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  1. 13draconus_maximus13
    I thought you'd like the idea of a UWM. Does the fact that it's been hacked on KH2 make it easier to hack it for KH 1?
    Just asking.
    Post by: 13draconus_maximus13, Feb 16, 2008 in forum: Code Vault
  2. 13draconus_maximus13
    Yes that's most likely possible.

    Imagine you're the guy making the cut scene, what would you do:

    1) Make Riku's blade part of his model, make another Sora model (with the keyblade) and give it animations

    OR

    2) Make Riku's blade NOT part of his model, and just give it to Sora in the cut scene.

    Easy choice, no?
    Post by: 13draconus_maximus13, Feb 16, 2008 in forum: Code Vault
  3. 13draconus_maximus13
    I saw some people talking about URM's before.
    Universal Reaction Command Modifier is even named URCM! =P
    Post by: 13draconus_maximus13, Feb 16, 2008 in forum: Code Vault
  4. 13draconus_maximus13
    There is a thread for KH codes. You can just follow the link to Antiweapon's vid there, there are the codes.
    Don't spam like this!

    Anyway, does anyone have the code to mod DW Roxas' left hand weapon?
    Post by: 13draconus_maximus13, Feb 16, 2008 in forum: Code Vault
  5. 13draconus_maximus13
    Those are PAL codes, AR MAX. You don't easily recognize PAL codes, just throw the code in AR MAX format

    (looks like this)
    XXXX-XXXX-XXXXX
    XXXX-XXXX-XXXXX

    into MaxConvert, and the game id will appear. 09C9 is PAL, 0911 is NTSC.

    Raw codes look like this

    XXXXXXXX XXXXXXXX
    XXXXXXXX XXXXXXXX
    Post by: 13draconus_maximus13, Feb 15, 2008 in forum: Code Vault
  6. 13draconus_maximus13
    I think the Oblivion & Oathkeeper code is the RC you use against Roxas, when you steal his keyblade. Since we didn't get the Roxas fight, we probably don't have the RC.

    As for Mickey, just use the UCM and put it into slot 5, 6, 7, or 8.

    EDIT: Man, I type slowly!
    Post by: 13draconus_maximus13, Feb 14, 2008 in forum: Code Vault
  7. 13draconus_maximus13
    Too bad... He's off to that other KH forum, right? Well, now you'll have to hadle all the dirt yourself :p

    Oh, when's the next tut part going to be released?
    Post by: 13draconus_maximus13, Feb 13, 2008 in forum: Code Vault
  8. 13draconus_maximus13
    How fast? Does he speed up slowly like on the carpet or does he always run really fast?

    Also, are we able to change world Soras' models, it'd be cool to see wisdom form running around like lion Sora ^_^.
    Post by: 13draconus_maximus13, Feb 13, 2008 in forum: Code Vault
  9. 13draconus_maximus13
    Well, to get to know the basic functions of ps2dis, it's helpful, but that's practically all.
    Anyway, thanks for putting it in the thread.
    Post by: 13draconus_maximus13, Feb 13, 2008 in forum: Code Vault
  10. 13draconus_maximus13
    Nice topic, man. A lot of people don't know how to input a lot of codes into the AR Max at the same time.
    Added to your rep.

    BTW, shouldn't this be stickied?
    Post by: 13draconus_maximus13, Feb 13, 2008 in forum: Code Vault
  11. 13draconus_maximus13
    I don't know, I'd prefer to play as A MOOGLE. Or if any model's useable, I'd say : play as org. members!!
    Post by: 13draconus_maximus13, Feb 13, 2008 in forum: Code Vault
  12. 13draconus_maximus13
    I found this tut on how to move saves from MC to a USB pen drive (Skip to point D): http://www.console-exploits.com/foru...53&postcount=2

    Could anyone tell me if I have to use another program than ULaunch ELF to do this tut? Also, this tut only talks about saves, but does this method work for dumps too?
    Last question: Can I use my AR Max USB flash drive to store the saves on?
    Thanks in advance.
    Post by: 13draconus_maximus13, Feb 13, 2008 in forum: Code Vault
  13. 13draconus_maximus13
    I think you'd better ask this on the NTSC thread, more people can help you out with that there.
    Post by: 13draconus_maximus13, Feb 13, 2008 in forum: Code Vault
  14. 13draconus_maximus13
    Wow, is there anything you don't know?
    Ok, I get what I have to do, I just don't know how I have to do it. Right now, I'm googling it up, without any succes up until now. I saw tuts about using ULaunch ELF, but they use it for other things, like burning copys of saves and stuff. Carey, or anyone else who knows how to dump using AR Max, could you please post a short tut on how to do this or link to a good tut, otherwise I probably wont be able to do this.



    EDIT: I just found this tut (Skip to point D): http://www.console-exploits.com/forums/showpost.php?p=72853&postcount=2

    Could anyone tell me if I have to use any other program to do this tut? Also, this tut only talks about saves, but does this method work for dumps too?
    Also, can I use my AR Max USB flash drive to store the saves on?
    Thanks in advance.


    carey:
    cloud console exploits arn't illegal =P
    Post by: 13draconus_maximus13, Feb 12, 2008 in forum: Code Vault
  15. 13draconus_maximus13
    Well, I wouldn't say never... A few years ago many people said there was never gonna be a play as Riku code.
    Especially now Sora's model mod has been found I'm thinking it might be possible, but probably: impossible
    Post by: 13draconus_maximus13, Feb 11, 2008 in forum: Code Vault
  16. 13draconus_maximus13
    Do you also have the digits for Sora's world drive forms? That would be cool.
    Post by: 13draconus_maximus13, Feb 11, 2008 in forum: Code Vault
  17. 13draconus_maximus13
    So, what do I have to do exactly to dump a game with my AR MAX? Convert the dump code, put it on, save the game?
    What do I have to do then?
    Post by: 13draconus_maximus13, Feb 11, 2008 in forum: Code Vault
  18. 13draconus_maximus13
    Will a dump code work with AR MAX? I heard it was impossible to dump a game with AR MAX. I hope I'm wrong though...
    Post by: 13draconus_maximus13, Feb 10, 2008 in forum: Code Vault
  19. 13draconus_maximus13
    Do you port using ps2dis? If not, I don't think it'll work...

    Oh yeah, I just looked in the NTSC codes thread and they're having problems converting the code. Apparently, it's un-convertable to AR MAX. Erkz said this, so there's a 99% chance it's correct.
    Well, we can still use the old model mod, too bad the world sora's don't have a digit for it.

    EDIT: I tried converting the NTSC code, using the right region and game id, and the conversion info siad this:
    INPUT ERROR: copy bytes (5) cannot be converted to MAX. Code # 1
    INPUT ERROR: command cannot be converted to MAX. Code # 1
    Post by: 13draconus_maximus13, Feb 10, 2008 in forum: Code Vault
  20. 13draconus_maximus13
    Can anyone port this NTSC code, please? It's a new model mod, made by Erkz.

    Code:
    Sora Model Mod
    51CXXXXX 00000020
    01CYYYYY 00000000
    
    Values
    B96F0 - Normal Sora
    B9750 - Valor Sora
    B97B0 - Wisdom Sora
    B9810 - Master Sora
    B9870 - Final Sora
    B98D0 - Anti Sora
    C1670 - Normal Sora [Halloween Town]
    C5F30 - Valor Sora [Halloween Town]
    C5F90 - Wisdom Sora [Halloween Town]
    C5FF0 - Master Sora [Halloween Town]
    C6050 - Final Sora [Halloween Town]
    C60B0 - Anti Sora [Halloween Town]
    D0B50 - Normal Sora [Space Paranoids]
    D1210 - Valor Sora [Space Paranoids]
    D12D0 - Wisdom Sora [Space Paranoids]
    D1390 - Master Sora [Space Paranoids]
    D1450 - Final Sora [Space Paranoids]
    D1510 - Anti Sora [Space Paranoids]
    D0BB0 - Normal Sora [Timeless River]
    D1270 - Valor Sora [Timeless River]
    D1330 - Wisdom Sora [Timeless River]
    D13F0 - Master Sora [Timeless River]
    D14B0 - Final Sora [Timeless River]
    D1570 - Anti Sora [Timeless River]
    
    Basically, this code takes whatever you put into YYYYY and changes it into XXXXX. Not only that, but as long as you change different people into different things, you can use more variations of the code at once [Try not to overdo it].
    
    The values work for both X and Y, so... yeah, it's pretty easy, eh?
    
    Have fun~!
    
    Note -
    Yes, there are other values to drop into X and Y. BUT, unless you know HOW to find them, plugging in random values will do you no good, worse yet, it may BSOD your game. Also, even if you do try, and you do find a value that works, you'll be a mush-ball. My point is, if you know what's good for you, don't take the code past its limits. Use it, and have fun with it.
    I think we need a dump to port it, so don't try it with DeltaMaker. I think Cloudstrife and Mikael are the only ones who can help us with this...
    Post by: 13draconus_maximus13, Feb 10, 2008 in forum: Code Vault