Isn't it possible to do it with a save dump?
You cannot play as bosses without their moveset, and since the value of a boss' moveset hasn't been found yet, it won't work.
Well, the heartless should be different. Try changing the first 0 to a 1, like this: RAW 11CBD368 0000012E 11CBD3C8 0000012E AR MAX Q520-4G1K-3DNAG 2NZ7-4HR5-ANM56 3B3K-KK6P-7UMZ3 HFB3-T2KA-WGQRQ Then enter the 1000 heartless battle.
Could anyone please activate these codes, then enter the 1000 heartless battle? (They have to be tested, and might not work) RAW 01CBD368 0000012E 01CBD3C8 0000012E AR MAX RXPP-GAZH-UU09M HHKN-DJ0P-81QCR GJGR-JWFP-78E51 F51K-MVD4-Q06N8 They should work together, if not, try them seperately. Thanks in advance.
I only have the PAL versions... There is no obvious reason why they wouldn't work with the model mod, but you never know...
Of course you have to joker it, cuz you start on the save point, and without one, you can't spawn there. However, I don't think it should be jokered if you walk into the room, through the door.
@ Mikael: Wouldn't hacking the Throne Room object mod be a lot easier to re-hack if you'd have the (UCM) values of the original objects? I don't know where to find them, but I'll look around. Emperor (T-stance): 011E Emperor (sitting): 0443 Small treasure chests: 0335 Large treasure chests: 033F Save Point: 0239 Soldier 1: 0444 Soldier 1 (T-stance): 011F Soldier 2: 0445 Soldier 2 (T-stance): 0120
Yeah, that's how it works. I found it on the first page of results using the keyword 'junk'.
Here: 11c79cf0 00000??? 11c79d30 11c79d70 11c79db0 11c79df0 11c79e30 11c79e70 11c79eb0 11c79ef0 Use the search thread feature next time.
Its already been hacked, just use the code to mod the junk in Twilight Town minigame. I don't have it right now, search the thread.
If the code is not jokered and if it's correct, it's activated when you start your game. To joker a code, you need the joker address of the game. (which I don't know for FM+)
I didn't tell the code wasn't a joke, I said it wasn't jokered. To joker a code is to set a the code to a button, so it will be activated when you press it. So: the code did everything what it's supposed to do, since it's automatically activated when you start your game.
That code isn't jokered, so it should be activated when you start your game.
Those code will never work, except for Beast, IF it's the ally and IF you're in Beast's Castle.
Yeah, but what format of codes does version 3.8 coder itself accept?
Changing maps with party members who aren't supposed to be party members occasionally freezes the game. This is the same with the boss->ally mod. Joker the code, maybe even joker a 'restore party' code so you can change maps, that should work. Could you please post the code?
I thought so... :( @xarkmX3: It's normal the code didn't work, it was a test and it had a REALLY slight chance of working.
Uhm, I don't think that's gonna work :( You could use the room mod and the UCM to simulate the fight. @Soraoscuro: Bizkit beat the whole game 100% without levelling up.
No, if you use a good strategy, it's REALLY easy. Bizkit did it w/o levelling up!
Doesn't gameshark take RAW codes? Or is Codebreaker the only one that uses them? Another question: What type of codes do you need for SwapMagic 3.8 Coder?