Credits)
      • Riot Shotgun - 50-130 Dmg + SPRAY (750 Credits)
      • Morning Star - 70-210 Dmg + 10% STUN, 30% BLOCK BREAK (950 Credits)
      • EMP Launcher - 50% STUN, Disables Exo Abilities for 2 turns, 2 post cooldown. (400 Credits)
      • Ghostwalker - 50-105 Dmg, SUMMONs Ghost Double and lowers Defense by 20. Ghost Double retains user stats and mimics controller’s actions. Ghost Double ignores enemy defense. (Locked)
      • Holy Sword Durandal - 70-350 Dmg + PIERCE, 100% BLOCK BREAK (Locked)
      • Proto Alistor Gauntlets - 20 - 450 Dmg + HASTE, DOUBLE STRIKE, PIERCE (Locked)
      • Husk Fireball Launcher - 60-245 Dmg + BURN and STUN (Locked)
      • Heat Disaster War Hammer - 67-245 Dmg + BURN, STUN (Achievement Item)
      • Earthshaker Keyblade - 40-150 Dmg + 25% BLOCK BREAK (Claimed)


      • Small Red Potion - Heals 100 HP (200 Credits)
      • Medium Red Potion - Heals 350 HP (600 Credits)
      • Green Shard - Eliminates all Exo States. (500 Credits)
      • Phoenix Vial - Revives fainted teammates with half of their HP. (750 Credits)
      • Dragon Vial - Revives fainted teammates with all of their HP (1500 Credits)
      • Enhancer Shot - Fills 50% of you or another player's TAC bar. (600 Credits)
      • Overdrive Shot - Fills up all of you or another player's TAC bar (1200 Credits)
      • DICE - Gives you a random Exo Ability, State or Effect to you or a small group. (450 Credits)
      • Frag Grenade - 120 Dmg + PIERCE (300 Credits)
      • Jammer Grenade - STUNs a group of enemies for 3 turns. DISABLEs a group of enemies for 5 turns. (250 Credits)
      • Molotov - 95 Dmg + BURNs a group of enemies for 3 turns. (75 Credits)
      • Smoke Grenade - 100% BLIND against opponents. (345 Credits)

      • Skis - Grants HASTE, raises Speed. (350 Credits)
      • Invisibility Watch - Cloaks user for 5 posts. User cannot attack while cloaked. (400 Credits)
      • Cloak & Dagger - Cloaks the user for unlimited posts, but only 2 posts if they attack. (550 Credits)
      • Dead Ringer - Can be activated to feign death from any attack, cloaking the user for 3 posts. Has a 2 post cooldown. (800 Credits)
      • Dual Wield Modifier - Allows player to use the last two weapons they have previously used at the same time. (1200 Credits)
      • Double Modifier - Allows user to attack twice on the same turn. (Achievement Item)
      • Gravity Gun - Allows the user to grab a random item from the environment, and then fire that item next turn at the boss. (Locked)

      • Ronin Helmet - +5 Defense, -5 Speed; Head (200 Credits)
      • Ronin Chestplate - +10 Defense, -10 Speed; Body (350 Credits)
      • Ronin Boots - +5 Defense, -5 Speed; Legs (200 Credits)
      • Copper Helmet - +10 Defense, -10 Speed; Head (300 Credits)
      • Copper Chestplate - +15 Defense, +5 Attack, -15 Speed; Body (550 Credits)
      • Copper Boots - +10 Defense, -10 Speed; Legs (300 Credits)
      • Iron Helmet - +15 Defense, -15 Speed; Head (400 Credits)
      • Iron Chestplate - +20 Defense,+10 Attack, -20 Speed; Body (750 Credits)
      • Iron Bracers - +5 Defense, +5 Attack, -5 Speed; Arms (200 Credits)
      • Iron Boots - +15 Defense, -15 Speed; Legs (400 Credits)
      • Speed Vest - +20 Speed; Body (Unlockable, Floor 3)
      • Speed Bracers - +5 Speed; Arms (Unlockable, Floor 3)
      • Speed Boots - +10 Speed; Legs (Unlockable, Floor 3)

      • Quick Arc - 67 Dmg (100 Credits)
      • Stun Arc - 70 Dmg + 10% Stun (250 Credits)
      • Pyrokinetic Combat - 56-89 Dmg + BURN (300 Credits)
      • Pyrokinetic Empowerment - Deal 5% more damage for 3 turns to enemies with BURN.(Unlockable, Floor 3)
      • Cryokinetic Combat - 45-67 Dmg + FREEZE (250 Credits)
      • Cryokinetic Empowerment - Deal 5% more damage for 3 turns to enemies with FREEZE. (Unlockable, Floor 3)
      • Geokinetic Combat - 57-120 Dmg + 15% BLOCK BREAK (450 Credits)
      • Geokinetic Empowerment - Deal 5% more damage for 3 turns to enemies who GUARD. (Unlockable, Floor 3)
      • Chronokinetic Combat - 47-135 + CLOCK (Unlockable, Floor 3)

      • Meteor Shower - 40-160 Dmg, deals extra damage based on how much DEF the enemy has. (1600 Credits)
      • Reset - Allows the user to restart the battle from the beginning. Can be used only once per battle. (5600 Credits)
      • Hatred Install - Decreases your SPD and DEF, but raises your ATK by 45%. (Locked)
      • Dark Impulse - Randomly gain CHAOS and 25% ATK and SPD for a set amount of turns for the rest of the battle. (Locked)
      • Zantetsuken - Delivers a powerful attack that can kill the boss the moment the move is preformed. Has a very high chance of missing. (Achievement Item)

      • Dark Flames Pack - Adds the Shadow Dancer, Dark Impulse, Dark Volley, Epic Sauce, Red Burn Hoodie, Blood Bandana, Antique Comedy Mask, Worn Battle Gloves and Viper Pistol to your inventory. (7500 Credits)


    Thread by: mindstorm787, Sep 5, 2015, 33 replies, in forum: Retirement Home
  7. mindstorm787
  8. mindstorm787


    AAAAAAAAAAACCCCCEEEEEEPPPPTTTTEEEEEEEDDD!!!

    Welcome to the game!
    Post by: mindstorm787, Sep 4, 2015 in forum: Retirement Home
  9. mindstorm787
  10. mindstorm787
  11. mindstorm787
  12. mindstorm787
    Profile Post Comment

    Done .

    Done .
    Profile Post Comment by mindstorm787, Sep 4, 2015
  13. mindstorm787
  14. mindstorm787
    -Ze Operator's Tower of Power- (OOC Thread)
    Main Thread | Stasis Room

    Introduction
    Welcome to the Tower of Power. You have been selected to partake in a prestigious challenge, along with other fellow warriors, mages and freaks alike to have your skills gauged to the max. On each level, you will fight an adversary and test your strength, and after each battle, you will have an opportunity to rest, recuperate, and reload. You will be able to gain new weapons, skills, tools, and abilities along the way.
    But beware, challenger. Once you enter this place, you can never leave until you've defeated the final adversary.
    So how are you going to go down?
    A winner, with all the spoils of war?
    Or shall you lose you life?

    Thread Rules
    • This thread follows the RP Section rules as well as the main rules of KH-Vids.net.
    • Be literate and follow the 20 words per post rule.
    • 1 character max per player. This may be subject to change if I think people are able to handle more than 1 character.
    • Do not take over the story without my say-so. If you do take over, I will remove you. No excuses.
    • Unlike most threads, this game has no plot progression for any other thread on KH-Vids, so you have the opportunity to use any character you've used in the past or just stick with making a new one.
    • I reserve the basic right to change and add rules. If you have any questions about the thread, PM me.
    Game Rules
    • Don't GodMod or Metagame in any way. Everyone should have a particular weakness.
    • This thread is PG-17. Romance is allowed, and so is swearing, flipping off, and other mild themes. Sexual innuendos also fall under this category.
    • You shouldn't turn on your teammates. BUT....Who am I to stop a little realistic betrayal?
    • After each fight, you will enter a room called the Stasis Room. This is a central hub where you will be able to access the shop, and rest and replenish. You may also test your battle skills by fighting Dummy Bots or sparring with another opponent.
    • Try to progress through the story and not halt a battle. If you so happen to or plan to go inactive, notify me first, and I will place you character in the Stasis Room.
    The Character Skeleton is as follows.:

    Username:
    Character Name:
    Age: (Can be left unknown)
    Level: (1-8)
    Appearance: (Picture or Description is good either way.)
    Weapons/Items/Abilities: (Max 5)
    Special Ability: (This is required as your Finisher Move. Make sure you explain in detail.)
    Short History:
    Other:


    Accepted OCs

    • Username: Mindstorm787
      Character Name: Ze Operator (Yes, it's getting really old.)
      Age: ???
      Level: 7
      Appearance: A tall figure in a dark, crisp suit. Wears a white smiling mask and a golden cross around his neck. His right arm and left eye are completely mechanical.
      Weapons/Items/Abilities:
      • Binary Sword - Used for close combat, or slicing stuff up.
      • Binary Rifle - High-powered rifle that hits targets with both an instantaneous and delayed shots.
      • Impact Cannon Arm - Uses his right arm as a grenade launcher. Uses it commonly.
      • Cloaking Device - Can become invisible for 10 full seconds, but cannot do anything while cloaked.
      • Dual Variant Magnums - Can fire up to 8 shots for each. used more for close quarters.
      Special Ability: Berserk Mode - Operator overclocks his core, becoming full machine. His suit slips between a black and white color. His defense decreases, but is able to move at a higher speed an attacks become stronger.
      Short History: Well known as the Sarcastic Gentleman and creator of the Tower of Power. He built the Tower s a team building exercise. Enjoys culinary cooking, moonlight relaxation, and sparring.
      Other: Has a prototype version; whereabouts unknown.

      Character Name: Alpha

      Age: Appears 18, Age unknown.
      Level: 8
      Appearance: --
      Weapons/Items/Abilities:
      • Ackramacus Blade - Large, unusually light blade with a rusted appearance. Alpha's own sword, used mostly to hit weak spots.
      • 2x Dual Head Cleavers - Mostly for picking off outliers. They can cause bleeding.
      • 12 Shot Revolver - Fires 3 rounds at a time. Has a high shot count.
      • Dragon's Breath Shotgun - Fires incendiary ammo in a wide choke. Made for crowd control.
      Special Ability: Overdrive Mode
      Short History: Is considered one of the top notorious killer in the world by CIA, FBI, as well as having a bounty of more than 25,000,000 over her head over 4 different countries. She, like Ze Operator, is a cyborg, conditioned and designed in the very same facility.
      Alpha was made to be an offensive Active to balance Operator's all-rounder build, but they never got along with each other well.
      Other: Had stabbed Operator with his own sword, leaving him in a death-like coma for 5 years, after he went homicidal.

    • Username: Glen
      Character Name: Shane Ware
      Age: 18
      Level: 7
      Appearance: Here
      Weapons/Items/Abilities: (Max 5)

      Mind Reading
      Telepathic Speaking
      Pushing
      Psionic Inundation
      Telepathic Combat

      Special Ability: Darkside View - This ability has multiple uses, but the way it works is the same. When used on someone, the person's innermost, darkest emotions are brought out, often causing them to become violent and ruthless, yet almost desperate in their attacks. The target's attacks are drastically increased in power, but due to the style of combat they usually resort to they leave themselves open to damage, taking increased damage for the duration of the ability.
      Short History:
      Shane Ware was raised in a life of poverty. Never knowing true happiness or any sort of privilege, his childhood was a sad one until the age of seven, where he discovered his powers. At first he came to see them as a gift, practicing them where he can and thoroughly enjoying his newfound gift. Eventually, he began using them to his advantage, playing guessing games with people for a small fee and putting the idea in their mind that was the wrong one. It wasn't much money, but it was enough to improve his family's standard of living enough that they began to be able to relax just a little.
      This was not to last, however. At the age of 14, his mother was struck down with an incurable illness,
      Creutzfeldt–Jakob disease to be exact. Knowing no cure for it, his family could only wait and watch his mother's health deteriorate. For all Shane's powers, he could do nothing but watch and attempt to restore any memories his mother lost.

      A few months after his 17th birthday, Shane went to a party to celebrate his father getting a promotion, but at the party people began bullying him, jealous of the money he was making from a simple trick. They tried several times to best him, but by pure dumb luck they didn't guess correctly a single time. The bullies began to abuse him both physically and shouting horrible things at him. This continued for several minutes until his father came over to see if he was okay, but upon seeing the bullies he backed off and returned to the party, pretending he hadn't seen anything.

      More upset then he had ever been, Shane felt truly alone. He found himself wishing they would kill themselves, wishing they would just leave him alone and take their own lives. Completely unintentionally, he used his powers and the bullies did just that, as well as everyone else there with the exception of Shane's father.

      After seeing what had happened and knowing of Shane's powers, his father turned on him. Pulling out a handgun, he pointed it at his son and began screaming at him and cursing him, saying he wished he had never been born and saying specifically he was nothing but a burden, a mistake, a monster. Shane yelled out to his father and pleaded for him to listen, but the man would not.

      Amidst his pleading, Shane used his most powerful ability on himself, knowing if he was to survive there was no other way. He used his powers to bring out the darkest side of his personality, and then he used his Psionic Inundation to bombard his father with such powerful psychic waves the man's brain completely shut down, dying immediately.

      Shane left that area the only survivor, the police labelling it as a mass suicide pact and moving on, but the boy knew better. He began looking into things to help him with his power, which he now thought of as a curse, and he stumbled upon a single name after reluctantly reading the minds of several government agents. Lyle Strain. He had experience with people with powers, perhaps he could help him. Shane decided to go to mr Strain, needing help and wanting answers to four questions:

      Why did he have the powers when so many others could have been chosen, was there any way for him to ever become "normal" again, how deep down was his darker side, and most importantly...why had every part of him found enjoyment when he saw the people killing themselves?

      He found Strain rather quickly, and met a boy with telekinetic powers captive there. Strain turned on Shane, treating him as a prisoner and science experiment, but in doing so he gave Shane something the boy hadn't expected to find; confidence. Shane was forced into situations he had never predicted, was forced to tap into his powers and unleash the true potential within himself. He did just this, and together with his friend Colton they escaped. However, Shane knew the danger he was, and while part of him wanted to simply kill Colton there and then, he left his friend and parted ways. He would find a way to train his body and his mind to become the perfect telepath, and ensure that the only people that were ever hurt around him were the ones that he wanted to hurt.

      Fast forward a few months later, and Shane had found the tower of power. Such a place would surely be a good place to test his abilities and push him to his limit, and maybe...just maybe, he could atone for the wrongs he had committed.
      Other:​
      รץภςє๔
      LIVES ON IN SPIRIT

      Username: Glen
      Character Name: Gexln
      Age: Reality is 327, but he appears around the age of 26
      Level: 8
      Appearance: Here
      Weapons/Items/Abilities:
      Weapon: Darkness' Sorrow. This sword. The origins of the blade are unkown, but it enhances all darkness based attacks.
      Ability: Dark Firaga: Creates a fireball of darkness and launches it at an enemy.
      Ability: Dark Pulse: Gexln releases a surge of dark energy around himself, dealing damage in an area of effect and having a chance of stunning.
      Weapon: Midnight's Venture. A keyblade with a memento from a departed friend attached to it as the keychain.
      Ability: Dual Wield: Being the Nobody of a keyblade wielder, Gexln retains the ability to summon his keyblade at will, and uses this weapon in combination with Darkness' Sorrow to achieve deadly results.
      Special Ability:
      -Embrace of the Shadows: Drawing upon the power the x-blade once gave Gexln, the Nobody transforms into the state he was in when he once wielded it. This form is incredibly powerful, said to rival Chaos and Omega themselves in strength and drastically increases Gexln's speed, strength and defence for a short time, however once this form is over his stats are reduced harshly for a small amount of time.
      Short History: After having defeated Chaos and Omega and saving the worlds from the threat of Kingdom Hearts, Gexln dedicated his time to becoming stronger and giving his wife, son and daughter the best lives he could possibly give them. Upon hearing of the tower of power, he saw it as a fitting test of his abilities and set out for them. He figured after defeating a literal god, what could possibly surprise him?
      Other: N/A

      Username: Glen
      Character Name: Oscar Leighyard
      Age: 18
      Level: 5
      Appearance: Here
      Weapons/Items/Abilities:
      -Weapon: The sword in his picture
      -Mask Magic: Monkey. Summoning the ancient mask that resembles a monkey's face, Oscar gains increased speed as well as a chance to dodge enemy attacks. This effect lasts for a few turns.
      -Mask Magic: Lion. Summoning the ancient mask of a lion's face, Oscar becomes courageous and strikes harder, giving him increased strength whilst this mask is active. Lasts for a few turns.
      -Mask Magic: Turtle. Summoning the ancient mask of a turtle's face (which looks weird as hell btw), Oscar gains increased defence whilst this mask is active. Lasts for a few turns.
      -Ancient Mask Magic Mastery. When Oscar uses one of his mask magic abilities, he takes 50% less damage the turn he uses one it.
      Special Ability: Mask Magic: Demon Master. Using this mask magic inflicts CHAOS upon Oscar, however it summons three demons to fight for him and adds the fire element to his attacks, giving him a chance to ignite the enemy on hit.
      Short History: Oscar has always looked out for his brother, sometimes taking on mercenary jobs to earn money if he had to, but always putting Samuel above all else. As a child, an incident happened with his mask magic that resulted in the deaths of his parents as well as everyone else in the city, with the only survivors being himself and Samuel. To attempt to get rid of his guilt, he decided to learn to master his mask magic even better than he already had, and entered the tower of power as a true test to see if he was worthy of the power he commanded.
      Other: Is Samuel's brother.

    • Username: Aelin Fireheart
      Character Name: Alexis Ackerman
      Age: 19
      Level: 7
      Appearance: ~~
      Weapons/Items/Abilities:
      A Long Sword
      Power of Suggestion
      Sexual Inducement
      Siren Song
      A dagger
      Special Ability: Parallel universe. Alexis can create an illusion of a parallel universe in which she has complete control over. She can trap her target in it for a short time, though they have their own free will it can create a better plain for her other powers to become more useful.
      Short History: Alexis was orphaned at five and left on the streets. It wasn't long before a man found her, a bad man. He brought her to somewhere she assumed that would be her new home, but that was rather short lived when she got sold out to a home but not as a normal servant. She was forced into a different type of trade, by a human trafficking company. However being so young at this time she adjusted to her life pretty quick becoming adapted to it and as time went on even wanting it, playing to part and convincing people to get closer to her.

      This however was when her powers bloomed, beautiful and perfect for Alexis, however as her owners began to realize what she could do, that it wasn't always their own will at work they would throw her out, sell her once again. Alexis got thrown from one place to the next occasionally picking up different things on the way, for example how to use her sword and dagger that she now carries. However the story was ever the same with the owner discovering her powers and kicking her back to the street, taking back anything they ever gave her, except her last owner. He threw her out on the streets but took pity on her. He did not sell her again and left her with nothing but he was unwilling to watch the beautiful young seventeen year old get used, abused and ultimately killed while on the streets, so he provided her with two weapons, a sword and a dagger before throwing her out.

      Alexis then lasted the next two years on her own on the streets, using her weapons to keep herself safe, and using men to keep well fed and warm thanks to her powers and lack of clothing that she wore. She eventually heard from one of them about this tower of power. She could only imagine what would be awaiting at the end, what sort of prizes and luxuries would await her. Finally a chance to get out of the life she lived. Only if she could reach the tower heights and win.
      Other: She is Bisexual
      Username: Aelin FireHeart
      Character Name: Samuel Leighyard
      Age: 15
      Level: 6
      Appearance: ~~
      Weapons/Items/Abilities:
      > Good with karate but not as good as he is with his throwing stars
      >Samuel is highly skilled with throwing stars
      > Dagger he can use if he has to in close combat
      > Smoke grenades
      > Planning- Spends a turn planning so the next set of moves it well planned around enemy weaknesses that he can predict, and therefore is more effective.

      Special Ability: He can see a slight bit into the future. what will happen and how it plays out.
      Short History: Samuel has always stuck close to his brother, admired him. He followed him around everywhere for a long time just doing as he was told to do. He still does follow him around not having settled anywhere in a long time. The young book worm doesn't know what else to do but at some point is looking forward to settling somewhere.
      Other:
      has a photographic memory and is also Oscars brother

    • Username: Magick
      Character Name: Tessa Jones
      Age: 20
      Level: 6
      Appearance: Brown hair down to the middle of her back, green-brown (hazel) eyes, ridges on the nose indicate it was broken at least once. High cheekbones and small lips.
      Weapons/Items/Abilities: (Max 5)
      Tough leather gloves that cover her hands and protect them from harm. Scarred from use.
      Martial artist wink wink.
      (I don't know how to link the abilities, so here, in all their messy glory. )
      Geokinesis http://powerlisting.wikia.com/wiki/Earth_Manipulation
      Golem Creation http://powerlisting.wikia.com/wiki/Golem_Creation
      Psammokinesis http://powerlisting.wikia.com/wiki/Sand_Manipulation
      Special Ability: Granulation. Tessa can create a protective sphere around her body, or that of another person, that will turn anything trying to pass through it into sand. The sphere is only large enough to surround one person at a time, and while this ability is in use Tessa is unable to perform any other techniques. The person the sphere is wrapped around is also unable to move, though if they touch it, they will not be affected.
      Short History: Tessa grew up with her mother and grandmother, her father having vanished after she was born. After destroying her home and nearly killing her family, Tessa left to try and find the source of her power, and her father. That was three years ago. Now Tessa has grown in strength and confidence, but is out of leads, money, and hope. Her one last idea is to make it to the top of the tower, where she will garner enough money and information to give the search for her father one more shot, in hopes of understanding who she is.
      Other: I was coerced into this.
      Username: Magick
      Character Name: Remy Badas$ Beuregard
      Age: 25
      Level: 8
      Appearance: ~ Thankies to Glen
      Weapons/Items/Abilities:
      Playing cards
      A staff. Don't know the real name.
      Explosion Enducement
      Martial Artist
      Skilled staff wielder
      Special Ability: Full House. Remy focuses his energy into causing one big inanimate target to explode while charging his playing cards with energy. Once complete he throws all of his cards at the target, causing it to ignite and create one big boom.
      Short History: Remy is a traveling thief and gambler. He hasn't run out of luck yet and has decided to give the Tower a shot. Why? Well why not?
      Other: B)

      Username: Magick
      Character Name: Kara Jereign
      Age: 18
      Level: 5
      Appearance: ~
      Weapons/Items/Abilities: (Max 5)
      Special Ability: Eyes of the Ocean~ Kara uses all the energy at her disposal to create a giant (twelve feet or so) wave that envelopes all in its path. After a few seconds of being held underneath the water, it collapses in an attempt to crush those trapped inside. Once the move is complete, the water remains behind.
      Short History: Kara was sent away as a child to learn how to control her abilities after killing one of her playmates. She learned control, as intended, but it has been nothing except detrimental to those around her. After returning home and disposing of her parents, she has taken to living by the ocean, becoming a legendary siren to the locals that will kills those that cross her path. It is unclear how she learned of the tower, and what she hopes to find at the top, but here she is.
      Other: B)

    • Username: Moksha
      Character Name: Zephyr Siegend
      Age: 18
      Level: 8
      Appearance: {|}
      Weapons/Items/Abilities:
      ·
      Katana
      ·Blue Flame Armament – Clarent: Using his control over blue flames, Zephyr is project an illusionary blade that appears to look similar to legendary weapon Clarent and wield it.
      ·Blue Flame Armament – Balmung: Using his control over blue flames, Zephyr is project an illusionary blade that appears to look similar to legendary weapon Balmug and wield it.
      ·Spirit Summoning – Byakko: Due to his training with his teacher, Zephyr discovered that he could summon the spirits of legendary creatures (after taming them in some way). By summoning Byakko, he gains a white tiger coated in lightning as a ally during fights.
      ·Spirit Summoning – Kamaitachi: Unlike Byakko, Kamaitachi doesn't physically appear when summoned. Instead he places a barrier of wind around Zephyr that he's able to command.
      Special Ability: Fanged Cyclone: By putting the summoned spirits of Kamaitachi and Byakko into his katana, Zephyr is able to unleash a devastating cyclone that destroys all in its path.
      Short History:

      Zephyr did not have the most fortunate of childhoods. At the age of two, his father left on some journey that only his mother and sister know about. Next his mother had passed away when he was three years old, leaving him alone with his sister. They managed to survive with the help of some of their neighbors.

      Seven years had passed and Zephyr started to spend most of his time in the local library reading about legends, myths and anything else that fell in that category. At this age he had learned that he wasn’t the best at magic and while that did get him bullied, his lack of ability for magic didn’t stop him from physically beating them. That of course got him in trouble with his sister, who was teaching how to both how to fight and the magic that their father had taught them.

      Having one living relative that you know of and being bullied doesn’t seem like the best of things to happen to a kid. In fact, some most people would probably hate every second of it. This wasn’t the case for Zephyr. Learning his father’s magic was good enough for him for the time being. Zephyr still had plans to go looking for his father when he’d gotten older.

      This cycle or rather daily routine for Zephyr went on for four years, before the incident that greatly affected Zephyr the most had occurred. On the outskirts of the village that he lived was a shrine. Various rumors surrounded that shrine, from a place where the souls of monsters were sealed to where hero's go to be chosen. The monster rumors made no difference to Zephyr, but the hero one was what really caught his attention.

      When he'd suggested his plans to his friends, they were quick to warn him against doing it. Going as far as to remind him that they weren't allowed to go there without proper supervision. Zephyr ignored their warning and went by himself. The shrine was a pretty empty with a lone pedestal in the middle of it. Zephyr moved closer to the pedestal, practically drawn to it, and placed his hand on top of it. At first nothing had happened, but then suddenly the ground violently shook. The fierce shaking had caused part of the ceiling to collapse and fall down onto Zephyr. Everything after that was a blank for him.

      The next thing that Zephyr knew, he was in one of the medical facilities that they ha, being treated for his injuries. A couple of cuts and bruises here and there and a broken arm. Quite fortunate for someone who had a bunch of rubble fall onto him. However there was a reason behind his good fortune and it damn near broke Zephyr.

      It was revealed to him that the reason why he wasn't in worse condition was that his sister had shielded him from the falling rubble and was the more injured out of the two. Zephyr didn't believe this until he witness his sister's condition himself. Seeing her hanging on to life by a thread caused it all to sink in right then and there. This was all his fault.

      His torment didn't stop there. For the next to years he was treated like an outcast. Either being shunned or hated by the people who lived in the village. Touching the pedestal had caused an earthquake that had taken many lives and naturally when people found out the cause, they weren't happy. Zephyr on the other hand was still in shock from how he'd almost gotten his sister killed and had locked himself to his room with some books.

      Zephyr, now sixteen, had decided to leave his home to both find his father and to attempt to be a hero or at no longer a failure who only hurts what he holes precious to him. His sister had been released from the medical facility and was alive, but confined to a wheelchair while her legs, which suffered the most, healed. On the day he left, he left a note for his sister telling her where he was going and that he'd come back with their father if he runs into him.

      Not too long after his journey, he ran into some woman who not only offered to teach him about some hidden ability that he had, but also knew his father. Hoping that by following her he'd learn more about his father, he agreed to her offer. Thus the next two years were spent both traveling and training.
      Other: Using two spirits at once puts a great strain on Zephyr's body, thus he limits himself to one at a time unless he had to use two at once.

    • Username: jackdaniel0
      Character Name: Poke
      Age: 10 (Physically 15)
      Level: 8
      Appearance: He has black hair, red irises and green sclera. He wears a red coat, blue jeans, black-white sneakers.
      Weapons/Items/Abilities:


        • Normal Orb - Grants him access to all Normal-type moves
        • Flame Orb - Grants him access to all Fire-type moves
        • Zap Orb - Grants him access to all Electricity-type moves
        • Earth Orb - Grants him access to all Ground-type moves
      There ARE sets of rules regarding the usage of these orbs.
      The orbs are all stored within Poke's body. He is able to separate an orb from him and give it to someone else, which will amplify any move they have where it's element corresponds with the Orb's by 20%, and/or give them control over that specific type. For example, giving Tessa his Earth orb would power up her Geokinetic abilities, and giving Ze Operator an Ice Orb would give him cryokinesis.


      Special Ability: Wrath of the Elements - Poke has complete control over 5 random orbs as long as he has energy in his TAC bar. His attack increases, but his defense zeroes completely, and the turn the effect wears off, he is stunned.
      Short History: Arceus wanted to save the Earth, but creating a portal to leave his realm was always an incredibly risky move. So he decided to create a being that would live out their life on Earth, dedicating themself to helping Mankind and Pokemon. The being that came to was Poke. Born in the form of a physically 15-year old boy, Arceus instilled into him as much knowledge on the humans as he could, including how to speak their language and act as them. This wasn't the only thing he gave him. Arceus had the ability to change his Type using special plates, which also allowed him to use any Attack that had that plate's type. He gave the same ability to Poke, but instead of using the shape of plates, he used orbs.
      For most of his life, Poke had been doing a pretty good job. But then a group of extremists decided to go after Arceus. Forced down to the mountain Spear Pillar, he was captured, but only temporarily; he escaped, though injured. The group had gotten what they needed; a drop of his blood.
      A tense few years of silence, and then Belzades was unleashed. Created through a combination of different genes of Pokemon, including Arceus, it was made to be the perfect weapon. Wreaking havoc across the Earth, Poke confronted it in a duel to the death. Knowing he would have to go all-out, he called out to Arceus' realm, to borrow the ethereal energy that resided in them. With it, he was now able to use every single Pokemon move in existence, and was finally able to match Belzades in power. Unfortunately, he had a new problem to deal with.
      The risk of travelling between dimensions was the creation of a black hole. Even something small, such as the energy Poke had absorbed, would be enough to rip a hole in space-time. And a tear would grow bigger as more objects passed through it. Their battle had taken them across the landscape, so the black hole had plenty of things to absorb as it rose into the sky. It swallowed up Belzades, but Poke was able to escape. Though it didn't matter; If he didn't stop it, it'd destroy the entire Earth. Poke flew into the black hole, and darkness was the last thing he remembered before finding himself at the Tower of Power, with only four of his seventeen Type-orbs.
      Other: While being created, Arceus didn't really 'code' anything into Poke about love, so he's aromantic asexual. I wonder if that affects a certain ability of a certain character? *coughwinknudge*


    ARE YOU READY FOR THE TOWER OF POWER?
    Thread by: mindstorm787, Sep 4, 2015, 24 replies, in forum: Retirement Home
  15. mindstorm787
  16. mindstorm787
    Is anyone interested in a simplistic RPG with boss fights on every floor, a rather intriguing storyline and tons of ways to fight?

    This thread is supposed to a fun battle-heavy based thread with occasional lulls, an intricate system of perks/power-ups, and decent diversity to the character.

    This particular thread is supposed to be experimental, featuring some characters from various games/media, with all their weapons, skills and willpower trained on YOU.

    Can you handle a Tower of Power?
    Thread by: mindstorm787, Sep 3, 2015, 1 replies, in forum: Retirement Home
  17. mindstorm787
    For those of you who know me on this forum, I understand that I have a large history of disappearing during RP Threads/Events, and mostly just hovering around from place to place. At which to one point, when there was a lull in the RP section, I vanished almost completely, due to the fact that KHVids' RP Section makes up 75% of my RP life, even if I vanish now and then.

    For those of you who don't know me, Hi. I had joined KHVids around 2012-ish, and have been floating around from the RP Section, Writer's Nook, and Playground Section.

    To sum this entire thread up, I just wanted to say to those who are reading this that I am back from a long leave of absence, and shall be returning to my residing threads as often as I can, and will do my best to stay active.

    It's nice to be back.
    Thread by: mindstorm787, Sep 3, 2015, 3 replies, in forum: Introductions & Departures
  18. mindstorm787
    Post

    Symphony

    Zip was decidedly surprised at Kiane's reaction, but when she softened up, he felt a little more relaxed, and just nodded. But soon after, musical notes, one from trumpets and from a singing violin, sailed through the air, reaching his ears, and apparently the older girl's as well. He tensed, ready for action. He knew very well that the note at this level in volume is enough for a music battle, and the notes can hit from anywhere.
    "...Sasha?" Kiane looked back at Zip. "A-anyways stay safe!"
    She took off, leaving Zip alone again. Though he would normally turn around and continue on with his usual business, he was curious as to what was going on and who this Sasha person was, and if she could've been in some danger. though music battles aren't enough to kill a person, a powerful-enough blast could cause some major pain. Either way, Zip planned to investigate.
    Zip held up his Synth Board, and while listening to the notes of the musicians, he tuned his Synth till the note matched harmoniously. He then took off after Kiane, following her every step of the way. He figured that if there was a music battle, it could use a couple of the hard notes, courtesy of Zip.Ogg.
    Post by: mindstorm787, Jan 27, 2015 in forum: Retirement Home
  19. mindstorm787
    Post

    Symphony

    Zip looked around in the crowd. He didn't necessarily liked crowded places, but he can make an exception for this particular occasion. He liked it back home in Lament, where the streets suited his style. The only ever reason he comes is because he himself is surprised as to how Scherzo can manage 200 years of peace without violence and conflict. It doesn't take a genius to know that all human beings, by nature were prone by violence, whether they develop it or they were born with it to begin with. Instinctively, His right arm reached to touch his Synth board, which was attached to his left arm. He crudely built it when he was young, but with time, he made a couple adjustments to tweak out any bugs. And it plays as well as it's design. Zip's right hand fingered one of the keys, then retracted his hand. He would need to find a better place for himself for when the show started. He made a turn and before he could register it, he collided with a girl with cold blue eyes. He fell down on his bottom, letting out a grunt of slight pain. he checked himself, then looked up at the person in the way. Hoo boy.
    Post by: mindstorm787, Jan 24, 2015 in forum: Retirement Home
  20. mindstorm787
    When exactly will this RP begin?
    Post by: mindstorm787, Jan 22, 2015 in forum: Retirement Home