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  1. 13draconus_maximus13
    Isn't it possible to do it with a save dump?
    Post by: 13draconus_maximus13, Apr 11, 2008 in forum: Code Vault
  2. 13draconus_maximus13
    You cannot play as bosses without their moveset, and since the value of a boss' moveset hasn't been found yet, it won't work.
    Post by: 13draconus_maximus13, Apr 11, 2008 in forum: Code Vault
  3. 13draconus_maximus13
    Well, the heartless should be different.
    Try changing the first 0 to a 1, like this:

    RAW

    11CBD368 0000012E

    11CBD3C8 0000012E

    AR MAX

    Q520-4G1K-3DNAG
    2NZ7-4HR5-ANM56

    3B3K-KK6P-7UMZ3
    HFB3-T2KA-WGQRQ

    Then enter the 1000 heartless battle.
    Post by: 13draconus_maximus13, Apr 11, 2008 in forum: Code Vault
  4. 13draconus_maximus13
    Could anyone please activate these codes, then enter the 1000 heartless battle? (They have to be tested, and might not work)

    RAW

    01CBD368 0000012E

    01CBD3C8 0000012E

    AR MAX

    RXPP-GAZH-UU09M
    HHKN-DJ0P-81QCR

    GJGR-JWFP-78E51
    F51K-MVD4-Q06N8

    They should work together, if not, try them seperately.

    Thanks in advance.
    Post by: 13draconus_maximus13, Apr 10, 2008 in forum: Code Vault
  5. 13draconus_maximus13
    I only have the PAL versions...
    There is no obvious reason why they wouldn't work with the model mod, but you never know...
    Post by: 13draconus_maximus13, Apr 10, 2008 in forum: Code Vault
  6. 13draconus_maximus13
    Of course you have to joker it, cuz you start on the save point, and without one, you can't spawn there. However, I don't think it should be jokered if you walk into the room, through the door.
    Post by: 13draconus_maximus13, Apr 9, 2008 in forum: Code Vault
  7. 13draconus_maximus13
    @ Mikael: Wouldn't hacking the Throne Room object mod be a lot easier to re-hack if you'd have the (UCM) values of the original objects?
    I don't know where to find them, but I'll look around.

    Emperor (T-stance): 011E
    Emperor (sitting): 0443
    Small treasure chests: 0335
    Large treasure chests: 033F
    Save Point: 0239
    Soldier 1: 0444
    Soldier 1 (T-stance): 011F
    Soldier 2: 0445
    Soldier 2 (T-stance): 0120
    Post by: 13draconus_maximus13, Apr 9, 2008 in forum: Code Vault
  8. 13draconus_maximus13
    Yeah, that's how it works.

    I found it on the first page of results using the keyword 'junk'.
    Post by: 13draconus_maximus13, Apr 6, 2008 in forum: Code Vault
  9. 13draconus_maximus13
    Here:

    11c79cf0 00000???
    11c79d30
    11c79d70
    11c79db0
    11c79df0
    11c79e30
    11c79e70
    11c79eb0
    11c79ef0

    Use the search thread feature next time.
    Post by: 13draconus_maximus13, Apr 6, 2008 in forum: Code Vault
  10. 13draconus_maximus13
    Its already been hacked, just use the code to mod the junk in Twilight Town minigame.
    I don't have it right now, search the thread.
    Post by: 13draconus_maximus13, Apr 6, 2008 in forum: Code Vault
  11. 13draconus_maximus13
    If the code is not jokered and if it's correct, it's activated when you start your game.
    To joker a code, you need the joker address of the game. (which I don't know for FM+)
    Post by: 13draconus_maximus13, Apr 5, 2008 in forum: Code Vault
  12. 13draconus_maximus13
    I didn't tell the code wasn't a joke, I said it wasn't jokered. To joker a code is to set a the code to a button, so it will be activated when you press it.
    So: the code did everything what it's supposed to do, since it's automatically activated when you start your game.
    Post by: 13draconus_maximus13, Apr 5, 2008 in forum: Code Vault
  13. 13draconus_maximus13
    That code isn't jokered, so it should be activated when you start your game.
    Post by: 13draconus_maximus13, Apr 5, 2008 in forum: Code Vault
  14. 13draconus_maximus13
    Those code will never work, except for Beast, IF it's the ally and IF you're in Beast's Castle.
    Post by: 13draconus_maximus13, Apr 2, 2008 in forum: Code Vault
  15. 13draconus_maximus13
    Yeah, but what format of codes does version 3.8 coder itself accept?
    Post by: 13draconus_maximus13, Apr 2, 2008 in forum: Code Vault
  16. 13draconus_maximus13
    Changing maps with party members who aren't supposed to be party members occasionally freezes the game. This is the same with the boss->ally mod.

    Joker the code, maybe even joker a 'restore party' code so you can change maps, that should work.

    Could you please post the code?
    Post by: 13draconus_maximus13, Apr 2, 2008 in forum: Code Vault
  17. 13draconus_maximus13
    I thought so... :(

    @xarkmX3: It's normal the code didn't work, it was a test and it had a REALLY slight chance of working.
    Post by: 13draconus_maximus13, Apr 2, 2008 in forum: Code Vault
  18. 13draconus_maximus13
    Uhm, I don't think that's gonna work :(
    You could use the room mod and the UCM to simulate the fight.

    @Soraoscuro: Bizkit beat the whole game 100% without levelling up.
    Post by: 13draconus_maximus13, Apr 2, 2008 in forum: Code Vault
  19. 13draconus_maximus13
    No, if you use a good strategy, it's REALLY easy. Bizkit did it w/o levelling up!
    Post by: 13draconus_maximus13, Apr 2, 2008 in forum: Code Vault
  20. 13draconus_maximus13
    Doesn't gameshark take RAW codes? Or is Codebreaker the only one that uses them?
    Another question: What type of codes do you need for SwapMagic 3.8 Coder?
    Post by: 13draconus_maximus13, Apr 2, 2008 in forum: Code Vault